2023-04-03 11:04:31 +08:00

27 lines
647 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace BFEditor.Resource
{
public class MaterialDependenciesChecker:BaseDependenciesChecker
{
public override string GetCheckerName()
{
return "material";
}
public override string GetCheckPathPrefix()
{
return "arts/materials/";
}
public override string[] GetWhitePath()
{
string[] whitePath = {
"arts/shader",
"arts/effects/common/textures/"
};
return whitePath;
}
}
}