#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineSpriteMaskWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.SpriteMask); Utils.BeginObjectRegister(type, L, translator, 0, 0, 8, 8); Utils.RegisterFunc(L, Utils.GETTER_IDX, "frontSortingLayerID", _g_get_frontSortingLayerID); Utils.RegisterFunc(L, Utils.GETTER_IDX, "frontSortingOrder", _g_get_frontSortingOrder); Utils.RegisterFunc(L, Utils.GETTER_IDX, "backSortingLayerID", _g_get_backSortingLayerID); Utils.RegisterFunc(L, Utils.GETTER_IDX, "backSortingOrder", _g_get_backSortingOrder); Utils.RegisterFunc(L, Utils.GETTER_IDX, "alphaCutoff", _g_get_alphaCutoff); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sprite", _g_get_sprite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isCustomRangeActive", _g_get_isCustomRangeActive); Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteSortPoint", _g_get_spriteSortPoint); Utils.RegisterFunc(L, Utils.SETTER_IDX, "frontSortingLayerID", _s_set_frontSortingLayerID); Utils.RegisterFunc(L, Utils.SETTER_IDX, "frontSortingOrder", _s_set_frontSortingOrder); Utils.RegisterFunc(L, Utils.SETTER_IDX, "backSortingLayerID", _s_set_backSortingLayerID); Utils.RegisterFunc(L, Utils.SETTER_IDX, "backSortingOrder", _s_set_backSortingOrder); Utils.RegisterFunc(L, Utils.SETTER_IDX, "alphaCutoff", _s_set_alphaCutoff); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sprite", _s_set_sprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isCustomRangeActive", _s_set_isCustomRangeActive); Utils.RegisterFunc(L, Utils.SETTER_IDX, "spriteSortPoint", _s_set_spriteSortPoint); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.SpriteMask(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SpriteMask constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_frontSortingLayerID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.frontSortingLayerID); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_frontSortingOrder(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.frontSortingOrder); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_backSortingLayerID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.backSortingLayerID); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_backSortingOrder(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.backSortingOrder); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_alphaCutoff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.alphaCutoff); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sprite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isCustomRangeActive(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isCustomRangeActive); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_spriteSortPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.spriteSortPoint); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_frontSortingLayerID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); gen_to_be_invoked.frontSortingLayerID = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_frontSortingOrder(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); gen_to_be_invoked.frontSortingOrder = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_backSortingLayerID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); gen_to_be_invoked.backSortingLayerID = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_backSortingOrder(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); gen_to_be_invoked.backSortingOrder = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_alphaCutoff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); gen_to_be_invoked.alphaCutoff = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isCustomRangeActive(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isCustomRangeActive = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_spriteSortPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1); UnityEngine.SpriteSortPoint gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.spriteSortPoint = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }