c1_unity/Assets/XLua/Gen/UnityEngine_ParticleSystemRendererWrap.cs
2025-08-04 18:49:43 +08:00

1113 lines
47 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineParticleSystemRendererWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.ParticleSystemRenderer);
Utils.BeginObjectRegister(type, L, translator, 0, 8, 23, 21);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMeshes", _m_GetMeshes);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMeshes", _m_SetMeshes);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMeshWeightings", _m_GetMeshWeightings);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMeshWeightings", _m_SetMeshWeightings);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "BakeMesh", _m_BakeMesh);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "BakeTrailsMesh", _m_BakeTrailsMesh);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActiveVertexStreams", _m_SetActiveVertexStreams);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetActiveVertexStreams", _m_GetActiveVertexStreams);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "alignment", _g_get_alignment);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderMode", _g_get_renderMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshDistribution", _g_get_meshDistribution);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortMode", _g_get_sortMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "lengthScale", _g_get_lengthScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocityScale", _g_get_velocityScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "cameraVelocityScale", _g_get_cameraVelocityScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalDirection", _g_get_normalDirection);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowBias", _g_get_shadowBias);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingFudge", _g_get_sortingFudge);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "minParticleSize", _g_get_minParticleSize);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxParticleSize", _g_get_maxParticleSize);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pivot", _g_get_pivot);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "flip", _g_get_flip);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maskInteraction", _g_get_maskInteraction);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "trailMaterial", _g_get_trailMaterial);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableGPUInstancing", _g_get_enableGPUInstancing);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "allowRoll", _g_get_allowRoll);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "freeformStretching", _g_get_freeformStretching);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotateWithStretchDirection", _g_get_rotateWithStretchDirection);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mesh", _g_get_mesh);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshCount", _g_get_meshCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeVertexStreamsCount", _g_get_activeVertexStreamsCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "alignment", _s_set_alignment);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderMode", _s_set_renderMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshDistribution", _s_set_meshDistribution);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortMode", _s_set_sortMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "lengthScale", _s_set_lengthScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocityScale", _s_set_velocityScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "cameraVelocityScale", _s_set_cameraVelocityScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "normalDirection", _s_set_normalDirection);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowBias", _s_set_shadowBias);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingFudge", _s_set_sortingFudge);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "minParticleSize", _s_set_minParticleSize);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxParticleSize", _s_set_maxParticleSize);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "pivot", _s_set_pivot);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "flip", _s_set_flip);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maskInteraction", _s_set_maskInteraction);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "trailMaterial", _s_set_trailMaterial);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableGPUInstancing", _s_set_enableGPUInstancing);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "allowRoll", _s_set_allowRoll);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "freeformStretching", _s_set_freeformStretching);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotateWithStretchDirection", _s_set_rotateWithStretchDirection);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mesh", _s_set_mesh);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.ParticleSystemRenderer();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetMeshes(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
{
UnityEngine.Mesh[] _meshes = (UnityEngine.Mesh[])translator.GetObject(L, 2, typeof(UnityEngine.Mesh[]));
var gen_ret = gen_to_be_invoked.GetMeshes( _meshes );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetMeshes(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Mesh[]>(L, 2))
{
UnityEngine.Mesh[] _meshes = (UnityEngine.Mesh[])translator.GetObject(L, 2, typeof(UnityEngine.Mesh[]));
gen_to_be_invoked.SetMeshes( _meshes );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Mesh[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Mesh[] _meshes = (UnityEngine.Mesh[])translator.GetObject(L, 2, typeof(UnityEngine.Mesh[]));
int _size = LuaAPI.xlua_tointeger(L, 3);
gen_to_be_invoked.SetMeshes( _meshes, _size );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer.SetMeshes!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetMeshWeightings(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
{
float[] _weightings = (float[])translator.GetObject(L, 2, typeof(float[]));
var gen_ret = gen_to_be_invoked.GetMeshWeightings( _weightings );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetMeshWeightings(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<float[]>(L, 2))
{
float[] _weightings = (float[])translator.GetObject(L, 2, typeof(float[]));
gen_to_be_invoked.SetMeshWeightings( _weightings );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<float[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float[] _weightings = (float[])translator.GetObject(L, 2, typeof(float[]));
int _size = LuaAPI.xlua_tointeger(L, 3);
gen_to_be_invoked.SetMeshWeightings( _weightings, _size );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer.SetMeshWeightings!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_BakeMesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Mesh>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
bool _useTransform = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.BakeMesh( _mesh, _useTransform );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Mesh>(L, 2))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
gen_to_be_invoked.BakeMesh( _mesh );
return 0;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Mesh>(L, 2)&& translator.Assignable<UnityEngine.Camera>(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
bool _useTransform = LuaAPI.lua_toboolean(L, 4);
gen_to_be_invoked.BakeMesh( _mesh, _camera, _useTransform );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Mesh>(L, 2)&& translator.Assignable<UnityEngine.Camera>(L, 3))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
gen_to_be_invoked.BakeMesh( _mesh, _camera );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer.BakeMesh!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_BakeTrailsMesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Mesh>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
bool _useTransform = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.BakeTrailsMesh( _mesh, _useTransform );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Mesh>(L, 2))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
gen_to_be_invoked.BakeTrailsMesh( _mesh );
return 0;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Mesh>(L, 2)&& translator.Assignable<UnityEngine.Camera>(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
bool _useTransform = LuaAPI.lua_toboolean(L, 4);
gen_to_be_invoked.BakeTrailsMesh( _mesh, _camera, _useTransform );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Mesh>(L, 2)&& translator.Assignable<UnityEngine.Camera>(L, 3))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
gen_to_be_invoked.BakeTrailsMesh( _mesh, _camera );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer.BakeTrailsMesh!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetActiveVertexStreams(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream> _streams = (System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>));
gen_to_be_invoked.SetActiveVertexStreams( _streams );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetActiveVertexStreams(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream> _streams = (System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>));
gen_to_be_invoked.GetActiveVertexStreams( _streams );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_alignment(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.alignment);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_renderMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.renderMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_meshDistribution(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.meshDistribution);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.sortMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lengthScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.lengthScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_velocityScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.velocityScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_cameraVelocityScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.cameraVelocityScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_normalDirection(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.normalDirection);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_shadowBias(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowBias);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortingFudge(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.sortingFudge);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_minParticleSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minParticleSize);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxParticleSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxParticleSize);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pivot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.pivot);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_flip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.flip);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maskInteraction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.maskInteraction);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_trailMaterial(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.trailMaterial);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enableGPUInstancing(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableGPUInstancing);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_allowRoll(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.allowRoll);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_freeformStretching(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.freeformStretching);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rotateWithStretchDirection(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.rotateWithStretchDirection);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.mesh);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_meshCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.meshCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_activeVertexStreamsCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.activeVertexStreamsCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_alignment(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
UnityEngine.ParticleSystemRenderSpace gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.alignment = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_renderMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
UnityEngine.ParticleSystemRenderMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.renderMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_meshDistribution(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
UnityEngine.ParticleSystemMeshDistribution gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.meshDistribution = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
UnityEngine.ParticleSystemSortMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.sortMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lengthScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.lengthScale = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_velocityScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.velocityScale = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_cameraVelocityScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.cameraVelocityScale = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_normalDirection(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.normalDirection = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_shadowBias(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.shadowBias = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortingFudge(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sortingFudge = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_minParticleSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.minParticleSize = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxParticleSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxParticleSize = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_pivot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.pivot = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_flip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.flip = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maskInteraction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
UnityEngine.SpriteMaskInteraction gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.maskInteraction = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_trailMaterial(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.trailMaterial = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enableGPUInstancing(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.enableGPUInstancing = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_allowRoll(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.allowRoll = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_freeformStretching(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.freeformStretching = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_rotateWithStretchDirection(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.rotateWithStretchDirection = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_mesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}