增加一个SDK

This commit is contained in:
chenxi 2023-08-11 23:29:39 +08:00
parent 399374dc6c
commit b6bf5df071
55 changed files with 2541 additions and 0 deletions

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@ -33,8 +33,10 @@ namespace BF
BFLog.Log("unity-script: IronSource.Agent.init");
IronSource.Agent.init(appKey);
IronSource.Agent.setManualLoadRewardedVideo(true);
IronSourceAdQuality.Initialize(appKey);
#elif UNITY_IPHONE
// string appKey = "8545d445";
// IronSourceAdQuality.Initialize(appKey);
#else
// string appKey = "unexpected_platform";
#endif

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@ -0,0 +1,36 @@
<dependencies>
<unityversion>7.13.0</unityversion>
<androidPackages>
<androidPackage spec="com.ironsource:adqualitysdk:7.13.0">
<repositories>
<repository>https://android-sdk.is.com/</repository>
</repositories>
</androidPackage>
</androidPackages>
<androidPackages>
<androidPackage spec="com.ironsource.unity:adqualitysdk:7.13.0">
<repositories>
<repository>https://android-sdk.is.com/</repository>
</repositories>
</androidPackage>
</androidPackages>
<!-- <iosPods>
<iosPod name="IronSourceAdQualitySDK" version="7.13.0">
<sources>
<source>https://github.com/CocoaPods/Specs</source>
</sources>
</iosPod>
</iosPods>
<iosPods>
<iosPod name="IronSourceAdQualityUnityBridge" version="7.13.0">
<sources>
<source>https://github.com/CocoaPods/Specs</source>
</sources>
</iosPod>
</iosPods> -->
</dependencies>

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@ -0,0 +1,6 @@
using System;
public enum ISAdQualityDeviceIdType {
NONE = 0,
GAID = 1,
IDFA = 2
};

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using System;
public enum ISAdQualityAdType {
UNKNOWN = -1,
RICH_MEDIA = 0,
INTERSTITIAL = 1,
APP_WALL = 2,
VIDEO = 3,
REWARDED_VIDEO = 4,
NATIVE = 5,
BANNER = 6,
OFFER_WALL = 7,
NATIVE_HTML = 8,
EXTERNAL = 9,
REWARDED = 10,
INTERACTIVE = 11
};

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#if UNITY_ANDROID
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Scripting;
[Preserve]
public class ISAdQualityAndroidInitHandler : AndroidJavaProxy
{
private const string IRON_SOURCE_AD_QUALITY_CLASS = "com.ironsource.adqualitysdk.sdk.unity.IronSourceAdQuality";
private const string UNITY_IS_AD_QUALITY_INIT_LISTENER = "com.ironsource.adqualitysdk.sdk.unity.UnityISAdQualityInitListener";
public event Action OnAdQualitySdkInitSuccess = delegate { };
public event Action<ISAdQualityInitError, string> OnAdQualitySdkInitFailed = delegate { };
//implements UnityISAdQualityInitListener java interface
public ISAdQualityAndroidInitHandler(): base(UNITY_IS_AD_QUALITY_INIT_LISTENER)
{
#if !UNITY_EDITOR
try
{
using (var jniAdQualityClass = new AndroidJavaClass(IRON_SOURCE_AD_QUALITY_CLASS))
{
jniAdQualityClass.CallStatic("setUnityISAdQualityInitListener", this);
}
}
catch(Exception e)
{
Debug.LogError("setUnityISAdQualityInitListener method doesn't exist, error: " + e.Message);
}
#endif
}
[Preserve]
public void adQualitySdkInitSuccess()
{
if (this.OnAdQualitySdkInitSuccess != null)
{
this.OnAdQualitySdkInitSuccess();
}
}
[Preserve]
public void adQualitySdkInitFailed(int adQualitySdkInitError, string errorMessage)
{
if (this.OnAdQualitySdkInitFailed != null)
{
this.OnAdQualitySdkInitFailed((ISAdQualityInitError)adQualitySdkInitError, errorMessage);
}
}
}
#endif

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@ -0,0 +1,118 @@
using System;
using UnityEngine;
public class ISAdQualityConfig
{
private String userId;
private bool userIdSet;
private bool testMode;
private ISAdQualityInitCallback adQualityInitCallback;
private ISAdQualityLogLevel logLevel;
private String initializationSource;
private bool coppa;
private ISAdQualityDeviceIdType deviceIdType;
public ISAdQualityConfig()
{
userId = null;
testMode = false;
userIdSet = false;
logLevel = ISAdQualityLogLevel.INFO;
coppa = false;
deviceIdType = ISAdQualityDeviceIdType.NONE;
initializationSource = null;
}
public String UserId
{
get
{
return userId;
}
set
{
userIdSet = true;
userId = value;
}
}
internal bool UserIdSet
{
get
{
return userIdSet;
}
}
public bool TestMode
{
get
{
return testMode;
}
set
{
testMode = value;
}
}
public ISAdQualityLogLevel LogLevel
{
get
{
return logLevel;
}
set
{
logLevel = value;
}
}
public ISAdQualityInitCallback AdQualityInitCallback
{
get
{
return adQualityInitCallback;
}
set
{
adQualityInitCallback = value;
}
}
public String InitializationSource
{
get
{
return initializationSource;
}
set
{
initializationSource = value;
}
}
public bool Coppa
{
get
{
return coppa;
}
set
{
coppa = value;
}
}
public ISAdQualityDeviceIdType DeviceIdType
{
get
{
return deviceIdType;
}
set
{
deviceIdType = value;
}
}
}

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@ -0,0 +1,66 @@
using System;
using UnityEngine;
public class ISAdQualityCustomMediationRevenue
{
private ISAdQualityMediationNetwork mediationNetwork;
private ISAdQualityAdType adType;
private double revenue;
private String placement;
public ISAdQualityCustomMediationRevenue()
{
mediationNetwork = ISAdQualityMediationNetwork.UNKNOWN;
adType = ISAdQualityAdType.UNKNOWN;
revenue = 0;
placement = null;
}
public ISAdQualityMediationNetwork MediationNetwork
{
get
{
return mediationNetwork;
}
set
{
mediationNetwork = value;
}
}
public ISAdQualityAdType AdType
{
get
{
return adType;
}
set
{
adType = value;
}
}
public double Revenue
{
get
{
return revenue;
}
set
{
revenue = value;
}
}
public String Placement
{
get
{
return placement;
}
set
{
placement = value;
}
}
}

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@ -0,0 +1,8 @@
using System;
using UnityEngine;
public interface ISAdQualityInitCallback
{
void adQualitySdkInitSuccess();
void adQualitySdkInitFailed(ISAdQualityInitError adQualityInitError, string errorMessage);
}

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using UnityEngine;
using System;
public class ISAdQualityInitCallbackWrapper : MonoBehaviour
{
private ISAdQualityInitCallback mCallback;
#if UNITY_ANDROID
private ISAdQualityAndroidInitHandler adQualityAndroidInitHandler;
#endif
#if UNITY_IPHONE || UNITY_IOS
private ISAdQualityiOSInitHandler adQualityiOSInitHandler;
#endif
public ISAdQualityInitCallback AdQualityInitCallback
{
set
{
mCallback = value;
}
get
{
return mCallback;
}
}
void Awake ()
{
#if UNITY_ANDROID
adQualityAndroidInitHandler = new ISAdQualityAndroidInitHandler(); //sets this.adQualityAndroidInitHandler as listener for init events on the bridge
registerAdQualityAndroidInitEvents();
#endif
#if UNITY_IPHONE || UNITY_IOS
registerAdQualityiOSInitEvents();
adQualityiOSInitHandler = new ISAdQualityiOSInitHandler(); //sets this.adQualityiOSInit as listener for init events on the bridge
#endif
DontDestroyOnLoad(gameObject); //Makes the object not be destroyed automatically when loading a new scene.
}
private void adQualitySdkInitSuccess()
{
if (mCallback != null)
{
mCallback.adQualitySdkInitSuccess();
}
}
private void onAdQualitySdkInitFailed(ISAdQualityInitError sdkInitError, string errorMsg)
{
if (mCallback != null)
{
mCallback.adQualitySdkInitFailed(sdkInitError, errorMsg);
}
}
#if UNITY_ANDROID
//subscribe to ISAdQualityAndroidInitHandler events
private void registerAdQualityAndroidInitEvents() {
adQualityAndroidInitHandler.OnAdQualitySdkInitSuccess += () =>
{
adQualitySdkInitSuccess();
};
adQualityAndroidInitHandler.OnAdQualitySdkInitFailed += (sdkInitError, errorMsg) =>
{
onAdQualitySdkInitFailed(sdkInitError, errorMsg);
};
}
#endif
#if UNITY_IPHONE || UNITY_IOS
//subscribe to ISAdQualityiOSInitHandler events
private void registerAdQualityiOSInitEvents() {
ISAdQualityiOSInitHandler.OnAdQualitySdkInitSuccess += () =>
{
adQualitySdkInitSuccess();
};
ISAdQualityiOSInitHandler.OnAdQualitySdkInitFailed += (sdkInitError, errorMsg) =>
{
onAdQualitySdkInitFailed(sdkInitError, errorMsg);
};
}
#endif
}

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@ -0,0 +1,14 @@
using System;
public enum ISAdQualityInitError {
AD_QUALITY_SDK_WAS_SHUTDOWN = 0,
ILLEGAL_USER_ID = 1,
ILLEGAL_APP_KEY = 2,
EXCEPTION_ON_INIT = 3,
NO_NETWORK_CONNECTION = 4,
CONFIG_LOAD_TIMEOUT = 5,
CONNECTOR_LOAD_TIMEOUT = 6,
AD_NETWORK_VERSION_NOT_SUPPORTED_YET = 7,
AD_NETWORK_SDK_REQUIRES_NEWER_AD_QUALITY_SDK = 8,
AD_QUALITY_ALREADY_INITIALIZED = 9
};

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/*
* Based on the miniJSON by Calvin Rien
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace ISAdQualityJSON
{
public static class Json
{
public static object Deserialize (string json)
{
if (json == null) {
return null;
}
return Parser.Parse (json);
}
sealed class Parser : IDisposable
{
const string WHITE_SPACE = " \t\n\r";
const string WORD_BREAK = " \t\n\r{}[],:\"";
enum TOKEN
{
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
}
;
StringReader json;
Parser (string jsonString)
{
json = new StringReader (jsonString);
}
public static object Parse (string jsonString)
{
using (var instance = new Parser(jsonString)) {
return instance.ParseValue ();
}
}
public void Dispose ()
{
json.Dispose ();
json = null;
}
Dictionary<string, object> ParseObject ()
{
Dictionary<string, object> table = new Dictionary<string, object> ();
// ditch opening brace
json.Read ();
// {
while (true) {
switch (NextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString ();
if (name == null) {
return null;
}
// :
if (NextToken != TOKEN.COLON) {
return null;
}
// ditch the colon
json.Read ();
// value
table [name] = ParseValue ();
break;
}
}
}
List<object> ParseArray ()
{
List<object> array = new List<object> ();
// ditch opening bracket
json.Read ();
// [
var parsing = true;
while (parsing) {
TOKEN nextToken = NextToken;
switch (nextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.SQUARED_CLOSE:
parsing = false;
break;
default:
object value = ParseByToken (nextToken);
array.Add (value);
break;
}
}
return array;
}
object ParseValue ()
{
TOKEN nextToken = NextToken;
return ParseByToken (nextToken);
}
object ParseByToken (TOKEN token)
{
switch (token) {
case TOKEN.STRING:
return ParseString ();
case TOKEN.NUMBER:
return ParseNumber ();
case TOKEN.CURLY_OPEN:
return ParseObject ();
case TOKEN.SQUARED_OPEN:
return ParseArray ();
case TOKEN.TRUE:
return true;
case TOKEN.FALSE:
return false;
case TOKEN.NULL:
return null;
default:
return null;
}
}
string ParseString ()
{
StringBuilder s = new StringBuilder ();
char c;
// ditch opening quote
json.Read ();
bool parsing = true;
while (parsing) {
if (json.Peek () == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
parsing = false;
break;
case '\\':
if (json.Peek () == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
case '\\':
case '/':
s.Append (c);
break;
case 'b':
s.Append ('\b');
break;
case 'f':
s.Append ('\f');
break;
case 'n':
s.Append ('\n');
break;
case 'r':
s.Append ('\r');
break;
case 't':
s.Append ('\t');
break;
case 'u':
var hex = new StringBuilder ();
for (int i=0; i< 4; i++) {
hex.Append (NextChar);
}
s.Append ((char)Convert.ToInt32 (hex.ToString (), 16));
break;
}
break;
default:
s.Append (c);
break;
}
}
return s.ToString ();
}
object ParseNumber ()
{
string number = NextWord;
if (number.IndexOf ('.') == -1) {
long parsedInt;
Int64.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedInt);
return parsedInt;
}
double parsedDouble;
Double.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedDouble);
return parsedDouble;
}
void EatWhitespace ()
{
while (WHITE_SPACE.IndexOf(PeekChar) != -1) {
json.Read ();
if (json.Peek () == -1) {
break;
}
}
}
char PeekChar {
get {
return Convert.ToChar (json.Peek ());
}
}
char NextChar {
get {
return Convert.ToChar (json.Read ());
}
}
string NextWord {
get {
StringBuilder word = new StringBuilder ();
while (WORD_BREAK.IndexOf(PeekChar) == -1) {
word.Append (NextChar);
if (json.Peek () == -1) {
break;
}
}
return word.ToString ();
}
}
TOKEN NextToken {
get {
EatWhitespace ();
if (json.Peek () == -1) {
return TOKEN.NONE;
}
char c = PeekChar;
switch (c) {
case '{':
return TOKEN.CURLY_OPEN;
case '}':
json.Read ();
return TOKEN.CURLY_CLOSE;
case '[':
return TOKEN.SQUARED_OPEN;
case ']':
json.Read ();
return TOKEN.SQUARED_CLOSE;
case ',':
json.Read ();
return TOKEN.COMMA;
case '"':
return TOKEN.STRING;
case ':':
return TOKEN.COLON;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '-':
return TOKEN.NUMBER;
}
string word = NextWord;
switch (word) {
case "false":
return TOKEN.FALSE;
case "true":
return TOKEN.TRUE;
case "null":
return TOKEN.NULL;
}
return TOKEN.NONE;
}
}
}
/// <summary>
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
/// </summary>
/// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
public static string Serialize (object obj)
{
return Serializer.Serialize (obj);
}
sealed class Serializer
{
StringBuilder builder;
Serializer ()
{
builder = new StringBuilder ();
}
public static string Serialize (object obj)
{
var instance = new Serializer ();
instance.SerializeValue (obj);
return instance.builder.ToString ();
}
void SerializeValue (object value)
{
IList asList;
IDictionary asDict;
string asStr;
if (value == null) {
builder.Append ("null");
} else if ((asStr = value as string) != null) {
SerializeString (asStr);
} else if (value is bool) {
builder.Append (value.ToString ().ToLower ());
} else if ((asList = value as IList) != null) {
SerializeArray (asList);
} else if ((asDict = value as IDictionary) != null) {
SerializeObject (asDict);
} else if (value is char) {
SerializeString (value.ToString ());
} else {
SerializeOther (value);
}
}
void SerializeObject (IDictionary obj)
{
bool first = true;
builder.Append ('{');
foreach (object e in obj.Keys) {
if (!first) {
builder.Append (',');
}
SerializeString (e.ToString ());
builder.Append (':');
SerializeValue (obj [e]);
first = false;
}
builder.Append ('}');
}
void SerializeArray (IList anArray)
{
builder.Append ('[');
bool first = true;
foreach (object obj in anArray) {
if (!first) {
builder.Append (',');
}
SerializeValue (obj);
first = false;
}
builder.Append (']');
}
void SerializeString (string str)
{
builder.Append ('\"');
char[] charArray = str.ToCharArray ();
foreach (var c in charArray) {
switch (c) {
case '"':
builder.Append ("\\\"");
break;
case '\\':
builder.Append ("\\\\");
break;
case '\b':
builder.Append ("\\b");
break;
case '\f':
builder.Append ("\\f");
break;
case '\n':
builder.Append ("\\n");
break;
case '\r':
builder.Append ("\\r");
break;
case '\t':
builder.Append ("\\t");
break;
default:
int codepoint = Convert.ToInt32 (c);
if ((codepoint >= 32) && (codepoint <= 126)) {
builder.Append (c);
} else {
builder.Append ("\\u" + Convert.ToString (codepoint, 16).PadLeft (4, '0'));
}
break;
}
}
builder.Append ('\"');
}
void SerializeOther (object value)
{
if (value is float
|| value is int
|| value is uint
|| value is long
|| value is double
|| value is sbyte
|| value is byte
|| value is short
|| value is ushort
|| value is ulong
|| value is decimal) {
builder.Append (value.ToString ());
} else {
SerializeString (value.ToString ());
}
}
}
}
}

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using System;
public enum ISAdQualityLogLevel {
NONE = 0,
ERROR = 1,
WARNING = 2,
INFO = 3,
DEBUG = 4,
VERBOSE = 5
};

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using System;
public enum ISAdQualityMediationNetwork {
UNKNOWN = -1,
ADMOB = 0,
DT_FAIR_BID = 1,
HELIUM = 2,
LEVEL_PLAY = 3,
MAX = 4,
UNITY = 5,
SELF_MEDIATED = 6,
OTHER = 7
};

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class ISAdQualitySegment
{
public string name = null;
public int age;
public string gender = null;
public int level;
public int isPaying;
public double inAppPurchasesTotal;
public long userCreationDate;
public Dictionary<string,string> customs;
public ISAdQualitySegment ()
{
age = -1;
level = -1;
isPaying = -1;
inAppPurchasesTotal = -1;
userCreationDate = -1;
customs = new Dictionary<string,string> ();
}
public void setCustom(string key, string value){
customs.Add (key, value);
}
public Dictionary<string,string> getSegmentAsDict ()
{
Dictionary<string,string> dict = new Dictionary<string,string> ();
if (!string.IsNullOrEmpty(name))
{
dict.Add ("name", name);
}
if (age != -1)
{
dict.Add ("age", age + "");
}
if (!string.IsNullOrEmpty(gender))
{
dict.Add ("gender", gender);
}
if (level != -1)
{
dict.Add ("level", level + "");
}
if (isPaying > -1 && isPaying < 2)
{
dict.Add ("isPaying", isPaying + "");
}
if (inAppPurchasesTotal > -1)
{
dict.Add ("iapt", inAppPurchasesTotal + "");
}
if (userCreationDate != -1)
{
dict.Add ("userCreationDate", userCreationDate + "");
}
Dictionary<string,string> result = dict.Concat(customs).GroupBy(d => d.Key).ToDictionary(d => d.Key, d => d.First().Value);
return result;
}
}

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using UnityEngine;
using System.Collections.Generic;
using System;
public static class ISAdQualityUtils {
private static bool isDebugBuild = false;
private static bool isDebugBuildSet = false;
/// <summary>
/// Creates Log Debug message according to given tag and message.
/// </summary>
/// <param name="tag">The name of the class whose instance called this function.</param>
/// <param name="message">Debug message to output to log.</param>
public static void LogDebug(string tag, string message)
{
if (!isDebugBuildSet)
{
try //Debug.isDebugBuild can fail on WP8 if it is not called from the Main Thread
{
isDebugBuild = Debug.isDebugBuild;
}
catch (Exception e)
{
isDebugBuild = true;
Debug.Log(string.Format("{0} {1}", tag, e.Message));
}
isDebugBuildSet = true;
}
if (isDebugBuild)
{
Debug.Log(string.Format("{0} {1}", tag, message));
}
}
/// <summary>
/// Creates Log Error message according to given tag and message.
/// </summary>
/// <param name="tag">The name of the class whose instance called this function..</param>
/// <param name="message">Error message to output to log.</param>
public static void LogError(string tag, string message) {
Debug.LogError(string.Format("{0} {1}", tag, message));
}
public static void LogWarning(string tag, string message) {
Debug.LogWarning(string.Format("{0} {1}", tag, message));
}
/// <summary>
/// Returns the class name to be used in serialization/deserialization process
/// </summary>
/// <param name="target">The target to get class name for</param>
/// <returns>The class name of the provided instance</returns>
public static string GetClassName(object target) {
return target.GetType().Name;
}
}

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#if UNITY_IPHONE || UNITY_IOS
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class ISAdQualityiOSInitHandler : MonoBehaviour
{
public static event Action OnAdQualitySdkInitSuccess = delegate { };
public static event Action<ISAdQualityInitError, string> OnAdQualitySdkInitFailed = delegate { };
#if UNITY_IOS && !UNITY_EDITOR
delegate void ISAdQualityUnityInitSuccessCallback(string args);
[DllImport("__Internal")]
private static extern int ironSourceAdQuality_registerInitSuccessCallback(ISAdQualityUnityInitSuccessCallback func);
delegate void ISAdQualityUnityInitFailedCallback(string args);
[DllImport("__Internal")]
private static extern void ironSourceAdQuality_registerInitFailedCallback(ISAdQualityUnityInitFailedCallback func);
public ISAdQualityiOSInitHandler()
{
ironSourceAdQuality_registerInitSuccessCallback(fireInitSuccessCallback);
ironSourceAdQuality_registerInitFailedCallback(fireInitFailedCallback);
}
[AOT.MonoPInvokeCallback(typeof(ISAdQualityUnityInitSuccessCallback))]
public static void fireInitSuccessCallback(string message)
{
if (OnAdQualitySdkInitSuccess != null)
{
OnAdQualitySdkInitSuccess();
}
}
[AOT.MonoPInvokeCallback(typeof(ISAdQualityUnityInitFailedCallback))]
public static void fireInitFailedCallback(string message)
{
if (OnAdQualitySdkInitFailed != null)
{
ISAdQualityInitError sdkInitError = ISAdQualityInitError.EXCEPTION_ON_INIT;
string errorMsg = String.Empty;
try
{
if (!String.IsNullOrEmpty(message))
{
string[] separators = { "Unity:" };
string[] splitArray = message.Split(separators, System.StringSplitOptions.RemoveEmptyEntries);
if (splitArray.Length > 1)
{
sdkInitError = (ISAdQualityInitError)Enum.Parse(typeof(ISAdQualityInitError), splitArray[0]);
errorMsg = splitArray[1];
}
}
}
catch (Exception e)
{
errorMsg = e.Message;
}
OnAdQualitySdkInitFailed(sdkInitError, errorMsg);
}
}
#endif
}
#endif

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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using ISAdQualityJSON;
public class IronSourceAdQuality : CodeGeneratedSingleton
{
private static GameObject adQualityGameObject = new GameObject("IronSourceAdQuality");
#if UNITY_IOS && !UNITY_EDITOR
[DllImport ("__Internal")]
private static extern int ironSourceAdQuality_initialize(string appKey, string userId, bool userIdSet, bool testMode,
bool debug, int logLevel, string initializationSource, bool coppa,
int deviceIdType, bool isInitCallbackSet);
[DllImport ("__Internal")]
private static extern int ironSourceAdQuality_changeUserId(string userId);
[DllImport ("__Internal")]
private static extern int ironSourceAdQuality_setUserConsent(bool userConsent);
[DllImport ("__Internal")]
private static extern int ironSourceAdQuality_sendCustomMediationRevenue(int mediationNetwork, int adType, string placement, double revenue);
[DllImport ("__Internal")]
private static extern int ironSourceAdQuality_setSegment(string jsonString);
#endif
protected override bool DontDestroySingleton { get { return true; } }
protected override void InitAfterRegisteringAsSingleInstance() {
base.InitAfterRegisteringAsSingleInstance();
}
public static void Initialize(string appKey) {
Initialize(appKey, new ISAdQualityConfig());
}
public static void Initialize(string appKey, ISAdQualityConfig adQualityConfig) {
if (adQualityConfig == null) {
adQualityConfig = new ISAdQualityConfig();
}
Initialize(appKey,
adQualityConfig.UserId,
adQualityConfig.UserIdSet,
adQualityConfig.TestMode,
adQualityConfig.LogLevel,
adQualityConfig.InitializationSource,
adQualityConfig.Coppa,
adQualityConfig.DeviceIdType,
adQualityConfig.AdQualityInitCallback);
}
private static void Initialize(string appKey,
string userId,
bool userIdSet,
bool testMode,
ISAdQualityLogLevel logLevel,
string initializationSource,
bool coppa,
ISAdQualityDeviceIdType deviceIdType,
ISAdQualityInitCallback adQualityInitCallback) {
#if !UNITY_EDITOR
GetSynchronousCodeGeneratedInstance<IronSourceAdQuality>();
ISAdQualityInitCallbackWrapper initCallbackWrapper = adQualityGameObject.GetComponent<ISAdQualityInitCallbackWrapper>();
if (initCallbackWrapper == null) {
initCallbackWrapper = adQualityGameObject.AddComponent<ISAdQualityInitCallbackWrapper>();
}
initCallbackWrapper.AdQualityInitCallback = adQualityInitCallback;
bool isInitCallbackSet = (adQualityInitCallback != null);
#if UNITY_ANDROID
AndroidJNI.PushLocalFrame(100);
AndroidJNI.PopLocalFrame(IntPtr.Zero);
#endif
#if UNITY_ANDROID
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniAdQualityClass = new AndroidJavaClass("com.ironsource.adqualitysdk.sdk.unity.IronSourceAdQuality")) {
AndroidJavaClass jLogLevelEnum = new AndroidJavaClass("com.ironsource.adqualitysdk.sdk.ISAdQualityLogLevel");
AndroidJavaObject jLogLevel = jLogLevelEnum.CallStatic<AndroidJavaObject>("fromInt", (int)logLevel);
AndroidJavaClass jDeviceIdTypeEnum = new AndroidJavaClass("com.ironsource.adqualitysdk.sdk.ISAdQualityDeviceIdType");
AndroidJavaObject jDeviceIdType = jDeviceIdTypeEnum.CallStatic<AndroidJavaObject>("fromInt", (int)deviceIdType);
jniAdQualityClass.CallStatic("initialize", appKey, userId, userIdSet, testMode, jLogLevel, initializationSource, coppa, jDeviceIdType, isInitCallbackSet);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
#elif UNITY_IOS
ironSourceAdQuality_initialize(appKey, userId, userIdSet ,testMode, DEBUG, (int)logLevel, initializationSource, coppa, (int)deviceIdType, isInitCallbackSet);
#endif
#else
ISAdQualityUtils.LogWarning(TAG, "Ad Quality SDK works only on Android or iOS devices.");
#endif
}
public static void ChangeUserId(String userId) {
#if UNITY_ANDROID && !UNITY_EDITOR
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniAdQualityClass = new AndroidJavaClass("com.ironsource.adqualitysdk.sdk.unity.IronSourceAdQuality")) {
jniAdQualityClass.CallStatic("changeUserId", userId);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
#elif UNITY_IOS && !UNITY_EDITOR
ironSourceAdQuality_changeUserId(userId);
#endif
}
[Obsolete("This method has been deprecated and will be removed soon")]
public static void SetUserConsent(bool userConsent) {
#if UNITY_ANDROID && !UNITY_EDITOR
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniAdQualityClass = new AndroidJavaClass("com.ironsource.adqualitysdk.sdk.unity.IronSourceAdQuality")) {
jniAdQualityClass.CallStatic("setUserConsent", userConsent);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
#elif UNITY_IOS && !UNITY_EDITOR
ironSourceAdQuality_setUserConsent(userConsent);
#endif
}
public static void SendCustomMediationRevenue(ISAdQualityCustomMediationRevenue customMediationRevenue) {
#if UNITY_ANDROID && !UNITY_EDITOR
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniAdQualityClass = new AndroidJavaClass("com.ironsource.adqualitysdk.sdk.unity.IronSourceAdQuality")) {
jniAdQualityClass.CallStatic("sendCustomMediationRevenue",
(int) customMediationRevenue.MediationNetwork,
(int) customMediationRevenue.AdType,
customMediationRevenue.Placement,
customMediationRevenue.Revenue);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
#elif UNITY_IOS && !UNITY_EDITOR
ironSourceAdQuality_sendCustomMediationRevenue((int) customMediationRevenue.MediationNetwork,
(int) customMediationRevenue.AdType,
customMediationRevenue.Placement,
customMediationRevenue.Revenue);
#endif
}
public static void setSegment(ISAdQualitySegment segment) {
Dictionary <string,string> dict = segment.getSegmentAsDict();
string jsonString = ISAdQualityJSON.Json.Serialize(dict);
#if UNITY_ANDROID && !UNITY_EDITOR
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniAdQualityClass = new AndroidJavaClass("com.ironsource.adqualitysdk.sdk.unity.IronSourceAdQuality")) {
jniAdQualityClass.CallStatic("setSegment", jsonString);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
#elif UNITY_IOS && !UNITY_EDITOR
ironSourceAdQuality_setSegment(jsonString);
#endif
}
private const string TAG = "IronSource AdQuality";
private const bool DEBUG = false;
}

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using UnityEngine;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
/// <summary>
/// This class holds the store's configurations.
/// </summary>
public class ISAdQualityEditorScript : ScriptableObject
{
#if UNITY_EDITOR
static string currentModuleVersion = "7.13.0";
#endif
}

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.IO;
using System.Xml;
using System.Text;
using System.Linq;
using System.Collections.Generic;
public class IronSourceAdQualityManifestTools
{
#if UNITY_EDITOR
static string outputFile = Path.Combine(Application.dataPath, "Plugins/Android/AndroidManifest.xml");
public static void GenerateManifest()
{
// only copy over a fresh copy of the AndroidManifest if one does not exist
if (!File.Exists(outputFile))
{
#if UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1
var inputFile = Path.Combine(EditorApplication.applicationContentsPath, "PlaybackEngines/androidplayer/AndroidManifest.xml");
#elif UNITY_5_2
var inputFile = Path.Combine(EditorApplication.applicationContentsPath, "PlaybackEngines/androidplayer/Apk/AndroidManifest.xml");
#else
var inputFile = Path.Combine(EditorApplication.applicationPath, "../PlaybackEngines/androidplayer/Apk/AndroidManifest.xml");
#endif
File.Copy(inputFile, outputFile);
}
UpdateManifest();
}
private static string _namespace = "";
private static XmlDocument _document = null;
private static XmlNode _manifestNode = null;
private static XmlNode _applicationNode = null;
private static void LoadManifest(){
_document = new XmlDocument();
_document.Load(outputFile);
if (_document == null)
{
Debug.LogError("Couldn't load " + outputFile);
return;
}
_manifestNode = FindChildNode(_document, "manifest");
_namespace = _manifestNode.GetNamespaceOfPrefix("android");
_applicationNode = FindChildNode(_manifestNode, "application");
if (_applicationNode == null) {
Debug.LogError("Error parsing " + outputFile);
return;
}
}
private static void SaveManifest(){
_document.Save(outputFile);
}
public static void UpdateManifest() {
LoadManifest ();
SetPermission("android.permission.INTERNET");
SetPermission("android.permission.ACCESS_NETWORK_STATE");
SaveManifest ();
}
public static void AddActivity(string activityName, Dictionary<string, string> attributes) {
AppendApplicationElement("activity", activityName, attributes);
}
public static void RemoveActivity(string activityName) {
RemoveApplicationElement("activity", activityName);
}
public static void SetPermission(string permissionName) {
PrependManifestElement("uses-permission", permissionName);
}
public static void RemovePermission(string permissionName) {
RemoveManifestElement("uses-permission", permissionName);
}
public static XmlElement AppendApplicationElement(string tagName, string name, Dictionary<string, string> attributes) {
return AppendElementIfMissing(tagName, name, attributes, _applicationNode);
}
public static void RemoveApplicationElement(string tagName, string name) {
RemoveElement(tagName, name, _applicationNode);
}
public static XmlElement PrependManifestElement(string tagName, string name) {
return PrependElementIfMissing(tagName, name, null, _manifestNode);
}
public static void RemoveManifestElement(string tagName, string name) {
RemoveElement(tagName, name, _manifestNode);
}
public static XmlElement AddMetaDataTag(string mdName, string mdValue) {
return AppendApplicationElement("meta-data", mdName, new Dictionary<string, string>() {
{ "value", mdValue }
});
}
public static XmlElement AppendElementIfMissing(string tagName, string name, Dictionary<string, string> otherAttributes, XmlNode parent) {
XmlElement e = null;
if (!string.IsNullOrEmpty(name)) {
e = FindElementWithTagAndName(tagName, name, parent);
}
if (e == null)
{
e = _document.CreateElement(tagName);
if (!string.IsNullOrEmpty(name)) {
e.SetAttribute("name", _namespace, name);
}
parent.AppendChild(e);
}
if (otherAttributes != null) {
foreach(string key in otherAttributes.Keys) {
e.SetAttribute(key, _namespace, otherAttributes[key]);
}
}
return e;
}
public static XmlElement PrependElementIfMissing(string tagName, string name, Dictionary<string, string> otherAttributes, XmlNode parent) {
XmlElement e = null;
if (!string.IsNullOrEmpty(name)) {
e = FindElementWithTagAndName(tagName, name, parent);
}
if (e == null)
{
e = _document.CreateElement(tagName);
if (!string.IsNullOrEmpty(name)) {
e.SetAttribute("name", _namespace, name);
}
parent.PrependChild(e);
}
if (otherAttributes != null) {
foreach(string key in otherAttributes.Keys) {
e.SetAttribute(key, _namespace, otherAttributes[key]);
}
}
return e;
}
public static void RemoveElement(string tagName, string name, XmlNode parent) {
XmlElement e = FindElementWithTagAndName(tagName, name, parent);
if (e != null)
{
parent.RemoveChild(e);
}
}
public static XmlNode FindChildNode(XmlNode parent, string tagName)
{
XmlNode curr = parent.FirstChild;
while (curr != null)
{
if (curr.Name.Equals(tagName))
{
return curr;
}
curr = curr.NextSibling;
}
return null;
}
public static XmlElement FindChildElement(XmlNode parent, string tagName)
{
XmlNode curr = parent.FirstChild;
while (curr != null)
{
if (curr.Name.Equals(tagName))
{
return curr as XmlElement;
}
curr = curr.NextSibling;
}
return null;
}
public static XmlElement FindElementWithTagAndName(string tagName, string name, XmlNode parent)
{
var curr = parent.FirstChild;
while (curr != null)
{
if (curr.Name.Equals(tagName) && curr is XmlElement && ((XmlElement)curr).GetAttribute("name", _namespace) == name)
{
return curr as XmlElement;
}
curr = curr.NextSibling;
}
return null;
}
#endif
}

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// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim
// that you wrote the original software. If you use this software in a product,
// an acknowledgment in the product documentation would be appreciated but is not
// required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
using UnityEngine;
using System.Collections.Generic;
using System;
[System.Serializable]
public sealed class ObjectKvp : UnityNameValuePair<string> {
public string value = null;
override public string Value {
get { return this.value; }
set { this.value = value; }
}
public ObjectKvp(string key, string value) : base(key, value) {
}
}
[System.Serializable]
public class ObjectDictionary : UnityDictionary<string> {
public List<ObjectKvp> values;
override protected List<UnityKeyValuePair<string, string>> KeyValuePairs {
get {
if (values == null) {
values = new List<ObjectKvp>();
}
List<UnityKeyValuePair<string, string>> valuesConverted = new List<UnityKeyValuePair<string, string>>();
foreach (ObjectKvp okvp in values)
{
valuesConverted.Add(ConvertOkvp(okvp));
}
return valuesConverted;
}
set {
if (value == null) {
values = new List<ObjectKvp>();
return;
}
foreach(UnityKeyValuePair<string,string> ukvp in value)
{
values.Add(ConvertUkvp(ukvp));
}
}
}
public new ObjectKvp ConvertUkvp(UnityKeyValuePair<string,string> ukvp)
{
return new ObjectKvp(ukvp.Key, ukvp.Value);
}
public UnityKeyValuePair<string, string> ConvertOkvp(ObjectKvp okvp)
{
return new UnityKeyValuePair<string, string>(okvp.Key,okvp.Value);
}
override protected void SetKeyValuePair(string k, string v) {
var index = values.FindIndex(x => {
return x.Key == k;});
if (index != -1) {
if (v == null) {
values.RemoveAt(index);
return;
}
values[index] = new ObjectKvp(k, v);
return;
}
values.Add(new ObjectKvp(k, v));
}
}

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// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim
// that you wrote the original software. If you use this software in a product,
// an acknowledgment in the product documentation would be appreciated but is not
// required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
using System.Collections;
using System.Collections.Generic;
public class UnityNameValuePair<V> : UnityKeyValuePair<string, V> {
public string name = null;
override public string Key {
get { return name; }
set { name = value; }
}
public UnityNameValuePair() : base() {
}
public UnityNameValuePair(string key, V value) : base(key, value) {
}
}
public class UnityKeyValuePair<K, V> {
virtual public K Key {
get;
set;
}
virtual public V Value {
get;
set;
}
public UnityKeyValuePair() {
Key = default(K);
Value = default(V);
}
public UnityKeyValuePair(K key, V value) {
Key = key;
Value = value;
}
}
public abstract class UnityDictionary<K,V> : IDictionary<K,V> {
abstract protected List<UnityKeyValuePair<K,V>> KeyValuePairs {
get;
set;
}
protected abstract void SetKeyValuePair(K k, V v); /* {
var index = Collection.FindIndex(x => {return x.Key == k;});
if (index != -1) {
if (v == null) {
Collection.RemoveAt(index);
return;
}
values[index] = new UnityKeyValuePair(key, value);
return;
}
values.Add(new UnityKeyValuePair(key, value));
} */
virtual public V this[K key] {
get {
var result = KeyValuePairs.Find(x => {
return x.Key.Equals(key);});
if (result == null) {
return default(V);
}
return result.Value;
}
set {
if (key == null) {
return;
}
SetKeyValuePair(key, value);
}
}
#region IDictionary interface
public void Add(K key, V value) {
this[key] = value;
}
public void Add(KeyValuePair<K, V> kvp) {
this[kvp.Key] = kvp.Value;
}
public bool TryGetValue(K key, out V value) {
if (!this.ContainsKey(key)) {
value = default(V);
return false;
}
value = this[key];
return true;
}
public bool Remove(KeyValuePair<K, V> item) {
return Remove(item.Key);
}
public bool Remove(K key) {
var list = KeyValuePairs;
var index = list.FindIndex(x => {
return x.Key.Equals(key);});
if (index == -1) {
return false;
}
list.RemoveAt(index);
KeyValuePairs = list;
return true;
}
public void Clear() {
var list = KeyValuePairs;
list.Clear();
KeyValuePairs = list;
}
public bool ContainsKey(K key) {
return KeyValuePairs.FindIndex(x => {
return x.Key.Equals(key);}) != -1;
}
public bool Contains(KeyValuePair<K, V> kvp) {
return this[kvp.Key].Equals(kvp.Value);
}
public int Count {
get {
return KeyValuePairs.Count;
}
}
public void CopyTo(KeyValuePair<K, V>[] array, int index) {
List<KeyValuePair<K, V>> copy = new List<KeyValuePair<K, V>>();
for (int i = 0; i < KeyValuePairs.Count;i++)
{
copy[i] = ConvertUkvp(KeyValuePairs[i]);
}
copy.CopyTo(array, index);
}
public KeyValuePair<K,V> ConvertUkvp(UnityKeyValuePair<K, V> ukvp)
{
return new KeyValuePair<K,V>(ukvp.Key,(V)ukvp.Value);
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator() as IEnumerator;
}
public IEnumerator<KeyValuePair<K, V>> GetEnumerator() {
return new UnityDictionaryEnumerator(this);
}
public ICollection<K> Keys {
get {
ICollection<K> keys = new List<K>();
foreach(UnityKeyValuePair<K,V> ukvp in KeyValuePairs)
{
keys.Add(ukvp.Key);
}
return keys;
}
}
public ICollection<V> Values {
get {
ICollection<V> values = new List<V>();
foreach (UnityKeyValuePair<K, V> ukvp in KeyValuePairs)
{
values.Add(ukvp.Value);
}
return values;
}
}
public ICollection<KeyValuePair<K, V>> Items {
get {
List<KeyValuePair<K,V>> items = new List<KeyValuePair<K,V>>();
foreach(UnityKeyValuePair<K,V> value in KeyValuePairs)
{
items.Add(new KeyValuePair<K, V>(value.Key, value.Value));
}
return items;
}
}
public V SyncRoot {
get { return default(V); }
}
public bool IsFixedSize {
get { return false; }
}
public bool IsReadOnly {
get { return false; }
}
public bool IsSynchronized {
get { return false; }
}
internal sealed class UnityDictionaryEnumerator : IEnumerator<KeyValuePair<K, V>> {
// A copy of the SimpleDictionary T's key/value pairs.
KeyValuePair<K, V>[] items;
int index = -1;
internal UnityDictionaryEnumerator() {
}
internal UnityDictionaryEnumerator(UnityDictionary<K,V> ud) {
// Make a copy of the dictionary entries currently in the SimpleDictionary T.
items = new KeyValuePair<K, V>[ud.Count];
ud.CopyTo(items, 0);
}
object IEnumerator.Current {
get { return Current; }
}
public KeyValuePair<K, V> Current {
get {
ValidateIndex();
return items[index];
}
}
// Return the current dictionary entry.
public KeyValuePair<K, V> Entry {
get { return (KeyValuePair<K, V>) Current; }
}
public void Dispose() {
index = -1;
items = null;
}
// Return the key of the current item.
public K Key {
get {
ValidateIndex();
return items[index].Key;
}
}
// Return the value of the current item.
public V Value {
get {
ValidateIndex();
return items[index].Value;
}
}
// Advance to the next item.
public bool MoveNext() {
if (index < items.Length - 1) {
index++;
return true;
}
return false;
}
// Validate the enumeration index and throw an exception if the index is out of range.
private void ValidateIndex() {
if (index < 0 || index >= items.Length) {
throw new System.InvalidOperationException("Enumerator is before or after the collection.");
}
}
// Reset the index to restart the enumeration.
public void Reset() {
index = -1;
}
#endregion
}
}
public abstract class UnityDictionary<V> : UnityDictionary<string, V> {
}

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using UnityEngine;
public abstract class BaseBehaviour : MonoBehaviour
{
private Transform cashedTransform;
public Transform CachedTransform
{
get { return cashedTransform ?? (cashedTransform = transform); }
}
protected virtual void Awake() { }
protected virtual void Start() { }
protected virtual void OnDestroy() { }
}

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#pragma warning disable 618
/// <summary>
/// A Singleton for use when your component needs to be accessed at any given (run)time and can be automagically created on demand.
/// To use, override <see cref="UnitySingleton.InitAfterRegisteringAsSingleInstance"/> and write your initialization logic.
/// If your singleton shouldn't be destroyed when moving between scenes (<see cref="UnityEngine.Object.DontDestroyOnLoad"/>),
/// Override <see cref="UnitySingleton.DontDestroySingleton"/> and return true.
/// Like this:
///
/// protected override bool DontDestroySingleton
/// {
/// get { return true; }
/// }
///
/// </summary>
public abstract class CodeGeneratedSingleton : UnitySingleton
{
}

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#pragma warning disable 618
/// <summary>
/// A Singleton for use when your component needs to be blaced in a scene on design time.
/// To use, override <see cref="UnitySingleton.InitAfterRegisteringAsSingleInstance"/> and write your initialization logic.
/// If your singleton shouldn't be destroyed when moving between scenes (<see cref="UnityEngine.Object.DontDestroyOnLoad"/>),
/// Override <see cref="UnitySingleton.DontDestroySingleton"/> and return true.
/// Like this:
///
/// protected override bool DontDestroySingleton
/// {
/// get { return true; }
/// }
///
/// </summary>
public abstract class SceneSingleton : UnitySingleton
{
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public abstract class UnitySingleton : BaseBehaviour
{
#region Private Variables
private static readonly Dictionary<Type, UnitySingleton> instances = new Dictionary<Type, UnitySingleton>();
private static readonly Dictionary<Type, Dictionary<MonoBehaviour, Action<UnitySingleton>>> instanceListeners =
new Dictionary<Type, Dictionary<MonoBehaviour, Action<UnitySingleton>>>();
#endregion
#region Private Properties
protected bool IsInstanceReady { get; private set; }
#endregion
#region Private Functions
private void RegisterAsSingleInstanceAndInit()
{
instances.Add(GetType(), this);
InnerInit();
}
private void InnerInit()
{
InitAfterRegisteringAsSingleInstance();
if (DontDestroySingleton)
{
DontDestroyOnLoad(gameObject);
}
}
private static S GetOrCreateInstanceOnGameObject<S>(Type type) where S : CodeGeneratedSingleton
{
S instance = null;
var prefab = Resources.Load<GameObject>(type.Name);
if (prefab)
{
var instantiatedObject = Instantiate(prefab)
#if !UNITY_5
as GameObject
#endif
;
if (!instantiatedObject)
{
throw new Exception("Failed to instantiate prefab: " + type.Name);
}
instance = instantiatedObject.GetComponent<S>();
if (!instance)
{
instance = instantiatedObject.AddComponent<S>();
}
}
if (!instance)
{
instance = new GameObject(type.Name).AddComponent<S>();
}
return instance;
}
private void NotifyInstanceListeners()
{
var type = GetType();
// Checks if there are any registered listeners for this type of singleton
if (instanceListeners.ContainsKey(type))
{
foreach (var actionWithSender in instanceListeners[type].ToArray())
{
// If the sender is alive and has listeners - run its actions
if (actionWithSender.Key && actionWithSender.Value != null)
{
actionWithSender.Value(this);
}
// Either way - remove the sender + action from the collection
instanceListeners[type].Remove(actionWithSender.Key);
}
}
}
protected void DeclareAsReady()
{
IsInstanceReady = true;
NotifyInstanceListeners();
}
#endregion
#region Public Functions
protected static S GetSynchronousCodeGeneratedInstance<S>() where S : CodeGeneratedSingleton
{
var type = typeof(S);
S instance;
// An instance of this type does not exist
if (!instances.ContainsKey(type))
{
// Try to find an existing one in the scene
instance = FindObjectOfType<S>();
if (!instance)
{
// Creating a new one
instance = GetOrCreateInstanceOnGameObject<S>(type);
}
instance.RegisterAsSingleInstanceAndInit();
}
// An instance of this type already exists
else
{
instance = instances[type] as S;
}
if (!instance)
{
throw new Exception("No instance was created: " + type.Name);
}
instance.IsInstanceReady = true;
return instance;
}
public static void DoWithCodeGeneratedInstance<C>(MonoBehaviour sender, Action<C> whatToDoWithInstanceWhenItsReady) where C : CodeGeneratedSingleton
{
// Make sure an instance exists (creating it if it doesn't)
GetSynchronousCodeGeneratedInstance<C>();
// Do the action with the existing instance or wait for it to be ready
DoWithExistingInstance(sender, whatToDoWithInstanceWhenItsReady);
}
public static void DoWithSceneInstance<S>(MonoBehaviour sender, Action<S> whatToDoWithInstanceWhenItsReady) where S : SceneSingleton
{
DoWithExistingInstance(sender, whatToDoWithInstanceWhenItsReady);
}
/// <summary>
/// Performs an action on an existing instance if and when it exists and ready
/// </summary>
/// <typeparam name="S"></typeparam>
/// <param name="sender"></param>
/// <param name="whatToDoWithInstanceWhenItsReady"></param>
private static void DoWithExistingInstance<S>(MonoBehaviour sender, Action<S> whatToDoWithInstanceWhenItsReady) where S : UnitySingleton
{
var type = typeof(S);
var isInstanceNotExistOrReady = true;
// An instance of this type exists
if (instances.ContainsKey(type))
{
var instance = instances[type] as S;
if (instance && instance.IsInstanceReady)
{
isInstanceNotExistOrReady = false;
// Call the action with the existing instance
whatToDoWithInstanceWhenItsReady(instance);
}
}
// An instance of this type does not exist, we have to wait for it to initialize
if (isInstanceNotExistOrReady)
{
if (!instanceListeners.ContainsKey(type))
{
instanceListeners.Add(type, new Dictionary<MonoBehaviour, Action<UnitySingleton>>());
}
if (!instanceListeners[type].ContainsKey(sender))
{
instanceListeners[type].Add(sender, null);
}
instanceListeners[type][sender] += singleton => whatToDoWithInstanceWhenItsReady(singleton as S);
}
}
#endregion
#region Unity Functions
protected sealed override void Start()
{
base.Start();
var type = GetType();
var needToDestroy = false;
// There's already an instance of my type
if (instances.ContainsKey(type))
{
// The existing instance is not this instance so we've got a conflict (There can only be one!)
if (instances[type] != this)
{
if (this is CodeGeneratedSingleton)
{
throw new Exception("There's already an instance for " + type.Name);
}
if (this is SceneSingleton)
{
if (DontDestroySingleton)
{
// [this] is not the single instance (Singleton) so we actually DO need to destroy it
needToDestroy = true;
}
}
}
}
// There's no instance of my type and I'm a CodeGeneratedSingleton
// It should have been created via code so if I don't exist in the instance collection it means I was created on a scene
else if (this is CodeGeneratedSingleton)
{
throw new NotSupportedException(string.Format("{0} is a {1} and needs to be created via code, and not placed on a scene!", type.Name, typeof(CodeGeneratedSingleton).Name));
}
if (needToDestroy)
{
Debug.LogWarning(string.Format("There's already a {0} instance on the current scene, there's no point in staying.. goodbye.. I'm gonna go now :(", type.Name));
Destroy(this);
}
else if (this is SceneSingleton)
{
RegisterAsSingleInstanceAndInit();
SetReadyAndNotifyAfterRegistering();
}
}
/// <summary>
/// Override this if the singleton won't be ready immediately after registering as single instance
/// </summary>
protected virtual void SetReadyAndNotifyAfterRegistering()
{
DeclareAsReady();
}
protected override void OnDestroy()
{
base.OnDestroy();
var type = GetType();
// There's already an instance of my type but it's me - remove me
if (instances.ContainsKey(type) && instances[type] == this)
{
instances.Remove(type);
}
}
#endregion
#region Virtuals
protected virtual void InitAfterRegisteringAsSingleInstance() { }
protected virtual bool DontDestroySingleton { get { return false; } }
#endregion
}

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