c1_unity/Assets/XLua/Gen/UnityEngine_RenderTextureDescriptorWrap.cs
2025-08-04 18:49:43 +08:00

876 lines
38 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineRenderTextureDescriptorWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.RenderTextureDescriptor);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 21, 20);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "width", _g_get_width);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "msaaSamples", _g_get_msaaSamples);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "volumeDepth", _g_get_volumeDepth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mipCount", _g_get_mipCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "graphicsFormat", _g_get_graphicsFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "stencilFormat", _g_get_stencilFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthStencilFormat", _g_get_depthStencilFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorFormat", _g_get_colorFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sRGB", _g_get_sRGB);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthBufferBits", _g_get_depthBufferBits);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "dimension", _g_get_dimension);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowSamplingMode", _g_get_shadowSamplingMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "vrUsage", _g_get_vrUsage);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "flags", _g_get_flags);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "memoryless", _g_get_memoryless);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useMipMap", _g_get_useMipMap);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "autoGenerateMips", _g_get_autoGenerateMips);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableRandomWrite", _g_get_enableRandomWrite);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "bindMS", _g_get_bindMS);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useDynamicScale", _g_get_useDynamicScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "width", _s_set_width);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "msaaSamples", _s_set_msaaSamples);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "volumeDepth", _s_set_volumeDepth);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mipCount", _s_set_mipCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "graphicsFormat", _s_set_graphicsFormat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "stencilFormat", _s_set_stencilFormat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "depthStencilFormat", _s_set_depthStencilFormat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorFormat", _s_set_colorFormat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sRGB", _s_set_sRGB);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "depthBufferBits", _s_set_depthBufferBits);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "dimension", _s_set_dimension);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowSamplingMode", _s_set_shadowSamplingMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "vrUsage", _s_set_vrUsage);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "memoryless", _s_set_memoryless);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useMipMap", _s_set_useMipMap);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "autoGenerateMips", _s_set_autoGenerateMips);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableRandomWrite", _s_set_enableRandomWrite);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "bindMS", _s_set_bindMS);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDynamicScale", _s_set_useDynamicScale);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
int _depthBufferBits = LuaAPI.xlua_tointeger(L, 5);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthBufferBits);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
int _depthBufferBits = LuaAPI.xlua_tointeger(L, 5);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthBufferBits);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
int _depthBufferBits = LuaAPI.xlua_tointeger(L, 5);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthBufferBits, _mipCount);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
int _depthBufferBits = LuaAPI.xlua_tointeger(L, 5);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 7, out _readWrite);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthBufferBits, _mipCount, _readWrite);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
int _depthBufferBits = LuaAPI.xlua_tointeger(L, 5);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthBufferBits, _mipCount);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
UnityEngine.Experimental.Rendering.GraphicsFormat _depthStencilFormat;translator.Get(L, 5, out _depthStencilFormat);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthStencilFormat);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;translator.Get(L, 4, out _colorFormat);
UnityEngine.Experimental.Rendering.GraphicsFormat _depthStencilFormat;translator.Get(L, 5, out _depthStencilFormat);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = new UnityEngine.RenderTextureDescriptor(_width, _height, _colorFormat, _depthStencilFormat, _mipCount);
translator.Push(L, gen_ret);
return 1;
}
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.RenderTextureDescriptor));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTextureDescriptor constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_width(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.width);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_height(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.height);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_msaaSamples(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.msaaSamples);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_volumeDepth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.volumeDepth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mipCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.mipCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_graphicsFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.graphicsFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_stencilFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.stencilFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_depthStencilFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.depthStencilFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_colorFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineRenderTextureFormat(L, gen_to_be_invoked.colorFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sRGB(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.sRGB);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_depthBufferBits(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.depthBufferBits);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_dimension(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.dimension);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_shadowSamplingMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.shadowSamplingMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_vrUsage(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.vrUsage);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_flags(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.flags);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_memoryless(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.memoryless);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useMipMap(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useMipMap);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_autoGenerateMips(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoGenerateMips);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enableRandomWrite(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableRandomWrite);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_bindMS(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.bindMS);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useDynamicScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useDynamicScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_width(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.width = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_height(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.height = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_msaaSamples(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.msaaSamples = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_volumeDepth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.volumeDepth = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_mipCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.mipCount = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_graphicsFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.graphicsFormat = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_stencilFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.stencilFormat = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_depthStencilFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.depthStencilFormat = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_colorFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.RenderTextureFormat gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.colorFormat = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sRGB(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.sRGB = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_depthBufferBits(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.depthBufferBits = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_dimension(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Rendering.TextureDimension gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.dimension = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_shadowSamplingMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Rendering.ShadowSamplingMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.shadowSamplingMode = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_vrUsage(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.VRTextureUsage gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.vrUsage = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_memoryless(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.RenderTextureMemoryless gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.memoryless = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useMipMap(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.useMipMap = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_autoGenerateMips(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.autoGenerateMips = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enableRandomWrite(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.enableRandomWrite = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_bindMS(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.bindMS = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useDynamicScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTextureDescriptor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.useDynamicScale = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}