diff --git a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs index 31158e2ac..c299a24e2 100644 --- a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs +++ b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs @@ -36,7 +36,7 @@ namespace BF public void PlayAnimation(string animName, bool loop, bool forceRefresh) { #if UNITY_EDITOR - Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(name); + Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(animName); if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have " + animName)) { return;