#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineAnimationWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Animation); Utils.BeginObjectRegister(type, L, translator, 0, 16, 7, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rewind", _m_Rewind); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sample", _m_Sample); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsPlaying", _m_IsPlaying); Utils.RegisterFunc(L, Utils.METHOD_IDX, "get_Item", _m_get_Item); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CrossFade", _m_CrossFade); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Blend", _m_Blend); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CrossFadeQueued", _m_CrossFadeQueued); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayQueued", _m_PlayQueued); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddClip", _m_AddClip); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveClip", _m_RemoveClip); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetClipCount", _m_GetClipCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SyncLayer", _m_SyncLayer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnumerator", _m_GetEnumerator); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetClip", _m_GetClip); Utils.RegisterFunc(L, Utils.GETTER_IDX, "clip", _g_get_clip); Utils.RegisterFunc(L, Utils.GETTER_IDX, "playAutomatically", _g_get_playAutomatically); Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapMode", _g_get_wrapMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPlaying", _g_get_isPlaying); Utils.RegisterFunc(L, Utils.GETTER_IDX, "animatePhysics", _g_get_animatePhysics); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cullingType", _g_get_cullingType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localBounds", _g_get_localBounds); Utils.RegisterFunc(L, Utils.SETTER_IDX, "clip", _s_set_clip); Utils.RegisterFunc(L, Utils.SETTER_IDX, "playAutomatically", _s_set_playAutomatically); Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapMode", _s_set_wrapMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "animatePhysics", _s_set_animatePhysics); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cullingType", _s_set_cullingType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localBounds", _s_set_localBounds); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Animation(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Stop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.Stop( ); return 0; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.Stop( _name ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Stop!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Rewind(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.Rewind( ); return 0; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.Rewind( _name ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Rewind!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Sample(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Sample( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsPlaying(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.IsPlaying( _name ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_get_Item(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); { string key = LuaAPI.lua_tostring(L, 2); translator.Push(L, gen_to_be_invoked[key]); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Play(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.Play( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.PlayMode _mode;translator.Get(L, 2, out _mode); var gen_ret = gen_to_be_invoked.Play( _mode ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _animation = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.Play( _animation ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _animation = LuaAPI.lua_tostring(L, 2); UnityEngine.PlayMode _mode;translator.Get(L, 3, out _mode); var gen_ret = gen_to_be_invoked.Play( _animation, _mode ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Play!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CrossFade(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _animation = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.CrossFade( _animation ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _animation = LuaAPI.lua_tostring(L, 2); float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.CrossFade( _animation, _fadeLength ); return 0; } if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { string _animation = LuaAPI.lua_tostring(L, 2); float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.PlayMode _mode;translator.Get(L, 4, out _mode); gen_to_be_invoked.CrossFade( _animation, _fadeLength, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.CrossFade!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Blend(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _animation = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.Blend( _animation ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _animation = LuaAPI.lua_tostring(L, 2); float _targetWeight = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.Blend( _animation, _targetWeight ); return 0; } if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string _animation = LuaAPI.lua_tostring(L, 2); float _targetWeight = (float)LuaAPI.lua_tonumber(L, 3); float _fadeLength = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.Blend( _animation, _targetWeight, _fadeLength ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.Blend!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CrossFadeQueued(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _animation = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _animation = LuaAPI.lua_tostring(L, 2); float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation, _fadeLength ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { string _animation = LuaAPI.lua_tostring(L, 2); float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.QueueMode _queue;translator.Get(L, 4, out _queue); var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation, _fadeLength, _queue ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { string _animation = LuaAPI.lua_tostring(L, 2); float _fadeLength = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.QueueMode _queue;translator.Get(L, 4, out _queue); UnityEngine.PlayMode _mode;translator.Get(L, 5, out _mode); var gen_ret = gen_to_be_invoked.CrossFadeQueued( _animation, _fadeLength, _queue, _mode ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.CrossFadeQueued!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PlayQueued(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _animation = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.PlayQueued( _animation ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _animation = LuaAPI.lua_tostring(L, 2); UnityEngine.QueueMode _queue;translator.Get(L, 3, out _queue); var gen_ret = gen_to_be_invoked.PlayQueued( _animation, _queue ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { string _animation = LuaAPI.lua_tostring(L, 2); UnityEngine.QueueMode _queue;translator.Get(L, 3, out _queue); UnityEngine.PlayMode _mode;translator.Get(L, 4, out _mode); var gen_ret = gen_to_be_invoked.PlayQueued( _animation, _queue, _mode ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.PlayQueued!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddClip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip)); string _newName = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.AddClip( _clip, _newName ); return 0; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip)); string _newName = LuaAPI.lua_tostring(L, 3); int _firstFrame = LuaAPI.xlua_tointeger(L, 4); int _lastFrame = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.AddClip( _clip, _newName, _firstFrame, _lastFrame ); return 0; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip)); string _newName = LuaAPI.lua_tostring(L, 3); int _firstFrame = LuaAPI.xlua_tointeger(L, 4); int _lastFrame = LuaAPI.xlua_tointeger(L, 5); bool _addLoopFrame = LuaAPI.lua_toboolean(L, 6); gen_to_be_invoked.AddClip( _clip, _newName, _firstFrame, _lastFrame, _addLoopFrame ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.AddClip!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RemoveClip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.AnimationClip _clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip)); gen_to_be_invoked.RemoveClip( _clip ); return 0; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _clipName = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.RemoveClip( _clipName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.RemoveClip!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetClipCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetClipCount( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SyncLayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); { int _layer = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SyncLayer( _layer ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetEnumerator(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetEnumerator( ); translator.PushAny(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetClip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetClip( _name ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_clip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.clip); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_playAutomatically(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.playAutomatically); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_wrapMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.wrapMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isPlaying(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPlaying); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_animatePhysics(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.animatePhysics); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cullingType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.cullingType); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); translator.PushUnityEngineBounds(L, gen_to_be_invoked.localBounds); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_clip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_playAutomatically(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.playAutomatically = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_wrapMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); UnityEngine.WrapMode gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.wrapMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_animatePhysics(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.animatePhysics = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cullingType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); UnityEngine.AnimationCullingType gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.cullingType = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_localBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); UnityEngine.Bounds gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.localBounds = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }