using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace BFEditor.Resource { public class SpritePrefabDependenciesChecker:BaseDependenciesChecker { public override string GetCheckerName() { return "sprite-prefab"; } public override string GetCheckPathPrefix() { return "prefabs/sprite/"; } public override string[] GetWhitePath() { string[] whitePath = { "arts/textures/", }; return whitePath; } } }