死亡时恢复战斗速度

This commit is contained in:
xiekaidong 2023-05-29 15:21:56 +08:00
parent 09cb92bce2
commit 550a51efa7

View File

@ -1601,6 +1601,8 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
self:onAttackOver()
end
self.battleController:resetTimeSpeed()
self:changeState(UNIT_STATE.DEAD)
elseif damage < 0 then
self:playHurt()