更新配置,英雄排序问题
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dbc99ccb79
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bab7c281ca
@ -693,13 +693,27 @@ local buff = {
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["id"]=79,
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["name"]="invincible_shield",
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["buff_type"]=7,
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["stack"]=3,
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["decr"]=3,
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["icon"]="invincible_shield",
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["fx_continued"]={
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26
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38
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},
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["fx_disappear"]={
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27
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39
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}
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},
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[80]={
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["id"]=80,
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["name"]="shield_ice_02",
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["buff_type"]=2,
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["decr"]=3,
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["icon"]="shield_ice",
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["fx_continued"]={
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40
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},
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["fx_disappear"]={
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41
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}
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}
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}
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@ -783,12 +797,13 @@ local keys = {
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["invalid_control"]=buff[76],
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["end_dmg_addition_all_add"]=buff[77],
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["end_dmg_dec_all_add"]=buff[78],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=79
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count=80
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}
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return config
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@ -167,6 +167,15 @@ local fx = {
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["res"]="sfx_buff_hudun_zi_b01_1",
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["bind"]="root"
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},
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[40]={
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["res"]="sfx_buff_hudun_lan_b03",
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["loop"]=1,
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["bind"]="root"
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},
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[41]={
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["res"]="sfx_buff_hudun_lan_b03_1",
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["bind"]="root"
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},
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[100001]={
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["res"]="sfx_m10001_b01",
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["bind"]="root"
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@ -2346,6 +2355,6 @@ local fx = {
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}
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}
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local config = {
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data=fx,count=554
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data=fx,count=556
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}
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return config
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@ -9927,7 +9927,7 @@ local skill = {
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["trigger"]=1,
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["effect"]={
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{
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["type"]="shield_ice",
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["type"]="shield_ice_02",
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["num"]=1500,
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["ratio"]=10000,
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["round"]=3
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@ -10279,7 +10279,7 @@ local skill = {
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["trigger"]=1,
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["effect"]={
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{
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["type"]="shield_ice",
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["type"]="shield_ice_02",
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["num"]=1500,
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["ratio"]=10000,
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["round"]=3
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@ -10631,7 +10631,7 @@ local skill = {
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["trigger"]=1,
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["effect"]={
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{
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["type"]="shield_ice",
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["type"]="shield_ice_02",
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["num"]=1500,
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["ratio"]=10000,
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["round"]=3
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@ -10983,7 +10983,7 @@ local skill = {
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["trigger"]=1,
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["effect"]={
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{
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["type"]="shield_ice",
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["type"]="shield_ice_02",
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["num"]=1500,
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["ratio"]=10000,
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["round"]=3
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@ -172,6 +172,11 @@ local buff = {
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["show_name"]="意念护盾",
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["desc"]="意念护盾:护盾存在时不会受到任何伤害,每被攻击命中1次将扣除1层护盾。",
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -206,12 +211,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -122,6 +122,10 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -156,12 +160,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -122,6 +122,10 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -156,12 +160,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="アイスシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化する。",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -122,6 +122,10 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -156,12 +160,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -170,6 +170,11 @@ local buff = {
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[79]={
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["id"]=79,
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。",
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["name"]="shield_ice_02"
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}
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}
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local keys = {
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@ -204,12 +209,13 @@ local keys = {
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["shield_rebound_400"]=buff[73],
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["shield_ice"]=buff[74],
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["shield_ice_rebound_400"]=buff[75],
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["invincible_shield"]=buff[79]
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=31
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count=32
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}
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return config
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@ -164,6 +164,8 @@ function HeroComp:refreshDungeonArmorFormation()
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end
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function HeroComp:refreshScrollRect()
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self.heroList = DataManager.HeroData:getAllHeroesSort() -- 每次都重新算一次
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for i = 1, 5 do
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local heroId = self.curFormation[i]
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local hero = DataManager.HeroData:getHeroById(heroId)
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