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DESKTOP-5E92U9B\BigFoot 2023-05-29 11:59:18 +08:00
commit e363df91a5

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@ -36,7 +36,7 @@ namespace BF
public void PlayAnimation(string animName, bool loop, bool forceRefresh)
{
#if UNITY_EDITOR
Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(name);
Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(animName);
if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have " + animName))
{
return;