#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleControlHeroWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleControlHero); Utils.BeginObjectRegister(type, L, translator, 0, 14, 1, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitHero", _m_InitHero); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitHpBar", _m_InitHpBar); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshHpBar", _m_RefreshHpBar); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshShieldBar", _m_RefreshShieldBar); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetCameraStartPosition", _m_SetCameraStartPosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveAndAttack", _m_MoveAndAttack); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNearestLeftRightUnit", _m_GetNearestLeftRightUnit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetWhetherUseGroundSkill", _m_GetWhetherUseGroundSkill); Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopMove", _m_StopMove); Utils.RegisterFunc(L, Utils.METHOD_IDX, "StartMove", _m_StartMove); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnDead", _m_OnDead); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reborn", _m_Reborn); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Revive", _m_Revive); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsCameraFollowWithHero", _g_get_IsCameraFollowWithHero); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsCameraFollowWithHero", _s_set_IsCameraFollowWithHero); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.BattleControlHero(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlHero constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitHero(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { int _side = LuaAPI.xlua_tointeger(L, 2); BF.CharacterSpineHelper _helper = (BF.CharacterSpineHelper)translator.GetObject(L, 3, typeof(BF.CharacterSpineHelper)); gen_to_be_invoked.InitHero( _side, _helper ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitHpBar(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.InitHpBar( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RefreshHpBar(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { float _percent = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.RefreshHpBar( _percent ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RefreshShieldBar(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { float _percent = (float)LuaAPI.lua_tonumber(L, 2); bool _visible = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.RefreshShieldBar( _percent, _visible ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetCameraStartPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _originPosition;translator.Get(L, 2, out _originPosition); gen_to_be_invoked.SetCameraStartPosition( _originPosition ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveAndAttack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { int _direction = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.MoveAndAttack( _direction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetNearestLeftRightUnit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetNearestLeftRightUnit( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetWhetherUseGroundSkill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetWhetherUseGroundSkill( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_StopMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StopMove( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_StartMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StartMove( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnDead(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnDead( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Reborn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Reborn( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Revive(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Revive( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsCameraFollowWithHero(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsCameraFollowWithHero); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsCameraFollowWithHero(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlHero gen_to_be_invoked = (BF.BattleControlHero)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsCameraFollowWithHero = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }