Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
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commit
e07380e7e5
@ -401,7 +401,6 @@ function BattleController:enterRefreshBoard()
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end
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end
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function BattleController:enterRoundEnd()
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function BattleController:enterRoundEnd()
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DataManager.BattleData:resetTimeSpeed()
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self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_END
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self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_END
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local defTeam = self.battleData:getDefTeam()
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local defTeam = self.battleData:getDefTeam()
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if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
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if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
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@ -846,6 +845,7 @@ function BattleController:exeInstructions(callback)
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local func = BattleController._doInstruction[instruction.name]
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local func = BattleController._doInstruction[instruction.name]
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if func then
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if func then
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func(self, instruction, function()
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func(self, instruction, function()
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DataManager.BattleData:resetTimeSpeed()
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self:exeInstructions(callback)
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self:exeInstructions(callback)
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end)
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end)
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else
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else
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