c1_unity/Assets/XLua/Gen/BF_PostEffectContextWrap.cs
2025-11-03 15:00:43 +08:00

157 lines
4.8 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFPostEffectContextWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.PostEffectContext);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 2);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "src", _g_get_src);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "dest", _g_get_dest);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "src", _s_set_src);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "dest", _s_set_dest);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.PostEffectContext();
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.RenderTexture>(L, 2) && translator.Assignable<UnityEngine.RenderTexture>(L, 3))
{
UnityEngine.RenderTexture _src = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture));
UnityEngine.RenderTexture _dest = (UnityEngine.RenderTexture)translator.GetObject(L, 3, typeof(UnityEngine.RenderTexture));
var gen_ret = new BF.PostEffectContext(_src, _dest);
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.PostEffectContext constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_src(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.src);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_dest(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.dest);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_src(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.src = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_dest(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.dest = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}