删除打印

This commit is contained in:
xiekaidong 2023-08-14 14:11:24 +08:00
parent 155d81c1eb
commit b99ec64aa0

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@ -1754,8 +1754,6 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
mainUnit:playDead(function()
mainUnit:removeBuffByName(BattleConst.ATTR_NAME.REBIRTH)
local hpPercent = self.unitEntity:getHpPercent()
Logger.logHighlight(self.unitEntity:getHp())
Logger.logHighlight(hpPercent)
self.battleController:refreshHp(self.side, self.unitEntity:getHp(), hpPercent)
self.team:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, atker, hpPercent)