diff --git a/lua/app/module/battle/component/battle_unit_comp.lua b/lua/app/module/battle/component/battle_unit_comp.lua index dc5dd155..3dc16991 100644 --- a/lua/app/module/battle/component/battle_unit_comp.lua +++ b/lua/app/module/battle/component/battle_unit_comp.lua @@ -1601,6 +1601,8 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d self:onAttackOver() end + self.battleController:resetTimeSpeed() + self:changeState(UNIT_STATE.DEAD) elseif damage < 0 then self:playHurt()