c1_unity/Assets/XLua/Gen/UnityEngine_ScreenCaptureWrap.cs
2023-04-03 11:04:31 +08:00

201 lines
6.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineScreenCaptureWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.ScreenCapture);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureScreenshot", _m_CaptureScreenshot_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureScreenshotAsTexture", _m_CaptureScreenshotAsTexture_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureScreenshotIntoRenderTexture", _m_CaptureScreenshotIntoRenderTexture_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.ScreenCapture does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CaptureScreenshot_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
{
string _filename = LuaAPI.lua_tostring(L, 1);
UnityEngine.ScreenCapture.CaptureScreenshot( _filename );
return 0;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
string _filename = LuaAPI.lua_tostring(L, 1);
int _superSize = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.ScreenCapture.CaptureScreenshot( _filename, _superSize );
return 0;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.ScreenCapture.StereoScreenCaptureMode>(L, 2))
{
string _filename = LuaAPI.lua_tostring(L, 1);
UnityEngine.ScreenCapture.StereoScreenCaptureMode _stereoCaptureMode;translator.Get(L, 2, out _stereoCaptureMode);
UnityEngine.ScreenCapture.CaptureScreenshot( _filename, _stereoCaptureMode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ScreenCapture.CaptureScreenshot!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CaptureScreenshotAsTexture_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 0)
{
var gen_ret = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture( );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1))
{
int _superSize = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture( _superSize );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 1&& translator.Assignable<UnityEngine.ScreenCapture.StereoScreenCaptureMode>(L, 1))
{
UnityEngine.ScreenCapture.StereoScreenCaptureMode _stereoCaptureMode;translator.Get(L, 1, out _stereoCaptureMode);
var gen_ret = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture( _stereoCaptureMode );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ScreenCapture.CaptureScreenshotAsTexture!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CaptureScreenshotIntoRenderTexture_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.RenderTexture _renderTexture = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture));
UnityEngine.ScreenCapture.CaptureScreenshotIntoRenderTexture( _renderTexture );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}