2023-08-11 23:29:39 +08:00

16 lines
363 B
C#

using UnityEngine;
public abstract class BaseBehaviour : MonoBehaviour
{
private Transform cashedTransform;
public Transform CachedTransform
{
get { return cashedTransform ?? (cashedTransform = transform); }
}
protected virtual void Awake() { }
protected virtual void Start() { }
protected virtual void OnDestroy() { }
}