From fb0c37f6f91e8e7abbcc8d8d86beaebb30d59627 Mon Sep 17 00:00:00 2001 From: xiekaidong Date: Mon, 29 May 2023 11:55:11 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8A=A8=E7=94=BB=E6=8A=A5=E9=94=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Component/Helper/CharacterSpineHelper.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs index 31158e2ac..c299a24e2 100644 --- a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs +++ b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs @@ -36,7 +36,7 @@ namespace BF public void PlayAnimation(string animName, bool loop, bool forceRefresh) { #if UNITY_EDITOR - Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(name); + Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(animName); if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have " + animName)) { return;