26 lines
611 B
C#
26 lines
611 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace BFEditor.Resource
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{
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public class SpritePrefabDependenciesChecker:BaseDependenciesChecker
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{
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public override string GetCheckerName()
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{
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return "sprite-prefab";
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}
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public override string GetCheckPathPrefix()
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{
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return "prefabs/sprite/";
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}
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public override string[] GetWhitePath()
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{
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string[] whitePath = {
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"arts/textures/",
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};
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return whitePath;
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}
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}
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} |