c1_unity/Assets/XLua/Gen/UnityEngine_SpriteMaskWrap.cs
2023-04-03 11:04:31 +08:00

334 lines
13 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineSpriteMaskWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.SpriteMask);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 8, 8);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "frontSortingLayerID", _g_get_frontSortingLayerID);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "frontSortingOrder", _g_get_frontSortingOrder);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "backSortingLayerID", _g_get_backSortingLayerID);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "backSortingOrder", _g_get_backSortingOrder);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "alphaCutoff", _g_get_alphaCutoff);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sprite", _g_get_sprite);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isCustomRangeActive", _g_get_isCustomRangeActive);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteSortPoint", _g_get_spriteSortPoint);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "frontSortingLayerID", _s_set_frontSortingLayerID);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "frontSortingOrder", _s_set_frontSortingOrder);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "backSortingLayerID", _s_set_backSortingLayerID);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "backSortingOrder", _s_set_backSortingOrder);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "alphaCutoff", _s_set_alphaCutoff);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sprite", _s_set_sprite);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "isCustomRangeActive", _s_set_isCustomRangeActive);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "spriteSortPoint", _s_set_spriteSortPoint);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.SpriteMask();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SpriteMask constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_frontSortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.frontSortingLayerID);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_frontSortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.frontSortingOrder);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_backSortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.backSortingLayerID);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_backSortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.backSortingOrder);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_alphaCutoff(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.alphaCutoff);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sprite(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.sprite);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isCustomRangeActive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isCustomRangeActive);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_spriteSortPoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.spriteSortPoint);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_frontSortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.frontSortingLayerID = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_frontSortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.frontSortingOrder = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_backSortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.backSortingLayerID = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_backSortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.backSortingOrder = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_alphaCutoff(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.alphaCutoff = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sprite(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_isCustomRangeActive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.isCustomRangeActive = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_spriteSortPoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
UnityEngine.SpriteSortPoint gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.spriteSortPoint = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}