更新配置

This commit is contained in:
xiekaidong 2023-06-16 10:09:20 +08:00
parent c1b1d0748a
commit c1fb666388
49 changed files with 5505 additions and 377 deletions

View File

@ -1,5 +1,6 @@
local avatar_frame = {
[1000]={
["iconId"]="avatar_frame_1",
["unlock"]=true
}
}

View File

@ -1662,9 +1662,259 @@ local fx = {
["res"]="sfx_p0022_b05",
["bind"]="root",
["flip"]=1
},
[400045]={
["res"]="sfx_p0008_b01",
["bind"]="root",
["flip"]=1
},
[400046]={
["res"]="sfx_p0008_b02",
["bind"]="root",
["flip"]=1
},
[400047]={
["res"]="sfx_p0008_b03",
["bind"]="root",
["flip"]=1
},
[400048]={
["res"]="sfx_p0008_b05",
["bind"]="root",
["flip"]=1
},
[400049]={
["res"]="sfx_p0001_b01",
["bind"]="root",
["flip"]=1
},
[400050]={
["res"]="sfx_p0001_b02",
["bind"]="root",
["flip"]=1
},
[400051]={
["res"]="sfx_p0001_b03",
["bind"]="root",
["flip"]=1
},
[400052]={
["res"]="sfx_p0001_b04",
["bind"]="root",
["flip"]=1
},
[400053]={
["res"]="sfx_p0001_b05",
["bind"]="root",
["flip"]=1
},
[400054]={
["res"]="sfx_p0002_b01",
["bind"]="root",
["flip"]=1
},
[400055]={
["res"]="sfx_p0002_b02",
["bind"]="root",
["flip"]=1
},
[400056]={
["res"]="sfx_p0002_b03",
["bind"]="root",
["flip"]=1
},
[400057]={
["res"]="sfx_p0002_b04",
["bind"]="root",
["flip"]=1
},
[400058]={
["res"]="sfx_p0002_b06",
["bind"]="root",
["flip"]=1
},
[400059]={
["res"]="sfx_p0003_b01",
["bind"]="root",
["flip"]=1
},
[400060]={
["res"]="sfx_p0003_b02",
["bind"]="root",
["flip"]=1
},
[400061]={
["res"]="sfx_p0003_b03",
["bind"]="root",
["flip"]=1
},
[400062]={
["res"]="sfx_p0003_b04",
["bind"]="root",
["flip"]=1
},
[400063]={
["res"]="sfx_p0003_b05",
["bind"]="root",
["flip"]=1
},
[400064]={
["res"]="sfx_p0004_b01",
["bind"]="root",
["flip"]=1
},
[400065]={
["res"]="sfx_p0004_b03",
["bind"]="root",
["flip"]=1
},
[400066]={
["res"]="sfx_p0004_b04",
["bind"]="root",
["flip"]=1
},
[400067]={
["res"]="sfx_p0004_b05",
["bind"]="root",
["flip"]=1
},
[400068]={
["res"]="sfx_p0005_b01",
["bind"]="root",
["flip"]=1
},
[400069]={
["res"]="sfx_p0005_b02",
["bind"]="root",
["flip"]=1
},
[400070]={
["res"]="sfx_p0005_b03",
["bind"]="root",
["flip"]=1
},
[400071]={
["res"]="sfx_p0005_b04",
["bind"]="root",
["flip"]=1
},
[400072]={
["res"]="sfx_p0005_b05",
["bind"]="root",
["flip"]=1
},
[400073]={
["res"]="sfx_p0007_b01",
["bind"]="root",
["flip"]=1
},
[400074]={
["res"]="sfx_p0007_b02",
["bind"]="root",
["flip"]=1
},
[400075]={
["res"]="sfx_p0007_b03",
["bind"]="root",
["flip"]=1
},
[400076]={
["res"]="sfx_p0007_b04",
["bind"]="root",
["flip"]=1
},
[400077]={
["res"]="sfx_p0007_b05",
["bind"]="root",
["flip"]=1
},
[400078]={
["res"]="sfx_p0011_b01",
["bind"]="root",
["flip"]=1
},
[400079]={
["res"]="sfx_p0011_b02",
["bind"]="root",
["flip"]=1
},
[400080]={
["res"]="sfx_p0011_b03",
["bind"]="root",
["flip"]=1
},
[400081]={
["res"]="sfx_p0011_b04",
["bind"]="root",
["flip"]=1
},
[400082]={
["res"]="sfx_p0011_b05",
["bind"]="root",
["flip"]=1
},
[400083]={
["res"]="sfx_p0021_b01",
["bind"]="root",
["flip"]=1
},
[400084]={
["res"]="sfx_p0021_b02",
["bind"]="root",
["flip"]=1
},
[400085]={
["res"]="sfx_p0021_b03",
["bind"]="root",
["flip"]=1
},
[400086]={
["res"]="sfx_p0021_b04",
["bind"]="root",
["flip"]=1
},
[400087]={
["res"]="sfx_p0021_b05",
["bind"]="root",
["flip"]=1
},
[400088]={
["res"]="sfx_p0023_b01",
["bind"]="root",
["flip"]=1
},
[400089]={
["res"]="sfx_p0023_b02",
["bind"]="root",
["flip"]=1
},
[400090]={
["res"]="sfx_p0023_b03",
["bind"]="root",
["flip"]=1
},
[400091]={
["res"]="sfx_p0023_b04",
["bind"]="root",
["flip"]=1
},
[400092]={
["res"]="sfx_p0023_b05",
["bind"]="root",
["flip"]=1
},
[400093]={
["res"]="sfx_p0016_b01",
["bind"]="root",
["flip"]=1
},
[400094]={
["res"]="sfx_p0016_b05",
["bind"]="root",
["flip"]=1
}
}
local config = {
data=fx,count=402
data=fx,count=452
}
return config

View File

@ -449,6 +449,11 @@ local monster_base = {
["body"]=1,
["model_ui"]=1.0
},
[20033]={
["model_id"]="m20033",
["body"]=1,
["model_ui"]=1.0
},
[30001]={
["model_id"]="p0001",
["body"]=2,
@ -529,6 +534,11 @@ local monster_base = {
["body"]=2,
["model_ui"]=1.0
},
[30018]={
["model_id"]="p0018",
["body"]=2,
["model_ui"]=1.0
},
[30019]={
["model_id"]="p0019",
["body"]=2,
@ -539,13 +549,38 @@ local monster_base = {
["body"]=2,
["model_ui"]=1.0
},
[30021]={
["model_id"]="p0021",
["body"]=2,
["model_ui"]=1.0
},
[30022]={
["model_id"]="p0022",
["body"]=2,
["model_ui"]=1.0
},
[30023]={
["model_id"]="p0023",
["body"]=2,
["model_ui"]=1.0
},
[30024]={
["model_id"]="p0023",
["body"]=2,
["model_ui"]=1.0
},
[30025]={
["model_id"]="p0023",
["body"]=2,
["model_ui"]=1.0
},
[30026]={
["model_id"]="p0023",
["body"]=2,
["model_ui"]=1.0
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -1,6 +1,6 @@
local monster_dungeon_gold = {
[105]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=900000000,
["atk"]=10000000000,
["atk_times"]=0,
@ -25,7 +25,7 @@ local monster_dungeon_gold = {
}
},
[205]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=1125000000,
["atk"]=10000000000,
["atk_times"]=0,
@ -50,7 +50,7 @@ local monster_dungeon_gold = {
}
},
[305]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=1406250000,
["atk"]=10000000000,
["atk_times"]=0,
@ -75,7 +75,7 @@ local monster_dungeon_gold = {
}
},
[405]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=1757812500,
["atk"]=10000000000,
["atk_times"]=0,
@ -100,7 +100,7 @@ local monster_dungeon_gold = {
}
},
[505]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=2197265625,
["atk"]=10000000000,
["atk_times"]=0,
@ -125,7 +125,7 @@ local monster_dungeon_gold = {
}
},
[605]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=2746582031,
["atk"]=10000000000,
["atk_times"]=0,
@ -150,7 +150,7 @@ local monster_dungeon_gold = {
}
},
[705]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=3433227538,
["atk"]=10000000000,
["atk_times"]=0,
@ -175,7 +175,7 @@ local monster_dungeon_gold = {
}
},
[805]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=4291534422,
["atk"]=10000000000,
["atk_times"]=0,
@ -200,7 +200,7 @@ local monster_dungeon_gold = {
}
},
[905]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=5364418027,
["atk"]=10000000000,
["atk_times"]=0,
@ -225,7 +225,7 @@ local monster_dungeon_gold = {
}
},
[1005]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=6705522533,
["atk"]=10000000000,
["atk_times"]=0,
@ -250,7 +250,7 @@ local monster_dungeon_gold = {
}
},
[1105]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=8381903166,
["atk"]=10000000000,
["atk_times"]=0,
@ -275,7 +275,7 @@ local monster_dungeon_gold = {
}
},
[1205]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=10477378957,
["atk"]=10000000000,
["atk_times"]=0,
@ -300,7 +300,7 @@ local monster_dungeon_gold = {
}
},
[1305]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=13096723696,
["atk"]=10000000000,
["atk_times"]=0,
@ -325,7 +325,7 @@ local monster_dungeon_gold = {
}
},
[1405]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=16370904620,
["atk"]=10000000000,
["atk_times"]=0,
@ -350,7 +350,7 @@ local monster_dungeon_gold = {
}
},
[1505]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=20463630775,
["atk"]=10000000000,
["atk_times"]=0,
@ -375,7 +375,7 @@ local monster_dungeon_gold = {
}
},
[1605]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=25579538468,
["atk"]=10000000000,
["atk_times"]=0,
@ -400,7 +400,7 @@ local monster_dungeon_gold = {
}
},
[1705]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=31974423085,
["atk"]=10000000000,
["atk_times"]=0,
@ -425,7 +425,7 @@ local monster_dungeon_gold = {
}
},
[1805]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=39968028856,
["atk"]=10000000000,
["atk_times"]=0,
@ -450,7 +450,7 @@ local monster_dungeon_gold = {
}
},
[1905]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=49960036070,
["atk"]=10000000000,
["atk_times"]=0,
@ -475,7 +475,7 @@ local monster_dungeon_gold = {
}
},
[2005]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=62450045087,
["atk"]=10000000000,
["atk_times"]=0,
@ -500,7 +500,7 @@ local monster_dungeon_gold = {
}
},
[2105]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=78062556358,
["atk"]=10000000000,
["atk_times"]=0,
@ -525,7 +525,7 @@ local monster_dungeon_gold = {
}
},
[2205]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=97578195447,
["atk"]=10000000000,
["atk_times"]=0,
@ -550,7 +550,7 @@ local monster_dungeon_gold = {
}
},
[2305]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=121972744308,
["atk"]=10000000000,
["atk_times"]=0,
@ -575,7 +575,7 @@ local monster_dungeon_gold = {
}
},
[2405]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=152465930385,
["atk"]=10000000000,
["atk_times"]=0,
@ -600,7 +600,7 @@ local monster_dungeon_gold = {
}
},
[2505]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=190582412981,
["atk"]=10000000000,
["atk_times"]=0,
@ -625,7 +625,7 @@ local monster_dungeon_gold = {
}
},
[2605]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=238228016226,
["atk"]=10000000000,
["atk_times"]=0,
@ -650,7 +650,7 @@ local monster_dungeon_gold = {
}
},
[2705]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=297785020282,
["atk"]=10000000000,
["atk_times"]=0,
@ -675,7 +675,7 @@ local monster_dungeon_gold = {
}
},
[2805]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=372231275352,
["atk"]=10000000000,
["atk_times"]=0,
@ -700,7 +700,7 @@ local monster_dungeon_gold = {
}
},
[2905]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=465289094190,
["atk"]=10000000000,
["atk_times"]=0,
@ -725,7 +725,7 @@ local monster_dungeon_gold = {
}
},
[3005]={
["monster_base"]=20003,
["monster_base"]=20033,
["hp"]=581611367737,
["atk"]=10000000000,
["atk_times"]=0,

File diff suppressed because it is too large Load Diff

View File

@ -1204,7 +1204,7 @@ local skill_rogue = {
["qlt"]=4,
["type"]=6,
["skill_position"]=1,
["icon"]="186"
["icon"]="191"
},
[1400201]={
["limit_times"]=1,
@ -1221,7 +1221,7 @@ local skill_rogue = {
}
},
["obj"]=3,
["icon"]="136"
["icon"]="196"
},
[1400202]={
["limit_times"]=1,
@ -1238,7 +1238,7 @@ local skill_rogue = {
}
},
["obj"]=3,
["icon"]="137"
["icon"]="197"
},
[1400203]={
["limit_times"]=1,
@ -1249,7 +1249,7 @@ local skill_rogue = {
1400223
},
["skill_position"]=1,
["icon"]="138"
["icon"]="198"
},
[1400204]={
["limit_times"]=1,
@ -1266,7 +1266,7 @@ local skill_rogue = {
}
},
["obj"]=3,
["icon"]="139"
["icon"]="199"
},
[1400205]={
["limit_times"]=1,
@ -1283,7 +1283,7 @@ local skill_rogue = {
}
},
["obj"]=3,
["icon"]="140"
["icon"]="200"
},
[1400206]={
["limit_times"]=1,
@ -1300,7 +1300,7 @@ local skill_rogue = {
}
},
["obj"]=3,
["icon"]="141"
["icon"]="201"
},
[1400207]={
["limit_times"]=1,
@ -1326,7 +1326,7 @@ local skill_rogue = {
}
},
["obj"]=3,
["icon"]="142"
["icon"]="202"
},
[2200100]={
["limit_times"]=1,
@ -1866,7 +1866,7 @@ local skill_rogue = {
["qlt"]=4,
["type"]=6,
["skill_position"]=2,
["icon"]="187"
["icon"]="192"
},
[2400201]={
["limit_times"]=1,
@ -1880,7 +1880,7 @@ local skill_rogue = {
["range"]=4
}
},
["icon"]="143"
["icon"]="203"
},
[2400202]={
["limit_times"]=1,
@ -1897,7 +1897,7 @@ local skill_rogue = {
}
},
["obj"]=4,
["icon"]="144"
["icon"]="204"
},
[2400203]={
["limit_times"]=1,
@ -1911,7 +1911,7 @@ local skill_rogue = {
["range"]=2
}
},
["icon"]="145"
["icon"]="205"
},
[2400204]={
["limit_times"]=1,
@ -1928,7 +1928,7 @@ local skill_rogue = {
}
},
["obj"]=4,
["icon"]="146"
["icon"]="206"
},
[2400205]={
["limit_times"]=1,
@ -1945,7 +1945,7 @@ local skill_rogue = {
}
},
["obj"]=4,
["icon"]="147"
["icon"]="207"
},
[2400206]={
["unlock"]=2400204,
@ -1964,7 +1964,7 @@ local skill_rogue = {
}
},
["obj"]=4,
["icon"]="148"
["icon"]="208"
},
[2400207]={
["unlock"]=2400205,
@ -1983,7 +1983,7 @@ local skill_rogue = {
}
},
["obj"]=4,
["icon"]="149"
["icon"]="209"
},
[3200100]={
["limit_times"]=1,
@ -2483,7 +2483,7 @@ local skill_rogue = {
["qlt"]=4,
["type"]=6,
["skill_position"]=3,
["icon"]="189"
["icon"]="193"
},
[3400201]={
["limit_times"]=1,
@ -2509,7 +2509,7 @@ local skill_rogue = {
["range"]=1
}
},
["icon"]="157"
["icon"]="210"
},
[3400202]={
["limit_times"]=1,
@ -2526,7 +2526,7 @@ local skill_rogue = {
}
},
["obj"]=5,
["icon"]="158"
["icon"]="211"
},
[3400203]={
["unlock"]=4400201,
@ -2553,7 +2553,7 @@ local skill_rogue = {
["range"]=1
}
},
["icon"]="159"
["icon"]="212"
},
[3400204]={
["limit_times"]=1,
@ -2565,7 +2565,7 @@ local skill_rogue = {
5000
},
["skill_position"]=3,
["icon"]="160"
["icon"]="213"
},
[3400205]={
["limit_times"]=1,
@ -2582,7 +2582,7 @@ local skill_rogue = {
}
},
["obj"]=5,
["icon"]="161"
["icon"]="214"
},
[3400206]={
["limit_times"]=1,
@ -2599,7 +2599,7 @@ local skill_rogue = {
}
},
["obj"]=5,
["icon"]="162"
["icon"]="215"
},
[3400207]={
["limit_times"]=1,
@ -2610,7 +2610,7 @@ local skill_rogue = {
3400223
},
["skill_position"]=3,
["icon"]="163"
["icon"]="216"
},
[4200100]={
["limit_times"]=1,
@ -3097,7 +3097,7 @@ local skill_rogue = {
["qlt"]=4,
["type"]=6,
["skill_position"]=4,
["icon"]="188"
["icon"]="194"
},
[4400201]={
["limit_times"]=1,
@ -3108,7 +3108,7 @@ local skill_rogue = {
4400221
},
["skill_position"]=4,
["icon"]="150"
["icon"]="217"
},
[4400202]={
["limit_times"]=1,
@ -3125,7 +3125,7 @@ local skill_rogue = {
}
},
["obj"]=1,
["icon"]="151"
["icon"]="218"
},
[4400203]={
["limit_times"]=1,
@ -3137,7 +3137,7 @@ local skill_rogue = {
1
},
["skill_position"]=4,
["icon"]="152"
["icon"]="219"
},
[4400204]={
["limit_times"]=1,
@ -3149,7 +3149,7 @@ local skill_rogue = {
2500
},
["skill_position"]=4,
["icon"]="153"
["icon"]="220"
},
[4400205]={
["limit_times"]=1,
@ -3166,7 +3166,7 @@ local skill_rogue = {
}
},
["obj"]=6,
["icon"]="154"
["icon"]="221"
},
[4400206]={
["unlock"]=3400201,
@ -3185,7 +3185,7 @@ local skill_rogue = {
["range"]=2
}
},
["icon"]="155"
["icon"]="222"
},
[4400207]={
["unlock"]=3400205,
@ -3204,7 +3204,7 @@ local skill_rogue = {
}
},
["obj"]=6,
["icon"]="156"
["icon"]="223"
},
[5200100]={
["limit_times"]=1,
@ -3694,7 +3694,7 @@ local skill_rogue = {
["qlt"]=4,
["type"]=6,
["skill_position"]=5,
["icon"]="190"
["icon"]="195"
},
[5400201]={
["limit_times"]=1,
@ -3706,7 +3706,7 @@ local skill_rogue = {
3000
},
["skill_position"]=5,
["icon"]="166"
["icon"]="224"
},
[5400202]={
["limit_times"]=1,
@ -3723,7 +3723,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="165"
["icon"]="225"
},
[5400203]={
["limit_times"]=1,
@ -3740,7 +3740,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="164"
["icon"]="226"
},
[5400204]={
["limit_times"]=1,
@ -3757,7 +3757,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="169"
["icon"]="227"
},
[5400205]={
["limit_times"]=1,
@ -3774,7 +3774,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="168"
["icon"]="228"
},
[5400206]={
["unlock"]=5400203,
@ -3793,7 +3793,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="167"
["icon"]="229"
},
[5400207]={
["unlock"]=5400202,
@ -3812,7 +3812,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="170"
["icon"]="230"
}
}
local config = {

View File

@ -269,6 +269,9 @@ local monster_base = {
[20032]={
["name"]="远古魔神"
},
[20033]={
["name"]="金币矿车"
},
[30001]={
["name"]="洋葱头"
},
@ -315,7 +318,10 @@ local monster_base = {
["name"]="木兰"
},
[30017]={
["name"]="雷神"
["name"]="索尔"
},
[30018]={
["name"]="潘达"
},
[30019]={
["name"]="灵魂猎手"
@ -323,11 +329,26 @@ local monster_base = {
[30020]={
["name"]="森林狼"
},
[30021]={
["name"]="鸦姐"
},
[30022]={
["name"]="冰女"
},
[30023]={
["name"]="蝴蝶"
},
[30024]={
["name"]="梦魔"
},
[30025]={
["name"]="艳后"
},
[30026]={
["name"]="闪烁法师"
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -16,9 +16,18 @@ local tutorial = {
},
["tutorial_txt_6"]={
["value"]="挑战任务获得S级英雄"
},
["tutorial_txt_7"]={
["value"]="新的挑战开启了!"
},
["tutorial_txt_8"]={
["value"]="深渊挑战和矿车拦截可以获得英雄碎片和金币。"
},
["tutorial_txt_9"]={
["value"]="两个挑战轮番开放,请合理安排。"
}
}
local config = {
data=tutorial,count=6
data=tutorial,count=9
}
return config

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -16,9 +16,18 @@ local tutorial = {
},
["tutorial_txt_6"]={
},
["tutorial_txt_7"]={
},
["tutorial_txt_8"]={
},
["tutorial_txt_9"]={
}
}
local config = {
data=tutorial,count=6
data=tutorial,count=9
}
return config

View File

@ -36,6 +36,7 @@ local buff = {
},
[33]={
["id"]=33,
["show_name"]="Stun",
["desc"]="Stun: Unable to take any action this turn.",
["name"]="stun"
},
@ -46,11 +47,13 @@ local buff = {
},
[36]={
["id"]=36,
["show_name"]="Freeze",
["desc"]="Freeze: Normal attack -<color=#3cff28>{0}</color>.",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="Rage",
["desc"]="Rage: Normal attack +<color=#3cff28>{0}</color>.",
["name"]="normal_attack_add"
},
@ -61,76 +64,91 @@ local buff = {
},
[48]={
["id"]=48,
["show_name"]="Burn",
["desc"]="Burn: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="Vulnerable",
["desc"]="Vulnerable: Increases all damage taken by <color=#3cff28>{0}</color>.",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="Frozen",
["desc"]="Frozen: Unable to take any action and buff won't take effect this turn.",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="Poisoned",
["desc"]="Poisoned: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="Imprison",
["desc"]="Imprison: Can only use normal attack this turn.",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="Corruption",
["desc"]="Corruption: Reduces HP recovery effect by <color=#3cff28>{0}</color>.",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="Bleed",
["desc"]="Bleed: Restores the attacker's HP upon hit and deals damage equal to <color=#3cff28>{0}</color> of the attacker's attack at the end of the turn.",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="Weak",
["desc"]="Weak: Reduces damage dealt by <color=#3cff28>{0}</color>.",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="Drowsy",
["desc"]="Drowsy: Unable to take any action this turn until getting hit.",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="Curse",
["desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="Lock",
["desc"]="Lock: Locks a random color on the board that cannot be selected later.",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="Head-start",
["desc"]="Head-start: Act first every turn.",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="Undead",
["desc"]="Undead: Does not die from fatal damage.",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="Counterattack",
["desc"]="Counterattack: Has a <color=#3cff28>{0}</color> chance to counterattack after taking direct damage.",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="Damage Counter",
["desc"]="Damage Counter: Reflects <color=#3cff28>{0}</color> of the enemy's damage.",
["name"]="thorns"
},

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
["name"]="Ancient Demon"
},
[20033]={
},
[30001]={
["name"]="Onion"
@ -316,6 +319,9 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
["name"]="Soul Hunter"
@ -323,11 +329,26 @@ local monster_base = {
[30020]={
["name"]="Timberwolf"
},
[30021]={
["name"]="Raven"
},
[30022]={
["name"]="Ice Maiden"
},
[30023]={
["name"]="Butterfly"
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -18,10 +18,10 @@ local task_daily_challenge = {
["desc"]="Defeat the final boss within 3 turns"
},
[7]={
["desc"]="After passing the level, {0} deals more than {1}% of the total damage"
["desc"]="After passing the level, {0} deals more than {1}% of the total damage "
},
[8]={
["desc"]="After passing the level, {0} deals more than {1}% of the total damage"
["desc"]="After passing the level, {0} deals more than {1}% of the total damage "
}
}
local config = {

View File

@ -16,9 +16,18 @@ local tutorial = {
},
["tutorial_txt_6"]={
["value"]="Challenge the tasks and get an S-rank hero!"
},
["tutorial_txt_7"]={
},
["tutorial_txt_8"]={
},
["tutorial_txt_9"]={
}
}
local config = {
data=tutorial,count=6
data=tutorial,count=9
}
return config

View File

@ -1,5 +1,5 @@
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guid: 97f61f07a3137ef4a88647e0c320d844
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,209 @@
local buff = {
[7]={
["id"]=7,
["desc"]="Resistencia Roja: daño recibido de héroes de Elemento Rojo se reduce en <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="Resistencia Amarilla: daño recibido de héroes de Elemento Amarillo se reduce en <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="Resistencia Verde: daño recibido de héroes de Elemento Verde se reduce en <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="Resistencia Azul: daño recibido de héroes de Elemento Azul se reduce en <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="Resistencia Morada: daño recibido de héroes de Elemento Morado se reduce en <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="Resistencia Superlativa: daño recibido de todos los héroes se reduce en <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="Vértigo",
["desc"]="Vértigo: incapaz de actuar en esta ronda.",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="Escudo: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="Escarcha",
["desc"]="Escarcha: número de ataque comunes - <color=#3cff28>{0}</color>.",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="Excitado",
["desc"]="Excitado: número de ataques comunes + <color=#3cff28>{0}</color>.",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>200%</color> del daño del rival.",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="Quemadura",
["desc"]="Quemadura: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="Vulnerabilidad",
["desc"]="Vulnerabilidad: todo el daño recibido aumenta en <color=#3cff28>{0}</color>.",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="Congelado",
["desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="Envenenado",
["desc"]="Envenenado: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="Encarcelado",
["desc"]="Encarcelado: solo se usan ataques comunes en esta ronda.",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="Corrupto",
["desc"]="Corrupto: efecto de recuperación de HP se reduce en <color=#3cff28>{0}</color>.",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="Sangrado",
["desc"]="Sangrado: restaura HP del atacante cuando es golpeado e causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador al final de la ronda.",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="Débil",
["desc"]="Débil: daño causado se reduce en <color=#3cff28>{0}</color>.",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="Dormido",
["desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="Maldecido",
["desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="Bloqueo",
["desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="Iniciado",
["desc"]="Iniciado: toma la iniciativa en cada ronda.",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="Inmortal",
["desc"]="Inmortal: no muere por daño letal.",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="Contraataque",
["desc"]="Contraataque: al recibir daño directo, hay un <color=#3cff28>{0}</color> de chance de contraatacar.",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="Daño Reflexivo",
["desc"]="Daño Reflexivo: rebota <color=#3cff28>{0}</color> el daño del rival.",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.",
["name"]="shield_ice_rebound_400"
}
}
local keys = {
name = {
["dec_dmg_red_add"]=buff[7],
["dec_dmg_yellow_add"]=buff[8],
["dec_dmg_green_add"]=buff[9],
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
["normal_attack_add"]=buff[37],
["shield_rebound_200"]=buff[47],
["burn"]=buff[48],
["vulnerable"]=buff[49],
["frozen"]=buff[50],
["poison"]=buff[51],
["imprison"]=buff[52],
["corrupt"]=buff[53],
["bleed"]=buff[54],
["weaken"]=buff[55],
["lethargy"]=buff[56],
["curse"]=buff[57],
["lock"]=buff[58],
["first_hand"]=buff[59],
["undead"]=buff[61],
["counterattack"]=buff[62],
["thorns"]=buff[63],
["shield_rebound_400"]=buff[73],
["shield_ice"]=buff[74],
["shield_ice_rebound_400"]=buff[75]
}
}
local config = {
data=buff,
keys=keys,
count=30
}
return config

View File

@ -0,0 +1,10 @@
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@ -0,0 +1,111 @@
local chapter = {
[1]={
["name"]="1. Plaza del Pueblo"
},
[2]={
["name"]="2. Fortaleza del Pueblo"
},
[3]={
["name"]="3. Mina del Pueblo"
},
[4]={
["name"]="4. Mina Oscura"
},
[5]={
["name"]="5. Frontera del Imperio"
},
[6]={
["name"]="6. Bosque Nevado (Oeste)"
},
[7]={
["name"]="7. Bosque Nevado (Este)"
},
[8]={
["name"]="8. Periferia del Castillo"
},
[9]={
["name"]="9. Entrada Principal del Castillo"
},
[10]={
["name"]="10. Castillo del Imperio"
},
[11]={
["name"]="11. Profundo del Castillo"
},
[12]={
["name"]="12. Pasadizo Secreto del Castillo"
},
[13]={
["name"]="13. Salida del Pasadizo Secreto"
},
[14]={
["name"]="14. Orilla del Lago de Castillo"
},
[15]={
["name"]="15. Orilla Este del Lago"
},
[16]={
["name"]="16. Pantano de Corrupción"
},
[17]={
["name"]="17. Ruinas del Pantano"
},
[18]={
["name"]="18. Entrada a la Selva Tropical"
},
[19]={
["name"]="19. Selva Tropical"
},
[20]={
["name"]="20. Gran Templo"
},
[21]={
["name"]="21. Sur del Templo"
},
[22]={
["name"]="22. Altar Misterioso"
},
[23]={
["name"]="23. Altar del Diablo"
},
[24]={
["name"]="24. Cueva Extraña"
},
[25]={
["name"]="25. Profundo de la Cueva"
},
[26]={
["name"]="26. Calle Oeste de Ciudad de Demonios"
},
[27]={
["name"]="27. Calle Este de Ciudad de Demonios"
},
[28]={
["name"]="28. Centro de la Ciudad de Demonios"
},
[29]={
["name"]="29. Carretera de Ciudad de Demonios"
},
[30]={
["name"]="30. Salida de Ciudad de Demonios"
},
[31]={
},
[32]={
},
[33]={
},
[34]={
},
[35]={
}
}
local config = {
data=chapter,count=35
}
return config

View File

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View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -16,9 +16,18 @@ local tutorial = {
},
["tutorial_txt_6"]={
},
["tutorial_txt_7"]={
},
["tutorial_txt_8"]={
},
["tutorial_txt_9"]={
}
}
local config = {
data=tutorial,count=6
data=tutorial,count=9
}
return config

View File

@ -1,122 +1,170 @@
local buff = {
[7]={
["id"]=7,
["desc"]="Res Merah: DMG Hero elemen merah berkurang <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="Res Kuning: DMG Hero elemen kuning berkurang <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="Res Hijau: DMG Hero elemen hijau berkurang <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="Res Biru: DMG Hero elemen biru berkurang <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="Res Ungu: DMG Hero elemen ungu berkurang <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="Res Ekstrim: DMG yang diterima semua Hero berkurang <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="Daño aumentado: El daño infligido aumenta en {0}.",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="Stun",
["desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="Perisai: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="Frost",
["desc"]="Frost: ATK Normal -<color=#3cff28>{0}</color>.",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="Excited",
["desc"]="Excited: ATK Normal +<color=#3cff28>{0}</color>.",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>200%</color> DMG musuh.",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="Scorch",
["desc"]="Scorch: Memberikan <color=#3cff28>{0}</color> DMG pada kekuatan penyerang di akhir giliran.",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="Rentan",
["desc"]="Rentan: Semua DMG yang diterima meningkat <color=#3cff28>{0}</color>.",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="Freeze",
["desc"]="Freeze: Tidak dapat bergerak pada giliran ini dan efek buff tidak berlaku.",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="Keracunan",
["desc"]="Keracunan: Memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="Larangan",
["desc"]="Larangan: Hanya dapat menggunakan Normal ATK pada giliran ini.",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="Korupsi",
["desc"]="Korupsi: Efek pemulihan HP berkurang <color=#3cff28>{0}</color>.",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="Bleed",
["desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="Lemah",
["desc"]="Lemah: DMG yang diberikan berkurang <color=#3cff28>{0}</color>.",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="Kantuk",
["desc"]="Kantuk: Tidak dapat begerak pada giliran ini, memukul akan menghapus efek.",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="Kutuk",
["desc"]="Kutuk: ATK tidak menyebabkan DMG, tetapi menyembuhkan musuh.",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="Kunci",
["desc"]="Kunci: Mengunci warna di papan tulis secara acak dan tidak dapat dipilih.",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="Strike",
["desc"]="Strike: Memimpin di setiap giliran.",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="Imortal",
["desc"]="Imortal: Tidak mati saat menerima DMG fatal.",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="Serangan Balik",
["desc"]="Serangan Balik: <color=#3cff28>{0}</color> peluang melakukan serangan balik saat menerima DMG langsung.",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="DMG Balik",
["desc"]="DMG Balik: Memantulkan <color=#3cff28>{0}</color> DMG musuh.",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>400%</color> DMG musuh.",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum, dan memantulkan <color=#3cff28>400%</color> DMG musuh.",
["name"]="shield_ice_rebound_400"
}
}

View File

@ -1,93 +1,93 @@
local chapter = {
[1]={
["name"]="1. Alun Kota"
},
[2]={
["name"]="2. Benteng Kota"
},
[3]={
["name"]="3. Tambang Kota"
},
[4]={
["name"]="4. Tambang Gelap"
},
[5]={
["name"]="5. Border Empire"
},
[6]={
["name"]="6. Hutan Salju (Barat)"
},
[7]={
["name"]="7. Hutan Salju (Timur)"
},
[8]={
["name"]="8. Perimeter Kastil"
},
[9]={
["name"]="9. Pintu Utama Kastil"
},
[10]={
["name"]="10. Kastil Empire"
},
[11]={
["name"]="11. Kedalaman Kastil"
},
[12]={
["name"]="12. Lorong Rahasia Kastil"
},
[13]={
["name"]="13. Pintu Keluar Rahasia"
},
[14]={
["name"]="14. Danau Kastil"
},
[15]={
["name"]="15. Pantai Timur"
},
[16]={
["name"]="16. Rawa Rusak"
},
[17]={
["name"]="17. Reruntuhan Rawa"
},
[18]={
["name"]="18. Pintu Masuk Hutan Tropis"
},
[19]={
["name"]="19. Hutan Tropis"
},
[20]={
["name"]="20. Kuil Agung"
},
[21]={
["name"]="21. Kuil Bawah Tanah"
},
[22]={
["name"]="22. Altar Misteri"
},
[23]={
["name"]="23. Altar Demon"
},
[24]={
["name"]="24. Gua Aneh"
},
[25]={
["name"]="25. Kedalaman Gua"
},
[26]={
["name"]="26. Jalan Barat Kota Demon"
},
[27]={
["name"]="27. Jalan Timur Kota Demon"
},
[28]={
["name"]="28. Pusat Kota Demon"
},
[29]={
["name"]="29. Jalur Kota Demon"
},
[30]={
["name"]="30. Pintu Keluar Kota Demon"
},
[31]={

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -1,122 +1,170 @@
local buff = {
[7]={
["id"]=7,
["desc"]="赤抵抗:赤ヒーローから受けるダメージが<color=#3cff28>{0}</color>減少する。",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="黄抵抗:黄ヒーローから受けるダメージが<color=#3cff28>{0}</color>減少する。",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="緑抵抗:緑ヒーローから受けるダメージが<color=#3cff28>{0}</color>減少する。",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="青抵抗:青ヒーローから受けるダメージが<color=#3cff28>{0}</color>減少する。",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="紫抵抗:紫ヒーローから受けるダメージが<color=#3cff28>{0}</color>減少する。",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="極限抵抗:全てのヒーローから受けるダメージが<color=#3cff28>{0}</color>減少する。",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="ダメージが増加する: 与えるダメージが{0}増加する。",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="スタン",
["desc"]="スタン:このターンは行動できない。",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="シールド最大HP<color=#3cff28>{0}</color>のダメージに耐える。",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="冰霜",
["desc"]="冰霜:通常攻撃の回数が-<color=#3cff28>{0}</color>。",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="興奮",
["desc"]="興奮:通常攻撃の回数が+<color=#3cff28>{0}</color>。",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="跳ね返すシールド最大HPの<color=#3cff28>{0}</color>のダメージに耐え、<color=#3cff28>200%</color>のダメージを跳ね返す。",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="⽕傷",
["desc"]="⽕傷:ターンが終了する時、発動者攻撃力の<color=#3cff28>{0}</color>のダメージを与える。",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="被ダメージアップ",
["desc"]="被ダメージアップ:受けた全てのダメージが<color=#3cff28>{0}</color>増加する。ダメージ増加",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="凍結",
["desc"]="凍結:このターンは行動できず、バフ効果も無効。",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="中毒",
["desc"]="中毒:ターンが終了する時、発動者攻撃力の<color=#3cff28>{0}</color>のダメージを与える。",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="拘束",
["desc"]="拘束:このターンでは通常攻撃しか使用できない。",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="腐敗",
["desc"]="腐敗HP回復効果は<color=#3cff28>{0}</color>減少する。",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="出血",
["desc"]="出血ダメージを受ける時攻撃者のHPを回復し、ターンが終了する時発動者攻撃力の<color=#3cff28>{0}</color>のダメージを与える。",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="弱体化",
["desc"]="弱体化:与えるダメージが<color=#3cff28>{0}</color>減少する。",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="昏睡",
["desc"]="昏睡:このターンは行動できず、ダメージを受けると効果が解除される。",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="呪い",
["desc"]="呪い:攻撃する時、敵にダメージを与えるのではなく、回復させる。",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="ロック",
["desc"]="ロック:ランダムな色をロックし、選択できないようにする。",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="先手",
["desc"]="先手:毎ターン先手を取る。",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="不死",
["desc"]="不死:致命ダメージを受けても死亡しない。",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="反撃",
["desc"]="反撃:直接ダメージを受ける時、<color=#3cff28>{0}</color>の確率で反撃する。",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="跳ね返す",
["desc"]="跳ね返す:<color=#3cff28>{0}</color>のダメージを跳ね返す。",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="跳ね返すシールド最大HPの<color=#3cff28>{0}</color>のダメージに耐え、<color=#3cff28>400%</color>のダメージを跳ね返す。",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="冰霜シールド最大HP<color=#3cff28>{0}</color>のダメージに耐える。",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="冰霜シールド最大HPの<color=#3cff28>{0}</color>のダメージに耐え、<color=#3cff28>400%</color>のダメージを跳ね返す。",
["name"]="shield_ice_rebound_400"
}
}

View File

@ -1,93 +1,93 @@
local chapter = {
[1]={
["name"]="1.街の広場"
},
[2]={
["name"]="2.街の要塞"
},
[3]={
["name"]="3.街の鉱山"
},
[4]={
["name"]="4.暗い洞窟"
},
[5]={
["name"]="5.帝国の辺境"
},
[6]={
["name"]="6.雪の森(西)"
},
[7]={
["name"]="7.雪の森(東)"
},
[8]={
["name"]="8.城の外"
},
[9]={
["name"]="9.城の正門"
},
[10]={
["name"]="10.帝国の城"
},
[11]={
["name"]="11.城の奥"
},
[12]={
["name"]="12.城の秘密通路"
},
[13]={
["name"]="13.秘密通路の出口"
},
[14]={
["name"]="14.城の湖"
},
[15]={
["name"]="15.湖の東岸"
},
[16]={
["name"]="16.腐敗の沼"
},
[17]={
["name"]="17.沼の遺跡"
},
[18]={
["name"]="18.熱帯雨林の入口"
},
[19]={
["name"]="19.熱帯雨林"
},
[20]={
["name"]="20.巨大な神殿"
},
[21]={
["name"]="21.神殿の下"
},
[22]={
["name"]="22.謎の祭壇"
},
[23]={
["name"]="23.悪魔の祭壇"
},
[24]={
["name"]="24.奇妙な洞窟"
},
[25]={
["name"]="25.洞窟の奥"
},
[26]={
["name"]="26.魔物の町の西通り"
},
[27]={
["name"]="27.魔物の町の東通り"
},
[28]={
["name"]="28.魔物の町の中心"
},
[29]={
["name"]="29.魔物の町の通路"
},
[30]={
["name"]="30.魔物の町の出口"
},
[31]={

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -16,9 +16,18 @@ local tutorial = {
},
["tutorial_txt_6"]={
},
["tutorial_txt_7"]={
},
["tutorial_txt_8"]={
},
["tutorial_txt_9"]={
}
}
local config = {
data=tutorial,count=6
data=tutorial,count=9
}
return config

View File

@ -1,122 +1,170 @@
local buff = {
[7]={
["id"]=7,
["desc"]="레드 면역: 빨간색 원소의 영웅으로부터 받는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="옐로우 면역: 노란색 원소의 영웅으로부터 받는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="그린 면역: 녹색 원소의 영웅으로부터 받는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="블루 면역: 파란색 원소의 영웅으로부터 받는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="퍼플 면역: 보라색 원소의 영웅으로부터 받는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="궁극의 면역: 모든 영웅으로부터 받는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="공격력이 증가합니다: 피해량이 {0}만큼 증가합니다.",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="기절",
["desc"]="기절: 이번 턴에 움직일 수 없습니다.",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="얼어붙음",
["desc"]="얼어붙음: 일반 공격 횟수 -<color=#3cff28>{0}</color>",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="과열 상태",
["desc"]="과열 상태: 기본 공격 횟수+<color=#3cff28>{0}</color>",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="가시 돋친 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대가 입힌 대미지의 <color=#3cff28>200%</color>를 되돌려줍니다.",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="버닝",
["desc"]="버닝: 턴 종료 시 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="부상",
["desc"]="부상: 받는 모든 대미지가 <color=#3cff28>{0}</color> 상승합니다.",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="동결",
["desc"]="동결: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="중독",
["desc"]="중독: 턴 종료 시 버프 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="속박",
["desc"]="속박: 이번 턴에는 일반 공격만 사용할 수 있습니다.",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="부패",
["desc"]="부패: HP 회복 효과가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="출혈",
["desc"]="출혈: 공격받을 때 공격자의 HP를 회복하고 턴 종료 시, 공격자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="탈진",
["desc"]="탈진: 입히는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="수면",
["desc"]="수면: 이번 턴에 움직일 수 없으며 공격 받으면 풀립니다.",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="저주",
["desc"]="저주: 공격이 상대에게 대미지를 입히지 않고 오히려 치유합니다.",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="잠금",
["desc"]="잠금: 필드 위 임의의 색상 하나를 잠그며 선택할 수 없게 됩니다.",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="선제공격",
["desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="불멸",
["desc"]="불멸: 치명적인 대미지를 입어도 사망하지 않습니다.",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="반격",
["desc"]="반격: 직접 대미지를 입었을 때 <color=#3cff28>{0}</color> 확률로 반격합니다.",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="피해 반사",
["desc"]="피해 반사: 상대의 <color=#3cff28>{0}</color> 대미지를 되돌려줍니다.",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="가시 돋친 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대가 입힌 대미지의 <color=#3cff28>400%</color>를 되돌려줍니다.",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="얼음 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="얼음 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하며 상대가 준 대미지의 <color=#3cff28>400%</color>를 되돌려줍니다.",
["name"]="shield_ice_rebound_400"
}
}

View File

@ -1,93 +1,93 @@
local chapter = {
[1]={
["name"]="1. 마을 광장"
},
[2]={
["name"]="2. 마을 요새"
},
[3]={
["name"]="3. 마을 광산"
},
[4]={
["name"]="4. 어두운 광산 동굴"
},
[5]={
["name"]="5. 제국의 변경"
},
[6]={
["name"]="6. 눈 덮인 숲속 (서쪽)"
},
[7]={
["name"]="7. 눈 덮인 숲속 (동쪽)"
},
[8]={
["name"]="8. 성의 외곽"
},
[9]={
["name"]="9. 성의 입구"
},
[10]={
["name"]="10. 제국의 성"
},
[11]={
["name"]="11. 성 안 깊은 곳"
},
[12]={
["name"]="12. 성의 비밀 통로"
},
[13]={
["name"]="13. 비밀 통로의 출구"
},
[14]={
["name"]="14. 성의 호수"
},
[15]={
["name"]="15. 동쪽 호숫가"
},
[16]={
["name"]="16. 부패한 늪지대"
},
[17]={
["name"]="17. 늪지대의 폐허"
},
[18]={
["name"]="18. 열대우림 입구"
},
[19]={
["name"]="19. 열대우림"
},
[20]={
["name"]="20. 거대한 사원"
},
[21]={
["name"]="21. 사원 아래"
},
[22]={
["name"]="22. 신비한 제단"
},
[23]={
["name"]="23. 악마의 제단"
},
[24]={
["name"]="24. 이상한 동굴"
},
[25]={
["name"]="25. 동굴 속 깊은 곳"
},
[26]={
["name"]="26. 악마의 도시 서쪽 거리"
},
[27]={
["name"]="27. 악마의 도시 동쪽 거리"
},
[28]={
["name"]="29. 악마의 도시 센터"
},
[29]={
["name"]="29. 악마의 도시 진입로"
},
[30]={
["name"]="30. 악마의 도시 출구"
},
[31]={

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -16,9 +16,18 @@ local tutorial = {
},
["tutorial_txt_6"]={
},
["tutorial_txt_7"]={
},
["tutorial_txt_8"]={
},
["tutorial_txt_9"]={
}
}
local config = {
data=tutorial,count=6
data=tutorial,count=9
}
return config

View File

@ -1,122 +1,170 @@
local buff = {
[7]={
["id"]=7,
["desc"]="Resistência Vermelha: dano recebido dos heróis do elemento Vermelho é reduzido em <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="Resistência Amarela: dano recebido dos heróis do elemento Amarelo é reduzido em <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="Resistência Verde: dano recebido dos heróis do elemento Verde é reduzido em <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="Resistência Azul: dano recebido dos heróis do elemento Azul é reduzido em <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="Resistência Roxa: dano recebido dos heróis do elemento Roxo é reduzido em <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="Resistência Suprema: dano recebido de todos os heróis é reduzido em <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="Dano aumentado: O dano causado é aumentado em {0}.",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="Estonteado",
["desc"]="Estonteado: não consegue agir neste turno.",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="Amparo: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="Gélido",
["desc"]="Gélido: número de golpes comuns - <color=#3cff28>{0}</color>.",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="Excitado",
["desc"]="Excitado: número de golpes comuns + <color=#3cff28>{0}</color>.",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>200%</color> do dano do oponente.",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="Conflagrado",
["desc"]="Conflagrado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="Vulnerável",
["desc"]="Vulnerável: sofre <color=#3cff28>{0}</color> a mais de todo o dano recebido.",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="Congelado",
["desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="Envenenado",
["desc"]="Envenenado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="Encarcerado",
["desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno.",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="Corrupto",
["desc"]="Corrupto: reduz o efeito de recuperação de vida em <color=#3cff28>{0}</color>.",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="Sangrado",
["desc"]="Sangrado: recupera a vida do atacante ao ser atingido e sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador no final do turno.",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="Enfraquecido",
["desc"]="Enfraquecido: reduz o dano causado em <color=#3cff28>{0}</color>.",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="Sonolento",
["desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="Maldito",
["desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="Bloqueio",
["desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="Iniciativo",
["desc"]="Iniciativo: sempre age primeiro em cada turno.",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="Imortal",
["desc"]="Imortal: não morre ao receber dano fatal.",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="Contra-ataque",
["desc"]="Contra-ataque: há <color=#3cff28>{0}</color> de chance de contra-atacar ao receber dano direto.",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="Reflexão",
["desc"]="Reflexão: reflete <color=#3cff28>{0}</color> do dano do oponente.",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.",
["name"]="shield_ice_rebound_400"
}
}

View File

@ -1,93 +1,93 @@
local chapter = {
[1]={
["name"]="1. Praça da Vila"
},
[2]={
["name"]="2. Fortaleza da Vila"
},
[3]={
["name"]="3. Mina da Vila"
},
[4]={
["name"]="4. Poço da Mina Sombria"
},
[5]={
["name"]="5. Fronteira do Império"
},
[6]={
["name"]="6. Floresta da Neve Bizarra (O)"
},
[7]={
["name"]="7. Floresta da Neve Bizarra (E)"
},
[8]={
["name"]="8. Periferia do Castelo"
},
[9]={
["name"]="9. Fachada do Castelo"
},
[10]={
["name"]="10. Castelo do Império"
},
[11]={
["name"]="11. Profundezas do Castelo"
},
[12]={
["name"]="12. Passagem Secreta do Castelo"
},
[13]={
["name"]="13. Saída da Passagem Secreta"
},
[14]={
["name"]="14. Beira do Lago do Castelo"
},
[15]={
["name"]="15. Margem Leste do Lago"
},
[16]={
["name"]="16. Pântano da Corrupção"
},
[17]={
["name"]="17. Ruínas no Pântano"
},
[18]={
["name"]="18. Entrada da Floresta Tropical"
},
[19]={
["name"]="19. Floresta Tropical"
},
[20]={
["name"]="20. Templo Gigante"
},
[21]={
["name"]="21. Profundezas do Templo"
},
[22]={
["name"]="22. Altar Misterioso"
},
[23]={
["name"]="23. Altar Demoníaco"
},
[24]={
["name"]="24. Caverna Estranha"
},
[25]={
["name"]="25. Profundezas da Caverna"
},
[26]={
["name"]="26. Rua Oeste da Demôpole"
},
[27]={
["name"]="27. Rua Este da Demôpole"
},
[28]={
["name"]="28. Centro da Demôpole"
},
[29]={
["name"]="29. Avenida da Demôpole"
},
[30]={
["name"]="30. Saída da Demôpole"
},
[31]={

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e87dea876ebcc164fb7f9c4fc902b3be
guid: 0c399a12a6371704daa470f00875f128
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -1,122 +1,170 @@
local buff = {
[7]={
["id"]=7,
["desc"]="การต่อต้านสีแดง: ดาเมจที่ได้รับจากฮีโร่ธาตุสีแดงจะลดลง<color=#3cff28>{0}</color>",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="การต่อต้านสีเหลือง: ดาเมจที่ได้รับจากฮีโร่ธาตุสีเหลืองจะลดลง<color=#3cff28>{0}</color>",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="การต่อต้านสีเขียว: ดาเมจที่ได้รับจากฮีโร่ธาตุสีเขียวจะลดลง<color=#3cff28>{0}</color>",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="การต่อต้านสีฟ้า: ดาเมจที่ได้รับจากฮีโร่ธาตุสีฟ้าจะลดลง<color=#3cff28>{0}</color>",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="การต่อต้านสีม่วง: ดาเมจที่ได้รับจากฮีโร่ธาตุสีม่วงจะลดลง<color=#3cff28>{0}</color>",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="การต่อต้านสุดขีด: ดาเมจที่ได้รับจากฮีโร่ทั้งหมดจะลดลง<color=#3cff28>{0}</color>",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="ความเสียหายที่เพิ่มขึ้น: ความเสียหายที่ได้รับเพิ่มขึ้น {0}",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="มึงงง",
["desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="โล่: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="ฟรอสต์",
["desc"]="ฟรอสต์: จำนวนโจมตีทั่วไป-<color=#3cff28>{0}</color>",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="ตื่นเต้น",
["desc"]="ตื่นเต้น:จำนวนโจมตีทั่วไป+<color=#3cff28>{0}</color>",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="โล่สะท้อนดาเมจ: สามารถทนทานดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของคู่ต่อสู้<color=#3cff28>200%</color>",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="เผาไหม้",
["desc"]="เผาไหม้: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="เปราะบาง",
["desc"]="เปราะบาง: ดาเมจทั้งหมดที่ได้รับเพิ่มขึ้น<color=#3cff28>{0}</color>",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="แช่แข็ง",
["desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="ถูกพิษ",
["desc"]="ถูกพิษ: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="กักขัง",
["desc"]="กักขัง: รอบนี้ใช้ได้เฉพาะการโจมตีทั่วไปเท่านั้น",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="การทุจริต",
["desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง<color=#3cff28>{0}</color>",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="เลือดไหล",
["desc"]="เลือดไหล: เมื่อได้รับโจมตีจะฟื้นฟู HP ของผู้โจมตี เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="อ่อนแอ",
["desc"]="อ่อนแอ: ดาเมจที่สร้างขึ้นจะลดลง<color=#3cff28>{0}</color>",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="หลับ",
["desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ เมื่อถูกโจมตีจะลบเอฟเฟกต์",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="คำสาป",
["desc"]="คำสาป: โจมตีจะไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="ล็อค",
["desc"]="ล็อค: สุ่มล็อคสีบนกระดานหมากรุกและไม่สามารถเลือกได้",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="ลงมือก่อน",
["desc"]="ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="อมตะ",
["desc"]="อมตะ: เมื่อได้รับร้ายแรงจะไม่ตาย",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="โต้กลับ",
["desc"]="โต้กลับ: เมื่อได้รับดาเมจโดยตรงจะมีโอกาส<color=#3cff28>{0}</color>ที่จะโต้กลับ",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="สะท้อนดาเมจ",
["desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>{0}</color>",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>",
["name"]="shield_ice_rebound_400"
}
}

View File

@ -1,93 +1,93 @@
local chapter = {
[1]={
["name"]="1. จัตุรัสเมือง"
},
[2]={
["name"]="2. ป้อมปราการเมือง"
},
[3]={
["name"]="3. เหมืองของเมือง"
},
[4]={
["name"]="4. เหมืองมืด"
},
[5]={
["name"]="5. ชายแดนจักรวรรดิ"
},
[6]={
["name"]="6. ป่าหิมะ (ตะวันตก)"
},
[7]={
["name"]="7. ป่าหิมะ (ตะวันออก)"
},
[8]={
["name"]="8. นอกปราสาท"
},
[9]={
["name"]="9. ประตูหลักของปราสาท"
},
[10]={
["name"]="10. ปราสาทจักรวรรดิ"
},
[11]={
["name"]="11. ส่วนลึกของปราสาท"
},
[12]={
["name"]="12. ทางลับของปราสาท"
},
[13]={
["name"]="13. ทางออกทางลับ"
},
[14]={
["name"]="14. ทะเลสาบปราสาท"
},
[15]={
["name"]="15. ฝั่งตะวันออกของทะเลสาบ"
},
[16]={
["name"]="16. หล่มที่ทุจริต"
},
[17]={
["name"]="17. ซากหล่ม"
},
[18]={
["name"]="18. ทางเข้าป่าฝน"
},
[19]={
["name"]="ป่าดิบชื้น"
},
[20]={
["name"]="20. วิหารใหญ่"
},
[21]={
["name"]="21. ด้านล่างวิหาร"
},
[22]={
["name"]="22. แท่นบูชาลึกลับ"
},
[23]={
["name"]="23. แท่นบูชาปีศาจ"
},
[24]={
["name"]="24. ถ้ำประหลาด"
},
[25]={
["name"]="25. ส่วนลึกของถ้ำ"
},
[26]={
["name"]="26. ถนนเวสต์เมืองมาร"
},
[27]={
["name"]="26. ถนนอีสต์เมืองมาร"
},
[28]={
["name"]="ศูนย์เมืองมาร"
},
[29]={
["name"]="29. ถนนสู่เมืองมาร"
},
[30]={
["name"]="30. ทางออกของเมืองมาร"
},
[31]={

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -1,122 +1,170 @@
local buff = {
[7]={
["id"]=7,
["desc"]="Kháng Đỏ: Sát thương phải nhận từ Anh Hùng Nguyên Tố Đỏ giảm <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="Kháng Vàng: Sát thương phải nhận từ Anh Hùng Nguyên Tố Vàng giảm <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="Kháng Lục: Sát thương phải nhận từ Anh Hùng Nguyên Tố Lục giảm <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="Kháng Lam: Sát thương phải nhận từ Anh Hùng Nguyên Tố Lam giảm <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="Kháng Tím: Sát thương phải nhận từ Anh Hùng Nguyên Tố Tím giảm <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="Kháng Đỉnh Cao: Sát thương phải nhận từ tất cả Anh Hùng giảm <color=#3cff28>{0}</color>.",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="Thiệt hại gia tăng: Khoản bồi thường thiệt hại được tăng lên {0}.",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="Choáng",
["desc"]="Choáng: Hiệp này không thể hành động.",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="Khiên: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="Băng Sương",
["desc"]="Băng Sương: Lượt đánh thường -<color=#3cff28>{0}</color>.",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="Phấn Khởi",
["desc"]="Phấn Khởi: Lượt đánh thường +<color=#3cff28>{0}</color>.",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>200%</color> sát thương lên đối phương.",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="Thiêu Đốt",
["desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="Trọng Thương",
["desc"]="Trọng Thương: Tất cả sát thương phải nhận tăng <color=#3cff28>{0}</color>.",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="Đóng Băng",
["desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff không có hiệu lực.",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="Trúng Độc",
["desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="Giam Cầm",
["desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường.",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="Sa Đọa",
["desc"]="Sa Đọa: Hiệu quả hồi HP giảm <color=#3cff28>{0}</color>.",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="Mất Máu",
["desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="Suy Yếu",
["desc"]="Suy Yếu: Sát thương gây ra giảm <color=#3cff28>{0}</color>.",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="Ngủ Say",
["desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="Lời Nguyền",
["desc"]="Lời Nguyền: Tấn công không gây ra sát thương, mà trị liệu cho đối phương.",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="Khóa",
["desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="Tiên Phong",
["desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="Bất Tử",
["desc"]="Bất Tử: Khi nhận sát thương chí mạng sẽ không tử vong.",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="Phản Đòn",
["desc"]="Phản Đòn: Khi nhận sát thương trực tiếp có <color=#3cff28>{0}</color> tỷ lệ tiến hành Phản Đòn.",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="Phản Sát Thương",
["desc"]="Phản Sát Thương: Phản đòn <color=#3cff28>{0}</color> sát thương lên đối phương.",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.",
["name"]="shield_ice_rebound_400"
}
}

View File

@ -1,93 +1,93 @@
local chapter = {
[1]={
["name"]="1. Quảng Trường Thị Trấn"
},
[2]={
["name"]="2. Thành Trì Thị Trấn"
},
[3]={
["name"]="3. Khu Mỏ Thị Trấn"
},
[4]={
["name"]="4. Hầm Mỏ U Ám"
},
[5]={
["name"]="5. Biên Cảnh Đế Quốc"
},
[6]={
["name"]="6. Rừng Dị Tuyết (Tây)"
},
[7]={
["name"]="7. Rừng Dị Tuyết (Đông)"
},
[8]={
["name"]="8. Xung Quanh Thành Lũy"
},
[9]={
["name"]="9. Cửa Chính Thành Lũy"
},
[10]={
["name"]="10. Thành Lũy Đế Quốc"
},
[11]={
["name"]="11. Sâu Trong Thành Lũy"
},
[12]={
["name"]="12. Mật Đạo Thành Lũy"
},
[13]={
["name"]="13. Lối Ra Mật Đạo"
},
[14]={
["name"]="14. Bờ Hồ Thành Lũy"
},
[15]={
["name"]="15. Bờ Hồ Bờ Đông"
},
[16]={
["name"]="16. Đầm Lầy Sa Đọa"
},
[17]={
["name"]="17. Di Tích Đầm Lầy"
},
[18]={
["name"]="18. Lối Vào Rừng Mưa"
},
[19]={
["name"]="19. Rừng Mưa Nhiệt Đới"
},
[20]={
["name"]="20. Miếu Thần Khổng Lồ"
},
[21]={
["name"]="21. Phía Dưới Miếu Thần"
},
[22]={
["name"]="22. Tế Đàn Thần Bí"
},
[23]={
["name"]="23. Tế Đàn Ác Ma"
},
[24]={
["name"]="24. Hang Kỳ Quái"
},
[25]={
["name"]="25. Sâu Trong Hang"
},
[26]={
["name"]="26. Phố Tây Ma Đô"
},
[27]={
["name"]="27. Phố Đông Ma Đô"
},
[28]={
["name"]="28. Trung Tâm Ma Đô"
},
[29]={
["name"]="29. Lối Đi Ma Đô"
},
[30]={
["name"]="30. Lối Ra Ma Đô"
},
[31]={

View File

@ -268,6 +268,9 @@ local monster_base = {
},
[20032]={
},
[20033]={
},
[30001]={
@ -316,18 +319,36 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
},
[30020]={
},
[30021]={
},
[30022]={
},
[30023]={
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -6,7 +6,7 @@ local buff = {
},
[8]={
["id"]=8,
["desc"]="金色抗性:受到金色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["desc"]="黃色抗性:受到黃色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_yellow_add"
},
[9]={
@ -26,7 +26,7 @@ local buff = {
},
[12]={
["id"]=12,
["desc"]="極致抗性:受到所有傷害降低<color=#3cff28>{0}</color>。",
["desc"]="極致抗性:受到所有英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_all_add"
},
[24]={
@ -36,6 +36,7 @@ local buff = {
},
[33]={
["id"]=33,
["show_name"]="暈眩",
["desc"]="暈眩:本回合無法行動。",
["name"]="stun"
},
@ -46,11 +47,13 @@ local buff = {
},
[36]={
["id"]=36,
["show_name"]="冰霜",
["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="亢奮",
["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
["name"]="normal_attack_add"
},
@ -61,76 +64,91 @@ local buff = {
},
[48]={
["id"]=48,
["show_name"]="灼燒",
["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="易傷",
["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="凍結",
["desc"]="凍結:本回合無法行動,且增益效果無效。",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="中毒",
["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="禁錮",
["desc"]="禁錮:本回合只可使用普攻。",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="腐敗",
["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="流血",
["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="虛弱",
["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="昏睡",
["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="詛咒",
["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="鎖定",
["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手。",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="不死",
["desc"]="不死:受到致命傷害不會死亡。",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="反擊",
["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="反傷",
["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。",
["name"]="thorns"
},

View File

@ -269,6 +269,9 @@ local monster_base = {
[20032]={
["name"]="遠古魔神"
},
[20033]={
["name"]="金幣礦車"
},
[30001]={
["name"]="洋蔥頭"
},
@ -316,6 +319,9 @@ local monster_base = {
},
[30017]={
},
[30018]={
},
[30019]={
["name"]="靈魂獵手"
@ -323,11 +329,26 @@ local monster_base = {
[30020]={
["name"]="森林之狼"
},
[30021]={
["name"]="烏鴉姐"
},
[30022]={
["name"]="冰女"
},
[30023]={
["name"]="胡蝶"
},
[30024]={
},
[30025]={
},
[30026]={
}
}
local config = {
data=monster_base,count=109
data=monster_base,count=116
}
return config

View File

@ -16,9 +16,18 @@ local tutorial = {
},
["tutorial_txt_6"]={
["value"]="挑戰任務獲得S級英雄"
},
["tutorial_txt_7"]={
},
["tutorial_txt_8"]={
},
["tutorial_txt_9"]={
}
}
local config = {
data=tutorial,count=6
data=tutorial,count=9
}
return config

View File

@ -481,9 +481,49 @@ local tutorial = {
0,
0
}
},
[60000]={
["next_id"]=60010,
["type"]=2,
["txt"]="tutorial_txt_7",
["txt_offset"]={
0,
180
},
["target_name"]="ui_root(Clone)/main_canvas/main_ui(Clone)/sub_ui_node/main_comp/right_btn",
["arrow_direction"]=1,
["arrow_offset"]={
0,
-50
},
["show_mask"]=2,
["circle_r"]=150,
["circle_offset"]={
0,
0
}
},
[60010]={
["next_id"]=60020,
["type"]=1,
["txt"]="tutorial_txt_8",
["txt_offset"]={
0,
180
},
["show_mask"]=3
},
[60020]={
["type"]=1,
["txt"]="tutorial_txt_9",
["txt_offset"]={
0,
180
},
["show_mask"]=3
}
}
local config = {
data=tutorial,count=36
data=tutorial,count=39
}
return config

View File

@ -18,9 +18,13 @@ local tutorial_start = {
[5]={
["start_id"]=50000,
["uires_path"]="assets/prefabs/ui/main_city/main_ui.prefab"
},
[6]={
["start_id"]=60000,
["uires_path"]="assets/prefabs/ui/main_city/main_ui.prefab"
}
}
local config = {
data=tutorial_start,count=5
data=tutorial_start,count=6
}
return config