c1_unity/Assets/XLua/Gen/UnityEngine_RectTransformWrap.cs
2025-08-04 18:49:43 +08:00

1424 lines
61 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
using DG.Tweening;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineRectTransformWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.RectTransform);
Utils.BeginObjectRegister(type, L, translator, 0, 21, 10, 8);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ForceUpdateRectTransforms", _m_ForceUpdateRectTransforms);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLocalCorners", _m_GetLocalCorners);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetWorldCorners", _m_GetWorldCorners);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInsetAndSizeFromParentEdge", _m_SetInsetAndSizeFromParentEdge);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSizeWithCurrentAnchors", _m_SetSizeWithCurrentAnchors);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos", _m_DOAnchorPos);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPosX", _m_DOAnchorPosX);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPosY", _m_DOAnchorPosY);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3D", _m_DOAnchorPos3D);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3DX", _m_DOAnchorPos3DX);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3DY", _m_DOAnchorPos3DY);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3DZ", _m_DOAnchorPos3DZ);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorMax", _m_DOAnchorMax);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorMin", _m_DOAnchorMin);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPivot", _m_DOPivot);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPivotX", _m_DOPivotX);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPivotY", _m_DOPivotY);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOSizeDelta", _m_DOSizeDelta);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchAnchorPos", _m_DOPunchAnchorPos);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakeAnchorPos", _m_DOShakeAnchorPos);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOJumpAnchorPos", _m_DOJumpAnchorPos);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rect", _g_get_rect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchorMin", _g_get_anchorMin);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchorMax", _g_get_anchorMax);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchoredPosition", _g_get_anchoredPosition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeDelta", _g_get_sizeDelta);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pivot", _g_get_pivot);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchoredPosition3D", _g_get_anchoredPosition3D);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "offsetMin", _g_get_offsetMin);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "offsetMax", _g_get_offsetMax);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "drivenByObject", _g_get_drivenByObject);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchorMin", _s_set_anchorMin);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchorMax", _s_set_anchorMax);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchoredPosition", _s_set_anchoredPosition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sizeDelta", _s_set_sizeDelta);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "pivot", _s_set_pivot);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchoredPosition3D", _s_set_anchoredPosition3D);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "offsetMin", _s_set_offsetMin);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "offsetMax", _s_set_offsetMax);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "reapplyDrivenProperties", _e_reapplyDrivenProperties);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.RectTransform();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ForceUpdateRectTransforms(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ForceUpdateRectTransforms( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetLocalCorners(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3[] _fourCornersArray = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
gen_to_be_invoked.GetLocalCorners( _fourCornersArray );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetWorldCorners(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3[] _fourCornersArray = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
gen_to_be_invoked.GetWorldCorners( _fourCornersArray );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetInsetAndSizeFromParentEdge(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
UnityEngine.RectTransform.Edge _edge;translator.Get(L, 2, out _edge);
float _inset = (float)LuaAPI.lua_tonumber(L, 3);
float _size = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.SetInsetAndSizeFromParentEdge( _edge, _inset, _size );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSizeWithCurrentAnchors(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
UnityEngine.RectTransform.Axis _axis;translator.Get(L, 2, out _axis);
float _size = (float)LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.SetSizeWithCurrentAnchors( _axis, _size );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorPos(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorPos( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorPos( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorPosX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorPosX( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorPosX( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPosX!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorPosY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorPosY( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorPosY( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPosY!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorPos3D(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorPos3D( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorPos3D( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3D!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorPos3DX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorPos3DX( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorPos3DX( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3DX!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorPos3DY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorPos3DY( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorPos3DY( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3DY!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorPos3DZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorPos3DZ( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorPos3DZ( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3DZ!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorMax( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorMax( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorMax!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOAnchorMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOAnchorMin( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOAnchorMin( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorMin!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPivot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPivot( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPivotX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPivotX( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPivotY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPivotY( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOSizeDelta(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOSizeDelta( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOSizeDelta( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOSizeDelta!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPunchAnchorPos(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _elasticity = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration, _vibrato, _elasticity, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _elasticity = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration, _vibrato, _elasticity );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOPunchAnchorPos!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOShakeAnchorPos(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
bool _fadeOut = LuaAPI.lua_toboolean(L, 7);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
bool _fadeOut = LuaAPI.lua_toboolean(L, 7);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength);
var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOShakeAnchorPos!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOJumpAnchorPos(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3);
int _numJumps = LuaAPI.xlua_tointeger(L, 4);
float _duration = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOJumpAnchorPos( _endValue, _jumpPower, _numJumps, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3);
int _numJumps = LuaAPI.xlua_tointeger(L, 4);
float _duration = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOJumpAnchorPos( _endValue, _jumpPower, _numJumps, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOJumpAnchorPos!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.rect);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_anchorMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.anchorMin);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_anchorMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.anchorMax);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_anchoredPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.anchoredPosition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sizeDelta(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.sizeDelta);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pivot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.pivot);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_anchoredPosition3D(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.anchoredPosition3D);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_offsetMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.offsetMin);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_offsetMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.offsetMax);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_drivenByObject(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.drivenByObject);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_anchorMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.anchorMin = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_anchorMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.anchorMax = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_anchoredPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.anchoredPosition = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sizeDelta(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.sizeDelta = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_pivot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.pivot = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_anchoredPosition3D(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.anchoredPosition3D = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_offsetMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.offsetMin = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_offsetMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.offsetMax = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_reapplyDrivenProperties(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
UnityEngine.RectTransform.ReapplyDrivenProperties gen_delegate = translator.GetDelegate<UnityEngine.RectTransform.ReapplyDrivenProperties>(L, 2);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need UnityEngine.RectTransform.ReapplyDrivenProperties!");
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
UnityEngine.RectTransform.reapplyDrivenProperties += gen_delegate;
return 0;
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
UnityEngine.RectTransform.reapplyDrivenProperties -= gen_delegate;
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.reapplyDrivenProperties!");
}
}
}