更新配置

This commit is contained in:
xiekaidong 2023-04-23 15:55:23 +08:00
parent 9f8b1faff1
commit 69fc9ac72d
9 changed files with 293 additions and 251 deletions

View File

@ -186,10 +186,7 @@ local buff = {
[34]={
["name"]="shield",
["buff_type"]=2,
["icon"]="shield",
["fx_continued"]={
4001
}
["icon"]="shield"
},
[35]={
["name"]="atkp_add",
@ -205,10 +202,7 @@ local buff = {
},
[37]={
["name"]="normal_attack_add",
["buff_type"]=1,
["fx_continued"]={
4001
}
["buff_type"]=1
},
[38]={
["name"]="block",
@ -241,6 +235,11 @@ local buff = {
[45]={
["name"]="skill_fire_times",
["buff_type"]=7
},
[34]={
["name"]="shield_rebound_200",
["buff_type"]=2,
["icon"]="shield"
}
}
local keys = {
@ -289,12 +288,13 @@ local keys = {
["exp_time_add"]=buff[42],
["cured_add"]=buff[43],
["add_skill"]=buff[44],
["skill_fire_times"]=buff[45]
["skill_fire_times"]=buff[45],
["shield_rebound_200"]=buff[34]
}
}
local config = {
data=buff,
keys=keys,
count=45
count=46
}
return config

View File

@ -1050,7 +1050,7 @@ local chapter_board = {
},
{
1,
1
0
},
{
0,
@ -1058,23 +1058,23 @@ local chapter_board = {
},
{
0,
3
2
},
{
0,
3
},
{
0,
1
},
{
1,
0
},
{
1,
4
0
},
{
1,
0
},
{
0,
@ -1098,39 +1098,39 @@ local chapter_board = {
},
{
1,
4
0
},
{
3,
3
},
{
0,
0
},
{
0,
1
},
{
0,
4
},
{
2,
0
},
{
0,
1
4
},
{
0,
1
},
{
3,
0
},
{
3,
3
},
{
3,
3
0
},
{
0,
@ -1142,7 +1142,7 @@ local chapter_board = {
},
{
0,
0
2
},
{
0,
@ -1154,39 +1154,39 @@ local chapter_board = {
},
{
3,
3
0
},
{
1,
3
},
{
0,
4
},
{
0,
0
},
{
0,
0
3
},
{
0,
0
3
},
{
0,
4
2
},
{
1,
0,
3
},
{
0,
3
},
{
1,
4
0
},
{
1,
0
},
{
1,
@ -1210,7 +1210,7 @@ local chapter_board = {
},
{
1,
4
0
}
}
},

View File

@ -16,9 +16,12 @@ local const = {
},
["shake_level_3"]={
["value"]=60
},
["shield_rebound_value"]={
["value"]=200
}
}
local config = {
data=const,count=6
data=const,count=7
}
return config

View File

@ -1,4 +1,30 @@
local skill = {
[9]={
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="stun",
["num"]=0,
["ratio"]=3000,
["round"]=1
}
},
["obj"]=2
},
[10]={
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="heal",
["num"]=6000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1
},
[11]={
["effect_type"]=2,
["trigger"]=4,
@ -39,8 +65,7 @@ local skill = {
["round"]=1
}
},
["obj"]=2,
["skill_position"]=2
["obj"]=2
},
[14]={
["effect_type"]=2,
@ -274,7 +299,7 @@ local skill = {
["effect"]={
{
["type"]="hurt_yellow",
["num"]=30000,
["num"]=70000,
["ratio"]=10000,
["round"]=0
}
@ -289,11 +314,8 @@ local skill = {
[2200121]={
["energy"]=10,
["position"]=2,
["method"]=1,
["skill_type"]=2,
["skill_type_parameter"]={
2
},
["method"]=2,
["skill_type"]=1,
["boardrange"]={
{
["type"]=1,
@ -319,7 +341,7 @@ local skill = {
["effect"]={
{
["type"]="hurt_yellow",
["num"]=30000,
["num"]=70000,
["ratio"]=10000,
["round"]=0
}
@ -447,11 +469,8 @@ local skill = {
[2300121]={
["energy"]=10,
["position"]=2,
["method"]=1,
["skill_type"]=2,
["skill_type_parameter"]={
2
},
["method"]=2,
["skill_type"]=1,
["boardrange"]={
{
["type"]=1,
@ -470,10 +489,10 @@ local skill = {
["range"]=1
}
},
["icon"]=70,
["battle_icon"]="7",
["effect_type"]=2,
["trigger"]=3,
["icon"]=20,
["battle_icon"]="2",
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="dmg_addition_yellow_add",
@ -494,22 +513,6 @@ local skill = {
2
},
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
},
{
["type"]=4,
["range"]=1
},
{
["type"]=5,
["range"]=1
@ -638,23 +641,26 @@ local skill = {
[3200120]={
["energy"]=10,
["position"]=3,
["method"]=2,
["skill_type"]=1,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
}
},
["method"]=1,
["skill_type"]=0,
["icon"]=10,
["battle_icon"]="1",
["effect_type"]=1,
["trigger"]=1,
["skill_position"]=1
["effect"]={
{
["type"]="hurt_green",
["num"]=40000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]=1,
["shake_time"]=100,
["shake_type"]=1,
["name_act"]="skill01",
["fx_self"]=300003
},
[3300110]={
["position"]=3,
@ -872,7 +878,7 @@ local skill = {
["boardrange"]={
{
["type"]=0,
["range"]=2
["range"]=3
}
},
["icon"]=30,
@ -1163,7 +1169,31 @@ local skill = {
}
},
["obj"]=1,
["skill_position"]=2
["skill_position"]=2,
["name_act"]="skill01",
["fx_self"]=300016
},
[5200121]={
["energy"]=10,
["position"]=5,
["method"]=1,
["skill_type"]=0,
["icon"]=40,
["battle_icon"]="4",
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="shield_rebound_200",
["num"]=1000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
["skill_position"]=2,
["name_act"]="skill01",
["fx_self"]=300016
},
[10001]={
["effect_type"]=1,
@ -1586,7 +1616,7 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="dec_dmg_ryellow_add",
["type"]="dec_dmg_yellow_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@ -1749,7 +1779,13 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="dec_dmg_random_add",
["type"]="weakness_red_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
},
{
["type"]="weakness_purple_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@ -2221,7 +2257,7 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="dec_dmg_ryellow_add",
["type"]="dec_dmg_yellow_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@ -2513,7 +2549,7 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="dec_dmg_ryellow_add",
["type"]="dec_dmg_yellow_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@ -2598,6 +2634,6 @@ local skill = {
}
}
local config = {
data=skill,count=138
data=skill,count=141
}
return config

View File

@ -660,37 +660,31 @@ local skill_rogue = {
},
[200101]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
["type"]=2,
["skill_position"]=3,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
}
},
["icon"]="31"
},
[200102]={
["limit_times"]=2,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
["weight"]=1000,
["qlt"]=4,
["type"]=12,
["skill_position"]=3,
["effect"]={
{
["type"]="atkp",
["num"]=1000,
["type"]="add_skill",
["num"]=10,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
["icon"]="31"
},
[200102]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=7,
["parameter"]={
1,
3000
},
["skill_position"]=5,
["icon"]="32"
},
[200103]={
@ -702,12 +696,12 @@ local skill_rogue = {
["effect"]={
{
["type"]="add_skill",
["num"]=13,
["num"]=9,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=2,
["obj"]=1,
["icon"]="33"
},
[200200]={
@ -719,6 +713,18 @@ local skill_rogue = {
["icon"]="56"
},
[200201]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=7,
["parameter"]={
1,
3000
},
["skill_position"]=5,
["icon"]="34"
},
[200202]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
@ -727,23 +733,6 @@ local skill_rogue = {
2200121
},
["skill_position"]=2,
["icon"]="34"
},
[200202]={
["limit_times"]=2,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
["skill_position"]=2,
["effect"]={
{
["type"]="atkp",
["num"]=1000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
["icon"]="35"
},
[200203]={
@ -779,14 +768,20 @@ local skill_rogue = {
},
[200301]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
["type"]=4,
["weight"]=1000,
["qlt"]=4,
["type"]=2,
["skill_position"]=4,
["icon"]="37"
["boardrange"]={
{
["type"]=0,
["range"]=2
}
},
["icon"]="39"
},
[200302]={
["limit_times"]=3,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=11,
@ -803,7 +798,7 @@ local skill_rogue = {
["icon"]="38"
},
[200303]={
["limit_times"]=2,
["limit_times"]=1,
["weight"]=1000,
["qlt"]=4,
["type"]=2,
@ -826,25 +821,17 @@ local skill_rogue = {
},
[200401]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
["type"]=4,
["skill_position"]=5,
["icon"]="40"
},
[200402]={
["limit_times"]=2,
["weight"]=3000,
["qlt"]=2,
["type"]=7,
["parameter"]={
1,
1000
600
},
["skill_position"]=5,
["icon"]="41"
},
[200403]={
[200402]={
["limit_times"]=1,
["weight"]=1000,
["qlt"]=4,
@ -856,6 +843,17 @@ local skill_rogue = {
["skill_position"]=5,
["icon"]="42"
},
[200403]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
["type"]=1,
["parameter"]={
5200121
},
["skill_position"]=2,
["icon"]="40"
},
[200500]={
["limit_times"]=1,
["weight"]=30000,
@ -883,7 +881,7 @@ local skill_rogue = {
["icon"]="43"
},
[200502]={
["limit_times"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
@ -926,14 +924,18 @@ local skill_rogue = {
},
[200601]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
["type"]=4,
["skill_position"]=3,
["weight"]=3000,
["qlt"]=2,
["type"]=7,
["parameter"]={
1,
400
},
["skill_position"]=5,
["icon"]="46"
},
[200602]={
["limit_times"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
@ -986,7 +988,7 @@ local skill_rogue = {
["icon"]="49"
},
[200702]={
["limit_times"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
@ -1033,7 +1035,7 @@ local skill_rogue = {
["icon"]="52"
},
[200802]={
["limit_times"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,

View File

@ -14,7 +14,7 @@ local localization_global =
["ITEM_NOT_ENOUGH"] = "{0}不足",
["START_DESC"] = "开始",
["ELEMENT_NAME_1"] = "红色元素",
["ELEMENT_NAME_2"] = "色元素",
["ELEMENT_NAME_2"] = "色元素",
["ELEMENT_NAME_3"] = "绿色元素",
["ELEMENT_NAME_4"] = "蓝色元素",
["ELEMENT_NAME_5"] = "紫色元素",

View File

@ -1,12 +1,12 @@
local skill = {
[3200120]={
["desc"]="长枪突刺:将上下2格元素进行消除"
["desc"]="长枪突刺:造成大量伤害"
},
[2200120]={
["desc"]="拔刀斩:使用一次拔刀斩终结技,造成大量伤害"
["desc"]="拔刀斩:造成大量伤害"
},
[4200120]={
["desc"]="元素链接:随机额外消除2个元素"
["desc"]="元素链接:随机额外消除3个元素"
},
[5200120]={
["desc"]="魔法罩生成一个魔法罩持续1回合可承受最大生命值10%伤害"
@ -21,7 +21,7 @@ local skill = {
["desc"]="巨剑连斩每一次攻击的伤害将增加50%"
},
[4300120]={
["desc"]="霜冻剑舞:额外造成1次伤害并给敌人1回合冰霜效果普攻次数-1"
["desc"]="霜冻剑舞:造成1次大量伤害并给敌人1回合冰霜效果普攻次数-1"
}
}
local config = {

View File

@ -1,231 +1,231 @@
local skill_rogue = {
[1]={
["desc"]="全局攻击力+{0}"
["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
},
[2]={
["desc"]="全局攻击力+{0}"
["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
},
[3]={
["desc"]="全局攻击力+{0}"
["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
},
[4]={
["desc"]="红色攻击+{0}"
["desc"]="红色攻击+<color=#3cff28>{0}</color>"
},
[5]={
["desc"]="红色攻击+{0}"
["desc"]="红色攻击+<color=#3cff28>{0}</color>"
},
[6]={
["desc"]="红色攻击+{0}"
["desc"]="红色攻击+<color=#3cff28>{0}</color>"
},
[7]={
["desc"]="黄色攻击+{0}"
["desc"]="黄色攻击+<color=#3cff28>{0}</color>"
},
[8]={
["desc"]="黄色攻击+{0}"
["desc"]="黄色攻击+<color=#3cff28>{0}</color>"
},
[9]={
["desc"]="黄色攻击+{0}"
["desc"]="黄色攻击+<color=#3cff28>{0}</color>"
},
[10]={
["desc"]="绿色攻击+{0}"
["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
},
[11]={
["desc"]="绿色攻击+{0}"
["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
},
[12]={
["desc"]="绿色攻击+{0}"
["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
},
[13]={
["desc"]="蓝色攻击+{0}"
["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
},
[14]={
["desc"]="蓝色攻击+{0}"
["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
},
[15]={
["desc"]="蓝色攻击+{0}"
["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
},
[16]={
["desc"]="紫色攻击+{0}"
["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
},
[17]={
["desc"]="紫色攻击+{0}"
["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
},
[18]={
["desc"]="紫色攻击+{0}"
["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
},
[19]={
["desc"]="角色血量低于50%时所有伤害增加40%"
["desc"]="角色血量低于50%时所有伤害增加<color=#3cff28>40%</color>"
},
[20]={
["desc"]="获得经验+5%"
["desc"]="获得经验+<color=#3cff28>5%</color>"
},
[21]={
["desc"]="最大生命值+{0}"
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
},
[22]={
["desc"]="最大生命值+{0}"
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
},
[23]={
["desc"]="最大生命值+{0}"
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
},
[24]={
["desc"]="回合开始前生命值恢复1%"
["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
},
[25]={
["desc"]="生命值恢复效果提升5%"
["desc"]="生命值恢复效果提升<color=#3cff28>5%</color>"
},
[26]={
["desc"]="格挡概率增加5%"
["desc"]="格挡概率增加<color=#3cff28>5%</color>"
},
[27]={
["desc"]="暴击率+4%"
["desc"]="暴击率+<color=#3cff28>4%</color>"
},
[28]={
["desc"]="受到伤害降低5%"
["desc"]="受到伤害降低<color=#3cff28>5%</color>"
},
[29]={
["desc"]="角色血量恢复5%"
["desc"]="角色血量恢复<color=#3cff28>5%</color>"
},
[30]={
["desc"]="将场上随机2个非红色元素变为红色"
["desc"]="将场上随机<color=#3cff28>2</color>个非红色元素变为红色"
},
[31]={
["desc"]="将场上随机4个非红色元素变为红色"
["desc"]="将场上随机<color=#3cff28>4</color>个非红色元素变为红色"
},
[32]={
["desc"]="将场上随机5个非红色元素变为红色"
["desc"]="将场上随机<color=#3cff28>5</color>个非红色元素变为红色"
},
[33]={
["desc"]="将场上随机2个非黄色元素变为黄色"
["desc"]="将场上随机<color=#3cff28>2</color>个非黄色元素变为黄色"
},
[34]={
["desc"]="将场上随机4个非黄色元素变为黄色"
["desc"]="将场上随机<color=#3cff28>4</color>个非黄色元素变为黄色"
},
[35]={
["desc"]="将场上随机5个非黄色元素变为黄色"
["desc"]="将场上随机<color=#3cff28>5</color>个非黄色元素变为黄色"
},
[36]={
["desc"]="将场上随机2个非绿色元素变为绿色"
["desc"]="将场上随机<color=#3cff28>2</color>个非绿色元素变为绿色"
},
[37]={
["desc"]="将场上随机4个非绿色元素变为绿色"
["desc"]="将场上随机<color=#3cff28>4</color>个非绿色元素变为绿色"
},
[38]={
["desc"]="将场上随机5个非绿色元素变为绿色"
["desc"]="将场上随机<color=#3cff28>5</color>个非绿色元素变为绿色"
},
[39]={
["desc"]="将场上随机2个非蓝色元素变为蓝色"
["desc"]="将场上随机<color=#3cff28>2</color>个非蓝色元素变为蓝色"
},
[40]={
["desc"]="将场上随机4个非蓝色元素变为蓝色"
["desc"]="将场上随机<color=#3cff28>4</color>个非蓝色元素变为蓝色"
},
[41]={
["desc"]="将场上随机5个非蓝色元素变为蓝色"
["desc"]="将场上随机<color=#3cff28>5</color>个非蓝色元素变为蓝色"
},
[42]={
["desc"]="将场上随机2个非紫色元素变为紫色"
["desc"]="将场上随机<color=#3cff28>2</color>个非紫色元素变为紫色"
},
[43]={
["desc"]="将场上随机4个非紫色元素变为紫色"
["desc"]="将场上随机<color=#3cff28>4</color>个非紫色元素变为紫色"
},
[44]={
["desc"]="将场上随机5个非紫色元素变为紫色"
["desc"]="将场上随机<color=#3cff28>5</color>个非紫色元素变为紫色"
},
[200100]={
["desc"]="长枪突刺:将上下2格元素进行消除"
["desc"]="长枪突刺:阿斯克可造成<color=#3cff28>1</color>次巨量伤害"
},
[200101]={
["desc"]="长枪突刺可上下多消1格"
["desc"]="长枪突刺可<color=#3cff28>恢复生命</color>"
},
[200102]={
["desc"]="跟长枪突刺连接线上的元素伤害增加10%"
["desc"]="长枪突刺<color=#3cff28>伤害提升</color>"
},
[200103]={
["desc"]="连接长枪突刺每次攻击有10%概率眩晕对手1回合。"
["desc"]="长枪突刺有<color=#3cff28>30%</color>概率眩晕对手<color=#3cff28>1</color>回合"
},
[200200]={
["desc"]="拔刀斩:卡拉可造成量伤害"
["desc"]="拔刀斩:卡拉可造成<color=#3cff28>1</color>次巨量伤害"
},
[200201]={
["desc"]="拔刀斩被连接时其上下左右4个元素变为金色元素"
["desc"]="拔刀斩<color=#3cff28>伤害提升</color>"
},
[200202]={
["desc"]="跟拔刀斩连接线上的元素伤害增加10%"
["desc"]="拔刀斩释放时上下左右各消除<color=#3cff28>1</color>格"
},
[200203]={
["desc"]="拔刀斩终结技可放2次"
["desc"]="拔刀斩终结技可放<color=#3cff28>2</color>"
},
[200300]={
["desc"]="元素链接:随机额外消除2个元素"
["desc"]="元素链接:随机额外消除<color=#3cff28>3</color>个元素"
},
[200301]={
["desc"]="元素链接可与任何颜色链接"
["desc"]="元素链接随机消除元素增加<color=#3cff28>2</color>个"
},
[200302]={
["desc"]="被元素链接技能消除的元素造成的伤害提升10%"
["desc"]="被元素链接技能消除的元素造成的伤害提升<color=#3cff28>10%</color>"
},
[200303]={
["desc"]="元素链接随机消除元素增加2个"
["desc"]="元素链接随机消除元素增加<color=#3cff28>2</color>"
},
[200400]={
["desc"]="魔法罩:艾伦可生成一个魔法罩持续1回合"
["desc"]="魔法罩:艾伦可生成一个魔法罩持续<color=#3cff28>1</color>回合"
},
[200401]={
["desc"]="魔法罩可与任何颜色链接"
["desc"]="增加魔法罩承受<color=#3cff28>伤害增加</color>。"
},
[200402]={
["desc"]="增加魔法罩承受伤害10%"
["desc"]="生成的魔法罩如果没有破可以额外持续<color=#3cff28>1</color>回合"
},
[200403]={
["desc"]="生成的魔法罩如果没有破可以额外持续1回合"
["desc"]="魔法罩存在时可反伤对方造成<color=#3cff28>400%伤害</color>"
},
[200500]={
["desc"]="舞步消散:将左右2格元素进行消除"
["desc"]="舞步消散:将左右<color=#3cff28>2</color>格元素进行消除"
},
[200501]={
["desc"]="舞步消散左右可多消1格"
["desc"]="舞步消散左右可多消<color=#3cff28>1</color>"
},
[200502]={
["desc"]="跟舞步消散连接线上的元素伤害增加10%"
["desc"]="跟舞步消散连接线上的元素伤害增加<color=#3cff28>10%</color>"
},
[200503]={
["desc"]="每有1个元素连接舞步消散则本回合格挡增加2%"
["desc"]="每有1个元素连接舞步消散则本回合格挡增加<color=#3cff28>2%</color>"
},
[200600]={
["desc"]="快速治愈:艾芙琳可恢复80%攻击力的生命值"
["desc"]="快速治愈:艾芙琳可恢复<color=#3cff28>80%</color>攻击力的生命值"
},
[200601]={
["desc"]="快速治愈可与任何元素连接"
["desc"]="快速治愈的<color=#3cff28>恢复量提升</color>"
},
[200602]={
["desc"]="跟快速治愈连接线上的元素伤害增加10%"
["desc"]="跟快速治愈连接线上的元素伤害增加<color=#3cff28>10%</color>"
},
[200603]={
["desc"]="连接快速治愈的每一击都将恢复2%生命值"
["desc"]="连接快速治愈的每一击都将恢复<color=#3cff28>2%</color>生命值"
},
[200700]={
["desc"]="巨剑连斩:每一次攻击的伤害将增加50%"
["desc"]="巨剑连斩:每一次攻击的伤害将增加<color=#3cff28>50%</color>"
},
[200701]={
["desc"]="巨剑连斩被连接时其上下左右4个元素变为金色元素"
["desc"]="巨剑连被连接消除其上下左右<color=#3cff28>4</color>个元素"
},
[200702]={
["desc"]="跟巨剑连斩连接线上的元素伤害增加10%"
["desc"]="跟巨剑连斩连接线上的元素伤害增加<color=#3cff28>10%</color>"
},
[200703]={
["desc"]="巨剑连斩被连接时周围8格元素变为金色元素"
["desc"]="巨剑连斩被连接消除其斜方向的<color=#3cff28>4</color>个元素"
},
[200800]={
["desc"]="霜冻剑舞:白发凯瑟琳可额外造成1次伤害并给敌人1回合冰霜效果普攻次数-1"
["desc"]="霜冻剑舞:白发凯瑟琳可额外造成<color=#3cff28>1</color>次伤害并给敌人<color=#3cff28>1</color>回合冰霜效果(普攻次数-1"
},
[200801]={
["desc"]="霜冻剑舞被使用时可消除掉其上下左右4个元素"
["desc"]="霜冻剑舞被使用时可消除掉其上下左右<color=#3cff28>4</color>个元素"
},
[200802]={
["desc"]="跟霜冻剑舞连接线上的元素伤害增加10%"
["desc"]="跟霜冻剑舞连接线上的元素伤害增加<color=#3cff28>10%</color>"
},
[200803]={
["desc"]="霜冻剑舞造成的冰霜效果将持续2回合"
["desc"]="霜冻剑舞造成的冰霜效果将持续<color=#3cff28>2</color>回合"
}
}
local config = {

View File

@ -35,11 +35,12 @@ function ResourceCell:show(itemId, hideAddImg)
self.timeTx:setVisible(false)
self.itemId = itemId
if itemId == GConst.ItemConst.ITEM_ID_GOLD then
self.addImg:setVisible(not hideAddImg)
else
self.addImg:setVisible(not hideAddImg)
end
-- if itemId == GConst.ItemConst.ITEM_ID_GOLD then
-- self.addImg:setVisible(not hideAddImg)
-- else
-- self.addImg:setVisible(not hideAddImg)
-- end
self.addImg:setVisible(false) -- 没有来源,直接隐藏
end
function ResourceCell:updateTime()