using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace BFEditor.Resource { public class MaterialDependenciesChecker:BaseDependenciesChecker { public override string GetCheckerName() { return "material"; } public override string GetCheckPathPrefix() { return "arts/materials/"; } public override string[] GetWhitePath() { string[] whitePath = { "arts/shader", "arts/effects/common/textures/" }; return whitePath; } } }