更新配置

This commit is contained in:
xiekaidong 2023-04-23 15:55:23 +08:00
parent 9f8b1faff1
commit 69fc9ac72d
9 changed files with 293 additions and 251 deletions

View File

@ -186,10 +186,7 @@ local buff = {
[34]={ [34]={
["name"]="shield", ["name"]="shield",
["buff_type"]=2, ["buff_type"]=2,
["icon"]="shield", ["icon"]="shield"
["fx_continued"]={
4001
}
}, },
[35]={ [35]={
["name"]="atkp_add", ["name"]="atkp_add",
@ -205,10 +202,7 @@ local buff = {
}, },
[37]={ [37]={
["name"]="normal_attack_add", ["name"]="normal_attack_add",
["buff_type"]=1, ["buff_type"]=1
["fx_continued"]={
4001
}
}, },
[38]={ [38]={
["name"]="block", ["name"]="block",
@ -241,6 +235,11 @@ local buff = {
[45]={ [45]={
["name"]="skill_fire_times", ["name"]="skill_fire_times",
["buff_type"]=7 ["buff_type"]=7
},
[34]={
["name"]="shield_rebound_200",
["buff_type"]=2,
["icon"]="shield"
} }
} }
local keys = { local keys = {
@ -289,12 +288,13 @@ local keys = {
["exp_time_add"]=buff[42], ["exp_time_add"]=buff[42],
["cured_add"]=buff[43], ["cured_add"]=buff[43],
["add_skill"]=buff[44], ["add_skill"]=buff[44],
["skill_fire_times"]=buff[45] ["skill_fire_times"]=buff[45],
["shield_rebound_200"]=buff[34]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=45 count=46
} }
return config return config

View File

@ -1050,7 +1050,7 @@ local chapter_board = {
}, },
{ {
1, 1,
1 0
}, },
{ {
0, 0,
@ -1058,23 +1058,23 @@ local chapter_board = {
}, },
{ {
0, 0,
3 2
}, },
{ {
0, 0,
3 3
}, },
{
0,
1
},
{ {
1, 1,
0 0
}, },
{ {
1, 1,
4 0
},
{
1,
0
}, },
{ {
0, 0,
@ -1098,39 +1098,39 @@ local chapter_board = {
}, },
{ {
1, 1,
4 0
}, },
{ {
3, 3,
3
},
{
0,
0 0
}, },
{ {
0, 0,
1 1
}, },
{
0,
4
},
{ {
2, 2,
0 0
}, },
{ {
0, 0,
1 4
}, },
{ {
0, 0,
1
},
{
3,
0 0
}, },
{ {
3, 3,
3 0
},
{
3,
3
}, },
{ {
0, 0,
@ -1142,7 +1142,7 @@ local chapter_board = {
}, },
{ {
0, 0,
0 2
}, },
{ {
0, 0,
@ -1154,39 +1154,39 @@ local chapter_board = {
}, },
{ {
3, 3,
3 0
}, },
{ {
1, 1,
3
},
{
0,
4
},
{
0,
0 0
}, },
{ {
0, 0,
0 3
}, },
{ {
0, 0,
0 3
}, },
{ {
0, 0,
4 2
}, },
{ {
1, 0,
3
},
{
0,
3 3
}, },
{ {
1, 1,
4 0
},
{
1,
0
}, },
{ {
1, 1,
@ -1210,7 +1210,7 @@ local chapter_board = {
}, },
{ {
1, 1,
4 0
} }
} }
}, },

View File

@ -16,9 +16,12 @@ local const = {
}, },
["shake_level_3"]={ ["shake_level_3"]={
["value"]=60 ["value"]=60
},
["shield_rebound_value"]={
["value"]=200
} }
} }
local config = { local config = {
data=const,count=6 data=const,count=7
} }
return config return config

View File

@ -1,4 +1,30 @@
local skill = { local skill = {
[9]={
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="stun",
["num"]=0,
["ratio"]=3000,
["round"]=1
}
},
["obj"]=2
},
[10]={
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="heal",
["num"]=6000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1
},
[11]={ [11]={
["effect_type"]=2, ["effect_type"]=2,
["trigger"]=4, ["trigger"]=4,
@ -39,8 +65,7 @@ local skill = {
["round"]=1 ["round"]=1
} }
}, },
["obj"]=2, ["obj"]=2
["skill_position"]=2
}, },
[14]={ [14]={
["effect_type"]=2, ["effect_type"]=2,
@ -274,7 +299,7 @@ local skill = {
["effect"]={ ["effect"]={
{ {
["type"]="hurt_yellow", ["type"]="hurt_yellow",
["num"]=30000, ["num"]=70000,
["ratio"]=10000, ["ratio"]=10000,
["round"]=0 ["round"]=0
} }
@ -289,11 +314,8 @@ local skill = {
[2200121]={ [2200121]={
["energy"]=10, ["energy"]=10,
["position"]=2, ["position"]=2,
["method"]=1, ["method"]=2,
["skill_type"]=2, ["skill_type"]=1,
["skill_type_parameter"]={
2
},
["boardrange"]={ ["boardrange"]={
{ {
["type"]=1, ["type"]=1,
@ -319,7 +341,7 @@ local skill = {
["effect"]={ ["effect"]={
{ {
["type"]="hurt_yellow", ["type"]="hurt_yellow",
["num"]=30000, ["num"]=70000,
["ratio"]=10000, ["ratio"]=10000,
["round"]=0 ["round"]=0
} }
@ -447,11 +469,8 @@ local skill = {
[2300121]={ [2300121]={
["energy"]=10, ["energy"]=10,
["position"]=2, ["position"]=2,
["method"]=1, ["method"]=2,
["skill_type"]=2, ["skill_type"]=1,
["skill_type_parameter"]={
2
},
["boardrange"]={ ["boardrange"]={
{ {
["type"]=1, ["type"]=1,
@ -470,10 +489,10 @@ local skill = {
["range"]=1 ["range"]=1
} }
}, },
["icon"]=70, ["icon"]=20,
["battle_icon"]="7", ["battle_icon"]="2",
["effect_type"]=2, ["effect_type"]=1,
["trigger"]=3, ["trigger"]=1,
["effect"]={ ["effect"]={
{ {
["type"]="dmg_addition_yellow_add", ["type"]="dmg_addition_yellow_add",
@ -494,22 +513,6 @@ local skill = {
2 2
}, },
["boardrange"]={ ["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
},
{
["type"]=4,
["range"]=1
},
{ {
["type"]=5, ["type"]=5,
["range"]=1 ["range"]=1
@ -638,23 +641,26 @@ local skill = {
[3200120]={ [3200120]={
["energy"]=10, ["energy"]=10,
["position"]=3, ["position"]=3,
["method"]=2, ["method"]=1,
["skill_type"]=1, ["skill_type"]=0,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
}
},
["icon"]=10, ["icon"]=10,
["battle_icon"]="1", ["battle_icon"]="1",
["effect_type"]=1, ["effect_type"]=1,
["trigger"]=1, ["trigger"]=1,
["skill_position"]=1 ["effect"]={
{
["type"]="hurt_green",
["num"]=40000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]=1,
["shake_time"]=100,
["shake_type"]=1,
["name_act"]="skill01",
["fx_self"]=300003
}, },
[3300110]={ [3300110]={
["position"]=3, ["position"]=3,
@ -872,7 +878,7 @@ local skill = {
["boardrange"]={ ["boardrange"]={
{ {
["type"]=0, ["type"]=0,
["range"]=2 ["range"]=3
} }
}, },
["icon"]=30, ["icon"]=30,
@ -1163,7 +1169,31 @@ local skill = {
} }
}, },
["obj"]=1, ["obj"]=1,
["skill_position"]=2 ["skill_position"]=2,
["name_act"]="skill01",
["fx_self"]=300016
},
[5200121]={
["energy"]=10,
["position"]=5,
["method"]=1,
["skill_type"]=0,
["icon"]=40,
["battle_icon"]="4",
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="shield_rebound_200",
["num"]=1000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
["skill_position"]=2,
["name_act"]="skill01",
["fx_self"]=300016
}, },
[10001]={ [10001]={
["effect_type"]=1, ["effect_type"]=1,
@ -1586,7 +1616,7 @@ local skill = {
["trigger"]=2, ["trigger"]=2,
["effect"]={ ["effect"]={
{ {
["type"]="dec_dmg_ryellow_add", ["type"]="dec_dmg_yellow_add",
["num"]=5000, ["num"]=5000,
["ratio"]=10000, ["ratio"]=10000,
["round"]=999 ["round"]=999
@ -1749,7 +1779,13 @@ local skill = {
["trigger"]=2, ["trigger"]=2,
["effect"]={ ["effect"]={
{ {
["type"]="dec_dmg_random_add", ["type"]="weakness_red_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
},
{
["type"]="weakness_purple_add",
["num"]=5000, ["num"]=5000,
["ratio"]=10000, ["ratio"]=10000,
["round"]=999 ["round"]=999
@ -2221,7 +2257,7 @@ local skill = {
["trigger"]=2, ["trigger"]=2,
["effect"]={ ["effect"]={
{ {
["type"]="dec_dmg_ryellow_add", ["type"]="dec_dmg_yellow_add",
["num"]=5000, ["num"]=5000,
["ratio"]=10000, ["ratio"]=10000,
["round"]=999 ["round"]=999
@ -2513,7 +2549,7 @@ local skill = {
["trigger"]=2, ["trigger"]=2,
["effect"]={ ["effect"]={
{ {
["type"]="dec_dmg_ryellow_add", ["type"]="dec_dmg_yellow_add",
["num"]=5000, ["num"]=5000,
["ratio"]=10000, ["ratio"]=10000,
["round"]=999 ["round"]=999
@ -2598,6 +2634,6 @@ local skill = {
} }
} }
local config = { local config = {
data=skill,count=138 data=skill,count=141
} }
return config return config

View File

@ -660,37 +660,31 @@ local skill_rogue = {
}, },
[200101]={ [200101]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=2000, ["weight"]=1000,
["qlt"]=3, ["qlt"]=4,
["type"]=2, ["type"]=12,
["skill_position"]=3,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
}
},
["icon"]="31"
},
[200102]={
["limit_times"]=2,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
["type"]="atkp", ["type"]="add_skill",
["num"]=1000, ["num"]=10,
["ratio"]=10000, ["ratio"]=10000,
["round"]=1 ["round"]=1
} }
}, },
["obj"]=1, ["obj"]=1,
["icon"]="31"
},
[200102]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=7,
["parameter"]={
1,
3000
},
["skill_position"]=5,
["icon"]="32" ["icon"]="32"
}, },
[200103]={ [200103]={
@ -702,12 +696,12 @@ local skill_rogue = {
["effect"]={ ["effect"]={
{ {
["type"]="add_skill", ["type"]="add_skill",
["num"]=13, ["num"]=9,
["ratio"]=10000, ["ratio"]=10000,
["round"]=1 ["round"]=1
} }
}, },
["obj"]=2, ["obj"]=1,
["icon"]="33" ["icon"]="33"
}, },
[200200]={ [200200]={
@ -719,6 +713,18 @@ local skill_rogue = {
["icon"]="56" ["icon"]="56"
}, },
[200201]={ [200201]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=2,
["type"]=7,
["parameter"]={
1,
3000
},
["skill_position"]=5,
["icon"]="34"
},
[200202]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=2000, ["weight"]=2000,
["qlt"]=3, ["qlt"]=3,
@ -727,23 +733,6 @@ local skill_rogue = {
2200121 2200121
}, },
["skill_position"]=2, ["skill_position"]=2,
["icon"]="34"
},
[200202]={
["limit_times"]=2,
["weight"]=3000,
["qlt"]=2,
["type"]=3,
["skill_position"]=2,
["effect"]={
{
["type"]="atkp",
["num"]=1000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
["icon"]="35" ["icon"]="35"
}, },
[200203]={ [200203]={
@ -779,14 +768,20 @@ local skill_rogue = {
}, },
[200301]={ [200301]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=2000, ["weight"]=1000,
["qlt"]=3, ["qlt"]=4,
["type"]=4, ["type"]=2,
["skill_position"]=4, ["skill_position"]=4,
["icon"]="37" ["boardrange"]={
{
["type"]=0,
["range"]=2
}
},
["icon"]="39"
}, },
[200302]={ [200302]={
["limit_times"]=3, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=2, ["qlt"]=2,
["type"]=11, ["type"]=11,
@ -803,7 +798,7 @@ local skill_rogue = {
["icon"]="38" ["icon"]="38"
}, },
[200303]={ [200303]={
["limit_times"]=2, ["limit_times"]=1,
["weight"]=1000, ["weight"]=1000,
["qlt"]=4, ["qlt"]=4,
["type"]=2, ["type"]=2,
@ -826,25 +821,17 @@ local skill_rogue = {
}, },
[200401]={ [200401]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
["type"]=4,
["skill_position"]=5,
["icon"]="40"
},
[200402]={
["limit_times"]=2,
["weight"]=3000, ["weight"]=3000,
["qlt"]=2, ["qlt"]=2,
["type"]=7, ["type"]=7,
["parameter"]={ ["parameter"]={
1, 1,
1000 600
}, },
["skill_position"]=5, ["skill_position"]=5,
["icon"]="41" ["icon"]="41"
}, },
[200403]={ [200402]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=1000, ["weight"]=1000,
["qlt"]=4, ["qlt"]=4,
@ -856,6 +843,17 @@ local skill_rogue = {
["skill_position"]=5, ["skill_position"]=5,
["icon"]="42" ["icon"]="42"
}, },
[200403]={
["limit_times"]=1,
["weight"]=2000,
["qlt"]=3,
["type"]=1,
["parameter"]={
5200121
},
["skill_position"]=2,
["icon"]="40"
},
[200500]={ [200500]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=30000, ["weight"]=30000,
@ -883,7 +881,7 @@ local skill_rogue = {
["icon"]="43" ["icon"]="43"
}, },
[200502]={ [200502]={
["limit_times"]=2, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=2, ["qlt"]=2,
["type"]=3, ["type"]=3,
@ -926,14 +924,18 @@ local skill_rogue = {
}, },
[200601]={ [200601]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=2000, ["weight"]=3000,
["qlt"]=3, ["qlt"]=2,
["type"]=4, ["type"]=7,
["skill_position"]=3, ["parameter"]={
1,
400
},
["skill_position"]=5,
["icon"]="46" ["icon"]="46"
}, },
[200602]={ [200602]={
["limit_times"]=2, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=2, ["qlt"]=2,
["type"]=3, ["type"]=3,
@ -986,7 +988,7 @@ local skill_rogue = {
["icon"]="49" ["icon"]="49"
}, },
[200702]={ [200702]={
["limit_times"]=2, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=2, ["qlt"]=2,
["type"]=3, ["type"]=3,
@ -1033,7 +1035,7 @@ local skill_rogue = {
["icon"]="52" ["icon"]="52"
}, },
[200802]={ [200802]={
["limit_times"]=2, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=2, ["qlt"]=2,
["type"]=3, ["type"]=3,

View File

@ -14,7 +14,7 @@ local localization_global =
["ITEM_NOT_ENOUGH"] = "{0}不足", ["ITEM_NOT_ENOUGH"] = "{0}不足",
["START_DESC"] = "开始", ["START_DESC"] = "开始",
["ELEMENT_NAME_1"] = "红色元素", ["ELEMENT_NAME_1"] = "红色元素",
["ELEMENT_NAME_2"] = "色元素", ["ELEMENT_NAME_2"] = "色元素",
["ELEMENT_NAME_3"] = "绿色元素", ["ELEMENT_NAME_3"] = "绿色元素",
["ELEMENT_NAME_4"] = "蓝色元素", ["ELEMENT_NAME_4"] = "蓝色元素",
["ELEMENT_NAME_5"] = "紫色元素", ["ELEMENT_NAME_5"] = "紫色元素",

View File

@ -1,12 +1,12 @@
local skill = { local skill = {
[3200120]={ [3200120]={
["desc"]="长枪突刺:将上下2格元素进行消除" ["desc"]="长枪突刺:造成大量伤害"
}, },
[2200120]={ [2200120]={
["desc"]="拔刀斩:使用一次拔刀斩终结技,造成大量伤害" ["desc"]="拔刀斩:造成大量伤害"
}, },
[4200120]={ [4200120]={
["desc"]="元素链接:随机额外消除2个元素" ["desc"]="元素链接:随机额外消除3个元素"
}, },
[5200120]={ [5200120]={
["desc"]="魔法罩生成一个魔法罩持续1回合可承受最大生命值10%伤害" ["desc"]="魔法罩生成一个魔法罩持续1回合可承受最大生命值10%伤害"
@ -21,7 +21,7 @@ local skill = {
["desc"]="巨剑连斩每一次攻击的伤害将增加50%" ["desc"]="巨剑连斩每一次攻击的伤害将增加50%"
}, },
[4300120]={ [4300120]={
["desc"]="霜冻剑舞:额外造成1次伤害并给敌人1回合冰霜效果普攻次数-1" ["desc"]="霜冻剑舞:造成1次大量伤害并给敌人1回合冰霜效果普攻次数-1"
} }
} }
local config = { local config = {

View File

@ -1,231 +1,231 @@
local skill_rogue = { local skill_rogue = {
[1]={ [1]={
["desc"]="全局攻击力+{0}" ["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
}, },
[2]={ [2]={
["desc"]="全局攻击力+{0}" ["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
}, },
[3]={ [3]={
["desc"]="全局攻击力+{0}" ["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
}, },
[4]={ [4]={
["desc"]="红色攻击+{0}" ["desc"]="红色攻击+<color=#3cff28>{0}</color>"
}, },
[5]={ [5]={
["desc"]="红色攻击+{0}" ["desc"]="红色攻击+<color=#3cff28>{0}</color>"
}, },
[6]={ [6]={
["desc"]="红色攻击+{0}" ["desc"]="红色攻击+<color=#3cff28>{0}</color>"
}, },
[7]={ [7]={
["desc"]="黄色攻击+{0}" ["desc"]="黄色攻击+<color=#3cff28>{0}</color>"
}, },
[8]={ [8]={
["desc"]="黄色攻击+{0}" ["desc"]="黄色攻击+<color=#3cff28>{0}</color>"
}, },
[9]={ [9]={
["desc"]="黄色攻击+{0}" ["desc"]="黄色攻击+<color=#3cff28>{0}</color>"
}, },
[10]={ [10]={
["desc"]="绿色攻击+{0}" ["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
}, },
[11]={ [11]={
["desc"]="绿色攻击+{0}" ["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
}, },
[12]={ [12]={
["desc"]="绿色攻击+{0}" ["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
}, },
[13]={ [13]={
["desc"]="蓝色攻击+{0}" ["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
}, },
[14]={ [14]={
["desc"]="蓝色攻击+{0}" ["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
}, },
[15]={ [15]={
["desc"]="蓝色攻击+{0}" ["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
}, },
[16]={ [16]={
["desc"]="紫色攻击+{0}" ["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
}, },
[17]={ [17]={
["desc"]="紫色攻击+{0}" ["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
}, },
[18]={ [18]={
["desc"]="紫色攻击+{0}" ["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
}, },
[19]={ [19]={
["desc"]="角色血量低于50%时所有伤害增加40%" ["desc"]="角色血量低于50%时所有伤害增加<color=#3cff28>40%</color>"
}, },
[20]={ [20]={
["desc"]="获得经验+5%" ["desc"]="获得经验+<color=#3cff28>5%</color>"
}, },
[21]={ [21]={
["desc"]="最大生命值+{0}" ["desc"]="最大生命值+<color=#3cff28>{0}</color>"
}, },
[22]={ [22]={
["desc"]="最大生命值+{0}" ["desc"]="最大生命值+<color=#3cff28>{0}</color>"
}, },
[23]={ [23]={
["desc"]="最大生命值+{0}" ["desc"]="最大生命值+<color=#3cff28>{0}</color>"
}, },
[24]={ [24]={
["desc"]="回合开始前生命值恢复1%" ["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
}, },
[25]={ [25]={
["desc"]="生命值恢复效果提升5%" ["desc"]="生命值恢复效果提升<color=#3cff28>5%</color>"
}, },
[26]={ [26]={
["desc"]="格挡概率增加5%" ["desc"]="格挡概率增加<color=#3cff28>5%</color>"
}, },
[27]={ [27]={
["desc"]="暴击率+4%" ["desc"]="暴击率+<color=#3cff28>4%</color>"
}, },
[28]={ [28]={
["desc"]="受到伤害降低5%" ["desc"]="受到伤害降低<color=#3cff28>5%</color>"
}, },
[29]={ [29]={
["desc"]="角色血量恢复5%" ["desc"]="角色血量恢复<color=#3cff28>5%</color>"
}, },
[30]={ [30]={
["desc"]="将场上随机2个非红色元素变为红色" ["desc"]="将场上随机<color=#3cff28>2</color>个非红色元素变为红色"
}, },
[31]={ [31]={
["desc"]="将场上随机4个非红色元素变为红色" ["desc"]="将场上随机<color=#3cff28>4</color>个非红色元素变为红色"
}, },
[32]={ [32]={
["desc"]="将场上随机5个非红色元素变为红色" ["desc"]="将场上随机<color=#3cff28>5</color>个非红色元素变为红色"
}, },
[33]={ [33]={
["desc"]="将场上随机2个非黄色元素变为黄色" ["desc"]="将场上随机<color=#3cff28>2</color>个非黄色元素变为黄色"
}, },
[34]={ [34]={
["desc"]="将场上随机4个非黄色元素变为黄色" ["desc"]="将场上随机<color=#3cff28>4</color>个非黄色元素变为黄色"
}, },
[35]={ [35]={
["desc"]="将场上随机5个非黄色元素变为黄色" ["desc"]="将场上随机<color=#3cff28>5</color>个非黄色元素变为黄色"
}, },
[36]={ [36]={
["desc"]="将场上随机2个非绿色元素变为绿色" ["desc"]="将场上随机<color=#3cff28>2</color>个非绿色元素变为绿色"
}, },
[37]={ [37]={
["desc"]="将场上随机4个非绿色元素变为绿色" ["desc"]="将场上随机<color=#3cff28>4</color>个非绿色元素变为绿色"
}, },
[38]={ [38]={
["desc"]="将场上随机5个非绿色元素变为绿色" ["desc"]="将场上随机<color=#3cff28>5</color>个非绿色元素变为绿色"
}, },
[39]={ [39]={
["desc"]="将场上随机2个非蓝色元素变为蓝色" ["desc"]="将场上随机<color=#3cff28>2</color>个非蓝色元素变为蓝色"
}, },
[40]={ [40]={
["desc"]="将场上随机4个非蓝色元素变为蓝色" ["desc"]="将场上随机<color=#3cff28>4</color>个非蓝色元素变为蓝色"
}, },
[41]={ [41]={
["desc"]="将场上随机5个非蓝色元素变为蓝色" ["desc"]="将场上随机<color=#3cff28>5</color>个非蓝色元素变为蓝色"
}, },
[42]={ [42]={
["desc"]="将场上随机2个非紫色元素变为紫色" ["desc"]="将场上随机<color=#3cff28>2</color>个非紫色元素变为紫色"
}, },
[43]={ [43]={
["desc"]="将场上随机4个非紫色元素变为紫色" ["desc"]="将场上随机<color=#3cff28>4</color>个非紫色元素变为紫色"
}, },
[44]={ [44]={
["desc"]="将场上随机5个非紫色元素变为紫色" ["desc"]="将场上随机<color=#3cff28>5</color>个非紫色元素变为紫色"
}, },
[200100]={ [200100]={
["desc"]="长枪突刺:将上下2格元素进行消除" ["desc"]="长枪突刺:阿斯克可造成<color=#3cff28>1</color>次巨量伤害"
}, },
[200101]={ [200101]={
["desc"]="长枪突刺可上下多消1格" ["desc"]="长枪突刺可<color=#3cff28>恢复生命</color>"
}, },
[200102]={ [200102]={
["desc"]="跟长枪突刺连接线上的元素伤害增加10%" ["desc"]="长枪突刺<color=#3cff28>伤害提升</color>"
}, },
[200103]={ [200103]={
["desc"]="连接长枪突刺每次攻击有10%概率眩晕对手1回合。" ["desc"]="长枪突刺有<color=#3cff28>30%</color>概率眩晕对手<color=#3cff28>1</color>回合"
}, },
[200200]={ [200200]={
["desc"]="拔刀斩:卡拉可造成量伤害" ["desc"]="拔刀斩:卡拉可造成<color=#3cff28>1</color>次巨量伤害"
}, },
[200201]={ [200201]={
["desc"]="拔刀斩被连接时其上下左右4个元素变为金色元素" ["desc"]="拔刀斩<color=#3cff28>伤害提升</color>"
}, },
[200202]={ [200202]={
["desc"]="跟拔刀斩连接线上的元素伤害增加10%" ["desc"]="拔刀斩释放时上下左右各消除<color=#3cff28>1</color>格"
}, },
[200203]={ [200203]={
["desc"]="拔刀斩终结技可放2次" ["desc"]="拔刀斩终结技可放<color=#3cff28>2</color>"
}, },
[200300]={ [200300]={
["desc"]="元素链接:随机额外消除2个元素" ["desc"]="元素链接:随机额外消除<color=#3cff28>3</color>个元素"
}, },
[200301]={ [200301]={
["desc"]="元素链接可与任何颜色链接" ["desc"]="元素链接随机消除元素增加<color=#3cff28>2</color>个"
}, },
[200302]={ [200302]={
["desc"]="被元素链接技能消除的元素造成的伤害提升10%" ["desc"]="被元素链接技能消除的元素造成的伤害提升<color=#3cff28>10%</color>"
}, },
[200303]={ [200303]={
["desc"]="元素链接随机消除元素增加2个" ["desc"]="元素链接随机消除元素增加<color=#3cff28>2</color>"
}, },
[200400]={ [200400]={
["desc"]="魔法罩:艾伦可生成一个魔法罩持续1回合" ["desc"]="魔法罩:艾伦可生成一个魔法罩持续<color=#3cff28>1</color>回合"
}, },
[200401]={ [200401]={
["desc"]="魔法罩可与任何颜色链接" ["desc"]="增加魔法罩承受<color=#3cff28>伤害增加</color>。"
}, },
[200402]={ [200402]={
["desc"]="增加魔法罩承受伤害10%" ["desc"]="生成的魔法罩如果没有破可以额外持续<color=#3cff28>1</color>回合"
}, },
[200403]={ [200403]={
["desc"]="生成的魔法罩如果没有破可以额外持续1回合" ["desc"]="魔法罩存在时可反伤对方造成<color=#3cff28>400%伤害</color>"
}, },
[200500]={ [200500]={
["desc"]="舞步消散:将左右2格元素进行消除" ["desc"]="舞步消散:将左右<color=#3cff28>2</color>格元素进行消除"
}, },
[200501]={ [200501]={
["desc"]="舞步消散左右可多消1格" ["desc"]="舞步消散左右可多消<color=#3cff28>1</color>"
}, },
[200502]={ [200502]={
["desc"]="跟舞步消散连接线上的元素伤害增加10%" ["desc"]="跟舞步消散连接线上的元素伤害增加<color=#3cff28>10%</color>"
}, },
[200503]={ [200503]={
["desc"]="每有1个元素连接舞步消散则本回合格挡增加2%" ["desc"]="每有1个元素连接舞步消散则本回合格挡增加<color=#3cff28>2%</color>"
}, },
[200600]={ [200600]={
["desc"]="快速治愈:艾芙琳可恢复80%攻击力的生命值" ["desc"]="快速治愈:艾芙琳可恢复<color=#3cff28>80%</color>攻击力的生命值"
}, },
[200601]={ [200601]={
["desc"]="快速治愈可与任何元素连接" ["desc"]="快速治愈的<color=#3cff28>恢复量提升</color>"
}, },
[200602]={ [200602]={
["desc"]="跟快速治愈连接线上的元素伤害增加10%" ["desc"]="跟快速治愈连接线上的元素伤害增加<color=#3cff28>10%</color>"
}, },
[200603]={ [200603]={
["desc"]="连接快速治愈的每一击都将恢复2%生命值" ["desc"]="连接快速治愈的每一击都将恢复<color=#3cff28>2%</color>生命值"
}, },
[200700]={ [200700]={
["desc"]="巨剑连斩:每一次攻击的伤害将增加50%" ["desc"]="巨剑连斩:每一次攻击的伤害将增加<color=#3cff28>50%</color>"
}, },
[200701]={ [200701]={
["desc"]="巨剑连斩被连接时其上下左右4个元素变为金色元素" ["desc"]="巨剑连被连接消除其上下左右<color=#3cff28>4</color>个元素"
}, },
[200702]={ [200702]={
["desc"]="跟巨剑连斩连接线上的元素伤害增加10%" ["desc"]="跟巨剑连斩连接线上的元素伤害增加<color=#3cff28>10%</color>"
}, },
[200703]={ [200703]={
["desc"]="巨剑连斩被连接时周围8格元素变为金色元素" ["desc"]="巨剑连斩被连接消除其斜方向的<color=#3cff28>4</color>个元素"
}, },
[200800]={ [200800]={
["desc"]="霜冻剑舞:白发凯瑟琳可额外造成1次伤害并给敌人1回合冰霜效果普攻次数-1" ["desc"]="霜冻剑舞:白发凯瑟琳可额外造成<color=#3cff28>1</color>次伤害并给敌人<color=#3cff28>1</color>回合冰霜效果(普攻次数-1"
}, },
[200801]={ [200801]={
["desc"]="霜冻剑舞被使用时可消除掉其上下左右4个元素" ["desc"]="霜冻剑舞被使用时可消除掉其上下左右<color=#3cff28>4</color>个元素"
}, },
[200802]={ [200802]={
["desc"]="跟霜冻剑舞连接线上的元素伤害增加10%" ["desc"]="跟霜冻剑舞连接线上的元素伤害增加<color=#3cff28>10%</color>"
}, },
[200803]={ [200803]={
["desc"]="霜冻剑舞造成的冰霜效果将持续2回合" ["desc"]="霜冻剑舞造成的冰霜效果将持续<color=#3cff28>2</color>回合"
} }
} }
local config = { local config = {

View File

@ -35,11 +35,12 @@ function ResourceCell:show(itemId, hideAddImg)
self.timeTx:setVisible(false) self.timeTx:setVisible(false)
self.itemId = itemId self.itemId = itemId
if itemId == GConst.ItemConst.ITEM_ID_GOLD then -- if itemId == GConst.ItemConst.ITEM_ID_GOLD then
self.addImg:setVisible(not hideAddImg) -- self.addImg:setVisible(not hideAddImg)
else -- else
self.addImg:setVisible(not hideAddImg) -- self.addImg:setVisible(not hideAddImg)
end -- end
self.addImg:setVisible(false) -- 没有来源,直接隐藏
end end
function ResourceCell:updateTime() function ResourceCell:updateTime()