c1_unity/Assets/XLua/Gen/UnityEngine_AnimationWrap.cs
2025-11-03 15:00:43 +08:00

992 lines
38 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineAnimationWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Animation);
Utils.BeginObjectRegister(type, L, translator, 0, 16, 7, 6);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rewind", _m_Rewind);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sample", _m_Sample);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsPlaying", _m_IsPlaying);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "get_Item", _m_get_Item);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CrossFade", _m_CrossFade);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Blend", _m_Blend);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CrossFadeQueued", _m_CrossFadeQueued);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayQueued", _m_PlayQueued);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddClip", _m_AddClip);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveClip", _m_RemoveClip);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetClipCount", _m_GetClipCount);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SyncLayer", _m_SyncLayer);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnumerator", _m_GetEnumerator);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetClip", _m_GetClip);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "clip", _g_get_clip);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "playAutomatically", _g_get_playAutomatically);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapMode", _g_get_wrapMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPlaying", _g_get_isPlaying);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "animatePhysics", _g_get_animatePhysics);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "cullingType", _g_get_cullingType);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localBounds", _g_get_localBounds);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "clip", _s_set_clip);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "playAutomatically", _s_set_playAutomatically);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapMode", _s_set_wrapMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "animatePhysics", _s_set_animatePhysics);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "cullingType", _s_set_cullingType);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "localBounds", _s_set_localBounds);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.Animation();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Stop(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
gen_to_be_invoked.Stop( );
return 0;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _name = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.Stop( _name );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Stop!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Rewind(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
gen_to_be_invoked.Rewind( );
return 0;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _name = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.Rewind( _name );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Rewind!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Sample(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Sample( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsPlaying(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
{
string _name = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.IsPlaying( _name );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_get_Item(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
{
string key = LuaAPI.lua_tostring(L, 2);
translator.Push(L, gen_to_be_invoked[key]);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Play(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
var gen_ret = gen_to_be_invoked.Play( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.PlayMode>(L, 2))
{
UnityEngine.PlayMode _mode;translator.Get(L, 2, out _mode);
var gen_ret = gen_to_be_invoked.Play( _mode );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _animation = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.Play( _animation );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.PlayMode>(L, 3))
{
string _animation = LuaAPI.lua_tostring(L, 2);
UnityEngine.PlayMode _mode;translator.Get(L, 3, out _mode);
var gen_ret = gen_to_be_invoked.Play( _animation, _mode );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Play!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CrossFade(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _animation = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.CrossFade( _animation );
return 0;
}
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
string _animation = LuaAPI.lua_tostring(L, 2);
float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.CrossFade( _animation, _fadeLength );
return 0;
}
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.PlayMode>(L, 4))
{
string _animation = LuaAPI.lua_tostring(L, 2);
float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.PlayMode _mode;translator.Get(L, 4, out _mode);
gen_to_be_invoked.CrossFade( _animation, _fadeLength, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.CrossFade!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Blend(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _animation = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.Blend( _animation );
return 0;
}
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
string _animation = LuaAPI.lua_tostring(L, 2);
float _targetWeight = (float)LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.Blend( _animation, _targetWeight );
return 0;
}
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
string _animation = LuaAPI.lua_tostring(L, 2);
float _targetWeight = (float)LuaAPI.lua_tonumber(L, 3);
float _fadeLength = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.Blend( _animation, _targetWeight, _fadeLength );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Blend!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CrossFadeQueued(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _animation = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
string _animation = LuaAPI.lua_tostring(L, 2);
float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation, _fadeLength );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.QueueMode>(L, 4))
{
string _animation = LuaAPI.lua_tostring(L, 2);
float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.QueueMode _queue;translator.Get(L, 4, out _queue);
var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation, _fadeLength, _queue );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.QueueMode>(L, 4)&& translator.Assignable<UnityEngine.PlayMode>(L, 5))
{
string _animation = LuaAPI.lua_tostring(L, 2);
float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.QueueMode _queue;translator.Get(L, 4, out _queue);
UnityEngine.PlayMode _mode;translator.Get(L, 5, out _mode);
var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation, _fadeLength, _queue, _mode );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.CrossFadeQueued!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_PlayQueued(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _animation = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.PlayQueued( _animation );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.QueueMode>(L, 3))
{
string _animation = LuaAPI.lua_tostring(L, 2);
UnityEngine.QueueMode _queue;translator.Get(L, 3, out _queue);
var gen_ret = gen_to_be_invoked.PlayQueued( _animation, _queue );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.QueueMode>(L, 3)&& translator.Assignable<UnityEngine.PlayMode>(L, 4))
{
string _animation = LuaAPI.lua_tostring(L, 2);
UnityEngine.QueueMode _queue;translator.Get(L, 3, out _queue);
UnityEngine.PlayMode _mode;translator.Get(L, 4, out _mode);
var gen_ret = gen_to_be_invoked.PlayQueued( _animation, _queue, _mode );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.PlayQueued!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddClip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.AnimationClip>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
{
UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip));
string _newName = LuaAPI.lua_tostring(L, 3);
gen_to_be_invoked.AddClip( _clip, _newName );
return 0;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.AnimationClip>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip));
string _newName = LuaAPI.lua_tostring(L, 3);
int _firstFrame = LuaAPI.xlua_tointeger(L, 4);
int _lastFrame = LuaAPI.xlua_tointeger(L, 5);
gen_to_be_invoked.AddClip( _clip, _newName, _firstFrame, _lastFrame );
return 0;
}
if(gen_param_count == 6&& translator.Assignable<UnityEngine.AnimationClip>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip));
string _newName = LuaAPI.lua_tostring(L, 3);
int _firstFrame = LuaAPI.xlua_tointeger(L, 4);
int _lastFrame = LuaAPI.xlua_tointeger(L, 5);
bool _addLoopFrame = LuaAPI.lua_toboolean(L, 6);
gen_to_be_invoked.AddClip( _clip, _newName, _firstFrame, _lastFrame, _addLoopFrame );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.AddClip!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RemoveClip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.AnimationClip>(L, 2))
{
UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip));
gen_to_be_invoked.RemoveClip( _clip );
return 0;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _clipName = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.RemoveClip( _clipName );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.RemoveClip!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetClipCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetClipCount( );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SyncLayer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
{
int _layer = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.SyncLayer( _layer );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetEnumerator(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetEnumerator( );
translator.PushAny(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetClip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
{
string _name = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.GetClip( _name );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_clip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.clip);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_playAutomatically(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.playAutomatically);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_wrapMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.wrapMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isPlaying(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPlaying);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_animatePhysics(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.animatePhysics);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_cullingType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.cullingType);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localBounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineBounds(L, gen_to_be_invoked.localBounds);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_clip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_playAutomatically(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.playAutomatically = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_wrapMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
UnityEngine.WrapMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.wrapMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_animatePhysics(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.animatePhysics = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_cullingType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
UnityEngine.AnimationCullingType gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.cullingType = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_localBounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1);
UnityEngine.Bounds gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.localBounds = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}