348 lines
12 KiB
C#
348 lines
12 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineUILayoutGroupWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.UI.LayoutGroup);
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Utils.BeginObjectRegister(type, L, translator, 0, 4, 9, 2);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputHorizontal", _m_CalculateLayoutInputHorizontal);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputVertical", _m_CalculateLayoutInputVertical);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutHorizontal", _m_SetLayoutHorizontal);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutVertical", _m_SetLayoutVertical);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "padding", _g_get_padding);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "childAlignment", _g_get_childAlignment);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "minWidth", _g_get_minWidth);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredWidth", _g_get_preferredWidth);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleWidth", _g_get_flexibleWidth);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "minHeight", _g_get_minHeight);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredHeight", _g_get_preferredHeight);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleHeight", _g_get_flexibleHeight);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "layoutPriority", _g_get_layoutPriority);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "padding", _s_set_padding);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "childAlignment", _s_set_childAlignment);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.UI.LayoutGroup does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CalculateLayoutInputHorizontal(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.CalculateLayoutInputHorizontal( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CalculateLayoutInputVertical(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.CalculateLayoutInputVertical( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetLayoutHorizontal(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.SetLayoutHorizontal( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetLayoutVertical(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.SetLayoutVertical( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_padding(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.padding);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_childAlignment(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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translator.PushUnityEngineTextAnchor(L, gen_to_be_invoked.childAlignment);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_minWidth(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minWidth);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_preferredWidth(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.preferredWidth);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_flexibleWidth(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flexibleWidth);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_minHeight(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minHeight);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_preferredHeight(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.preferredHeight);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_flexibleHeight(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flexibleHeight);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_layoutPriority(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layoutPriority);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_padding(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.padding = (UnityEngine.RectOffset)translator.GetObject(L, 2, typeof(UnityEngine.RectOffset));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_childAlignment(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
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UnityEngine.TextAnchor gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.childAlignment = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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