#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFPostEffectContextWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.PostEffectContext); Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 2); Utils.RegisterFunc(L, Utils.GETTER_IDX, "src", _g_get_src); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dest", _g_get_dest); Utils.RegisterFunc(L, Utils.SETTER_IDX, "src", _s_set_src); Utils.RegisterFunc(L, Utils.SETTER_IDX, "dest", _s_set_dest); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.PostEffectContext(); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.RenderTexture _src = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture)); UnityEngine.RenderTexture _dest = (UnityEngine.RenderTexture)translator.GetObject(L, 3, typeof(UnityEngine.RenderTexture)); var gen_ret = new BF.PostEffectContext(_src, _dest); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.PostEffectContext constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_src(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.src); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_dest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.dest); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_src(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1); gen_to_be_invoked.src = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_dest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.PostEffectContext gen_to_be_invoked = (BF.PostEffectContext)translator.FastGetCSObj(L, 1); gen_to_be_invoked.dest = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }