88 lines
2.4 KiB
C#
88 lines
2.4 KiB
C#
using UnityEngine;
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using System;
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public class ISAdQualityInitCallbackWrapper : MonoBehaviour
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{
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private ISAdQualityInitCallback mCallback;
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#if UNITY_ANDROID
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private ISAdQualityAndroidInitHandler adQualityAndroidInitHandler;
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#endif
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#if UNITY_IPHONE || UNITY_IOS
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private ISAdQualityiOSInitHandler adQualityiOSInitHandler;
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#endif
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public ISAdQualityInitCallback AdQualityInitCallback
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{
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set
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{
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mCallback = value;
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}
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get
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{
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return mCallback;
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}
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}
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void Awake ()
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{
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#if UNITY_ANDROID
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adQualityAndroidInitHandler = new ISAdQualityAndroidInitHandler(); //sets this.adQualityAndroidInitHandler as listener for init events on the bridge
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registerAdQualityAndroidInitEvents();
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#endif
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#if UNITY_IPHONE || UNITY_IOS
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registerAdQualityiOSInitEvents();
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adQualityiOSInitHandler = new ISAdQualityiOSInitHandler(); //sets this.adQualityiOSInit as listener for init events on the bridge
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#endif
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DontDestroyOnLoad(gameObject); //Makes the object not be destroyed automatically when loading a new scene.
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}
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private void adQualitySdkInitSuccess()
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{
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if (mCallback != null)
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{
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mCallback.adQualitySdkInitSuccess();
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}
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}
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private void onAdQualitySdkInitFailed(ISAdQualityInitError sdkInitError, string errorMsg)
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{
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if (mCallback != null)
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{
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mCallback.adQualitySdkInitFailed(sdkInitError, errorMsg);
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}
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}
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#if UNITY_ANDROID
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//subscribe to ISAdQualityAndroidInitHandler events
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private void registerAdQualityAndroidInitEvents() {
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adQualityAndroidInitHandler.OnAdQualitySdkInitSuccess += () =>
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{
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adQualitySdkInitSuccess();
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};
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adQualityAndroidInitHandler.OnAdQualitySdkInitFailed += (sdkInitError, errorMsg) =>
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{
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onAdQualitySdkInitFailed(sdkInitError, errorMsg);
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};
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}
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#endif
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#if UNITY_IPHONE || UNITY_IOS
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//subscribe to ISAdQualityiOSInitHandler events
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private void registerAdQualityiOSInitEvents() {
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ISAdQualityiOSInitHandler.OnAdQualitySdkInitSuccess += () =>
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{
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adQualitySdkInitSuccess();
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};
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ISAdQualityiOSInitHandler.OnAdQualitySdkInitFailed += (sdkInitError, errorMsg) =>
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{
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onAdQualitySdkInitFailed(sdkInitError, errorMsg);
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};
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}
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#endif
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} |