#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineScreenCaptureWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ScreenCapture); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureScreenshot", _m_CaptureScreenshot_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureScreenshotAsTexture", _m_CaptureScreenshotAsTexture_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureScreenshotIntoRenderTexture", _m_CaptureScreenshotIntoRenderTexture_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.ScreenCapture does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CaptureScreenshot_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _filename = LuaAPI.lua_tostring(L, 1); UnityEngine.ScreenCapture.CaptureScreenshot( _filename ); return 0; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string _filename = LuaAPI.lua_tostring(L, 1); int _superSize = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ScreenCapture.CaptureScreenshot( _filename, _superSize ); return 0; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _filename = LuaAPI.lua_tostring(L, 1); UnityEngine.ScreenCapture.StereoScreenCaptureMode _stereoCaptureMode;translator.Get(L, 2, out _stereoCaptureMode); UnityEngine.ScreenCapture.CaptureScreenshot( _filename, _stereoCaptureMode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ScreenCapture.CaptureScreenshot!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CaptureScreenshotAsTexture_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 0) { var gen_ret = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture( ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _superSize = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture( _superSize ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.ScreenCapture.StereoScreenCaptureMode _stereoCaptureMode;translator.Get(L, 1, out _stereoCaptureMode); var gen_ret = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture( _stereoCaptureMode ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ScreenCapture.CaptureScreenshotAsTexture!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CaptureScreenshotIntoRenderTexture_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RenderTexture _renderTexture = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture)); UnityEngine.ScreenCapture.CaptureScreenshotIntoRenderTexture( _renderTexture ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }