70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated September 24, 2021. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2022, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#if UNITY_2019_1_OR_NEWER
|
|
#define TIMELINE_HAS_CLIPEDITOR_CLASS
|
|
#endif
|
|
|
|
#if TIMELINE_HAS_CLIPEDITOR_CLASS
|
|
|
|
using UnityEditor;
|
|
using Spine.Unity.Playables;
|
|
using UnityEditor.Timeline;
|
|
using UnityEngine.Timeline;
|
|
|
|
namespace Spine.Unity.Editor {
|
|
|
|
[CustomTimelineEditor(typeof(SpineSkeletonFlipClip))]
|
|
public class SpineSkeletonFlipClipEditor : ClipEditor {
|
|
|
|
public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) {
|
|
SetDisplayName(clip);
|
|
}
|
|
|
|
public override void OnClipChanged (TimelineClip clip) {
|
|
SetDisplayName(clip);
|
|
}
|
|
|
|
protected void SetDisplayName(TimelineClip clip) {
|
|
var flipClip = (SpineSkeletonFlipClip)clip.asset;
|
|
if (flipClip != null) {
|
|
bool flipX = false, flipY = false;
|
|
var settings = flipClip.template;
|
|
if (settings != null) {
|
|
flipX = settings.flipX;
|
|
flipY = settings.flipY;
|
|
}
|
|
clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : "");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // TIMELINE_HAS_CLIPEDITOR_CLASS
|