518 lines
16 KiB
C#
518 lines
16 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class BFBattleControlHeroWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(BF.BattleControlHero);
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Utils.BeginObjectRegister(type, L, translator, 0, 14, 1, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitHero", _m_InitHero);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitHpBar", _m_InitHpBar);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshHpBar", _m_RefreshHpBar);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshShieldBar", _m_RefreshShieldBar);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetCameraStartPosition", _m_SetCameraStartPosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveAndAttack", _m_MoveAndAttack);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNearestLeftRightUnit", _m_GetNearestLeftRightUnit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetWhetherUseGroundSkill", _m_GetWhetherUseGroundSkill);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopMove", _m_StopMove);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "StartMove", _m_StartMove);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnDead", _m_OnDead);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reborn", _m_Reborn);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Revive", _m_Revive);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsCameraFollowWithHero", _g_get_IsCameraFollowWithHero);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsCameraFollowWithHero", _s_set_IsCameraFollowWithHero);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new BF.BattleControlHero();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlHero constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_InitHero(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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int _side = LuaAPI.xlua_tointeger(L, 2);
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BF.CharacterSpineHelper _helper = (BF.CharacterSpineHelper)translator.GetObject(L, 3, typeof(BF.CharacterSpineHelper));
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gen_to_be_invoked.InitHero( _side, _helper );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_InitHpBar(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.InitHpBar( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RefreshHpBar(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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float _percent = (float)LuaAPI.lua_tonumber(L, 2);
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gen_to_be_invoked.RefreshHpBar( _percent );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RefreshShieldBar(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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float _percent = (float)LuaAPI.lua_tonumber(L, 2);
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bool _visible = LuaAPI.lua_toboolean(L, 3);
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gen_to_be_invoked.RefreshShieldBar( _percent, _visible );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetCameraStartPosition(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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UnityEngine.Vector3 _originPosition;translator.Get(L, 2, out _originPosition);
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gen_to_be_invoked.SetCameraStartPosition( _originPosition );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_MoveAndAttack(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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int _direction = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = gen_to_be_invoked.MoveAndAttack( _direction );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetNearestLeftRightUnit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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var gen_ret = gen_to_be_invoked.GetNearestLeftRightUnit( );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetWhetherUseGroundSkill(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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var gen_ret = gen_to_be_invoked.GetWhetherUseGroundSkill( );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_StopMove(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.StopMove( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_StartMove(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.StartMove( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnDead(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnDead( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Reborn(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Reborn( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Revive(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Revive( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Clear(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Clear( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_IsCameraFollowWithHero(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsCameraFollowWithHero);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_IsCameraFollowWithHero(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.IsCameraFollowWithHero = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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