/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2022, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if UNITY_2019_1_OR_NEWER #define TIMELINE_HAS_CLIPEDITOR_CLASS #endif #if TIMELINE_HAS_CLIPEDITOR_CLASS using UnityEditor; using Spine.Unity.Playables; using UnityEditor.Timeline; using UnityEngine.Timeline; namespace Spine.Unity.Editor { [CustomTimelineEditor(typeof(SpineSkeletonFlipClip))] public class SpineSkeletonFlipClipEditor : ClipEditor { public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) { SetDisplayName(clip); } public override void OnClipChanged (TimelineClip clip) { SetDisplayName(clip); } protected void SetDisplayName(TimelineClip clip) { var flipClip = (SpineSkeletonFlipClip)clip.asset; if (flipClip != null) { bool flipX = false, flipY = false; var settings = flipClip.template; if (settings != null) { flipX = settings.flipX; flipY = settings.flipY; } clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : ""); } } } } #endif // TIMELINE_HAS_CLIPEDITOR_CLASS