diff --git a/lua/app/config/buff.lua b/lua/app/config/buff.lua
index b4638235..546bfdff 100644
--- a/lua/app/config/buff.lua
+++ b/lua/app/config/buff.lua
@@ -186,10 +186,7 @@ local buff = {
[34]={
["name"]="shield",
["buff_type"]=2,
- ["icon"]="shield",
- ["fx_continued"]={
- 4001
- }
+ ["icon"]="shield"
},
[35]={
["name"]="atkp_add",
@@ -205,10 +202,7 @@ local buff = {
},
[37]={
["name"]="normal_attack_add",
- ["buff_type"]=1,
- ["fx_continued"]={
- 4001
- }
+ ["buff_type"]=1
},
[38]={
["name"]="block",
@@ -241,6 +235,11 @@ local buff = {
[45]={
["name"]="skill_fire_times",
["buff_type"]=7
+ },
+ [34]={
+ ["name"]="shield_rebound_200",
+ ["buff_type"]=2,
+ ["icon"]="shield"
}
}
local keys = {
@@ -289,12 +288,13 @@ local keys = {
["exp_time_add"]=buff[42],
["cured_add"]=buff[43],
["add_skill"]=buff[44],
- ["skill_fire_times"]=buff[45]
+ ["skill_fire_times"]=buff[45],
+ ["shield_rebound_200"]=buff[34]
}
}
local config = {
data=buff,
keys=keys,
-count=45
+count=46
}
return config
\ No newline at end of file
diff --git a/lua/app/config/chapter_board.lua b/lua/app/config/chapter_board.lua
index 239daf75..d27d0d8b 100644
--- a/lua/app/config/chapter_board.lua
+++ b/lua/app/config/chapter_board.lua
@@ -1050,7 +1050,7 @@ local chapter_board = {
},
{
1,
- 1
+ 0
},
{
0,
@@ -1058,23 +1058,23 @@ local chapter_board = {
},
{
0,
- 3
+ 2
},
{
0,
3
},
- {
- 0,
- 1
- },
{
1,
0
},
{
1,
- 4
+ 0
+ },
+ {
+ 1,
+ 0
},
{
0,
@@ -1098,39 +1098,39 @@ local chapter_board = {
},
{
1,
- 4
+ 0
},
{
3,
- 3
- },
- {
- 0,
0
},
{
0,
1
},
+ {
+ 0,
+ 4
+ },
{
2,
0
},
{
0,
- 1
+ 4
},
{
0,
+ 1
+ },
+ {
+ 3,
0
},
{
3,
- 3
- },
- {
- 3,
- 3
+ 0
},
{
0,
@@ -1142,7 +1142,7 @@ local chapter_board = {
},
{
0,
- 0
+ 2
},
{
0,
@@ -1154,39 +1154,39 @@ local chapter_board = {
},
{
3,
- 3
+ 0
},
{
1,
- 3
- },
- {
- 0,
- 4
- },
- {
- 0,
0
},
{
0,
- 0
+ 3
},
{
0,
- 0
+ 3
},
{
0,
- 4
+ 2
},
{
- 1,
+ 0,
+ 3
+ },
+ {
+ 0,
3
},
{
1,
- 4
+ 0
+ },
+ {
+ 1,
+ 0
},
{
1,
@@ -1210,7 +1210,7 @@ local chapter_board = {
},
{
1,
- 4
+ 0
}
}
},
diff --git a/lua/app/config/const.lua b/lua/app/config/const.lua
index e48a6c93..2770c0ce 100644
--- a/lua/app/config/const.lua
+++ b/lua/app/config/const.lua
@@ -16,9 +16,12 @@ local const = {
},
["shake_level_3"]={
["value"]=60
+ },
+ ["shield_rebound_value"]={
+ ["value"]=200
}
}
local config = {
-data=const,count=6
+data=const,count=7
}
return config
\ No newline at end of file
diff --git a/lua/app/config/skill.lua b/lua/app/config/skill.lua
index 45af04cb..d24d7fb3 100644
--- a/lua/app/config/skill.lua
+++ b/lua/app/config/skill.lua
@@ -1,4 +1,30 @@
local skill = {
+ [9]={
+ ["effect_type"]=2,
+ ["trigger"]=6,
+ ["effect"]={
+ {
+ ["type"]="stun",
+ ["num"]=0,
+ ["ratio"]=3000,
+ ["round"]=1
+ }
+ },
+ ["obj"]=2
+ },
+ [10]={
+ ["effect_type"]=2,
+ ["trigger"]=6,
+ ["effect"]={
+ {
+ ["type"]="heal",
+ ["num"]=6000,
+ ["ratio"]=10000,
+ ["round"]=1
+ }
+ },
+ ["obj"]=1
+ },
[11]={
["effect_type"]=2,
["trigger"]=4,
@@ -39,8 +65,7 @@ local skill = {
["round"]=1
}
},
- ["obj"]=2,
- ["skill_position"]=2
+ ["obj"]=2
},
[14]={
["effect_type"]=2,
@@ -274,7 +299,7 @@ local skill = {
["effect"]={
{
["type"]="hurt_yellow",
- ["num"]=30000,
+ ["num"]=70000,
["ratio"]=10000,
["round"]=0
}
@@ -289,11 +314,8 @@ local skill = {
[2200121]={
["energy"]=10,
["position"]=2,
- ["method"]=1,
- ["skill_type"]=2,
- ["skill_type_parameter"]={
- 2
- },
+ ["method"]=2,
+ ["skill_type"]=1,
["boardrange"]={
{
["type"]=1,
@@ -319,7 +341,7 @@ local skill = {
["effect"]={
{
["type"]="hurt_yellow",
- ["num"]=30000,
+ ["num"]=70000,
["ratio"]=10000,
["round"]=0
}
@@ -447,11 +469,8 @@ local skill = {
[2300121]={
["energy"]=10,
["position"]=2,
- ["method"]=1,
- ["skill_type"]=2,
- ["skill_type_parameter"]={
- 2
- },
+ ["method"]=2,
+ ["skill_type"]=1,
["boardrange"]={
{
["type"]=1,
@@ -470,10 +489,10 @@ local skill = {
["range"]=1
}
},
- ["icon"]=70,
- ["battle_icon"]="7",
- ["effect_type"]=2,
- ["trigger"]=3,
+ ["icon"]=20,
+ ["battle_icon"]="2",
+ ["effect_type"]=1,
+ ["trigger"]=1,
["effect"]={
{
["type"]="dmg_addition_yellow_add",
@@ -494,22 +513,6 @@ local skill = {
2
},
["boardrange"]={
- {
- ["type"]=1,
- ["range"]=1
- },
- {
- ["type"]=2,
- ["range"]=1
- },
- {
- ["type"]=3,
- ["range"]=1
- },
- {
- ["type"]=4,
- ["range"]=1
- },
{
["type"]=5,
["range"]=1
@@ -638,23 +641,26 @@ local skill = {
[3200120]={
["energy"]=10,
["position"]=3,
- ["method"]=2,
- ["skill_type"]=1,
- ["boardrange"]={
- {
- ["type"]=1,
- ["range"]=1
- },
- {
- ["type"]=2,
- ["range"]=1
- }
- },
+ ["method"]=1,
+ ["skill_type"]=0,
["icon"]=10,
["battle_icon"]="1",
["effect_type"]=1,
["trigger"]=1,
- ["skill_position"]=1
+ ["effect"]={
+ {
+ ["type"]="hurt_green",
+ ["num"]=40000,
+ ["ratio"]=10000,
+ ["round"]=0
+ }
+ },
+ ["obj"]=2,
+ ["skill_position"]=1,
+ ["shake_time"]=100,
+ ["shake_type"]=1,
+ ["name_act"]="skill01",
+ ["fx_self"]=300003
},
[3300110]={
["position"]=3,
@@ -872,7 +878,7 @@ local skill = {
["boardrange"]={
{
["type"]=0,
- ["range"]=2
+ ["range"]=3
}
},
["icon"]=30,
@@ -1163,7 +1169,31 @@ local skill = {
}
},
["obj"]=1,
- ["skill_position"]=2
+ ["skill_position"]=2,
+ ["name_act"]="skill01",
+ ["fx_self"]=300016
+ },
+ [5200121]={
+ ["energy"]=10,
+ ["position"]=5,
+ ["method"]=1,
+ ["skill_type"]=0,
+ ["icon"]=40,
+ ["battle_icon"]="4",
+ ["effect_type"]=1,
+ ["trigger"]=1,
+ ["effect"]={
+ {
+ ["type"]="shield_rebound_200",
+ ["num"]=1000,
+ ["ratio"]=10000,
+ ["round"]=1
+ }
+ },
+ ["obj"]=1,
+ ["skill_position"]=2,
+ ["name_act"]="skill01",
+ ["fx_self"]=300016
},
[10001]={
["effect_type"]=1,
@@ -1586,7 +1616,7 @@ local skill = {
["trigger"]=2,
["effect"]={
{
- ["type"]="dec_dmg_ryellow_add",
+ ["type"]="dec_dmg_yellow_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@@ -1749,7 +1779,13 @@ local skill = {
["trigger"]=2,
["effect"]={
{
- ["type"]="dec_dmg_random_add",
+ ["type"]="weakness_red_add",
+ ["num"]=5000,
+ ["ratio"]=10000,
+ ["round"]=999
+ },
+ {
+ ["type"]="weakness_purple_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@@ -2221,7 +2257,7 @@ local skill = {
["trigger"]=2,
["effect"]={
{
- ["type"]="dec_dmg_ryellow_add",
+ ["type"]="dec_dmg_yellow_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@@ -2513,7 +2549,7 @@ local skill = {
["trigger"]=2,
["effect"]={
{
- ["type"]="dec_dmg_ryellow_add",
+ ["type"]="dec_dmg_yellow_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
@@ -2598,6 +2634,6 @@ local skill = {
}
}
local config = {
-data=skill,count=138
+data=skill,count=141
}
return config
\ No newline at end of file
diff --git a/lua/app/config/skill_rogue.lua b/lua/app/config/skill_rogue.lua
index c5633c3f..0418a825 100644
--- a/lua/app/config/skill_rogue.lua
+++ b/lua/app/config/skill_rogue.lua
@@ -660,37 +660,31 @@ local skill_rogue = {
},
[200101]={
["limit_times"]=1,
- ["weight"]=2000,
- ["qlt"]=3,
- ["type"]=2,
- ["skill_position"]=3,
- ["boardrange"]={
- {
- ["type"]=1,
- ["range"]=1
- },
- {
- ["type"]=2,
- ["range"]=1
- }
- },
- ["icon"]="31"
- },
- [200102]={
- ["limit_times"]=2,
- ["weight"]=3000,
- ["qlt"]=2,
- ["type"]=3,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=12,
["skill_position"]=3,
["effect"]={
{
- ["type"]="atkp",
- ["num"]=1000,
+ ["type"]="add_skill",
+ ["num"]=10,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
+ ["icon"]="31"
+ },
+ [200102]={
+ ["limit_times"]=1,
+ ["weight"]=3000,
+ ["qlt"]=2,
+ ["type"]=7,
+ ["parameter"]={
+ 1,
+ 3000
+ },
+ ["skill_position"]=5,
["icon"]="32"
},
[200103]={
@@ -702,12 +696,12 @@ local skill_rogue = {
["effect"]={
{
["type"]="add_skill",
- ["num"]=13,
+ ["num"]=9,
["ratio"]=10000,
["round"]=1
}
},
- ["obj"]=2,
+ ["obj"]=1,
["icon"]="33"
},
[200200]={
@@ -719,6 +713,18 @@ local skill_rogue = {
["icon"]="56"
},
[200201]={
+ ["limit_times"]=1,
+ ["weight"]=3000,
+ ["qlt"]=2,
+ ["type"]=7,
+ ["parameter"]={
+ 1,
+ 3000
+ },
+ ["skill_position"]=5,
+ ["icon"]="34"
+ },
+ [200202]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
@@ -727,23 +733,6 @@ local skill_rogue = {
2200121
},
["skill_position"]=2,
- ["icon"]="34"
- },
- [200202]={
- ["limit_times"]=2,
- ["weight"]=3000,
- ["qlt"]=2,
- ["type"]=3,
- ["skill_position"]=2,
- ["effect"]={
- {
- ["type"]="atkp",
- ["num"]=1000,
- ["ratio"]=10000,
- ["round"]=1
- }
- },
- ["obj"]=1,
["icon"]="35"
},
[200203]={
@@ -779,14 +768,20 @@ local skill_rogue = {
},
[200301]={
["limit_times"]=1,
- ["weight"]=2000,
- ["qlt"]=3,
- ["type"]=4,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=2,
["skill_position"]=4,
- ["icon"]="37"
+ ["boardrange"]={
+ {
+ ["type"]=0,
+ ["range"]=2
+ }
+ },
+ ["icon"]="39"
},
[200302]={
- ["limit_times"]=3,
+ ["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=11,
@@ -803,7 +798,7 @@ local skill_rogue = {
["icon"]="38"
},
[200303]={
- ["limit_times"]=2,
+ ["limit_times"]=1,
["weight"]=1000,
["qlt"]=4,
["type"]=2,
@@ -826,25 +821,17 @@ local skill_rogue = {
},
[200401]={
["limit_times"]=1,
- ["weight"]=2000,
- ["qlt"]=3,
- ["type"]=4,
- ["skill_position"]=5,
- ["icon"]="40"
- },
- [200402]={
- ["limit_times"]=2,
["weight"]=3000,
["qlt"]=2,
["type"]=7,
["parameter"]={
1,
- 1000
+ 600
},
["skill_position"]=5,
["icon"]="41"
},
- [200403]={
+ [200402]={
["limit_times"]=1,
["weight"]=1000,
["qlt"]=4,
@@ -856,6 +843,17 @@ local skill_rogue = {
["skill_position"]=5,
["icon"]="42"
},
+ [200403]={
+ ["limit_times"]=1,
+ ["weight"]=2000,
+ ["qlt"]=3,
+ ["type"]=1,
+ ["parameter"]={
+ 5200121
+ },
+ ["skill_position"]=2,
+ ["icon"]="40"
+ },
[200500]={
["limit_times"]=1,
["weight"]=30000,
@@ -883,7 +881,7 @@ local skill_rogue = {
["icon"]="43"
},
[200502]={
- ["limit_times"]=2,
+ ["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
@@ -926,14 +924,18 @@ local skill_rogue = {
},
[200601]={
["limit_times"]=1,
- ["weight"]=2000,
- ["qlt"]=3,
- ["type"]=4,
- ["skill_position"]=3,
+ ["weight"]=3000,
+ ["qlt"]=2,
+ ["type"]=7,
+ ["parameter"]={
+ 1,
+ 400
+ },
+ ["skill_position"]=5,
["icon"]="46"
},
[200602]={
- ["limit_times"]=2,
+ ["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
@@ -986,7 +988,7 @@ local skill_rogue = {
["icon"]="49"
},
[200702]={
- ["limit_times"]=2,
+ ["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
@@ -1033,7 +1035,7 @@ local skill_rogue = {
["icon"]="52"
},
[200802]={
- ["limit_times"]=2,
+ ["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
diff --git a/lua/app/config/strings/cn/global.lua b/lua/app/config/strings/cn/global.lua
index 36d16819..f7fdb4a0 100644
--- a/lua/app/config/strings/cn/global.lua
+++ b/lua/app/config/strings/cn/global.lua
@@ -14,7 +14,7 @@ local localization_global =
["ITEM_NOT_ENOUGH"] = "{0}不足",
["START_DESC"] = "开始",
["ELEMENT_NAME_1"] = "红色元素",
- ["ELEMENT_NAME_2"] = "黄色元素",
+ ["ELEMENT_NAME_2"] = "金色元素",
["ELEMENT_NAME_3"] = "绿色元素",
["ELEMENT_NAME_4"] = "蓝色元素",
["ELEMENT_NAME_5"] = "紫色元素",
diff --git a/lua/app/config/strings/cn/skill.lua b/lua/app/config/strings/cn/skill.lua
index bcfdf2c2..b817859b 100644
--- a/lua/app/config/strings/cn/skill.lua
+++ b/lua/app/config/strings/cn/skill.lua
@@ -1,12 +1,12 @@
local skill = {
[3200120]={
- ["desc"]="长枪突刺:将上下2格元素进行消除"
+ ["desc"]="长枪突刺:造成大量伤害"
},
[2200120]={
- ["desc"]="拔刀斩:使用一次拔刀斩终结技,造成大量伤害"
+ ["desc"]="拔刀斩:造成大量伤害"
},
[4200120]={
- ["desc"]="元素链接:随机额外消除2个元素"
+ ["desc"]="元素链接:随机额外消除3个元素"
},
[5200120]={
["desc"]="魔法罩:生成一个魔法罩持续1回合,可承受最大生命值10%伤害"
@@ -21,7 +21,7 @@ local skill = {
["desc"]="巨剑连斩:每一次攻击的伤害将增加50%"
},
[4300120]={
- ["desc"]="霜冻剑舞:额外造成1次伤害并给敌人1回合冰霜效果(普攻次数-1)"
+ ["desc"]="霜冻剑舞:造成1次大量伤害并给敌人1回合冰霜效果(普攻次数-1)"
}
}
local config = {
diff --git a/lua/app/config/strings/cn/skill_rogue.lua b/lua/app/config/strings/cn/skill_rogue.lua
index d2b6cbdf..e0982098 100644
--- a/lua/app/config/strings/cn/skill_rogue.lua
+++ b/lua/app/config/strings/cn/skill_rogue.lua
@@ -1,231 +1,231 @@
local skill_rogue = {
[1]={
- ["desc"]="全局攻击力+{0}"
+ ["desc"]="全局攻击力+{0}"
},
[2]={
- ["desc"]="全局攻击力+{0}"
+ ["desc"]="全局攻击力+{0}"
},
[3]={
- ["desc"]="全局攻击力+{0}"
+ ["desc"]="全局攻击力+{0}"
},
[4]={
- ["desc"]="红色攻击+{0}"
+ ["desc"]="红色攻击+{0}"
},
[5]={
- ["desc"]="红色攻击+{0}"
+ ["desc"]="红色攻击+{0}"
},
[6]={
- ["desc"]="红色攻击+{0}"
+ ["desc"]="红色攻击+{0}"
},
[7]={
- ["desc"]="黄色攻击+{0}"
+ ["desc"]="黄色攻击+{0}"
},
[8]={
- ["desc"]="黄色攻击+{0}"
+ ["desc"]="黄色攻击+{0}"
},
[9]={
- ["desc"]="黄色攻击+{0}"
+ ["desc"]="黄色攻击+{0}"
},
[10]={
- ["desc"]="绿色攻击+{0}"
+ ["desc"]="绿色攻击+{0}"
},
[11]={
- ["desc"]="绿色攻击+{0}"
+ ["desc"]="绿色攻击+{0}"
},
[12]={
- ["desc"]="绿色攻击+{0}"
+ ["desc"]="绿色攻击+{0}"
},
[13]={
- ["desc"]="蓝色攻击+{0}"
+ ["desc"]="蓝色攻击+{0}"
},
[14]={
- ["desc"]="蓝色攻击+{0}"
+ ["desc"]="蓝色攻击+{0}"
},
[15]={
- ["desc"]="蓝色攻击+{0}"
+ ["desc"]="蓝色攻击+{0}"
},
[16]={
- ["desc"]="紫色攻击+{0}"
+ ["desc"]="紫色攻击+{0}"
},
[17]={
- ["desc"]="紫色攻击+{0}"
+ ["desc"]="紫色攻击+{0}"
},
[18]={
- ["desc"]="紫色攻击+{0}"
+ ["desc"]="紫色攻击+{0}"
},
[19]={
- ["desc"]="角色血量低于50%时所有伤害增加40%"
+ ["desc"]="角色血量低于50%时所有伤害增加40%"
},
[20]={
- ["desc"]="获得经验+5%"
+ ["desc"]="获得经验+5%"
},
[21]={
- ["desc"]="最大生命值+{0}"
+ ["desc"]="最大生命值+{0}"
},
[22]={
- ["desc"]="最大生命值+{0}"
+ ["desc"]="最大生命值+{0}"
},
[23]={
- ["desc"]="最大生命值+{0}"
+ ["desc"]="最大生命值+{0}"
},
[24]={
- ["desc"]="回合开始前生命值恢复1%"
+ ["desc"]="回合开始前生命值恢复1%"
},
[25]={
- ["desc"]="生命值恢复效果提升5%"
+ ["desc"]="生命值恢复效果提升5%"
},
[26]={
- ["desc"]="格挡概率增加5%"
+ ["desc"]="格挡概率增加5%"
},
[27]={
- ["desc"]="暴击率+4%"
+ ["desc"]="暴击率+4%"
},
[28]={
- ["desc"]="受到伤害降低5%"
+ ["desc"]="受到伤害降低5%"
},
[29]={
- ["desc"]="角色血量恢复5%"
+ ["desc"]="角色血量恢复5%"
},
[30]={
- ["desc"]="将场上随机2个非红色元素变为红色"
+ ["desc"]="将场上随机2个非红色元素变为红色"
},
[31]={
- ["desc"]="将场上随机4个非红色元素变为红色"
+ ["desc"]="将场上随机4个非红色元素变为红色"
},
[32]={
- ["desc"]="将场上随机5个非红色元素变为红色"
+ ["desc"]="将场上随机5个非红色元素变为红色"
},
[33]={
- ["desc"]="将场上随机2个非黄色元素变为黄色"
+ ["desc"]="将场上随机2个非黄色元素变为黄色"
},
[34]={
- ["desc"]="将场上随机4个非黄色元素变为黄色"
+ ["desc"]="将场上随机4个非黄色元素变为黄色"
},
[35]={
- ["desc"]="将场上随机5个非黄色元素变为黄色"
+ ["desc"]="将场上随机5个非黄色元素变为黄色"
},
[36]={
- ["desc"]="将场上随机2个非绿色元素变为绿色"
+ ["desc"]="将场上随机2个非绿色元素变为绿色"
},
[37]={
- ["desc"]="将场上随机4个非绿色元素变为绿色"
+ ["desc"]="将场上随机4个非绿色元素变为绿色"
},
[38]={
- ["desc"]="将场上随机5个非绿色元素变为绿色"
+ ["desc"]="将场上随机5个非绿色元素变为绿色"
},
[39]={
- ["desc"]="将场上随机2个非蓝色元素变为蓝色"
+ ["desc"]="将场上随机2个非蓝色元素变为蓝色"
},
[40]={
- ["desc"]="将场上随机4个非蓝色元素变为蓝色"
+ ["desc"]="将场上随机4个非蓝色元素变为蓝色"
},
[41]={
- ["desc"]="将场上随机5个非蓝色元素变为蓝色"
+ ["desc"]="将场上随机5个非蓝色元素变为蓝色"
},
[42]={
- ["desc"]="将场上随机2个非紫色元素变为紫色"
+ ["desc"]="将场上随机2个非紫色元素变为紫色"
},
[43]={
- ["desc"]="将场上随机4个非紫色元素变为紫色"
+ ["desc"]="将场上随机4个非紫色元素变为紫色"
},
[44]={
- ["desc"]="将场上随机5个非紫色元素变为紫色"
+ ["desc"]="将场上随机5个非紫色元素变为紫色"
},
[200100]={
- ["desc"]="长枪突刺:将上下2格元素进行消除"
+ ["desc"]="长枪突刺:阿斯克可造成1次巨量伤害"
},
[200101]={
- ["desc"]="长枪突刺可上下多消1格"
+ ["desc"]="长枪突刺可恢复生命"
},
[200102]={
- ["desc"]="跟长枪突刺连接线上的元素伤害增加10%"
+ ["desc"]="长枪突刺伤害提升"
},
[200103]={
- ["desc"]="连接长枪突刺每次攻击有10%概率眩晕对手1回合。"
+ ["desc"]="长枪突刺有30%概率眩晕对手1回合"
},
[200200]={
- ["desc"]="拔刀斩:卡拉可造成大量伤害"
+ ["desc"]="拔刀斩:卡拉可造成1次巨量伤害"
},
[200201]={
- ["desc"]="拔刀斩被连接时其上下左右4个元素变为金色元素"
+ ["desc"]="拔刀斩伤害提升"
},
[200202]={
- ["desc"]="跟拔刀斩连接线上的元素伤害增加10%"
+ ["desc"]="拔刀斩释放时上下左右各消除1格"
},
[200203]={
- ["desc"]="拔刀斩终结技可放2次"
+ ["desc"]="拔刀斩终结技可放2次"
},
[200300]={
- ["desc"]="元素链接:随机额外消除2个元素"
+ ["desc"]="元素链接:随机额外消除3个元素"
},
[200301]={
- ["desc"]="元素链接可与任何颜色链接"
+ ["desc"]="元素链接随机消除元素增加2个"
},
[200302]={
- ["desc"]="被元素链接技能消除的元素造成的伤害提升10%"
+ ["desc"]="被元素链接技能消除的元素造成的伤害提升10%"
},
[200303]={
- ["desc"]="元素链接随机消除元素增加2个"
+ ["desc"]="元素链接随机消除元素增加2个"
},
[200400]={
- ["desc"]="魔法罩:艾伦可生成一个魔法罩持续1回合"
+ ["desc"]="魔法罩:艾伦可生成一个魔法罩持续1回合"
},
[200401]={
- ["desc"]="魔法罩可与任何颜色链接"
+ ["desc"]="增加魔法罩承受伤害增加。"
},
[200402]={
- ["desc"]="增加魔法罩承受伤害10%"
+ ["desc"]="生成的魔法罩如果没有破可以额外持续1回合"
},
[200403]={
- ["desc"]="生成的魔法罩如果没有破可以额外持续1回合"
+ ["desc"]="魔法罩存在时可反伤对方造成400%伤害"
},
[200500]={
- ["desc"]="舞步消散:将左右2格元素进行消除"
+ ["desc"]="舞步消散:将左右2格元素进行消除"
},
[200501]={
- ["desc"]="舞步消散左右可多消1格"
+ ["desc"]="舞步消散左右可多消1格"
},
[200502]={
- ["desc"]="跟舞步消散连接线上的元素伤害增加10%"
+ ["desc"]="跟舞步消散连接线上的元素伤害增加10%"
},
[200503]={
- ["desc"]="每有1个元素连接舞步消散则本回合格挡增加2%"
+ ["desc"]="每有1个元素连接舞步消散则本回合格挡增加2%"
},
[200600]={
- ["desc"]="快速治愈:艾芙琳可恢复80%攻击力的生命值"
+ ["desc"]="快速治愈:艾芙琳可恢复80%攻击力的生命值"
},
[200601]={
- ["desc"]="快速治愈可与任何元素连接"
+ ["desc"]="快速治愈的恢复量提升"
},
[200602]={
- ["desc"]="跟快速治愈连接线上的元素伤害增加10%"
+ ["desc"]="跟快速治愈连接线上的元素伤害增加10%"
},
[200603]={
- ["desc"]="连接快速治愈的每一击都将恢复2%生命值"
+ ["desc"]="连接快速治愈的每一击都将恢复2%生命值"
},
[200700]={
- ["desc"]="巨剑连斩:每一次攻击的伤害将增加50%"
+ ["desc"]="巨剑连斩:每一次攻击的伤害将增加50%"
},
[200701]={
- ["desc"]="巨剑连斩被连接时其上下左右4个元素变为金色元素"
+ ["desc"]="巨剑连被连接消除其上下左右4个元素"
},
[200702]={
- ["desc"]="跟巨剑连斩连接线上的元素伤害增加10%"
+ ["desc"]="跟巨剑连斩连接线上的元素伤害增加10%"
},
[200703]={
- ["desc"]="巨剑连斩被连接时周围8格元素变为金色元素"
+ ["desc"]="巨剑连斩被连接消除其斜方向的4个元素"
},
[200800]={
- ["desc"]="霜冻剑舞:白发凯瑟琳可额外造成1次伤害并给敌人1回合冰霜效果(普攻次数-1)"
+ ["desc"]="霜冻剑舞:白发凯瑟琳可额外造成1次伤害并给敌人1回合冰霜效果(普攻次数-1)"
},
[200801]={
- ["desc"]="霜冻剑舞被使用时可消除掉其上下左右4个元素"
+ ["desc"]="霜冻剑舞被使用时可消除掉其上下左右4个元素"
},
[200802]={
- ["desc"]="跟霜冻剑舞连接线上的元素伤害增加10%"
+ ["desc"]="跟霜冻剑舞连接线上的元素伤害增加10%"
},
[200803]={
- ["desc"]="霜冻剑舞造成的冰霜效果将持续2回合"
+ ["desc"]="霜冻剑舞造成的冰霜效果将持续2回合"
}
}
local config = {
diff --git a/lua/app/ui/currency_bar/cell/currency_cell.lua b/lua/app/ui/currency_bar/cell/currency_cell.lua
index 34b5955d..da89742b 100644
--- a/lua/app/ui/currency_bar/cell/currency_cell.lua
+++ b/lua/app/ui/currency_bar/cell/currency_cell.lua
@@ -35,11 +35,12 @@ function ResourceCell:show(itemId, hideAddImg)
self.timeTx:setVisible(false)
self.itemId = itemId
- if itemId == GConst.ItemConst.ITEM_ID_GOLD then
- self.addImg:setVisible(not hideAddImg)
- else
- self.addImg:setVisible(not hideAddImg)
- end
+ -- if itemId == GConst.ItemConst.ITEM_ID_GOLD then
+ -- self.addImg:setVisible(not hideAddImg)
+ -- else
+ -- self.addImg:setVisible(not hideAddImg)
+ -- end
+ self.addImg:setVisible(false) -- 没有来源,直接隐藏
end
function ResourceCell:updateTime()