#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUILayoutGroupWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.LayoutGroup); Utils.BeginObjectRegister(type, L, translator, 0, 4, 9, 2); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputHorizontal", _m_CalculateLayoutInputHorizontal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputVertical", _m_CalculateLayoutInputVertical); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutHorizontal", _m_SetLayoutHorizontal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutVertical", _m_SetLayoutVertical); Utils.RegisterFunc(L, Utils.GETTER_IDX, "padding", _g_get_padding); Utils.RegisterFunc(L, Utils.GETTER_IDX, "childAlignment", _g_get_childAlignment); Utils.RegisterFunc(L, Utils.GETTER_IDX, "minWidth", _g_get_minWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredWidth", _g_get_preferredWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleWidth", _g_get_flexibleWidth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "minHeight", _g_get_minHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredHeight", _g_get_preferredHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleHeight", _g_get_flexibleHeight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "layoutPriority", _g_get_layoutPriority); Utils.RegisterFunc(L, Utils.SETTER_IDX, "padding", _s_set_padding); Utils.RegisterFunc(L, Utils.SETTER_IDX, "childAlignment", _s_set_childAlignment); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.UI.LayoutGroup does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CalculateLayoutInputHorizontal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CalculateLayoutInputHorizontal( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CalculateLayoutInputVertical(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CalculateLayoutInputVertical( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLayoutHorizontal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLayoutHorizontal( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLayoutVertical(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLayoutVertical( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_padding(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.padding); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_childAlignment(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); translator.PushUnityEngineTextAnchor(L, gen_to_be_invoked.childAlignment); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_minWidth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minWidth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_preferredWidth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.preferredWidth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flexibleWidth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flexibleWidth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_minHeight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minHeight); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_preferredHeight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.preferredHeight); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flexibleHeight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flexibleHeight); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_layoutPriority(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layoutPriority); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_padding(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.padding = (UnityEngine.RectOffset)translator.GetObject(L, 2, typeof(UnityEngine.RectOffset)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_childAlignment(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1); UnityEngine.TextAnchor gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.childAlignment = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }