Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
09cb92bce2
@ -23,9 +23,9 @@ EventManager.CUSTOM_EVENT = {
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SHOW_ELIMINATION_TUTORAIL = "SHOW_ELIMINATION_TUTORAIL",
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BOARD_FILL_OVER = "BOARD_FILL_OVER",
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LOGIN_REQ_SUCCESS = "LOGIN_REQ_SUCCESS",
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DAILY_TASK_ADD_PROGRESS = "DAILY_TASK_ADD_PROGRESS",
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DAILY_TASK_COMPLETE = "DAILY_TASK_COMPLETE", -- 每日任务完成
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BOSS_ENTER_ANI_OVER = "BOSS_ENTER_ANI_OVER",
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TIME_TRIGGERED_NEW_EMAIL = "TIME_TRIGGERED_NEW_EMAIL", -- 邮件到时间请求是否有新邮件
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TIME_TRIGGERED_NEW_EMAIL = "TIME_TRIGGERED_NEW_EMAIL", -- 邮件到时间请求是否有新邮件
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SKILL_REFRESH_SUCC = "SKILL_REFRESH_SUCC",
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-- BORAD_TOUCH_BEGIN = "BORAD_TOUCH_BEGIN",
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-- BORAD_TOUCH_OVER = "BORAD_TOUCH_OVER"
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@ -11,6 +11,7 @@ local GAME_RES_WHITE_LIST = {
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GConst.ATLAS_PATH.ICON_ITEM,
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GConst.ATLAS_PATH.ICON_HERO,
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GConst.ATLAS_PATH.ICON_BUFF,
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GConst.ATLAS_PATH.ICON_TASK,
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}
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---- 预加载游戏资源
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@ -2,8 +2,10 @@ local TaskManager = class("TaskManager", BaseModule)
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local BATTLE_TASK_FIELD = GConst.BattleConst.BATTLE_TASK_FIELD
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function TaskManager:init()
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self:addEventListener(EventManager.CUSTOM_EVENT.DAILY_TASK_ADD_PROGRESS, function(id, taskId, from, to)
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ModuleManager.TaskToastManager:showToast(id, taskId, from, to)
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self:addEventListener(EventManager.CUSTOM_EVENT.DAILY_TASK_COMPLETE, function(id, taskId, from, to)
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if DataManager.DailyTaskData:getIsOpen() then
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ModuleManager.TaskToastManager:showToast(id, taskId, from, to)
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end
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.UI_SHOW_COMPLETE, function()
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ModuleManager.TaskToastManager:checkOnOpenUI()
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@ -17,10 +17,10 @@ local function sortTask(taskList)
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if completeA then
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return a.id < b.id
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else -- 没有完成的优先显示战令解锁
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if a.bountyLock == b.bountyLock then
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if a.lock == b.lock then
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return a.id < b.id
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else
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return a.bountyLock
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return b.lock
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end
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end
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else
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@ -46,24 +46,28 @@ function DailyTaskData:init(data)
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type = v.type,
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reset = v.reset
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}
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if not dailyTaskObj.claimed and dailyTaskObj.progress >= dailyTaskObj.needProgress then
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dailyTaskObj.redPoint = true
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if dailyTaskObj.type == 1 then
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dailyRedPoint = dailyRedPoint + 1
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else
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challengeRedPoint = challengeRedPoint + 1
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end
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else
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dailyTaskObj.redPoint = false
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end
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if v.bounty then
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if self.isUnlockBountyDailyTask then
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dailyTaskObj.lock = false
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else
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dailyTaskObj.lock = true
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end
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if self.isUnlockBountyDailyTask then
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dailyTaskObj.lock = false
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else
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dailyTaskObj.lock = true
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end
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else
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dailyTaskObj.lock = false
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end
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if not dailyTaskObj.lock then -- 只有解锁的任务才注册监听任务进度
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if dailyTaskObj.lock then
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dailyTaskObj.redPoint = false
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else
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if not dailyTaskObj.claimed and dailyTaskObj.progress >= dailyTaskObj.needProgress then
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dailyTaskObj.redPoint = true
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if dailyTaskObj.type == 1 then
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dailyRedPoint = dailyRedPoint + 1
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else
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challengeRedPoint = challengeRedPoint + 1
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end
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else
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dailyTaskObj.redPoint = false
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end
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local list = self.taskTypeMap[taskInfo.type]
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if list == nil then
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list = {}
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@ -130,11 +134,11 @@ function DailyTaskData:refreshDailyTask(task)
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dailyTaskObj.type = dailyTaskInfo.type
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dailyTaskObj.reset = dailyTaskInfo.reset
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local redPoint = false
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if not dailyTaskObj.claimed and dailyTaskObj.progress >= dailyTaskObj.needProgress then
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if not dailyTaskObj.lock and not dailyTaskObj.claimed and dailyTaskObj.progress >= dailyTaskObj.needProgress then
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redPoint = true
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end
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local originTaskType = originTaskInfo.type
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if originTaskType ~= taskInfo.type then -- 任务类型变了
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if not dailyTaskObj.lock and originTaskType ~= taskInfo.type then -- 任务类型变了
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self:unregisterTask(id, originTaskType)
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self:registerTask(dailyTaskObj, taskInfo.type)
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end
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@ -307,6 +311,9 @@ function DailyTaskData:getIfCanClaimTask(task)
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end
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function DailyTaskData:addTaskProgress(task, taskType, count)
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if task.lock then
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return
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end
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local currProgress = task.progress
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if currProgress >= task.needProgress then
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return
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@ -314,7 +321,7 @@ function DailyTaskData:addTaskProgress(task, taskType, count)
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local can = self:getIfCanClaimTask(task)
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task.progress = task.progress + count
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if not can and self:getIfCanClaimTask(task) then
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.DAILY_TASK_ADD_PROGRESS, task.id, task.taskId, currProgress, task.needProgress)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.DAILY_TASK_COMPLETE, task.id, task.taskId, currProgress, task.needProgress)
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if task.type == 1 and task.reset == 1 and taskType ~= GConst.TaskConst.TASK_TYPE.COMPLETED_DALY_TASK then
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.COMPLETED_DALY_TASK)
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end
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