From 904a57760d2bed9c225a08006d25349c0550208b Mon Sep 17 00:00:00 2001 From: chenxi Date: Wed, 19 Apr 2023 15:49:58 +0800 Subject: [PATCH] =?UTF-8?q?=E6=81=A2=E5=A4=8D=E6=88=98=E6=96=97=E9=80=9F?= =?UTF-8?q?=E5=BA=A6=E7=9A=84=E6=97=B6=E6=9C=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/module/battle/controller/battle_controller.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lua/app/module/battle/controller/battle_controller.lua b/lua/app/module/battle/controller/battle_controller.lua index 32e96cb1..af35ea66 100644 --- a/lua/app/module/battle/controller/battle_controller.lua +++ b/lua/app/module/battle/controller/battle_controller.lua @@ -384,7 +384,6 @@ function BattleController:enterRefreshBoard() end function BattleController:enterRoundEnd() - DataManager.BattleData:resetTimeSpeed() self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_END local defTeam = self.battleData:getDefTeam() if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑 @@ -829,6 +828,7 @@ function BattleController:exeInstructions(callback) local func = BattleController._doInstruction[instruction.name] if func then func(self, instruction, function() + DataManager.BattleData:resetTimeSpeed() self:exeInstructions(callback) end) else