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@ -1754,8 +1754,6 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
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mainUnit:playDead(function()
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mainUnit:playDead(function()
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mainUnit:removeBuffByName(BattleConst.ATTR_NAME.REBIRTH)
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mainUnit:removeBuffByName(BattleConst.ATTR_NAME.REBIRTH)
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local hpPercent = self.unitEntity:getHpPercent()
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local hpPercent = self.unitEntity:getHpPercent()
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Logger.logHighlight(self.unitEntity:getHp())
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Logger.logHighlight(hpPercent)
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self.battleController:refreshHp(self.side, self.unitEntity:getHp(), hpPercent)
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self.battleController:refreshHp(self.side, self.unitEntity:getHp(), hpPercent)
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self.team:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, atker, hpPercent)
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self.team:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, atker, hpPercent)
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