Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
f6847beaa8
@ -1,183 +1,183 @@
|
||||
local battle_exp = {
|
||||
[1]={
|
||||
["exp"]=2
|
||||
["exp"]=10000
|
||||
},
|
||||
[2]={
|
||||
["exp"]=18
|
||||
["exp"]=20000
|
||||
},
|
||||
[3]={
|
||||
["exp"]=58
|
||||
["exp"]=30000
|
||||
},
|
||||
[4]={
|
||||
["exp"]=108
|
||||
["exp"]=40000
|
||||
},
|
||||
[5]={
|
||||
["exp"]=188
|
||||
["exp"]=50000
|
||||
},
|
||||
[6]={
|
||||
["exp"]=298
|
||||
["exp"]=60000
|
||||
},
|
||||
[7]={
|
||||
["exp"]=448
|
||||
["exp"]=70000
|
||||
},
|
||||
[8]={
|
||||
["exp"]=658
|
||||
["exp"]=80000
|
||||
},
|
||||
[9]={
|
||||
["exp"]=948
|
||||
["exp"]=90000
|
||||
},
|
||||
[10]={
|
||||
["exp"]=1318
|
||||
["exp"]=100000
|
||||
},
|
||||
[11]={
|
||||
["exp"]=1858
|
||||
["exp"]=110000
|
||||
},
|
||||
[12]={
|
||||
["exp"]=2568
|
||||
["exp"]=120000
|
||||
},
|
||||
[13]={
|
||||
["exp"]=3448
|
||||
["exp"]=130000
|
||||
},
|
||||
[14]={
|
||||
["exp"]=4498
|
||||
["exp"]=140000
|
||||
},
|
||||
[15]={
|
||||
["exp"]=5718
|
||||
["exp"]=150000
|
||||
},
|
||||
[16]={
|
||||
["exp"]=7138
|
||||
["exp"]=160000
|
||||
},
|
||||
[17]={
|
||||
["exp"]=8758
|
||||
["exp"]=170000
|
||||
},
|
||||
[18]={
|
||||
["exp"]=10628
|
||||
["exp"]=180000
|
||||
},
|
||||
[19]={
|
||||
["exp"]=12748
|
||||
["exp"]=190000
|
||||
},
|
||||
[20]={
|
||||
["exp"]=15118
|
||||
["exp"]=200000
|
||||
},
|
||||
[21]={
|
||||
["exp"]=17738
|
||||
["exp"]=210000
|
||||
},
|
||||
[22]={
|
||||
["exp"]=20608
|
||||
["exp"]=220000
|
||||
},
|
||||
[23]={
|
||||
["exp"]=23728
|
||||
["exp"]=230000
|
||||
},
|
||||
[24]={
|
||||
["exp"]=27098
|
||||
["exp"]=240000
|
||||
},
|
||||
[25]={
|
||||
["exp"]=30718
|
||||
["exp"]=250000
|
||||
},
|
||||
[26]={
|
||||
["exp"]=34588
|
||||
["exp"]=260000
|
||||
},
|
||||
[27]={
|
||||
["exp"]=38708
|
||||
["exp"]=270000
|
||||
},
|
||||
[28]={
|
||||
["exp"]=43078
|
||||
["exp"]=280000
|
||||
},
|
||||
[29]={
|
||||
["exp"]=47798
|
||||
["exp"]=290000
|
||||
},
|
||||
[30]={
|
||||
["exp"]=52868
|
||||
["exp"]=300000
|
||||
},
|
||||
[31]={
|
||||
["exp"]=58288
|
||||
["exp"]=310000
|
||||
},
|
||||
[32]={
|
||||
["exp"]=64058
|
||||
["exp"]=320000
|
||||
},
|
||||
[33]={
|
||||
["exp"]=70178
|
||||
["exp"]=330000
|
||||
},
|
||||
[34]={
|
||||
["exp"]=76648
|
||||
["exp"]=340000
|
||||
},
|
||||
[35]={
|
||||
["exp"]=83468
|
||||
["exp"]=350000
|
||||
},
|
||||
[36]={
|
||||
["exp"]=90638
|
||||
["exp"]=360000
|
||||
},
|
||||
[37]={
|
||||
["exp"]=98158
|
||||
["exp"]=370000
|
||||
},
|
||||
[38]={
|
||||
["exp"]=106028
|
||||
["exp"]=380000
|
||||
},
|
||||
[39]={
|
||||
["exp"]=114248
|
||||
["exp"]=390000
|
||||
},
|
||||
[40]={
|
||||
["exp"]=122918
|
||||
["exp"]=400000
|
||||
},
|
||||
[41]={
|
||||
["exp"]=132038
|
||||
["exp"]=410000
|
||||
},
|
||||
[42]={
|
||||
["exp"]=141608
|
||||
["exp"]=420000
|
||||
},
|
||||
[43]={
|
||||
["exp"]=151628
|
||||
["exp"]=430000
|
||||
},
|
||||
[44]={
|
||||
["exp"]=162098
|
||||
["exp"]=440000
|
||||
},
|
||||
[45]={
|
||||
["exp"]=173018
|
||||
["exp"]=450000
|
||||
},
|
||||
[46]={
|
||||
["exp"]=184388
|
||||
["exp"]=460000
|
||||
},
|
||||
[47]={
|
||||
["exp"]=196208
|
||||
["exp"]=470000
|
||||
},
|
||||
[48]={
|
||||
["exp"]=208478
|
||||
["exp"]=480000
|
||||
},
|
||||
[49]={
|
||||
["exp"]=221198
|
||||
["exp"]=490000
|
||||
},
|
||||
[50]={
|
||||
["exp"]=234368
|
||||
["exp"]=500000
|
||||
},
|
||||
[51]={
|
||||
["exp"]=247988
|
||||
["exp"]=510000
|
||||
},
|
||||
[52]={
|
||||
["exp"]=262058
|
||||
["exp"]=520000
|
||||
},
|
||||
[53]={
|
||||
["exp"]=276578
|
||||
["exp"]=530000
|
||||
},
|
||||
[54]={
|
||||
["exp"]=291548
|
||||
["exp"]=540000
|
||||
},
|
||||
[55]={
|
||||
["exp"]=306968
|
||||
["exp"]=550000
|
||||
},
|
||||
[56]={
|
||||
["exp"]=322838
|
||||
["exp"]=560000
|
||||
},
|
||||
[57]={
|
||||
["exp"]=339158
|
||||
["exp"]=570000
|
||||
},
|
||||
[58]={
|
||||
["exp"]=355928
|
||||
["exp"]=580000
|
||||
},
|
||||
[59]={
|
||||
["exp"]=373148
|
||||
["exp"]=590000
|
||||
},
|
||||
[60]={
|
||||
["exp"]=390368
|
||||
["exp"]=600000
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||||
}
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}
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local config = {
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||||
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@ -182,10 +182,6 @@ local buff = {
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||||
}
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||||
},
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[33]={
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["name"]="heal_normal_attack",
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["buff_type"]=1
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||||
},
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[34]={
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["name"]="stun",
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["buff_type"]=8,
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["icon"]="stun",
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@ -193,60 +189,60 @@ local buff = {
|
||||
4001
|
||||
}
|
||||
},
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[35]={
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||||
[34]={
|
||||
["name"]="shield",
|
||||
["buff_type"]=2,
|
||||
["fx_continued"]={
|
||||
4001
|
||||
}
|
||||
},
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[36]={
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||||
[35]={
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||||
["name"]="atkp_add",
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["buff_type"]=1
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},
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[37]={
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[36]={
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||||
["name"]="normal_attack_dec",
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||||
["buff_type"]=1,
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["fx_continued"]={
|
||||
4001
|
||||
}
|
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},
|
||||
[38]={
|
||||
[37]={
|
||||
["name"]="normal_attack_add",
|
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["buff_type"]=1,
|
||||
["fx_continued"]={
|
||||
4001
|
||||
}
|
||||
},
|
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[39]={
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||||
[38]={
|
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["name"]="block",
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["buff_type"]=1
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},
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[40]={
|
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[39]={
|
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["name"]="hpp_add",
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["buff_type"]=1
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},
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[41]={
|
||||
[40]={
|
||||
["name"]="crit_add",
|
||||
["buff_type"]=1
|
||||
},
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[42]={
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||||
[41]={
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||||
["name"]="crit_time_add",
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["buff_type"]=1
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||||
},
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||||
[43]={
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||||
[42]={
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["name"]="exp_time_add",
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["buff_type"]=7
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||||
},
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[44]={
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||||
[43]={
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["name"]="cured_add",
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["buff_type"]=1
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||||
},
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[45]={
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||||
[44]={
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["name"]="add_skill",
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["buff_type"]=7
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},
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[46]={
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[45]={
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["name"]="skill_fire_times",
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["buff_type"]=7
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}
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@ -285,25 +281,24 @@ local keys = {
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["atkp_purple_add"]=buff[30],
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["wavehealp"]=buff[31],
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["heal"]=buff[32],
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["heal_normal_attack"]=buff[33],
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["stun"]=buff[34],
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["shield"]=buff[35],
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["atkp_add"]=buff[36],
|
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["normal_attack_dec"]=buff[37],
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["normal_attack_add"]=buff[38],
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["block"]=buff[39],
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["hpp_add"]=buff[40],
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["crit_add"]=buff[41],
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["crit_time_add"]=buff[42],
|
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["exp_time_add"]=buff[43],
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["cured_add"]=buff[44],
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["add_skill"]=buff[45],
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["skill_fire_times"]=buff[46]
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["stun"]=buff[33],
|
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["shield"]=buff[34],
|
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["atkp_add"]=buff[35],
|
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["normal_attack_dec"]=buff[36],
|
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["normal_attack_add"]=buff[37],
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["block"]=buff[38],
|
||||
["hpp_add"]=buff[39],
|
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["crit_add"]=buff[40],
|
||||
["crit_time_add"]=buff[41],
|
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["exp_time_add"]=buff[42],
|
||||
["cured_add"]=buff[43],
|
||||
["add_skill"]=buff[44],
|
||||
["skill_fire_times"]=buff[45]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=46
|
||||
count=45
|
||||
}
|
||||
return config
|
||||
@ -1,9 +1,12 @@
|
||||
local const = {
|
||||
["element_combo"]={
|
||||
["value"]=2
|
||||
},
|
||||
["support_interval"]={
|
||||
["value"]=500
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=const,count=1
|
||||
data=const,count=2
|
||||
}
|
||||
return config
|
||||
File diff suppressed because it is too large
Load Diff
@ -196,10 +196,10 @@ local skill = {
|
||||
},
|
||||
[14]={
|
||||
["effect_type"]=2,
|
||||
["trigger"]=3,
|
||||
["trigger"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="heal_normal_attack",
|
||||
["type"]="heal",
|
||||
["num"]=500,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
|
||||
@ -72,6 +72,7 @@ BattleConst.UNIT_STATE = {
|
||||
SWITCH_IN = 7, -- 入场
|
||||
SWITCH_OUT = 8, -- 离场
|
||||
ASSISTING_ATTACK = 9, -- 协助攻击
|
||||
WAIT = 10, -- 等待
|
||||
}
|
||||
|
||||
BattleConst.MATCH_DMG_ADDITION_NAME = {
|
||||
|
||||
@ -91,6 +91,7 @@ end
|
||||
|
||||
function BattleUnitComp:resetBeforeAttack()
|
||||
self.attackCount = 0
|
||||
self.baseObject:getTransform():SetAsLastSibling()
|
||||
end
|
||||
|
||||
function BattleUnitComp:initPassiveSkills()
|
||||
@ -222,7 +223,7 @@ function BattleUnitComp:beforeAttack()
|
||||
self:checkPassiveEvent(PASSIVE_EVENT.ON_UNI_ATTACK_START, self)
|
||||
end
|
||||
|
||||
function BattleUnitComp:useAssistingSkill(count, callback)
|
||||
function BattleUnitComp:useAssistingSkill(count, delay, callback)
|
||||
local skill = self.unitEntity:getAssistingSkill()
|
||||
if skill == nil then
|
||||
callback()
|
||||
@ -232,10 +233,22 @@ function BattleUnitComp:useAssistingSkill(count, callback)
|
||||
local attrName = GConst.MATCH_ATTACK_NAME[self:getMatchType()]
|
||||
self.assistingDmgAddCount = self.unitEntity:addAttr(attrName, count*DEFAULT_FACTOR, true)
|
||||
self.actionOverCallback = callback
|
||||
if not self:changeState(UNIT_STATE.ASSISTING_ATTACK) then
|
||||
self.actionOverCallback = nil
|
||||
self.unitEntity:addAttr(attrName, -self.assistingDmgAddCount, false)
|
||||
callback()
|
||||
if delay > 0 then
|
||||
self.waitTime = delay
|
||||
self.waitingState = UNIT_STATE.ASSISTING_ATTACK
|
||||
if not self:changeState(UNIT_STATE.WAIT) then
|
||||
if not self:changeState(UNIT_STATE.ASSISTING_ATTACK) then
|
||||
self.actionOverCallback = nil
|
||||
self.unitEntity:addAttr(attrName, -self.assistingDmgAddCount, false)
|
||||
callback()
|
||||
end
|
||||
end
|
||||
else
|
||||
if not self:changeState(UNIT_STATE.ASSISTING_ATTACK) then
|
||||
self.actionOverCallback = nil
|
||||
self.unitEntity:addAttr(attrName, -self.assistingDmgAddCount, false)
|
||||
callback()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -341,6 +354,8 @@ function BattleUnitComp:changeState(state)
|
||||
self:exitSwitchInState()
|
||||
elseif self.currState == UNIT_STATE.SWITCH_OUT then
|
||||
self:exitSwitchOutState()
|
||||
elseif self.currState == UNIT_STATE.WAIT then
|
||||
self:exitWaitState()
|
||||
end
|
||||
-- 进入目标状态
|
||||
self.currState = state
|
||||
@ -350,18 +365,20 @@ function BattleUnitComp:changeState(state)
|
||||
self:enterNormalAttackState()
|
||||
elseif state == UNIT_STATE.SKILL_ATTACK then
|
||||
self:enterSkillAttackState()
|
||||
elseif self.currState == UNIT_STATE.ASSISTING_ATTACK then
|
||||
elseif state == UNIT_STATE.ASSISTING_ATTACK then
|
||||
self:enterAssistingAttackState()
|
||||
elseif state == UNIT_STATE.DEAD then
|
||||
self:enterDeadState()
|
||||
elseif self.currState == UNIT_STATE.BORN then
|
||||
elseif state == UNIT_STATE.BORN then
|
||||
self:enterBornState()
|
||||
elseif self.currState == UNIT_STATE.ENTER_BATTLEFIELD then
|
||||
elseif state == UNIT_STATE.ENTER_BATTLEFIELD then
|
||||
self:enterEnterBattlefieldState()
|
||||
elseif self.currState == UNIT_STATE.SWITCH_IN then
|
||||
elseif state == UNIT_STATE.SWITCH_IN then
|
||||
self:enterSwitchInState()
|
||||
elseif self.currState == UNIT_STATE.SWITCH_OUT then
|
||||
elseif state == UNIT_STATE.SWITCH_OUT then
|
||||
self:enterSwitchOutState()
|
||||
elseif state == UNIT_STATE.WAIT then
|
||||
self:enterWaitState()
|
||||
end
|
||||
return true
|
||||
end
|
||||
@ -498,6 +515,19 @@ function BattleUnitComp:updateHurt(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function BattleUnitComp:enterWaitState()
|
||||
end
|
||||
|
||||
function BattleUnitComp:exitWaitState()
|
||||
end
|
||||
|
||||
function BattleUnitComp:updateWaitState(dt)
|
||||
self.waitTime = self.waitTime - dt
|
||||
if self.waitTime < 0 then
|
||||
self:changeState(self.waitingState)
|
||||
end
|
||||
end
|
||||
|
||||
function BattleUnitComp:enterAssistingAttackState()
|
||||
self.attackOver = false
|
||||
self.attackTime = 0
|
||||
@ -989,6 +1019,8 @@ function BattleUnitComp:tick(dt)
|
||||
self:updateSwitchInState(dt)
|
||||
elseif self.currState == UNIT_STATE.SWITCH_OUT then
|
||||
self:updateSwitchOutState(dt)
|
||||
elseif self.currState == UNIT_STATE.WAIT then
|
||||
self:updateWaitState(dt)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -30,6 +30,13 @@ function BattleHelper:random(min, max)
|
||||
return min + self.seed*(max - min + 1)//233280
|
||||
end
|
||||
|
||||
function BattleHelper:getSupportInterval()
|
||||
if self.supportInterval == nil then
|
||||
self.supportInterval = GFunc.getConstIntValue("support_interval")/1000
|
||||
end
|
||||
return self.supportInterval
|
||||
end
|
||||
|
||||
function BattleHelper:loadBattleHeroModel(id, parent, callback)
|
||||
local pool = self.characterPools[id]
|
||||
if pool and #pool > 0 then
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
local BattleBuffHandle = require "app/module/battle/helper/battle_buff_handle"
|
||||
local BattleHelper = require "app/module/battle/helper/battle_helper"
|
||||
|
||||
local BattleTeam = class("BattleTeam")
|
||||
|
||||
@ -88,11 +89,13 @@ function BattleTeam:useAssistingSkill(assistingList, callback)
|
||||
callback()
|
||||
end
|
||||
end
|
||||
local delay = 0
|
||||
for _, v in ipairs(assistingList) do
|
||||
local unit = self.unitMap[v.skillMatch]
|
||||
if unit then
|
||||
unit:resetBeforeAttack()
|
||||
unit:useAssistingSkill(v.count, finish)
|
||||
unit:useAssistingSkill(v.count, delay, finish)
|
||||
delay = delay + BattleHelper:getSupportInterval()
|
||||
else
|
||||
finish()
|
||||
end
|
||||
|
||||
@ -64,8 +64,8 @@ function HeroCell:addClickListener(callback)
|
||||
self.clickCallback = callback
|
||||
end
|
||||
|
||||
function HeroCell:setVisible(visible)
|
||||
self.baseObject:setVisible(visible)
|
||||
function HeroCell:setVisible(visible, scale)
|
||||
self.baseObject:setVisible(visible, scale)
|
||||
end
|
||||
|
||||
function HeroCell:setGray(isGray)
|
||||
|
||||
@ -78,6 +78,7 @@ function HeroComp:refreshStageFormation()
|
||||
self.heroSpineList[i]:destroy()
|
||||
end
|
||||
spineObject:playAnimation("idle", true)
|
||||
spineObject:setLocalScale(0.7, 0.7, 0.7)
|
||||
self.heroSpineList[i] = spineObject
|
||||
self.heroSpineList[i]:setLocalPosition(0, -52, 0)
|
||||
end)
|
||||
|
||||
@ -129,7 +129,7 @@ function MainComp:refreshStageFormaion()
|
||||
if formation[i] then
|
||||
local heroEntity = DataManager.HeroData:getHeroById(formation[i])
|
||||
if heroEntity then
|
||||
heroCell:setVisible(true)
|
||||
heroCell:setVisible(true, 0.84)
|
||||
heroCell:refresh(heroEntity)
|
||||
heroCell:addClickListener(function()
|
||||
ModuleManager.HeroManager:showHeroDetailUI(heroEntity:getCfgId())
|
||||
|
||||
@ -23,6 +23,7 @@ function BattleSkillEntity:init()
|
||||
self.cd = 0
|
||||
end
|
||||
self:initSkillEffect()
|
||||
self.available = self.skillInfo.effect_type ~= nil
|
||||
end
|
||||
|
||||
function BattleSkillEntity:initSkillEffect()
|
||||
@ -55,6 +56,9 @@ end
|
||||
|
||||
-- 技能是否可用
|
||||
function BattleSkillEntity:getIsAvailable()
|
||||
if not self.available then
|
||||
return false
|
||||
end
|
||||
return self.cd == 0
|
||||
end
|
||||
|
||||
@ -100,7 +104,7 @@ function BattleSkillEntity:addSkillEffectRound(effect)
|
||||
end
|
||||
end
|
||||
|
||||
function BattleSkillEntity:getSkillid()
|
||||
function BattleSkillEntity:getSkillId()
|
||||
return self.skillId
|
||||
end
|
||||
|
||||
|
||||
@ -144,7 +144,7 @@ end
|
||||
|
||||
function BattleUnitEntity:changeActiveSkillId(originSkillId, tartgetSkillId)
|
||||
for _, skillEntity in ipairs(self.activeSkills) do
|
||||
if skillEntity:getSkillid() == originSkillId then
|
||||
if skillEntity:getSkillId() == originSkillId then
|
||||
skillEntity:changeSkillId(tartgetSkillId)
|
||||
break
|
||||
end
|
||||
@ -153,7 +153,7 @@ end
|
||||
|
||||
function BattleUnitEntity:addActiveSkillParams(skillId, effect)
|
||||
for _, skillEntity in ipairs(self.activeSkills) do
|
||||
if skillEntity:getSkillid() == skillId then
|
||||
if skillEntity:getSkillId() == skillId then
|
||||
skillEntity:addSkillEffectParams(effect)
|
||||
break
|
||||
end
|
||||
@ -162,7 +162,7 @@ end
|
||||
|
||||
function BattleUnitEntity:addActiveSkillRound(skillId, effect)
|
||||
for _, skillEntity in ipairs(self.activeSkills) do
|
||||
if skillEntity:getSkillid() == skillId then
|
||||
if skillEntity:getSkillId() == skillId then
|
||||
skillEntity:addSkillEffectRound(effect)
|
||||
break
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user