diff --git a/lua/app/config/buff.lua b/lua/app/config/buff.lua index b4638235..546bfdff 100644 --- a/lua/app/config/buff.lua +++ b/lua/app/config/buff.lua @@ -186,10 +186,7 @@ local buff = { [34]={ ["name"]="shield", ["buff_type"]=2, - ["icon"]="shield", - ["fx_continued"]={ - 4001 - } + ["icon"]="shield" }, [35]={ ["name"]="atkp_add", @@ -205,10 +202,7 @@ local buff = { }, [37]={ ["name"]="normal_attack_add", - ["buff_type"]=1, - ["fx_continued"]={ - 4001 - } + ["buff_type"]=1 }, [38]={ ["name"]="block", @@ -241,6 +235,11 @@ local buff = { [45]={ ["name"]="skill_fire_times", ["buff_type"]=7 + }, + [34]={ + ["name"]="shield_rebound_200", + ["buff_type"]=2, + ["icon"]="shield" } } local keys = { @@ -289,12 +288,13 @@ local keys = { ["exp_time_add"]=buff[42], ["cured_add"]=buff[43], ["add_skill"]=buff[44], - ["skill_fire_times"]=buff[45] + ["skill_fire_times"]=buff[45], + ["shield_rebound_200"]=buff[34] } } local config = { data=buff, keys=keys, -count=45 +count=46 } return config \ No newline at end of file diff --git a/lua/app/config/chapter_board.lua b/lua/app/config/chapter_board.lua index 239daf75..d27d0d8b 100644 --- a/lua/app/config/chapter_board.lua +++ b/lua/app/config/chapter_board.lua @@ -1050,7 +1050,7 @@ local chapter_board = { }, { 1, - 1 + 0 }, { 0, @@ -1058,23 +1058,23 @@ local chapter_board = { }, { 0, - 3 + 2 }, { 0, 3 }, - { - 0, - 1 - }, { 1, 0 }, { 1, - 4 + 0 + }, + { + 1, + 0 }, { 0, @@ -1098,39 +1098,39 @@ local chapter_board = { }, { 1, - 4 + 0 }, { 3, - 3 - }, - { - 0, 0 }, { 0, 1 }, + { + 0, + 4 + }, { 2, 0 }, { 0, - 1 + 4 }, { 0, + 1 + }, + { + 3, 0 }, { 3, - 3 - }, - { - 3, - 3 + 0 }, { 0, @@ -1142,7 +1142,7 @@ local chapter_board = { }, { 0, - 0 + 2 }, { 0, @@ -1154,39 +1154,39 @@ local chapter_board = { }, { 3, - 3 + 0 }, { 1, - 3 - }, - { - 0, - 4 - }, - { - 0, 0 }, { 0, - 0 + 3 }, { 0, - 0 + 3 }, { 0, - 4 + 2 }, { - 1, + 0, + 3 + }, + { + 0, 3 }, { 1, - 4 + 0 + }, + { + 1, + 0 }, { 1, @@ -1210,7 +1210,7 @@ local chapter_board = { }, { 1, - 4 + 0 } } }, diff --git a/lua/app/config/const.lua b/lua/app/config/const.lua index e48a6c93..2770c0ce 100644 --- a/lua/app/config/const.lua +++ b/lua/app/config/const.lua @@ -16,9 +16,12 @@ local const = { }, ["shake_level_3"]={ ["value"]=60 + }, + ["shield_rebound_value"]={ + ["value"]=200 } } local config = { -data=const,count=6 +data=const,count=7 } return config \ No newline at end of file diff --git a/lua/app/config/skill.lua b/lua/app/config/skill.lua index 45af04cb..d24d7fb3 100644 --- a/lua/app/config/skill.lua +++ b/lua/app/config/skill.lua @@ -1,4 +1,30 @@ local skill = { + [9]={ + ["effect_type"]=2, + ["trigger"]=6, + ["effect"]={ + { + ["type"]="stun", + ["num"]=0, + ["ratio"]=3000, + ["round"]=1 + } + }, + ["obj"]=2 + }, + [10]={ + ["effect_type"]=2, + ["trigger"]=6, + ["effect"]={ + { + ["type"]="heal", + ["num"]=6000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1 + }, [11]={ ["effect_type"]=2, ["trigger"]=4, @@ -39,8 +65,7 @@ local skill = { ["round"]=1 } }, - ["obj"]=2, - ["skill_position"]=2 + ["obj"]=2 }, [14]={ ["effect_type"]=2, @@ -274,7 +299,7 @@ local skill = { ["effect"]={ { ["type"]="hurt_yellow", - ["num"]=30000, + ["num"]=70000, ["ratio"]=10000, ["round"]=0 } @@ -289,11 +314,8 @@ local skill = { [2200121]={ ["energy"]=10, ["position"]=2, - ["method"]=1, - ["skill_type"]=2, - ["skill_type_parameter"]={ - 2 - }, + ["method"]=2, + ["skill_type"]=1, ["boardrange"]={ { ["type"]=1, @@ -319,7 +341,7 @@ local skill = { ["effect"]={ { ["type"]="hurt_yellow", - ["num"]=30000, + ["num"]=70000, ["ratio"]=10000, ["round"]=0 } @@ -447,11 +469,8 @@ local skill = { [2300121]={ ["energy"]=10, ["position"]=2, - ["method"]=1, - ["skill_type"]=2, - ["skill_type_parameter"]={ - 2 - }, + ["method"]=2, + ["skill_type"]=1, ["boardrange"]={ { ["type"]=1, @@ -470,10 +489,10 @@ local skill = { ["range"]=1 } }, - ["icon"]=70, - ["battle_icon"]="7", - ["effect_type"]=2, - ["trigger"]=3, + ["icon"]=20, + ["battle_icon"]="2", + ["effect_type"]=1, + ["trigger"]=1, ["effect"]={ { ["type"]="dmg_addition_yellow_add", @@ -494,22 +513,6 @@ local skill = { 2 }, ["boardrange"]={ - { - ["type"]=1, - ["range"]=1 - }, - { - ["type"]=2, - ["range"]=1 - }, - { - ["type"]=3, - ["range"]=1 - }, - { - ["type"]=4, - ["range"]=1 - }, { ["type"]=5, ["range"]=1 @@ -638,23 +641,26 @@ local skill = { [3200120]={ ["energy"]=10, ["position"]=3, - ["method"]=2, - ["skill_type"]=1, - ["boardrange"]={ - { - ["type"]=1, - ["range"]=1 - }, - { - ["type"]=2, - ["range"]=1 - } - }, + ["method"]=1, + ["skill_type"]=0, ["icon"]=10, ["battle_icon"]="1", ["effect_type"]=1, ["trigger"]=1, - ["skill_position"]=1 + ["effect"]={ + { + ["type"]="hurt_green", + ["num"]=40000, + ["ratio"]=10000, + ["round"]=0 + } + }, + ["obj"]=2, + ["skill_position"]=1, + ["shake_time"]=100, + ["shake_type"]=1, + ["name_act"]="skill01", + ["fx_self"]=300003 }, [3300110]={ ["position"]=3, @@ -872,7 +878,7 @@ local skill = { ["boardrange"]={ { ["type"]=0, - ["range"]=2 + ["range"]=3 } }, ["icon"]=30, @@ -1163,7 +1169,31 @@ local skill = { } }, ["obj"]=1, - ["skill_position"]=2 + ["skill_position"]=2, + ["name_act"]="skill01", + ["fx_self"]=300016 + }, + [5200121]={ + ["energy"]=10, + ["position"]=5, + ["method"]=1, + ["skill_type"]=0, + ["icon"]=40, + ["battle_icon"]="4", + ["effect_type"]=1, + ["trigger"]=1, + ["effect"]={ + { + ["type"]="shield_rebound_200", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, + ["skill_position"]=2, + ["name_act"]="skill01", + ["fx_self"]=300016 }, [10001]={ ["effect_type"]=1, @@ -1586,7 +1616,7 @@ local skill = { ["trigger"]=2, ["effect"]={ { - ["type"]="dec_dmg_ryellow_add", + ["type"]="dec_dmg_yellow_add", ["num"]=5000, ["ratio"]=10000, ["round"]=999 @@ -1749,7 +1779,13 @@ local skill = { ["trigger"]=2, ["effect"]={ { - ["type"]="dec_dmg_random_add", + ["type"]="weakness_red_add", + ["num"]=5000, + ["ratio"]=10000, + ["round"]=999 + }, + { + ["type"]="weakness_purple_add", ["num"]=5000, ["ratio"]=10000, ["round"]=999 @@ -2221,7 +2257,7 @@ local skill = { ["trigger"]=2, ["effect"]={ { - ["type"]="dec_dmg_ryellow_add", + ["type"]="dec_dmg_yellow_add", ["num"]=5000, ["ratio"]=10000, ["round"]=999 @@ -2513,7 +2549,7 @@ local skill = { ["trigger"]=2, ["effect"]={ { - ["type"]="dec_dmg_ryellow_add", + ["type"]="dec_dmg_yellow_add", ["num"]=5000, ["ratio"]=10000, ["round"]=999 @@ -2598,6 +2634,6 @@ local skill = { } } local config = { -data=skill,count=138 +data=skill,count=141 } return config \ No newline at end of file diff --git a/lua/app/config/skill_rogue.lua b/lua/app/config/skill_rogue.lua index c5633c3f..0418a825 100644 --- a/lua/app/config/skill_rogue.lua +++ b/lua/app/config/skill_rogue.lua @@ -660,37 +660,31 @@ local skill_rogue = { }, [200101]={ ["limit_times"]=1, - ["weight"]=2000, - ["qlt"]=3, - ["type"]=2, - ["skill_position"]=3, - ["boardrange"]={ - { - ["type"]=1, - ["range"]=1 - }, - { - ["type"]=2, - ["range"]=1 - } - }, - ["icon"]="31" - }, - [200102]={ - ["limit_times"]=2, - ["weight"]=3000, - ["qlt"]=2, - ["type"]=3, + ["weight"]=1000, + ["qlt"]=4, + ["type"]=12, ["skill_position"]=3, ["effect"]={ { - ["type"]="atkp", - ["num"]=1000, + ["type"]="add_skill", + ["num"]=10, ["ratio"]=10000, ["round"]=1 } }, ["obj"]=1, + ["icon"]="31" + }, + [200102]={ + ["limit_times"]=1, + ["weight"]=3000, + ["qlt"]=2, + ["type"]=7, + ["parameter"]={ + 1, + 3000 + }, + ["skill_position"]=5, ["icon"]="32" }, [200103]={ @@ -702,12 +696,12 @@ local skill_rogue = { ["effect"]={ { ["type"]="add_skill", - ["num"]=13, + ["num"]=9, ["ratio"]=10000, ["round"]=1 } }, - ["obj"]=2, + ["obj"]=1, ["icon"]="33" }, [200200]={ @@ -719,6 +713,18 @@ local skill_rogue = { ["icon"]="56" }, [200201]={ + ["limit_times"]=1, + ["weight"]=3000, + ["qlt"]=2, + ["type"]=7, + ["parameter"]={ + 1, + 3000 + }, + ["skill_position"]=5, + ["icon"]="34" + }, + [200202]={ ["limit_times"]=1, ["weight"]=2000, ["qlt"]=3, @@ -727,23 +733,6 @@ local skill_rogue = { 2200121 }, ["skill_position"]=2, - ["icon"]="34" - }, - [200202]={ - ["limit_times"]=2, - ["weight"]=3000, - ["qlt"]=2, - ["type"]=3, - ["skill_position"]=2, - ["effect"]={ - { - ["type"]="atkp", - ["num"]=1000, - ["ratio"]=10000, - ["round"]=1 - } - }, - ["obj"]=1, ["icon"]="35" }, [200203]={ @@ -779,14 +768,20 @@ local skill_rogue = { }, [200301]={ ["limit_times"]=1, - ["weight"]=2000, - ["qlt"]=3, - ["type"]=4, + ["weight"]=1000, + ["qlt"]=4, + ["type"]=2, ["skill_position"]=4, - ["icon"]="37" + ["boardrange"]={ + { + ["type"]=0, + ["range"]=2 + } + }, + ["icon"]="39" }, [200302]={ - ["limit_times"]=3, + ["limit_times"]=1, ["weight"]=3000, ["qlt"]=2, ["type"]=11, @@ -803,7 +798,7 @@ local skill_rogue = { ["icon"]="38" }, [200303]={ - ["limit_times"]=2, + ["limit_times"]=1, ["weight"]=1000, ["qlt"]=4, ["type"]=2, @@ -826,25 +821,17 @@ local skill_rogue = { }, [200401]={ ["limit_times"]=1, - ["weight"]=2000, - ["qlt"]=3, - ["type"]=4, - ["skill_position"]=5, - ["icon"]="40" - }, - [200402]={ - ["limit_times"]=2, ["weight"]=3000, ["qlt"]=2, ["type"]=7, ["parameter"]={ 1, - 1000 + 600 }, ["skill_position"]=5, ["icon"]="41" }, - [200403]={ + [200402]={ ["limit_times"]=1, ["weight"]=1000, ["qlt"]=4, @@ -856,6 +843,17 @@ local skill_rogue = { ["skill_position"]=5, ["icon"]="42" }, + [200403]={ + ["limit_times"]=1, + ["weight"]=2000, + ["qlt"]=3, + ["type"]=1, + ["parameter"]={ + 5200121 + }, + ["skill_position"]=2, + ["icon"]="40" + }, [200500]={ ["limit_times"]=1, ["weight"]=30000, @@ -883,7 +881,7 @@ local skill_rogue = { ["icon"]="43" }, [200502]={ - ["limit_times"]=2, + ["limit_times"]=1, ["weight"]=3000, ["qlt"]=2, ["type"]=3, @@ -926,14 +924,18 @@ local skill_rogue = { }, [200601]={ ["limit_times"]=1, - ["weight"]=2000, - ["qlt"]=3, - ["type"]=4, - ["skill_position"]=3, + ["weight"]=3000, + ["qlt"]=2, + ["type"]=7, + ["parameter"]={ + 1, + 400 + }, + ["skill_position"]=5, ["icon"]="46" }, [200602]={ - ["limit_times"]=2, + ["limit_times"]=1, ["weight"]=3000, ["qlt"]=2, ["type"]=3, @@ -986,7 +988,7 @@ local skill_rogue = { ["icon"]="49" }, [200702]={ - ["limit_times"]=2, + ["limit_times"]=1, ["weight"]=3000, ["qlt"]=2, ["type"]=3, @@ -1033,7 +1035,7 @@ local skill_rogue = { ["icon"]="52" }, [200802]={ - ["limit_times"]=2, + ["limit_times"]=1, ["weight"]=3000, ["qlt"]=2, ["type"]=3, diff --git a/lua/app/config/strings/cn/global.lua b/lua/app/config/strings/cn/global.lua index 36d16819..f7fdb4a0 100644 --- a/lua/app/config/strings/cn/global.lua +++ b/lua/app/config/strings/cn/global.lua @@ -14,7 +14,7 @@ local localization_global = ["ITEM_NOT_ENOUGH"] = "{0}不足", ["START_DESC"] = "开始", ["ELEMENT_NAME_1"] = "红色元素", - ["ELEMENT_NAME_2"] = "黄色元素", + ["ELEMENT_NAME_2"] = "金色元素", ["ELEMENT_NAME_3"] = "绿色元素", ["ELEMENT_NAME_4"] = "蓝色元素", ["ELEMENT_NAME_5"] = "紫色元素", diff --git a/lua/app/config/strings/cn/skill.lua b/lua/app/config/strings/cn/skill.lua index bcfdf2c2..b817859b 100644 --- a/lua/app/config/strings/cn/skill.lua +++ b/lua/app/config/strings/cn/skill.lua @@ -1,12 +1,12 @@ local skill = { [3200120]={ - ["desc"]="长枪突刺:将上下2格元素进行消除" + ["desc"]="长枪突刺:造成大量伤害" }, [2200120]={ - ["desc"]="拔刀斩:使用一次拔刀斩终结技,造成大量伤害" + ["desc"]="拔刀斩:造成大量伤害" }, [4200120]={ - ["desc"]="元素链接:随机额外消除2个元素" + ["desc"]="元素链接:随机额外消除3个元素" }, [5200120]={ ["desc"]="魔法罩:生成一个魔法罩持续1回合,可承受最大生命值10%伤害" @@ -21,7 +21,7 @@ local skill = { ["desc"]="巨剑连斩:每一次攻击的伤害将增加50%" }, [4300120]={ - ["desc"]="霜冻剑舞:额外造成1次伤害并给敌人1回合冰霜效果(普攻次数-1)" + ["desc"]="霜冻剑舞:造成1次大量伤害并给敌人1回合冰霜效果(普攻次数-1)" } } local config = { diff --git a/lua/app/config/strings/cn/skill_rogue.lua b/lua/app/config/strings/cn/skill_rogue.lua index d2b6cbdf..e0982098 100644 --- a/lua/app/config/strings/cn/skill_rogue.lua +++ b/lua/app/config/strings/cn/skill_rogue.lua @@ -1,231 +1,231 @@ local skill_rogue = { [1]={ - ["desc"]="全局攻击力+{0}" + ["desc"]="全局攻击力+{0}" }, [2]={ - ["desc"]="全局攻击力+{0}" + ["desc"]="全局攻击力+{0}" }, [3]={ - ["desc"]="全局攻击力+{0}" + ["desc"]="全局攻击力+{0}" }, [4]={ - ["desc"]="红色攻击+{0}" + ["desc"]="红色攻击+{0}" }, [5]={ - ["desc"]="红色攻击+{0}" + ["desc"]="红色攻击+{0}" }, [6]={ - ["desc"]="红色攻击+{0}" + ["desc"]="红色攻击+{0}" }, [7]={ - ["desc"]="黄色攻击+{0}" + ["desc"]="黄色攻击+{0}" }, [8]={ - ["desc"]="黄色攻击+{0}" + ["desc"]="黄色攻击+{0}" }, [9]={ - ["desc"]="黄色攻击+{0}" + ["desc"]="黄色攻击+{0}" }, [10]={ - ["desc"]="绿色攻击+{0}" + ["desc"]="绿色攻击+{0}" }, [11]={ - ["desc"]="绿色攻击+{0}" + ["desc"]="绿色攻击+{0}" }, [12]={ - ["desc"]="绿色攻击+{0}" + ["desc"]="绿色攻击+{0}" }, [13]={ - ["desc"]="蓝色攻击+{0}" + ["desc"]="蓝色攻击+{0}" }, [14]={ - ["desc"]="蓝色攻击+{0}" + ["desc"]="蓝色攻击+{0}" }, [15]={ - ["desc"]="蓝色攻击+{0}" + ["desc"]="蓝色攻击+{0}" }, [16]={ - ["desc"]="紫色攻击+{0}" + ["desc"]="紫色攻击+{0}" }, [17]={ - ["desc"]="紫色攻击+{0}" + ["desc"]="紫色攻击+{0}" }, [18]={ - ["desc"]="紫色攻击+{0}" + ["desc"]="紫色攻击+{0}" }, [19]={ - ["desc"]="角色血量低于50%时所有伤害增加40%" + ["desc"]="角色血量低于50%时所有伤害增加40%" }, [20]={ - ["desc"]="获得经验+5%" + ["desc"]="获得经验+5%" }, [21]={ - ["desc"]="最大生命值+{0}" + ["desc"]="最大生命值+{0}" }, [22]={ - ["desc"]="最大生命值+{0}" + ["desc"]="最大生命值+{0}" }, [23]={ - ["desc"]="最大生命值+{0}" + ["desc"]="最大生命值+{0}" }, [24]={ - ["desc"]="回合开始前生命值恢复1%" + ["desc"]="回合开始前生命值恢复1%" }, [25]={ - ["desc"]="生命值恢复效果提升5%" + ["desc"]="生命值恢复效果提升5%" }, [26]={ - ["desc"]="格挡概率增加5%" + ["desc"]="格挡概率增加5%" }, [27]={ - ["desc"]="暴击率+4%" + ["desc"]="暴击率+4%" }, [28]={ - ["desc"]="受到伤害降低5%" + ["desc"]="受到伤害降低5%" }, [29]={ - ["desc"]="角色血量恢复5%" + ["desc"]="角色血量恢复5%" }, [30]={ - ["desc"]="将场上随机2个非红色元素变为红色" + ["desc"]="将场上随机2个非红色元素变为红色" }, [31]={ - ["desc"]="将场上随机4个非红色元素变为红色" + ["desc"]="将场上随机4个非红色元素变为红色" }, [32]={ - ["desc"]="将场上随机5个非红色元素变为红色" + ["desc"]="将场上随机5个非红色元素变为红色" }, [33]={ - ["desc"]="将场上随机2个非黄色元素变为黄色" + ["desc"]="将场上随机2个非黄色元素变为黄色" }, [34]={ - ["desc"]="将场上随机4个非黄色元素变为黄色" + ["desc"]="将场上随机4个非黄色元素变为黄色" }, [35]={ - ["desc"]="将场上随机5个非黄色元素变为黄色" + ["desc"]="将场上随机5个非黄色元素变为黄色" }, [36]={ - ["desc"]="将场上随机2个非绿色元素变为绿色" + ["desc"]="将场上随机2个非绿色元素变为绿色" }, [37]={ - ["desc"]="将场上随机4个非绿色元素变为绿色" + ["desc"]="将场上随机4个非绿色元素变为绿色" }, [38]={ - ["desc"]="将场上随机5个非绿色元素变为绿色" + ["desc"]="将场上随机5个非绿色元素变为绿色" }, [39]={ - ["desc"]="将场上随机2个非蓝色元素变为蓝色" + ["desc"]="将场上随机2个非蓝色元素变为蓝色" }, [40]={ - ["desc"]="将场上随机4个非蓝色元素变为蓝色" + ["desc"]="将场上随机4个非蓝色元素变为蓝色" }, [41]={ - ["desc"]="将场上随机5个非蓝色元素变为蓝色" + ["desc"]="将场上随机5个非蓝色元素变为蓝色" }, [42]={ - ["desc"]="将场上随机2个非紫色元素变为紫色" + ["desc"]="将场上随机2个非紫色元素变为紫色" }, [43]={ - ["desc"]="将场上随机4个非紫色元素变为紫色" + ["desc"]="将场上随机4个非紫色元素变为紫色" }, [44]={ - ["desc"]="将场上随机5个非紫色元素变为紫色" + ["desc"]="将场上随机5个非紫色元素变为紫色" }, [200100]={ - ["desc"]="长枪突刺:将上下2格元素进行消除" + ["desc"]="长枪突刺:阿斯克可造成1次巨量伤害" }, [200101]={ - ["desc"]="长枪突刺可上下多消1格" + ["desc"]="长枪突刺可恢复生命" }, [200102]={ - ["desc"]="跟长枪突刺连接线上的元素伤害增加10%" + ["desc"]="长枪突刺伤害提升" }, [200103]={ - ["desc"]="连接长枪突刺每次攻击有10%概率眩晕对手1回合。" + ["desc"]="长枪突刺有30%概率眩晕对手1回合" }, [200200]={ - ["desc"]="拔刀斩:卡拉可造成大量伤害" + ["desc"]="拔刀斩:卡拉可造成1次巨量伤害" }, [200201]={ - ["desc"]="拔刀斩被连接时其上下左右4个元素变为金色元素" + ["desc"]="拔刀斩伤害提升" }, [200202]={ - ["desc"]="跟拔刀斩连接线上的元素伤害增加10%" + ["desc"]="拔刀斩释放时上下左右各消除1格" }, [200203]={ - ["desc"]="拔刀斩终结技可放2次" + ["desc"]="拔刀斩终结技可放2次" }, [200300]={ - ["desc"]="元素链接:随机额外消除2个元素" + ["desc"]="元素链接:随机额外消除3个元素" }, [200301]={ - ["desc"]="元素链接可与任何颜色链接" + ["desc"]="元素链接随机消除元素增加2个" }, [200302]={ - ["desc"]="被元素链接技能消除的元素造成的伤害提升10%" + ["desc"]="被元素链接技能消除的元素造成的伤害提升10%" }, [200303]={ - ["desc"]="元素链接随机消除元素增加2个" + ["desc"]="元素链接随机消除元素增加2个" }, [200400]={ - ["desc"]="魔法罩:艾伦可生成一个魔法罩持续1回合" + ["desc"]="魔法罩:艾伦可生成一个魔法罩持续1回合" }, [200401]={ - ["desc"]="魔法罩可与任何颜色链接" + ["desc"]="增加魔法罩承受伤害增加。" }, [200402]={ - ["desc"]="增加魔法罩承受伤害10%" + ["desc"]="生成的魔法罩如果没有破可以额外持续1回合" }, [200403]={ - ["desc"]="生成的魔法罩如果没有破可以额外持续1回合" + ["desc"]="魔法罩存在时可反伤对方造成400%伤害" }, [200500]={ - ["desc"]="舞步消散:将左右2格元素进行消除" + ["desc"]="舞步消散:将左右2格元素进行消除" }, [200501]={ - ["desc"]="舞步消散左右可多消1格" + ["desc"]="舞步消散左右可多消1格" }, [200502]={ - ["desc"]="跟舞步消散连接线上的元素伤害增加10%" + ["desc"]="跟舞步消散连接线上的元素伤害增加10%" }, [200503]={ - ["desc"]="每有1个元素连接舞步消散则本回合格挡增加2%" + ["desc"]="每有1个元素连接舞步消散则本回合格挡增加2%" }, [200600]={ - ["desc"]="快速治愈:艾芙琳可恢复80%攻击力的生命值" + ["desc"]="快速治愈:艾芙琳可恢复80%攻击力的生命值" }, [200601]={ - ["desc"]="快速治愈可与任何元素连接" + ["desc"]="快速治愈的恢复量提升" }, [200602]={ - ["desc"]="跟快速治愈连接线上的元素伤害增加10%" + ["desc"]="跟快速治愈连接线上的元素伤害增加10%" }, [200603]={ - ["desc"]="连接快速治愈的每一击都将恢复2%生命值" + ["desc"]="连接快速治愈的每一击都将恢复2%生命值" }, [200700]={ - ["desc"]="巨剑连斩:每一次攻击的伤害将增加50%" + ["desc"]="巨剑连斩:每一次攻击的伤害将增加50%" }, [200701]={ - ["desc"]="巨剑连斩被连接时其上下左右4个元素变为金色元素" + ["desc"]="巨剑连被连接消除其上下左右4个元素" }, [200702]={ - ["desc"]="跟巨剑连斩连接线上的元素伤害增加10%" + ["desc"]="跟巨剑连斩连接线上的元素伤害增加10%" }, [200703]={ - ["desc"]="巨剑连斩被连接时周围8格元素变为金色元素" + ["desc"]="巨剑连斩被连接消除其斜方向的4个元素" }, [200800]={ - ["desc"]="霜冻剑舞:白发凯瑟琳可额外造成1次伤害并给敌人1回合冰霜效果(普攻次数-1)" + ["desc"]="霜冻剑舞:白发凯瑟琳可额外造成1次伤害并给敌人1回合冰霜效果(普攻次数-1)" }, [200801]={ - ["desc"]="霜冻剑舞被使用时可消除掉其上下左右4个元素" + ["desc"]="霜冻剑舞被使用时可消除掉其上下左右4个元素" }, [200802]={ - ["desc"]="跟霜冻剑舞连接线上的元素伤害增加10%" + ["desc"]="跟霜冻剑舞连接线上的元素伤害增加10%" }, [200803]={ - ["desc"]="霜冻剑舞造成的冰霜效果将持续2回合" + ["desc"]="霜冻剑舞造成的冰霜效果将持续2回合" } } local config = { diff --git a/lua/app/ui/currency_bar/cell/currency_cell.lua b/lua/app/ui/currency_bar/cell/currency_cell.lua index 34b5955d..da89742b 100644 --- a/lua/app/ui/currency_bar/cell/currency_cell.lua +++ b/lua/app/ui/currency_bar/cell/currency_cell.lua @@ -35,11 +35,12 @@ function ResourceCell:show(itemId, hideAddImg) self.timeTx:setVisible(false) self.itemId = itemId - if itemId == GConst.ItemConst.ITEM_ID_GOLD then - self.addImg:setVisible(not hideAddImg) - else - self.addImg:setVisible(not hideAddImg) - end + -- if itemId == GConst.ItemConst.ITEM_ID_GOLD then + -- self.addImg:setVisible(not hideAddImg) + -- else + -- self.addImg:setVisible(not hideAddImg) + -- end + self.addImg:setVisible(false) -- 没有来源,直接隐藏 end function ResourceCell:updateTime()