Compare commits

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886 Commits

Author SHA1 Message Date
puxuan
c31ee9b2e6 sdk 2025-11-03 15:00:43 +08:00
puxuan
1db0ebb9e3 sdk 2025-11-03 10:59:33 +08:00
puxuan
03cb55a053 屏蔽广告 2025-11-02 21:44:30 +08:00
puxuan
9b92dfe59c config 2025-10-31 21:57:53 +08:00
puxuan
6824f0a4ad Merge branch 'dev_hero' into dev_hero_2 2025-10-31 21:57:03 +08:00
changyuxiang
1de3560cbe 1 2025-10-31 21:56:36 +08:00
changyuxiang
b30f3c7f8e 1 2025-10-31 21:52:14 +08:00
puxuan
0e69e79e7c fix bug 2025-10-31 21:51:54 +08:00
puxuan
fbb3b526ba Merge branch 'dev_hero' into dev_hero_2 2025-10-31 21:26:14 +08:00
puxuan
28dc4d0547 fix bug 2025-10-31 21:25:55 +08:00
changyuxiang
f8cd5af72d 1 2025-10-31 20:41:13 +08:00
puxuan
c0d9bde0e3 Merge branch 'dev_hero' into dev_hero_2 2025-10-31 20:33:04 +08:00
puxuan
cbce1e763f 竞技场 2025-10-31 20:32:48 +08:00
puxuan
989528fb19 fix bug 2025-10-31 20:12:49 +08:00
changyuxiang
bfb73d847f 1 2025-10-31 20:06:00 +08:00
puxuan
9d793b77d8 fix bug 2025-10-31 17:43:21 +08:00
puxuan
e16ec04399 fix bug 2025-10-31 16:41:10 +08:00
puxuan
e47b25c768 fix bug 2025-10-31 15:42:38 +08:00
puxuan
ed24e15ec9 万能块特效 2025-10-31 15:31:48 +08:00
puxuan
451fd0ce81 fix bug 2025-10-31 14:48:16 +08:00
puxuan
ed413b1ec4 config 2025-10-31 14:07:08 +08:00
puxuan
8d091709e0 fix bug 2025-10-31 12:04:02 +08:00
puxuan
71f7222f0a fix bug 2025-10-31 11:32:52 +08:00
puxuan
dee9d7cc12 Merge branch 'dev_hero' into dev_hero_2 2025-10-31 09:37:57 +08:00
changyuxiang
cfbf191f67 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-30 21:49:25 +08:00
changyuxiang
590c1e7488 小怪音效 2025-10-30 21:49:20 +08:00
puxuan
f07dc748bc fix bug 2025-10-30 21:40:17 +08:00
tuxinyu
ba50a1f1e0 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-30 21:30:26 +08:00
tuxinyu
0a117db90e 11111111 2025-10-30 21:30:16 +08:00
puxuan
735742b767 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-30 21:20:32 +08:00
puxuan
5123b7984e Merge branch 'dev_hero_2' into dev_hero 2025-10-30 21:19:27 +08:00
puxuan
f235f33dea 引导 2025-10-30 21:19:09 +08:00
tuxinyu
c6877c6828 111111111 2025-10-30 21:18:36 +08:00
tuxinyu
70c510cbbf 111111111 2025-10-30 21:12:23 +08:00
puxuan
2c04d8d58f 技能增加能量特效 2025-10-30 21:08:31 +08:00
puxuan
54d434e7f5 config 2025-10-30 20:17:09 +08:00
puxuan
4718cc678c Merge branch 'dev_hero_2' into dev_hero 2025-10-30 20:14:51 +08:00
puxuan
90cfba07ec 敌方属性 2025-10-30 20:13:42 +08:00
changyuxiang
ea9e7bed20 2 2025-10-30 19:56:08 +08:00
changyuxiang
8e10a42a76 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-30 19:46:31 +08:00
changyuxiang
89759c494f 1 2025-10-30 19:46:28 +08:00
puxuan
76f1bc51ad Merge branch 'dev_hero' into dev_hero_2 2025-10-30 19:17:19 +08:00
puxuan
7346cfbd67 . 2025-10-30 19:17:03 +08:00
puxuan
5cfff8f347 fix bug 2025-10-30 16:41:04 +08:00
puxuan
6761b1ba0a fix bug 2025-10-30 15:50:36 +08:00
puxuan
aef5a9a65e fix bug 2025-10-30 11:04:43 +08:00
puxuan
4be4b62167 fix bug 2025-10-30 10:41:05 +08:00
puxuan
4394a1e3e2 fix bug 2025-10-30 10:37:50 +08:00
puxuan
fe53bb012b . 2025-10-30 10:05:13 +08:00
puxuan
9686b4b97d Merge branch 'dev_hero' into dev_hero_2 2025-10-30 09:52:52 +08:00
tuxinyu
486b5100ac 1111111111 2025-10-29 21:57:32 +08:00
tuxinyu
208febb5b3 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-29 21:41:45 +08:00
tuxinyu
651c281c2f 1111111111 2025-10-29 21:41:38 +08:00
puxuan
940340cef8 fix bug 2025-10-29 21:32:12 +08:00
puxuan
b74e4e435b Merge branch 'dev_hero' into dev_hero_2 2025-10-29 21:23:01 +08:00
puxuan
eb4b1152a0 fix bug 2025-10-29 21:22:25 +08:00
changyuxiang
3fb0e3c90a 音效一大堆 2025-10-29 21:19:26 +08:00
tuxinyu
4cebc4b154 11111111111 2025-10-29 21:03:39 +08:00
tuxinyu
ac12bc45c4 111111111 2025-10-29 20:57:23 +08:00
tuxinyu
7150d872cf Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-29 20:53:41 +08:00
tuxinyu
49cf038bdb 11111111111111 2025-10-29 20:53:17 +08:00
puxuan
c1ca37bda5 Merge branch 'dev_hero' into dev_hero_2 2025-10-29 19:39:32 +08:00
puxuan
4944275cff 首充 2025-10-29 19:39:20 +08:00
changyuxiang
8511e51c00 改名字 2025-10-29 19:32:34 +08:00
changyuxiang
0d26fd250e 首充-剑仙 2025-10-29 19:28:53 +08:00
changyuxiang
fa630edd73 匹配成功动画 2025-10-29 19:22:30 +08:00
puxuan
602c93913c res 2025-10-29 19:21:20 +08:00
puxuan
bad9f48449 fix bug 2025-10-29 19:16:46 +08:00
puxuan
35dc7f578d fix bug 2025-10-29 16:38:54 +08:00
puxuan
14d5d42d08 fix bug 2025-10-29 15:17:36 +08:00
puxuan
7179ed8418 Merge branch 'dev_hero' into dev_hero_2 2025-10-29 09:47:00 +08:00
puxuan
67efcf901b 竞技场 2025-10-28 21:27:58 +08:00
changyuxiang
48d81e5ba5 1 2025-10-28 21:19:22 +08:00
puxuan
7787a00ee1 Merge branch 'dev_hero' into dev_hero_2 2025-10-28 20:58:47 +08:00
puxuan
699e392036 fix bug 2025-10-28 20:58:11 +08:00
changyuxiang
c932ccaba6 竞技场-匹配中和匹配中(。。。) 2025-10-28 20:50:53 +08:00
changyuxiang
8109001683 胜利失败 2025-10-28 19:36:17 +08:00
changyuxiang
5d44b88212 段位图标 2025-10-28 19:31:35 +08:00
puxuan
993d54f500 fix bug 2025-10-28 18:33:55 +08:00
puxuan
6493b5c699 fix bug 2025-10-28 17:47:47 +08:00
puxuan
3dc8c37011 fix bug 2025-10-28 15:38:29 +08:00
puxuan
db8e86b49d fix bug 2025-10-28 11:34:25 +08:00
puxuan
d8fb97368a fix bug 2025-10-28 11:14:03 +08:00
puxuan
2ef607f0ab fix bug 2025-10-28 10:29:25 +08:00
puxuan
ce6f7a090b Merge branch 'dev_hero_2' into dev_hero 2025-10-28 09:37:29 +08:00
tuxinyu
a2d36fb396 11111111 2025-10-27 21:35:56 +08:00
changyuxiang
aa4f2bba5f 1 2025-10-27 20:38:43 +08:00
puxuan
1e8e9cc8f0 fix bug 2025-10-27 18:36:52 +08:00
puxuan
f2a2650f38 UI 2025-10-27 15:24:22 +08:00
puxuan
f0d7cabc29 . 2025-10-27 11:53:59 +08:00
puxuan
cdae7019c7 邮箱 2025-10-27 11:51:58 +08:00
puxuan
e685c77351 伤害公式 2025-10-27 10:54:45 +08:00
puxuan
95851df2af Merge branch 'dev_hero_2' into dev_hero 2025-10-26 18:11:36 +08:00
puxuan
639ceeb387 装备属性 2025-10-26 18:11:16 +08:00
tuxinyu
275bca1375 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-26 17:46:21 +08:00
tuxinyu
9886fc088c 1111111111 2025-10-26 17:46:08 +08:00
puxuan
7d62cb408e 升级升星属性 2025-10-24 17:52:16 +08:00
puxuan
97b91ec0d9 fix bug 2025-10-24 16:37:31 +08:00
puxuan
513ee323df fix bug 2025-10-24 14:37:15 +08:00
puxuan
6f3d42635e 资源整理 2025-10-24 12:02:08 +08:00
puxuan
265b5474e1 config 2025-10-24 11:40:12 +08:00
puxuan
b727316a77 背包 2025-10-24 11:05:09 +08:00
puxuan
598f288902 Merge branch 'dev_hero' into dev_hero_2 2025-10-24 09:54:54 +08:00
puxuan
31be75d787 ui 2025-10-24 09:54:31 +08:00
changyuxiang
a6d99ba19b 首充-火花姬 2025-10-23 21:31:00 +08:00
puxuan
5f867a9a84 冲刺 2025-10-23 20:09:26 +08:00
puxuan
a572fe571d fix bug 2025-10-23 18:21:29 +08:00
puxuan
d51954e25f fix bug 2025-10-23 18:11:39 +08:00
puxuan
1e99c284b0 资源整理 2025-10-23 18:10:58 +08:00
puxuan
46b11ccf9e 资源整理 2025-10-23 17:33:51 +08:00
puxuan
c40bb80cca . 2025-10-23 17:19:17 +08:00
puxuan
2dc4bdae98 res 2025-10-23 17:17:49 +08:00
puxuan
418dd48412 资源整理 2025-10-23 17:14:08 +08:00
puxuan
0e44ceaff7 资源整理 2025-10-23 16:10:53 +08:00
puxuan
f27864d87e 背包 2025-10-23 16:00:11 +08:00
puxuan
7dfed34849 特权 2025-10-23 11:31:30 +08:00
puxuan
5d5fd03238 商店 2025-10-22 20:51:21 +08:00
puxuan
9d1e561916 fix bug 2025-10-22 18:34:13 +08:00
puxuan
c26a8289be fix bug 2025-10-22 17:33:37 +08:00
puxuan
fc2bc97405 fix bug 2025-10-22 15:06:27 +08:00
puxuan
ab66a2dd52 fix bug 2025-10-22 11:59:47 +08:00
puxuan
6448443c0f 主界面 2025-10-22 11:46:57 +08:00
puxuan
049a754327 副本 2025-10-22 11:14:43 +08:00
puxuan
5d8bf297e8 res 2025-10-22 10:22:14 +08:00
puxuan
6b062362f2 fix bug 2025-10-22 10:14:27 +08:00
puxuan
965b98f0a8 fix bug 2025-10-22 09:30:00 +08:00
puxuan
2ed2daabf2 fix bug 2025-10-21 18:23:54 +08:00
puxuan
79d68e8caf 天赋动画 2025-10-21 16:07:49 +08:00
puxuan
7ecf780dab Merge branch 'dev_hero_2' into dev_hero
# Conflicts:
#	Assets/prefabs/effects/battle/sfx_c1_p35002_05.prefab
2025-10-21 10:30:18 +08:00
puxuan
7116c6a74a 基金 2025-10-21 10:28:57 +08:00
puxuan
79c7a15552 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-20 21:20:55 +08:00
puxuan
a91941b139 fix bug 2025-10-20 21:20:52 +08:00
tuxinyu
11a4631d28 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-20 21:10:48 +08:00
tuxinyu
7d761de229 1111111111111 2025-10-20 21:10:38 +08:00
puxuan
c9f22e7671 . 2025-10-20 20:54:34 +08:00
puxuan
8570d9dd2d .. 2025-10-20 20:53:21 +08:00
tuxinyu
53bd3da968 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-20 20:45:09 +08:00
tuxinyu
8f20ac7cb0 111111111111 2025-10-20 20:45:01 +08:00
puxuan
7a4e927513 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-20 20:37:18 +08:00
puxuan
24901b3966 fix bug 2025-10-20 20:37:13 +08:00
tuxinyu
3943be89c5 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-20 20:31:53 +08:00
tuxinyu
ccd96db341 111111111 2025-10-20 20:31:44 +08:00
puxuan
9b7fe04959 res 2025-10-20 20:14:51 +08:00
puxuan
add4dcaa57 fix bug 2025-10-20 20:11:43 +08:00
puxuan
17510ca30c fix bug 2025-10-20 20:06:12 +08:00
puxuan
284aed53e3 七日签到 2025-10-20 19:25:02 +08:00
puxuan
b18bb603cc 特权 2025-10-20 17:20:02 +08:00
puxuan
44531ae9f9 倍速 2025-10-20 16:40:15 +08:00
puxuan
66157b5c7d 特权 2025-10-20 15:29:05 +08:00
puxuan
c09deb3f35 res 2025-10-20 14:47:37 +08:00
puxuan
9dae3eb965 buff 2025-10-20 14:06:23 +08:00
puxuan
55449888a4 config 2025-10-20 11:18:20 +08:00
puxuan
3d534e7523 广告 2025-10-20 11:10:29 +08:00
puxuan
56bbcacc2b Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-18 18:06:01 +08:00
puxuan
f4387fca51 fix bug 2025-10-18 18:05:57 +08:00
tuxinyu
fe31d8da1b 111111111 2025-10-18 17:59:53 +08:00
tuxinyu
4142eabe88 11111111111 2025-10-18 16:54:29 +08:00
tuxinyu
bc524cbb10 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-18 16:38:49 +08:00
tuxinyu
7eb00e61fa 11111111111 2025-10-18 16:38:41 +08:00
changyuxiang
1aa646ca37 优化技能落点位置 2025-10-18 16:27:33 +08:00
tuxinyu
6100bcc988 111111111111 2025-10-18 16:11:31 +08:00
tuxinyu
d5c3de2bcb Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-18 15:49:17 +08:00
tuxinyu
a3a918ec95 11111 2025-10-18 15:48:03 +08:00
changyuxiang
8803fe5ee4 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-18 15:47:40 +08:00
changyuxiang
fc43266090 1 2025-10-18 15:46:17 +08:00
tuxinyu
caf7e428b7 1111111 2025-10-18 15:08:51 +08:00
tuxinyu
230d4e21a6 11111111111 2025-10-18 15:04:16 +08:00
tuxinyu
bc16ece6d7 11111111 2025-10-18 15:02:36 +08:00
tuxinyu
974db01487 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-18 14:37:33 +08:00
tuxinyu
6c75f30ffe 111111111111 2025-10-18 14:37:22 +08:00
puxuan
29ded94b59 肉鸽 2025-10-18 10:53:57 +08:00
puxuan
b8b1b86fbb fix bug 2025-10-17 20:46:29 +08:00
puxuan
455e71bf7a fix bug 2025-10-17 20:37:51 +08:00
changyuxiang
ac16f8d0d2 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-17 20:27:58 +08:00
changyuxiang
120d0079ec 改事件帧 2025-10-17 20:27:28 +08:00
tuxinyu
e5f914814d 111111111 2025-10-17 20:25:15 +08:00
puxuan
2065c73a5c 特殊天赋 2025-10-17 16:13:58 +08:00
puxuan
c450235ffd 肉鸽 2025-10-17 12:18:03 +08:00
puxuan
a500c79107 Merge branch 'dev_hero_2' into dev_hero 2025-10-17 10:03:50 +08:00
puxuan
41af84e469 config 2025-10-17 10:03:12 +08:00
tuxinyu
7710ffac6b 1111111111 2025-10-16 21:39:19 +08:00
tuxinyu
70083216c3 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-16 21:32:02 +08:00
tuxinyu
fb15192cb0 111111111 2025-10-16 21:31:48 +08:00
puxuan
b845ca91b3 fix bug 2025-10-16 21:26:49 +08:00
puxuan
3427faf4bb Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-16 21:17:06 +08:00
puxuan
3ea8d17837 肉鸽 2025-10-16 21:17:02 +08:00
changyuxiang
0e41adbf6d Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-16 20:25:34 +08:00
changyuxiang
b4d109fbc7 1 2025-10-16 20:25:28 +08:00
tuxinyu
bc9bfbac0c 11111111111 2025-10-16 19:43:12 +08:00
tuxinyu
440c601b7b 111111 2025-10-16 19:37:57 +08:00
puxuan
1cda0abb3f fix bug 2025-10-16 10:03:18 +08:00
puxuan
2c4fe56d6c Merge branch 'dev_hero' into dev_hero_2 2025-10-16 09:48:55 +08:00
changyuxiang
e630c77bb0 1 2025-10-15 21:54:44 +08:00
changyuxiang
9f533f4da1 Merge branch 'dev_hero_2' of https://git.wdd817.link/puxuan/c1_unity into dev_hero_2 2025-10-15 21:34:25 +08:00
changyuxiang
328dd55733 1 2025-10-15 21:34:22 +08:00
puxuan
401b940473 fix bug 2025-10-15 21:19:46 +08:00
tuxinyu
2c9685502c Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-15 21:12:51 +08:00
tuxinyu
194e1cb608 1111111111 2025-10-15 21:12:35 +08:00
puxuan
55296e95da . 2025-10-15 20:43:00 +08:00
puxuan
1c96c3a82f fix bug 2025-10-15 20:39:32 +08:00
puxuan
6f4a85dd25 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-15 20:07:24 +08:00
puxuan
2ee6438cfc fix bug 2025-10-15 20:04:36 +08:00
tuxinyu
6da425e8c2 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-15 20:03:24 +08:00
tuxinyu
21b74b519c 11111 2025-10-15 20:03:06 +08:00
puxuan
b01520ead7 fix bug 2025-10-15 17:48:28 +08:00
puxuan
9202d9c83b Merge branch 'dev_hero' into dev_hero_2 2025-10-15 16:12:41 +08:00
puxuan
9a25a6dd90 召唤商店 2025-10-15 16:12:22 +08:00
changyuxiang
10b5e282f7 七天乐 2025-10-14 20:38:32 +08:00
kai
24c73e4b5f 天赋 2025-10-14 19:15:23 +08:00
kai
ec76fd9ad9 肉鸽技能图标 2025-10-14 15:53:49 +08:00
kai
f841ca153f 肉鸽技能直接带入 2025-10-14 15:38:38 +08:00
kai
dacb122526 fix bug 2025-10-14 11:13:42 +08:00
kai
454bdf3755 主界面图标 2025-10-14 10:19:48 +08:00
kai
85fa456381 Merge branch 'dev_hero' into dev_hero_2 2025-10-14 10:08:44 +08:00
changyuxiang
53d965aebc 成长基金 2025-10-13 21:36:19 +08:00
puxuan
29eddc6688 主界面图标 2025-10-13 21:15:31 +08:00
puxuan
7817465e42 Merge branch 'dev_hero' into dev_hero_2 2025-10-13 21:07:56 +08:00
puxuan
a6a7f6b75a 首充 2025-10-13 21:07:26 +08:00
changyuxiang
1387150aa7 在传两个图标 2025-10-13 20:55:38 +08:00
changyuxiang
bce3ff4452 一些活动入口图标 2025-10-13 20:15:20 +08:00
puxuan
ab5b4ce521 装备 2025-10-13 19:52:52 +08:00
puxuan
802e756db3 fix bug 2025-10-13 19:36:33 +08:00
puxuan
6d5a74b44c fix bug 2025-10-13 18:23:24 +08:00
puxuan
1f90462c46 fix bug 2025-10-13 14:53:13 +08:00
puxuan
f75e0fccf6 装备红点 2025-10-13 12:02:26 +08:00
puxuan
21b55ec9b6 . 2025-10-11 17:28:25 +08:00
puxuan
e7a00cd1e4 . 2025-10-11 16:46:34 +08:00
puxuan
1b10f1854f config 2025-10-11 15:57:58 +08:00
puxuan
3a0e919426 Merge branch 'dev_hero' into dev_hero_2 2025-10-11 15:52:27 +08:00
puxuan
c623b9f038 config 2025-10-11 15:52:08 +08:00
puxuan
d527822974 装备 2025-10-11 15:48:03 +08:00
changyuxiang
3a3ab128ab Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-10 21:07:06 +08:00
changyuxiang
dfd5a42748 挂机+抽奖入口图标+改英雄可升级动效 2025-10-10 21:05:19 +08:00
puxuan
077a4d0f14 副本 2025-10-10 19:46:33 +08:00
puxuan
e32c238a90 副本 2025-10-10 19:22:45 +08:00
puxuan
40bb3b0c0f Merge branch 'dev_hero' into dev_hero_2 2025-10-10 15:19:54 +08:00
puxuan
5935f650b8 . 2025-10-10 15:16:00 +08:00
puxuan
80db106cd1 Merge branch 'dev_act' into dev_hero 2025-10-10 15:15:22 +08:00
puxuan
c1e793fbe3 . 2025-10-10 15:14:29 +08:00
puxuan
39878f292c 英雄 2025-10-10 15:12:41 +08:00
changyuxiang
7b5d3c5836 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-09 21:38:39 +08:00
tuxinyu
f8e5991c68 1111111 2025-10-09 21:12:09 +08:00
tuxinyu
190d53f430 111111111 2025-10-09 20:50:08 +08:00
changyuxiang
9708208fd5 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-09 20:47:38 +08:00
changyuxiang
58bc0cc529 1 2025-10-09 20:47:23 +08:00
tuxinyu
961fbf6146 1111111 2025-10-09 20:42:30 +08:00
tuxinyu
2659d9950c 111111111111 2025-10-09 20:39:00 +08:00
puxuan
5bd296efe4 fix bug 2025-10-09 19:57:40 +08:00
puxuan
35e2a37420 升星 2025-10-09 19:56:22 +08:00
puxuan
f78071e910 升级 2025-10-09 17:48:18 +08:00
puxuan
a3771c610b 升级 2025-10-09 17:29:10 +08:00
puxuan
ddb9b12654 1 2025-10-09 17:03:34 +08:00
tuxinyu
49e7708675 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-08 21:41:18 +08:00
tuxinyu
2ac928f6a2 11111111 2025-10-08 21:40:57 +08:00
changyuxiang
8dfc52ced1 死灵法师改一下 2025-10-08 18:36:29 +08:00
puxuan
93065c8a00 Merge branch 'dev_act' into dev_hero_2 2025-10-08 18:20:22 +08:00
puxuan
d9cbbb3337 特权 2025-10-08 18:17:27 +08:00
changyuxiang
271308d569 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-08 17:55:46 +08:00
changyuxiang
572ea3e46e 英雄加影子 2025-10-08 17:55:42 +08:00
puxuan
c01bb6dd49 七天乐 2025-10-08 17:26:12 +08:00
tuxinyu
46b4b73cda 11111111 2025-10-08 17:01:57 +08:00
tuxinyu
92ff9e6393 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-08 16:56:02 +08:00
tuxinyu
1a89a7e49a 11111111 2025-10-08 16:54:57 +08:00
puxuan
743d0f097b 特权 2025-10-08 16:03:28 +08:00
changyuxiang
033bdbf11f 狼加影子,改抽奖UI动效 2025-10-08 15:23:15 +08:00
changyuxiang
e0d20294fe 1 2025-10-08 14:27:29 +08:00
changyuxiang
d6ea584023 改45001技能 2025-10-08 14:25:10 +08:00
changyuxiang
d161fac759 补充一个,改点东西 2025-10-08 14:07:54 +08:00
puxuan
b95a8b1378 hero 2025-10-08 10:55:47 +08:00
changyuxiang
f04c3f44e9 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-10-07 20:09:03 +08:00
changyuxiang
007dbf7d4f 改几个动作 2025-10-07 20:08:47 +08:00
puxuan
ddcb2c72f0 新加任务 2025-10-07 20:00:23 +08:00
puxuan
4fc4b6b23e lua 2025-10-07 18:32:30 +08:00
puxuan
4aa2e6f2a7 Merge branch 'dev_hero' into dev_act
# Conflicts:
#	Assets/lua/app/config/buff.lua.bytes
#	Assets/lua/app/config/fx.lua.bytes
#	Assets/lua/app/config/skill.lua.bytes
#	Assets/lua/app/config/strings/cn/attr.lua.bytes
#	Assets/lua/app/config/strings/cn/task_type.lua.bytes
#	Assets/lua/app/config/strings/de/attr.lua.bytes
#	Assets/lua/app/config/strings/en/attr.lua.bytes
#	Assets/lua/app/config/strings/en/task_type.lua.bytes
#	Assets/lua/app/config/strings/es/attr.lua.bytes
#	Assets/lua/app/config/strings/es/task_type.lua.bytes
#	Assets/lua/app/config/strings/fr/attr.lua.bytes
#	Assets/lua/app/config/strings/id/attr.lua.bytes
#	Assets/lua/app/config/strings/id/task_type.lua.bytes
#	Assets/lua/app/config/strings/ja/attr.lua.bytes
#	Assets/lua/app/config/strings/ja/task_type.lua.bytes
#	Assets/lua/app/config/strings/ko/attr.lua.bytes
#	Assets/lua/app/config/strings/ko/task_type.lua.bytes
#	Assets/lua/app/config/strings/pt/attr.lua.bytes
#	Assets/lua/app/config/strings/pt/task_type.lua.bytes
#	Assets/lua/app/config/strings/ru/attr.lua.bytes
#	Assets/lua/app/config/strings/th/attr.lua.bytes
#	Assets/lua/app/config/strings/th/task_type.lua.bytes
#	Assets/lua/app/config/strings/vi/attr.lua.bytes
#	Assets/lua/app/config/strings/vi/task_type.lua.bytes
#	Assets/lua/app/config/strings/zh/attr.lua.bytes
#	Assets/lua/app/config/strings/zh/task_type.lua.bytes
2025-10-07 18:30:51 +08:00
puxuan
7b6ede56cc 2025-10-07 18:30:02 +08:00
puxuan
614909a19f 每日挑战 2025-10-07 18:28:34 +08:00
puxuan
8060568ced 签到 2025-10-07 17:19:46 +08:00
changyuxiang
cd4622580a 改俩动画 2025-10-07 17:10:38 +08:00
puxuan
9c290fa178 活动 2025-10-07 11:21:54 +08:00
tuxinyu
5f4f6087d2 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-30 19:25:37 +08:00
tuxinyu
9858563402 111111 2025-09-30 19:25:26 +08:00
puxuan
479c5976ec Merge branch 'dev_hero' into dev_act 2025-09-30 09:32:23 +08:00
changyuxiang
603a25ed57 改怪 2025-09-29 21:34:01 +08:00
puxuan
6fc419c7ce . 2025-09-29 21:17:42 +08:00
puxuan
c819d7ce8a 礼包 2025-09-29 21:10:50 +08:00
puxuan
7b4916851e 基金 2025-09-29 19:53:13 +08:00
puxuan
2a6bdfd66e Merge branch 'dev_hero' into dev_act 2025-09-29 17:38:08 +08:00
puxuan
23ac799d02 召唤 2025-09-29 17:33:25 +08:00
puxuan
e911269404 活动 2025-09-29 17:03:14 +08:00
puxuan
e57618f534 冲刺 2025-09-29 16:27:54 +08:00
puxuan
d8249cc3ac 冲刺 2025-09-29 15:37:57 +08:00
changyuxiang
bb804e059a 抽奖 2025-09-28 21:27:28 +08:00
puxuan
778505742a lua 2025-09-28 20:37:41 +08:00
puxuan
c3ce4f0615 Merge branch 'dev_hero' into dev_act 2025-09-28 20:36:36 +08:00
changyuxiang
c1e72278f0 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-28 20:30:54 +08:00
changyuxiang
a1b4dbb1b4 1 2025-09-28 20:30:46 +08:00
changyuxiang
b5981bae15 改个怪物 2025-09-28 20:18:55 +08:00
puxuan
f93e31fb95 活动 2025-09-28 20:05:55 +08:00
tuxinyu
20d555500d Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-28 19:47:01 +08:00
tuxinyu
58b59379d9 11111111 2025-09-28 19:46:52 +08:00
puxuan
dc4c1fc49e 活动 2025-09-28 16:11:00 +08:00
puxuan
e10aa91ae9 冲刺活动 2025-09-28 14:43:19 +08:00
puxuan
6a5c903e48 fix bug 2025-09-26 16:48:34 +08:00
puxuan
4369ed4075 config 2025-09-26 15:42:14 +08:00
puxuan
d906155c9c Merge branch 'dev_hero' into dev_act 2025-09-26 09:45:03 +08:00
puxuan
0ac2b10096 活动 2025-09-26 09:44:45 +08:00
changyuxiang
d2005a212d 改两个小怪 2025-09-25 21:47:33 +08:00
puxuan
e91c3d797d 冲刺活动 2025-09-25 20:13:36 +08:00
changyuxiang
eddc613d25 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-25 20:07:58 +08:00
changyuxiang
fd05b716a9 改一下通用获得动效 2025-09-25 20:07:54 +08:00
tuxinyu
cdce72b7a2 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-25 19:35:08 +08:00
changyuxiang
9e5acb67ed 1 2025-09-25 19:31:19 +08:00
tuxinyu
425ea3ec56 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-25 19:29:23 +08:00
tuxinyu
e3fc446960 1111111111 2025-09-25 19:29:07 +08:00
puxuan
38345d5909 Merge branch 'dev_hero' into dev_act 2025-09-25 16:41:07 +08:00
puxuan
776b6ae29f 结算界面 2025-09-25 16:40:26 +08:00
puxuan
1c5b577038 活动 2025-09-25 16:05:10 +08:00
puxuan
18296991a2 商业化 2025-09-25 11:41:03 +08:00
changyuxiang
955d7cca3f Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-24 21:30:40 +08:00
changyuxiang
4c7e7aaf78 改点东西 2025-09-24 21:30:32 +08:00
tuxinyu
d3e870351b 11111111 2025-09-24 21:14:35 +08:00
tuxinyu
cfed0a625f 111111111 2025-09-24 20:49:02 +08:00
changyuxiang
6f7a26f595 改俩英雄 2025-09-24 20:27:21 +08:00
tuxinyu
365ae2a618 11111111111 2025-09-24 19:44:36 +08:00
tuxinyu
d2ac016e74 11111111111 2025-09-24 19:39:24 +08:00
puxuan
08d3ed2d7e 商店 2025-09-24 16:23:21 +08:00
puxuan
8ae9b1c288 2025-09-24 12:04:04 +08:00
puxuan
87b4c11a9c 阵容 2025-09-24 12:03:05 +08:00
puxuan
aa3cd49667 Merge branch 'dev_hero' into dev_equip
# Conflicts:
#	Assets/lua/app/ui/hero/hero_comp.lua.bytes
2025-09-24 11:06:41 +08:00
changyuxiang
060dcda776 1 2025-09-23 21:36:24 +08:00
changyuxiang
72123ff72e Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-23 21:23:27 +08:00
changyuxiang
ad6cc54cfa 1 2025-09-23 21:23:24 +08:00
tuxinyu
a7d661556a 1111111 2025-09-23 21:22:43 +08:00
changyuxiang
6423f40b58 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-23 21:11:27 +08:00
changyuxiang
6d5086d5e6 1 2025-09-23 21:11:22 +08:00
puxuan
be9a8be241 fix bug 2025-09-23 21:10:20 +08:00
puxuan
aa2648ce08 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-23 20:58:33 +08:00
puxuan
dee92b0594 fix bug 2025-09-23 20:58:26 +08:00
changyuxiang
65574eecaa Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-23 20:57:20 +08:00
changyuxiang
db1f0229db 改点东西 2025-09-23 20:57:17 +08:00
tuxinyu
b527d23e44 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-23 20:51:49 +08:00
tuxinyu
25d14cf9c2 1111111111 2025-09-23 20:51:42 +08:00
puxuan
689e1a7ef3 fix bug 2025-09-23 20:48:50 +08:00
tuxinyu
7edaf6ccc0 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-23 20:35:52 +08:00
tuxinyu
9cef0fd55f 111111111 2025-09-23 20:35:42 +08:00
puxuan
fb6c741cc1 fix bug 2025-09-23 20:17:07 +08:00
puxuan
a831629459 敌方属性计算 2025-09-23 20:00:40 +08:00
puxuan
5200466331 Merge branch 'dev_hero' into dev_equip 2025-09-23 16:22:02 +08:00
puxuan
34518800c4 fix bug 2025-09-22 17:38:01 +08:00
puxuan
c4b592025d fix bug 2025-09-22 16:09:04 +08:00
puxuan
2278d90172 . 2025-09-22 15:21:55 +08:00
puxuan
5ef5298243 主界面英雄 2025-09-22 14:57:14 +08:00
puxuan
989d1601eb 引导坐标 2025-09-22 12:00:41 +08:00
puxuan
0c1b99ad82 fix bug 2025-09-22 11:33:05 +08:00
puxuan
026fbcc5c4 fix bug 2025-09-22 10:19:13 +08:00
puxuan
ac5b0c44fa Merge branch 'dev_hero' into dev_equip 2025-09-19 15:02:35 +08:00
puxuan
545a879fa3 config 2025-09-19 15:02:17 +08:00
puxuan
5f1b5b34bd fix bug 2025-09-19 14:56:10 +08:00
puxuan
e7e0bde881 Merge branch 'dev_hero' into dev_equip
# Conflicts:
#	Assets/lua/app/common/data_manager.lua.bytes
#	Assets/lua/app/global/global_const.lua.bytes
2025-09-19 14:52:24 +08:00
puxuan
e36dd5e583 新增肉鸽类型 2025-09-19 14:50:04 +08:00
puxuan
21b5b2b20a 属性 2025-09-18 17:52:48 +08:00
tuxinyu
2647f6925d 11111111 2025-09-17 19:52:54 +08:00
tuxinyu
aa340aae4f 1111111111 2025-09-17 19:35:38 +08:00
puxuan
83f941496d 装备 2025-09-17 17:24:03 +08:00
tuxinyu
3598a27b56 111111111111 2025-09-16 21:10:43 +08:00
tuxinyu
691bd7cccb 11111111 2025-09-16 21:06:32 +08:00
tuxinyu
e0e35ed993 11111111 2025-09-16 21:01:27 +08:00
tuxinyu
0301b00a7d 1111111111 2025-09-16 20:43:24 +08:00
tuxinyu
a8fc5ea363 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-16 20:10:03 +08:00
tuxinyu
08cc62b173 111111 2025-09-16 20:09:56 +08:00
puxuan
1c080a08b2 config 2025-09-16 20:08:47 +08:00
tuxinyu
73230eef02 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-16 19:53:17 +08:00
tuxinyu
00845e9738 111111 2025-09-16 19:53:10 +08:00
puxuan
c06f88f8dc Merge branch 'dev_hero' into dev_equip
# Conflicts:
#	Assets/lua/app/config/localization/localization_global_const.lua.bytes
#	Assets/lua/app/config/skill.lua.bytes
#	Assets/lua/app/config/strings/cn/global.lua.bytes
#	Assets/lua/app/global/global_const.lua.bytes
#	Assets/lua/app/proto/proto_msg_type.lua.bytes
#	Assets/lua/app/ui/hero/hero_detail_ui.lua.bytes
#	Assets/prefabs/ui/hero/hero_detail_ui.prefab
#	Assets/proto/protocol.bytes
2025-09-16 16:12:56 +08:00
puxuan
fb20918bc6 . 2025-09-16 16:11:51 +08:00
puxuan
50a42a6219 config 2025-09-16 16:08:15 +08:00
puxuan
4af4b48bca fix bug 2025-09-16 15:28:04 +08:00
tuxinyu
603f289cb9 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-15 20:33:35 +08:00
tuxinyu
85906420c5 111111 2025-09-15 20:33:25 +08:00
puxuan
447a5364dc 抽卡 2025-09-15 20:32:12 +08:00
tuxinyu
b65a6adc2d 111111111 2025-09-15 20:22:54 +08:00
tuxinyu
5f9e2bf603 111111111 2025-09-15 20:21:53 +08:00
tuxinyu
4a8cd3fb1c 11111111111 2025-09-15 20:09:50 +08:00
tuxinyu
35e73dfc1a Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-15 20:03:59 +08:00
tuxinyu
3d26181207 1111111111 2025-09-15 20:03:53 +08:00
puxuan
c8d0e2b3c5 fix bug 2025-09-15 20:01:46 +08:00
tuxinyu
5873842dae 11111111 2025-09-15 19:48:06 +08:00
tuxinyu
7a4cbe79d8 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-15 19:38:09 +08:00
tuxinyu
31ae34260e 11111111111 2025-09-15 19:38:01 +08:00
puxuan
63ad8832a9 每日挑战 2025-09-15 17:20:59 +08:00
changyuxiang
2751a48575 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-15 12:46:42 +08:00
changyuxiang
f03d3de706 1 2025-09-15 12:46:33 +08:00
tuxinyu
18096ad14d Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-15 12:39:56 +08:00
tuxinyu
88cee05344 1111111 2025-09-15 12:39:48 +08:00
changyuxiang
6d52fa22c1 1 2025-09-15 12:37:31 +08:00
changyuxiang
6f0d6c4eba 1 2025-09-15 12:36:45 +08:00
puxuan
4de0784535 fix bug 2025-09-15 11:41:49 +08:00
puxuan
f981f0b664 fix bug 2025-09-15 10:54:29 +08:00
puxuan
44326ddfa0 动画 2025-09-15 10:10:03 +08:00
changyuxiang
8d621fabe4 新英雄获得 2025-09-12 21:05:38 +08:00
changyuxiang
ec09ae2a0f 战力提升 2025-09-12 20:16:07 +08:00
tuxinyu
5f766555a7 1111111 2025-09-12 17:31:24 +08:00
tuxinyu
303fb3fef2 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-12 17:19:32 +08:00
tuxinyu
f250b2c03f 111111111 2025-09-12 17:19:25 +08:00
puxuan
ab71cd250c . 2025-09-12 16:34:27 +08:00
puxuan
06261d6465 . 2025-09-12 16:30:28 +08:00
puxuan
b492e287e4 config 2025-09-12 16:28:15 +08:00
puxuan
b1b42d5258 . 2025-09-12 15:28:08 +08:00
puxuan
dbd220fcfc 2025-09-12 15:24:11 +08:00
puxuan
04ecb7b08c 2025-09-12 15:17:41 +08:00
puxuan
1fc0cbe7b1 抽卡 2025-09-12 15:12:39 +08:00
puxuan
974e8d2337 fix bug 2025-09-12 10:25:24 +08:00
puxuan
03cf4e1843 装备 2025-09-12 09:50:57 +08:00
changyuxiang
d65af7f268 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-11 21:33:56 +08:00
changyuxiang
dbdaff5f3c 25001 2025-09-11 21:33:31 +08:00
tuxinyu
2483e8bdd4 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-11 20:35:42 +08:00
tuxinyu
049d79f8dc 111111111 2025-09-11 20:35:31 +08:00
puxuan
dcc9d416c5 装备 2025-09-09 21:11:16 +08:00
puxuan
b9b7cc1c74 Merge branch 'dev_hero' into dev_equip 2025-09-09 20:15:01 +08:00
puxuan
ceb9317d64 box 2025-09-09 20:13:47 +08:00
puxuan
2089171f80 config 2025-09-09 20:03:02 +08:00
puxuan
7adbf9e3c4 res 2025-09-09 19:42:49 +08:00
puxuan
f4f0111fa9 装备 2025-09-09 19:40:07 +08:00
puxuan
72ba48e7d1 战斗力 2025-09-09 19:25:18 +08:00
puxuan
562be8071c fix bug 2025-09-08 20:10:07 +08:00
puxuan
15f7e7eaf0 背包 2025-09-08 20:02:09 +08:00
puxuan
f11022dc96 背包 2025-09-08 17:36:27 +08:00
puxuan
9627e10463 skill 2025-09-08 15:49:20 +08:00
puxuan
13e846a688 fix bug 2025-09-08 14:31:58 +08:00
changyuxiang
af88eb3db9 1 2025-09-05 22:38:23 +08:00
changyuxiang
8fb94acaa6 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-05 20:48:02 +08:00
changyuxiang
797d32155c 1 2025-09-05 20:47:58 +08:00
puxuan
51a75c0906 config 2025-09-05 16:50:19 +08:00
puxuan
eaee735bff 2025-09-05 16:43:04 +08:00
puxuan
5ab0b5f1ab 公司 2025-09-05 16:42:05 +08:00
puxuan
991d7f52bb fix bug 2025-09-05 15:40:40 +08:00
puxuan
defa53883f boss技能 2025-09-05 15:04:36 +08:00
puxuan
ee14aded6a fix bug 2025-09-05 14:28:41 +08:00
puxuan
558cfdf2d8 功能开启 2025-09-05 10:50:01 +08:00
changyuxiang
9ae7ab2790 1 2025-09-05 10:01:05 +08:00
puxuan
78af86e37e Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-04 20:08:15 +08:00
puxuan
986d295fbe fix bug 2025-09-04 20:08:09 +08:00
changyuxiang
bb92d5a24e 1 2025-09-04 19:56:57 +08:00
changyuxiang
42a58102c4 替换 2025-09-04 19:51:03 +08:00
changyuxiang
7bec44980b p35002 2025-09-04 19:32:31 +08:00
puxuan
64351e1f6b fix bug 2025-09-04 18:33:13 +08:00
puxuan
9ebcf06b5a boss技能弹窗 2025-09-04 18:20:30 +08:00
puxuan
6262219db6 震动 2025-09-04 17:35:45 +08:00
puxuan
40a48df785 fix bug 2025-09-04 17:03:33 +08:00
puxuan
c10d5817a0 config 2025-09-04 16:28:33 +08:00
puxuan
a6dbfc3fa9 fix bug 2025-09-04 16:22:50 +08:00
puxuan
9ddc8a6c1b config 2025-09-04 09:41:13 +08:00
changyuxiang
646cb07192 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-03 21:03:52 +08:00
changyuxiang
beb9547565 1 2025-09-03 21:03:43 +08:00
puxuan
f2717b72e9 fix bug 2025-09-03 20:43:22 +08:00
changyuxiang
e8842259b6 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-03 20:20:25 +08:00
changyuxiang
311c587ddd 箭头 2025-09-03 20:20:19 +08:00
puxuan
6b828c55c0 fix bug 2025-09-03 19:58:45 +08:00
puxuan
ca872ddab7 fix bug 2025-09-03 18:36:02 +08:00
puxuan
80edb5a22f fix bug 2025-09-03 16:51:55 +08:00
puxuan
8f06da008b Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-03 16:43:48 +08:00
puxuan
b146f13e91 fix bug 2025-09-03 16:43:45 +08:00
tuxinyu
7db1817bf3 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-03 15:49:32 +08:00
tuxinyu
6bf327ccb7 562588 2025-09-03 15:49:13 +08:00
puxuan
71f4564255 . 2025-09-02 20:49:34 +08:00
puxuan
3a6e7f9a7c Merge remote-tracking branch 'origin/dev_hero' into dev_android 2025-09-02 20:47:05 +08:00
puxuan
fcb5091001 特效 2025-09-02 20:45:18 +08:00
tuxinyu
aac1a5d5ad 11111 2025-09-02 20:42:18 +08:00
tuxinyu
d3c630ec8e 1111111 2025-09-02 20:39:37 +08:00
tuxinyu
fb70f96ed3 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-02 19:36:42 +08:00
tuxinyu
7a4a8b8f8c 111111 2025-09-02 19:36:31 +08:00
puxuan
be828e96cf lua 2025-09-02 17:31:15 +08:00
puxuan
77fc58e672 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-02 17:30:41 +08:00
puxuan
104a6d1bf5 场景 2025-09-02 17:30:35 +08:00
puxuan
748d55bab5 . 2025-09-02 17:29:17 +08:00
changyuxiang
dd09e4228b 1 2025-09-01 21:29:20 +08:00
tuxinyu
8515c13f92 111111 2025-09-01 20:45:41 +08:00
tuxinyu
efc5900332 111 2025-09-01 20:34:23 +08:00
tuxinyu
9a880a3cce 11111111 2025-09-01 20:33:16 +08:00
tuxinyu
22d3603f19 11111111111 2025-09-01 20:14:58 +08:00
puxuan
448becfe4b . 2025-09-01 19:59:18 +08:00
tuxinyu
c01ed07ef7 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-01 19:44:55 +08:00
tuxinyu
3d3d774273 11111111 2025-09-01 19:44:47 +08:00
puxuan
5c7be3141e res 2025-09-01 19:39:14 +08:00
puxuan
8a50d3a5a1 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-01 19:35:01 +08:00
puxuan
a525866905 建筑 2025-09-01 19:34:53 +08:00
tuxinyu
b2a21397d8 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-01 19:26:42 +08:00
tuxinyu
d05efd7327 11111111 2025-09-01 19:26:33 +08:00
puxuan
45835b8706 Merge branch 'dev_hero' into dev_android 2025-09-01 16:56:29 +08:00
puxuan
2ccda92192 .. 2025-09-01 15:05:58 +08:00
puxuan
110bc8ba88 2025-09-01 15:00:38 +08:00
changyuxiang
e9244a90d1 1 2025-09-01 12:30:30 +08:00
tuxinyu
a25afdb9dd Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-09-01 12:13:01 +08:00
tuxinyu
4bfc954ae4 111111 2025-09-01 12:12:06 +08:00
puxuan
953112ed88 Merge branch 'dev_hero' into dev_android 2025-09-01 11:39:06 +08:00
puxuan
43a4a54ea6 广告 2025-09-01 11:28:45 +08:00
puxuan
4fd0f4a6d0 屏蔽上报 2025-09-01 11:25:36 +08:00
puxuan
418d5780bf 场景5 2025-09-01 10:30:25 +08:00
puxuan
2df5ba26fd config 2025-09-01 09:44:54 +08:00
puxuan
98cc05b3cc fix bug 2025-08-29 17:23:14 +08:00
puxuan
65e9cee902 卡牌召唤 2025-08-29 16:21:17 +08:00
puxuan
008fc9eddf 技能弹窗 2025-08-29 14:40:01 +08:00
puxuan
49f697de6e 技能描述 2025-08-29 14:25:56 +08:00
puxuan
ef470b60db 场景3 4 2025-08-29 11:58:09 +08:00
puxuan
079c1b21f6 挂机 2025-08-28 20:57:42 +08:00
puxuan
6488cf581a fix bug 2025-08-28 20:52:01 +08:00
puxuan
10e8dbb255 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-28 20:30:29 +08:00
puxuan
cd70a96e95 天赋 2025-08-28 20:30:25 +08:00
changyuxiang
7a4275a1c9 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-28 20:26:22 +08:00
changyuxiang
f154548f34 场景4 2025-08-28 20:26:15 +08:00
tuxinyu
4cf4604a70 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-28 20:04:15 +08:00
tuxinyu
fc9122f77f 111111 2025-08-28 20:04:05 +08:00
changyuxiang
d193c93fd0 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-28 20:00:06 +08:00
changyuxiang
0e339930f0 1 2025-08-28 20:00:00 +08:00
puxuan
4fbafb72c8 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-28 19:52:38 +08:00
puxuan
8cb98ac1c9 fix bug 2025-08-28 19:52:35 +08:00
tuxinyu
07e5f3b31f Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-28 19:43:46 +08:00
tuxinyu
d46cea8ec3 1111 2025-08-28 19:43:38 +08:00
puxuan
287f858230 连击 2025-08-28 17:42:10 +08:00
puxuan
fa1198dd00 连击 2025-08-28 17:40:06 +08:00
puxuan
e9244b18c4 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-28 16:37:18 +08:00
puxuan
bbcb866671 fix bug 2025-08-28 16:37:15 +08:00
changyuxiang
7998dee76a 1 2025-08-28 14:46:21 +08:00
puxuan
028fc1d88a . 2025-08-28 11:44:40 +08:00
puxuan
2301851088 res 2025-08-28 11:17:09 +08:00
puxuan
513dd9b5fc 场景2 2025-08-28 11:15:11 +08:00
puxuan
db721dbb53 fix bug 2025-08-28 10:38:47 +08:00
puxuan
d99175f807 res 2025-08-28 10:17:43 +08:00
tuxinyu
ab5df0906d Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 21:48:57 +08:00
tuxinyu
dbe73675a8 1111111 2025-08-27 21:48:25 +08:00
puxuan
4b6d350215 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 21:44:56 +08:00
puxuan
67ffcb9c1b fix bug 2025-08-27 21:44:53 +08:00
tuxinyu
3fb8fa1c0e Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 21:44:34 +08:00
changyuxiang
458e466262 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 21:33:44 +08:00
tuxinyu
3522b65858 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 21:33:20 +08:00
changyuxiang
5ed50c0ede 场景3 2025-08-27 21:33:19 +08:00
tuxinyu
1f1356d913 11111 2025-08-27 21:33:07 +08:00
puxuan
5087a05afa 天赋信息界面 2025-08-27 21:29:19 +08:00
puxuan
a01bf53f0a Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 20:54:54 +08:00
puxuan
c36dec1a7b fix bug 2025-08-27 20:54:49 +08:00
tuxinyu
84dca0cd71 1111111 2025-08-27 20:46:52 +08:00
tuxinyu
12211838ce 1111111 2025-08-27 20:37:30 +08:00
tuxinyu
eadaf188dd Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 20:35:49 +08:00
tuxinyu
7989086ebe 11111111 2025-08-27 20:35:35 +08:00
puxuan
515bd7e066 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 20:35:15 +08:00
puxuan
862a3f0177 还原boss 2025-08-27 20:35:09 +08:00
puxuan
db6852ca01 res 2025-08-27 20:30:36 +08:00
tuxinyu
a0dfd94a24 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 20:19:38 +08:00
tuxinyu
65ae28e715 111111111 2025-08-27 20:19:27 +08:00
changyuxiang
e64cabe516 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 20:16:19 +08:00
changyuxiang
caee46ed04 1 2025-08-27 20:16:10 +08:00
tuxinyu
c367168605 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 20:05:19 +08:00
tuxinyu
d76f57d2ec 1111111 2025-08-27 20:05:08 +08:00
changyuxiang
0edf4d4b74 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 19:49:02 +08:00
changyuxiang
be2057beb3 1 2025-08-27 19:47:25 +08:00
tuxinyu
dca5ec2391 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 19:45:35 +08:00
tuxinyu
8abaf2d846 11111111 2025-08-27 19:45:22 +08:00
changyuxiang
74caaa5a88 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 19:43:00 +08:00
changyuxiang
f9d0b87676 场景2动画 2025-08-27 19:42:46 +08:00
puxuan
12c52903aa Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 19:37:41 +08:00
puxuan
8fdadba962 fix bug 2025-08-27 19:37:20 +08:00
tuxinyu
d392473c6e Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 19:31:43 +08:00
tuxinyu
c9bb11ed29 111111 2025-08-27 19:31:28 +08:00
puxuan
b70249c249 fix bug 2025-08-27 19:27:18 +08:00
puxuan
504e40eb38 res 2025-08-27 19:07:24 +08:00
puxuan
945a1ce922 fix bug 2025-08-27 18:57:27 +08:00
puxuan
e4fe7b0726 res 2025-08-27 16:33:11 +08:00
puxuan
a9c7c04316 fix bug 2025-08-27 16:24:09 +08:00
puxuan
29317b4ea4 fix bug 2025-08-27 16:09:59 +08:00
puxuan
e07da910b5 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 14:22:41 +08:00
puxuan
06addac953 fix bug 2025-08-27 14:22:36 +08:00
tuxinyu
d70dec2f19 呃呃呃呃 2025-08-27 10:20:33 +08:00
tuxinyu
310e5f4c79 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-27 10:15:35 +08:00
tuxinyu
9185bd21ce 1111111 2025-08-27 10:15:06 +08:00
puxuan
adaca35ac5 config 2025-08-27 09:46:04 +08:00
changyuxiang
fe9c082c38 快递天使 2025-08-26 21:15:05 +08:00
tuxinyu
4477a52fab Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-26 19:21:23 +08:00
tuxinyu
403001b3ab 1111111 2025-08-26 19:21:03 +08:00
changyuxiang
41be97bb08 1 2025-08-25 20:20:00 +08:00
tuxinyu
1de8644056 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-25 19:30:32 +08:00
tuxinyu
5d9f65f6d0 1111111111 2025-08-25 19:30:17 +08:00
puxuan
1a31862d94 头像 2025-08-22 17:59:17 +08:00
puxuan
a4fdfb1dde 头像 2025-08-22 17:50:07 +08:00
puxuan
3c915c8d73 fix bug 2025-08-22 17:04:00 +08:00
puxuan
e041781019 fix bug 2025-08-22 15:47:26 +08:00
puxuan
6c1aa4263b fix bug 2025-08-22 15:28:02 +08:00
puxuan
d9e7c928f6 config 2025-08-22 14:57:07 +08:00
puxuan
b59fd66886 fix bug 2025-08-22 14:35:07 +08:00
puxuan
6ad37f7cc0 fix bug 2025-08-22 10:56:15 +08:00
puxuan
1dfc90943f talent 2025-08-21 21:44:32 +08:00
puxuan
d30e9e502f fix bug 2025-08-21 21:06:54 +08:00
changyuxiang
1b06feed2c Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-21 19:54:58 +08:00
changyuxiang
d57ef8ace6 1 2025-08-21 19:54:37 +08:00
puxuan
c737e2cd89 config 2025-08-21 19:36:26 +08:00
puxuan
a5d135a78a fix bug 2025-08-21 18:26:13 +08:00
puxuan
f764b389d5 vs 2025-08-21 17:56:15 +08:00
puxuan
e360bb7662 英雄 2025-08-21 17:45:53 +08:00
puxuan
2daa1d6006 idle 2025-08-21 16:23:50 +08:00
puxuan
6f86255585 成就 2025-08-21 16:01:34 +08:00
puxuan
3d7c916058 idle 2025-08-21 14:42:52 +08:00
puxuan
f5a3400308 fix bug 2025-08-21 11:35:08 +08:00
puxuan
2242ca17dd talent 2025-08-21 10:09:51 +08:00
tuxinyu
df8aef2f45 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-20 21:46:14 +08:00
tuxinyu
5684447b6a 11111111 2025-08-20 21:45:25 +08:00
changyuxiang
aba89f58fc 1 2025-08-20 21:24:01 +08:00
changyuxiang
fabe2a6b3d 匹配成功动效 2025-08-20 21:00:44 +08:00
changyuxiang
b7e9c5c3d7 1 2025-08-20 20:18:32 +08:00
changyuxiang
584489c613 1 2025-08-20 19:59:35 +08:00
puxuan
b506620e47 fix bug 2025-08-20 17:44:40 +08:00
puxuan
b9bd81f802 arena 2025-08-20 16:12:27 +08:00
puxuan
ecd5958b55 fix bug 2025-08-20 15:57:02 +08:00
puxuan
5fbf156762 英雄 2025-08-20 11:43:19 +08:00
puxuan
07adc9afd3 config 2025-08-19 21:18:35 +08:00
puxuan
52e9a63ab3 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-19 21:14:20 +08:00
puxuan
8c228bfc90 英雄 2025-08-19 21:14:17 +08:00
changyuxiang
d8386149e7 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-19 20:44:22 +08:00
changyuxiang
925a6cb8eb 1 2025-08-19 20:44:16 +08:00
puxuan
9bfbada234 fix bug 2025-08-19 20:33:25 +08:00
puxuan
457b3b23a8 fix bug 2025-08-19 17:32:44 +08:00
puxuan
c301840cb2 场景 2025-08-19 17:14:23 +08:00
puxuan
edfbd9ec35 fix bug 2025-08-19 15:11:57 +08:00
puxuan
679ae0de42 任务跳转 2025-08-19 14:31:44 +08:00
puxuan
1f414ccc84 fix bug 2025-08-19 10:38:58 +08:00
puxuan
9dd813c593 fix bug 2025-08-18 20:50:24 +08:00
puxuan
c79625c019 英雄技能 2025-08-18 18:13:35 +08:00
puxuan
25ca47f63b fix bug 2025-08-18 11:59:36 +08:00
puxuan
14c28c83bf fix bug 2025-08-18 11:49:07 +08:00
puxuan
9a4dd35b5b Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-18 10:43:00 +08:00
puxuan
6794741f34 主界面 2025-08-18 10:42:57 +08:00
changyuxiang
67d82fdb65 调大小 2025-08-15 21:40:26 +08:00
changyuxiang
ac6a61b6af 1 2025-08-15 21:11:53 +08:00
changyuxiang
4a7df9f57f p44001海的女儿 2025-08-15 20:51:27 +08:00
puxuan
42d074f1cb . 2025-08-15 20:24:05 +08:00
puxuan
c74953aabc 。。 2025-08-15 20:17:28 +08:00
puxuan
5654eb7445 .. 2025-08-15 20:12:27 +08:00
tuxinyu
f1f3c2ba6b 11111111 2025-08-15 19:53:54 +08:00
tuxinyu
d601930533 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-15 19:51:30 +08:00
tuxinyu
673739b538 111111111 2025-08-15 19:51:15 +08:00
puxuan
f3708369a7 chapter2 2025-08-15 18:22:52 +08:00
puxuan
40ae361190 局内 2025-08-15 17:34:34 +08:00
tuxinyu
b2a31dc888 d8d8e 2025-08-15 15:56:46 +08:00
tuxinyu
e2df1b56e0 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-15 15:39:39 +08:00
tuxinyu
be813055c8 guugg 2025-08-15 15:39:21 +08:00
puxuan
cf8b1aa7a8 res 2025-08-15 15:00:48 +08:00
puxuan
cb9acdb86b res 2025-08-15 14:28:17 +08:00
puxuan
46044a175b skill 2025-08-15 11:38:32 +08:00
puxuan
7d0ea33c71 config 2025-08-15 11:16:40 +08:00
puxuan
8d852e11c3 lua 2025-08-15 11:08:40 +08:00
puxuan
6194090eb3 res 2025-08-15 10:40:19 +08:00
changyuxiang
c838e603e6 1 2025-08-14 20:51:56 +08:00
tuxinyu
03e7a5368e Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-14 20:50:30 +08:00
tuxinyu
a666ac3417 1111111 2025-08-14 20:50:19 +08:00
changyuxiang
3a26dc2dd2 平底锅战神p24001 2025-08-14 20:20:19 +08:00
tuxinyu
294bf0121b Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-14 19:40:11 +08:00
tuxinyu
ce94619813 11111111 2025-08-14 19:40:03 +08:00
puxuan
e61171acc8 res 2025-08-14 18:19:14 +08:00
puxuan
698cf0922f 每日挑战任务 2025-08-14 18:05:58 +08:00
puxuan
840672e242 config 2025-08-14 16:03:59 +08:00
puxuan
8f629e1ac0 红点 2025-08-14 16:01:21 +08:00
puxuan
f1cc76dc42 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-14 11:49:12 +08:00
puxuan
d63306b9a4 主线 2025-08-14 11:49:09 +08:00
tuxinyu
83de30c45e 11111111 2025-08-13 21:36:11 +08:00
tuxinyu
f0019edefb Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-13 20:56:39 +08:00
tuxinyu
f0a3b22724 1111111 2025-08-13 20:56:32 +08:00
puxuan
b863a8e3f4 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-13 20:55:35 +08:00
puxuan
f57f7e5225 战斗力 2025-08-13 20:55:28 +08:00
tuxinyu
3ed6ac716d Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-13 20:08:04 +08:00
tuxinyu
0d574dfec7 11111111 2025-08-13 20:07:56 +08:00
puxuan
a83f98212b Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-13 20:05:34 +08:00
puxuan
f910e5898d 2025-08-13 20:05:10 +08:00
changyuxiang
19fdca577f Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-13 19:49:42 +08:00
changyuxiang
fe750e0645 boss 2025-08-13 19:49:29 +08:00
tuxinyu
30e75cf876 11111111 2025-08-13 19:47:57 +08:00
tuxinyu
a234e231e7 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-13 19:42:03 +08:00
tuxinyu
e88575790b 111111 2025-08-13 19:41:49 +08:00
puxuan
4a945ae37d 主线 2025-08-13 18:33:41 +08:00
puxuan
01a7063020 2025-08-13 17:17:37 +08:00
puxuan
1468aebe4d 英雄信息 2025-08-13 16:27:40 +08:00
puxuan
22a6577076 抽卡 2025-08-13 15:38:46 +08:00
changyuxiang
9621200f95 所有精英到齐 2025-08-12 20:11:11 +08:00
puxuan
1aff7876ec 抽卡 2025-08-12 19:44:10 +08:00
puxuan
a4ea1fabaa meta 2025-08-12 09:52:23 +08:00
changyuxiang
27b796556c Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-11 20:46:29 +08:00
changyuxiang
05efb66d3b 精英两个 2025-08-11 20:46:06 +08:00
puxuan
881c683953 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-11 20:39:30 +08:00
puxuan
54cdfc3e47 抽卡 2025-08-11 20:39:27 +08:00
tuxinyu
1b23618a5d Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-11 13:05:20 +08:00
tuxinyu
48b6c358ef 111111111 2025-08-11 13:05:12 +08:00
puxuan
d9ddc699c9 设置 2025-08-11 10:18:06 +08:00
puxuan
a0cf7ed49d 设置 2025-08-08 17:37:48 +08:00
puxuan
8913c7fc88 设置 2025-08-08 17:14:39 +08:00
puxuan
13126cb4b2 res 2025-08-08 15:27:17 +08:00
puxuan
2c8a5f70e5 res 2025-08-08 14:19:46 +08:00
puxuan
d385b8c795 局内 2025-08-08 11:42:15 +08:00
puxuan
7cd4088ecd Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-08 11:41:24 +08:00
puxuan
313e3f6bdf 局内 2025-08-08 11:41:21 +08:00
tuxinyu
4acd0f9bcb 11111 2025-08-08 10:08:09 +08:00
changyuxiang
6fa1b63954 1 2025-08-06 21:59:34 +08:00
changyuxiang
5b3a108204 胜利失败 2025-08-06 21:34:21 +08:00
puxuan
56a472e971 2025-08-06 20:47:20 +08:00
puxuan
7080ca79f7 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-06 20:46:51 +08:00
puxuan
dd1063d61e task 2025-08-06 20:46:47 +08:00
changyuxiang
d8ca62d0c8 1 2025-08-06 20:05:24 +08:00
tuxinyu
46488baee7 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-06 19:49:48 +08:00
tuxinyu
f011b093d6 11111 2025-08-06 19:49:26 +08:00
puxuan
eb10c29940 android 2025-08-05 17:29:22 +08:00
puxuan
6ef7de12af res 2025-08-05 14:59:18 +08:00
puxuan
67da3359ac Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-05 10:26:51 +08:00
puxuan
c79e3498bc res 2025-08-05 10:26:43 +08:00
tuxinyu
b507498f30 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-04 20:58:52 +08:00
tuxinyu
e763a97390 111111 2025-08-04 20:58:32 +08:00
puxuan
5682c2aace res 2025-08-04 19:51:41 +08:00
puxuan
26b7f4d109 build 2025-08-04 19:44:45 +08:00
puxuan
d351d4549f build 2025-08-04 19:14:30 +08:00
puxuan
4ce72abeb5 res 2025-08-04 18:49:43 +08:00
puxuan
a351869a40 res 2025-08-04 17:15:32 +08:00
puxuan
568915467c 主界面 2025-08-04 17:10:12 +08:00
puxuan
c2d8f2f894 天赋 2025-08-04 11:44:25 +08:00
puxuan
e1593159f8 meta 2025-08-04 09:42:04 +08:00
puxuan
fcfcbfd9ae Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-08-04 09:41:35 +08:00
puxuan
d398da007f talent 2025-08-04 09:41:32 +08:00
tuxinyu
284cdfbe53 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-31 20:54:58 +08:00
tuxinyu
a509b5b119 1111111 2025-07-31 20:54:43 +08:00
changyuxiang
7456741201 1 2025-07-31 20:53:57 +08:00
changyuxiang
62e22bc2e8 1 2025-07-29 20:04:55 +08:00
puxuan
cdc40c57ad 公司 2025-07-28 21:37:47 +08:00
changyuxiang
f8a2738052 删除动作融合 2025-07-28 21:35:05 +08:00
changyuxiang
79e55d3646 1 2025-07-28 21:32:41 +08:00
changyuxiang
e1b1bafd78 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-28 21:05:51 +08:00
changyuxiang
5810bba3d8 精英5个 2025-07-28 21:05:35 +08:00
tuxinyu
7bb1df9f35 111111 2025-07-28 21:04:58 +08:00
tuxinyu
f0bb21c710 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-28 21:00:08 +08:00
tuxinyu
f7b00effe8 1111111 2025-07-28 20:59:27 +08:00
changyuxiang
a0c49f6a6e Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-28 20:42:55 +08:00
changyuxiang
e4aadf984d 1 2025-07-28 20:42:43 +08:00
puxuan
a335e07912 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-28 20:37:13 +08:00
puxuan
2080d5d643 挂机 2025-07-28 20:37:09 +08:00
tuxinyu
b50725a99c Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-28 20:15:46 +08:00
tuxinyu
6d7ddf4a25 1111111 2025-07-28 20:15:25 +08:00
puxuan
f12dad8c7f config 2025-07-23 20:06:30 +08:00
changyuxiang
3c60d66567 1 2025-07-22 21:02:55 +08:00
changyuxiang
2b95659045 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-22 20:48:32 +08:00
changyuxiang
2018520302 1 2025-07-22 20:48:26 +08:00
puxuan
d0fa3731bb arena 2025-07-22 20:43:38 +08:00
puxuan
7db28b8e49 arena 2025-07-21 21:05:32 +08:00
tuxinyu
bec8324c7b Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-17 19:28:15 +08:00
tuxinyu
cdb2e850fb 11111 2025-07-17 19:27:37 +08:00
kai
3f12d50201 每日挑战 2025-07-16 21:58:51 +08:00
kai
4fb30c128d 每日挑战 2025-07-16 21:56:44 +08:00
changyuxiang
b2cd80a254 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-16 21:38:24 +08:00
changyuxiang
f3b8eec0cd 1 2025-07-16 21:38:20 +08:00
puxuan
3510a6bef5 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-15 20:59:50 +08:00
puxuan
94227802b4 arena 2025-07-15 20:59:15 +08:00
changyuxiang
c17c28f4fe 过热小莫、火花机 2025-07-15 20:53:38 +08:00
changyuxiang
97ba55700d Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-14 21:42:00 +08:00
changyuxiang
080cb76743 1 2025-07-14 21:41:57 +08:00
puxuan
b921faab86 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-14 21:32:58 +08:00
puxuan
7515a0ef1b arena 2025-07-14 21:32:49 +08:00
changyuxiang
61e7e50afd 最后一个怪 2025-07-14 20:59:43 +08:00
puxuan
86f8891173 主界面箱子 2025-07-14 20:48:32 +08:00
kai
4429fb0e24 竞技场 2025-07-13 23:09:23 +08:00
changyuxiang
776d33f119 1 2025-07-09 22:04:58 +08:00
changyuxiang
a8e400309d 一波小怪 2025-07-09 21:22:43 +08:00
tuxinyu
6cfa99a2fd 11111111 2025-07-09 20:49:33 +08:00
tuxinyu
ff7526810b Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-09 20:00:33 +08:00
tuxinyu
bff03d9595 1111111 2025-07-09 20:00:22 +08:00
kai
e1abcbf979 主界面 2025-07-07 23:37:57 +08:00
puxuan
d7db1af006 Merge branch 'dev_chapter' into dev_hero 2025-07-07 21:39:59 +08:00
puxuan
ccf4d4cf3e 主界面 2025-07-07 21:39:35 +08:00
changyuxiang
ac48012ed0 传两个小怪,差6个 2025-07-07 20:38:27 +08:00
puxuan
c47f373913 Merge branch 'dev_3' into dev_hero 2025-07-07 19:59:32 +08:00
puxuan
6fbcf645cb 屏蔽报错 2025-07-07 19:58:01 +08:00
puxuan
b4c27e47f0 Merge branch 'dev_hero' into dev_chapter
# Conflicts:
#	Assets/arts/atlas/ui/main.spriteatlas
#	Assets/arts/textures/ui/main/main_bar_2_bg.png.meta
#	Assets/arts/textures/ui/main/main_bg_4.png.meta
2025-07-04 12:56:52 +08:00
puxuan
a4c4632f98 res 2025-07-04 12:54:20 +08:00
puxuan
fd3cac4e2e proto 2025-07-04 12:51:21 +08:00
puxuan
424c407aba proto 2025-07-04 12:49:14 +08:00
puxuan
604b634b80 chapter 2025-07-03 20:56:56 +08:00
tuxinyu
c7b30dcf87 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-03 20:46:14 +08:00
tuxinyu
0845703721 1111 2025-07-03 20:40:51 +08:00
changyuxiang
10693e85b3 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-07-02 20:39:09 +08:00
changyuxiang
d06e38ae36 1 2025-07-02 20:39:02 +08:00
tuxinyu
bbcbdabe27 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-06-30 22:14:50 +08:00
tuxinyu
194eef9612 1111111 2025-06-30 22:14:34 +08:00
puxuan
d92df2510a hero 2025-06-30 22:05:54 +08:00
puxuan
d66db62d4b hero 2025-06-30 22:02:12 +08:00
changyuxiang
d128fb5203 2025-06-30 20:08:39 +08:00
kai
d5bdd59e65 . 2025-06-29 16:45:09 +08:00
kai
3a47091fa5 主界面 2025-06-29 16:36:24 +08:00
kai
d988308e79 主界面 2025-06-29 15:15:37 +08:00
kai
4bd8a963ce 主界面 2025-06-29 13:38:53 +08:00
kai
d8fe750a63 竞技场报错 2025-06-29 11:34:35 +08:00
kai
8611677a5d 商店报错 2025-06-29 10:37:02 +08:00
kai
f199aa4642 hero 2025-06-28 19:10:51 +08:00
puxuan
bab3c5b294 hero 2025-06-28 14:15:41 +08:00
puxuan
1d826dca2d 英雄界面 2025-06-26 21:34:10 +08:00
puxuan
5d042832ad hero 2025-06-26 00:14:17 +08:00
puxuan
c8ef9aa7e7 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-06-26 00:13:52 +08:00
puxuan
3e707f40a6 res 2025-06-25 22:44:41 +08:00
puxuan
d1c1de9e75 res 2025-06-25 22:42:55 +08:00
changyuxiang
f526f0fcfb Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-06-25 19:30:41 +08:00
changyuxiang
e6eca956a3 更新怪 2025-06-25 19:30:37 +08:00
tuxinyu
0970248aaa 6we8gf4rweg5 2025-06-24 21:21:54 +08:00
puxuan
5291201c37 lua 2025-06-23 22:15:24 +08:00
changyuxiang
27296bd4ed 怪物123重制版 2025-06-23 21:26:33 +08:00
changyuxiang
75da39d626 10个英雄更新 2025-06-23 20:31:50 +08:00
puxuan
7106d1b991 star 2025-06-23 00:04:42 +08:00
puxuan
69701634df 暂时还原p0001-p0004 2025-06-22 22:15:23 +08:00
puxuan
b457d91a2d Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-06-22 19:06:13 +08:00
puxuan
0223007bc4 star 2025-06-22 19:06:10 +08:00
changyuxiang
4bf6afa963 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-06-20 22:28:06 +08:00
changyuxiang
01569a9965 改名字 2025-06-20 22:28:01 +08:00
tuxinyu
5ee0c9c5f1 Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero 2025-06-19 21:15:43 +08:00
tuxinyu
9cedb170d6 5413564 2025-06-19 21:15:37 +08:00
changyuxiang
08434ef5b5 死灵法师 2025-06-19 21:14:08 +08:00
changyuxiang
513acf7dc9 死灵法师 2025-06-19 20:32:37 +08:00
puxuan
9034e6a452 fix bug 2025-06-18 21:24:27 +08:00
puxuan
5b143a061f fix bug 2025-06-17 21:00:44 +08:00
puxuan
dd355826d3 fix bug 2025-06-17 20:51:43 +08:00
puxuan
c530cf25b9 fix bug 2025-06-17 20:29:18 +08:00
puxuan
99cccbbb75 res 2025-06-17 19:59:50 +08:00
puxuan
0510e5c71b fix bug 2025-06-17 19:40:26 +08:00
puxuan
71edfe09ca fix bug 2025-06-16 20:59:30 +08:00
puxuan
35e3a95e79 Merge branch 'dev_spine' into dev_hero 2025-06-16 20:20:28 +08:00
1dde46fb3a 1 2025-06-13 02:26:43 +08:00
47d3a203d8 加个born 2025-06-13 00:18:23 +08:00
puxuan
7f796f480c tips 2025-06-12 22:47:33 +08:00
puxuan
c3d9830278 config 2025-06-12 22:06:18 +08:00
puxuan
1b031303fc Merge branch 'dev_spine' into dev_hero 2025-06-12 22:05:06 +08:00
d5ec878c3f 1 2025-06-12 01:21:57 +08:00
puxuan
68da2a7313 boss技能 2025-06-11 23:52:39 +08:00
puxuan
674e9c8679 mystery_box 2025-06-10 23:37:34 +08:00
puxuan
0b45dbebb8 Merge branch 'dev_spine' into dev_hero 2025-06-10 23:37:00 +08:00
94377eed13 1 2025-06-10 22:27:22 +08:00
puxuan
37dc0e4dad 受击 2025-06-09 23:51:29 +08:00
puxuan
7a0501f3ce Merge branch 'dev_spine' into dev_hero 2025-06-09 23:44:24 +08:00
95533b39a2 1 2025-06-09 23:42:28 +08:00
puxuan
3aeae3c273 Merge branch 'dev_spine' into dev_hero 2025-06-09 23:20:46 +08:00
6e6fc18cd8 2025-06-09 21:55:45 +08:00
e90fdc5796 1 2025-06-08 21:52:16 +08:00
puxuan
b9e1915f98 fix bug 2025-06-06 16:29:18 +08:00
puxuan
d080d9b23e hero 2025-06-05 00:14:52 +08:00
puxuan
d82329610d skill 2025-06-03 23:58:23 +08:00
puxuan
2b15221013 Merge branch 'dev_spine' into dev_hero 2025-06-02 23:37:33 +08:00
tuxinyu
dc0eee51b9 章鱼哥 2025-05-29 20:56:23 +08:00
puxuan
a77df017d7 hero 2025-05-28 00:21:24 +08:00
puxuan
472cefe2ca Merge branch 'dev_spine' into dev_hero 2025-05-27 00:09:19 +08:00
puxuan
4cb91d9c95 升星 2025-05-27 00:08:50 +08:00
8c70edf172 1 2025-05-26 22:53:40 +08:00
57119c41da 1 2025-05-26 22:42:47 +08:00
b7014b03ee 678 2025-05-26 22:42:25 +08:00
puxuan
14a895bfc0 2025-05-25 23:41:09 +08:00
puxuan
e346e7146e hero 2025-05-25 23:34:19 +08:00
puxuan
7718bc4ab0 英雄基础数据 2025-05-25 19:22:07 +08:00
puxuan
4106b91afd Merge branch 'dev_spine' into dev_hero 2025-05-24 23:51:39 +08:00
puxuan
5f87e1e817 hero 2025-05-24 23:49:57 +08:00
000e3803dc 替换UI文件 2025-05-24 21:14:51 +08:00
puxuan
25f8d5badb lua 2025-05-24 15:48:08 +08:00
0ec8c05429 Merge branch 'dev_spine' of https://git.wdd817.link/puxuan/c1_unity into dev_spine 2025-05-24 14:21:16 +08:00
9472a28e5c ui替换 2025-05-24 14:21:13 +08:00
puxuan
1a2510264e config 2025-05-24 12:00:36 +08:00
puxuan
c145034f84 gm 2025-05-23 22:41:43 +08:00
da58ff6466 Merge branch 'dev_spine' of https://git.wdd817.link/puxuan/c1_unity into dev_spine 2025-05-23 22:32:46 +08:00
71467e216d UI版本更新 2025-05-23 22:32:40 +08:00
puxuan
97fd207faf Merge branch 'dev' into dev_spine 2025-05-23 00:05:23 +08:00
puxuan
9916b78bb6 lua 2025-05-22 22:53:38 +08:00
f7ba919c6a Merge branch 'dev_spine' of https://git.wdd817.link/puxuan/c1_unity into dev_spine 2025-05-20 23:49:06 +08:00
2393149460 UI替换 2025-05-20 23:42:34 +08:00
puxuan
1e5d69bed5 fix bug 2025-05-20 23:11:58 +08:00
puxuan
2639862d95 proto 2025-05-19 22:11:40 +08:00
5328524eed Merge branch 'dev_spine' of https://git.wdd817.link/puxuan/c1_unity into dev_spine 2025-05-18 22:57:44 +08:00
c1c8ae1a91 1 2025-05-18 22:57:36 +08:00
puxuan
00b2a50ddb Merge branch 'dev' into dev_spine 2025-05-18 22:39:37 +08:00
1ade69bebe 英雄更新 2025-05-18 21:06:27 +08:00
6f4a9e0238 1 2025-05-18 01:34:11 +08:00
ff733e9981 1英雄 2025-05-18 01:34:05 +08:00
1d30bb96a2 主界面UI和小怪BOSS替换 2025-05-17 20:35:44 +08:00
puxuan
aa81a18d2c . 2025-05-15 23:52:48 +08:00
puxuan
5f101e936a log 2025-05-15 22:41:22 +08:00
puxuan
21d6651d1b lua 2025-05-15 22:32:46 +08:00
puxuan
b1ea12e70d .. 2025-05-15 22:12:18 +08:00
puxuan
a447c7470a 屏蔽配置检查 2025-05-15 08:37:58 +08:00
puxuan
43222b0299 主界面 2025-05-13 00:12:08 +08:00
puxuan
54843c5417 spine 2025-05-06 20:44:39 +08:00
puxuan
d33daf1652 c1 2025-05-05 22:23:55 +08:00
kai
2dd336e3bc gate 2025-04-30 23:19:05 +08:00
kai
986b121df4 升级引擎 2025-04-30 23:12:28 +08:00
17450 changed files with 13416247 additions and 787008 deletions

1
.gitignore vendored
View File

@ -54,3 +54,4 @@ Assets/Editor/FYUtils
Assets/Editor/FYUtils.meta
fbg.log
.vsconfig

View File

@ -20,59 +20,30 @@ namespace BFEditor.Build
}
}
public static class BuildMode
{
public const string DEV = "dev";
public const string TEST = "test";
public const string PUBLISH = "publish";
}
[Serializable]
public class BuildInfo
{
public string bundleName; // 包名
public string version; // 版本号
public string mode; // 渠道名_debug 或 渠道名_release
public int version_code = 1; // 各自渠道的version_code
public string mode; // 内网测试包,外网测试包,外网正式包
public int versionCode = 1; // 各自渠道的version code
public List<BulidGitInfo> git_info; // 打包的git信息
public bool exportProject = false; // 是否只导出工程
public bool onlyAssetBundle = false; // 是否只打ab包
[NonSerialized]
public bool skipVersion = false; // 是否跳过版本校验
public bool IsGPChannel()
{
return bundleName == "com.combo.heroes.puzzle.rpg";
}
public bool IsGPOfficial()
{
return bundleName == "com.combo.heroes.puzzle.rpg";
}
// dev包使用mono编译不会导出as工程
public bool IsDevChannel()
{
return bundleName == "com.juzu.b6.dev" || bundleName == "com.juzu.b6.dev.android" ||
bundleName == "com.juzu.b6.dev.ios";
}
public bool IsReleaseChannel()
{
return !IsDevChannel();
}
// 是否是内网release
public bool IsLanRelease()
{
return bundleName == "com.juzu.b6.release.android" || bundleName == "com.juzu.b6.release.ios";
}
public bool IsPublish()
{
return !IsDevChannel() && !IsLanRelease();
}
public bool IsIOSPlatform()
{
return bundleName.Contains("ios");
}
public bool IsAndroidPlatform()
{
return !IsIOSPlatform();
return mode == BuildMode.PUBLISH;
}
public string GetBundleName()

View File

@ -48,6 +48,12 @@ namespace BFEditor.Build
return false;
}
// 只打ab包
if (buildInfo.onlyAssetBundle)
{
AssetDatabase.Refresh();
return true;
}
// 删除不进包的多语言
// if (!DeleteOverLanguageAb(buildInfo))
// {
@ -73,19 +79,10 @@ namespace BFEditor.Build
watch.Start();
var result = false;
if (buildInfo.IsAndroidPlatform() && BuildAndroidUtils.BuildAndroidPlayer(buildInfo))
if (BuildAndroidUtils.BuildAndroidPlayer(buildInfo))
{
result = true;
}
#if UNITY_EDITOR_OSX
if (buildInfo.IsIOSPlatform() && BuildIOSUtils.BuildIOSPlayer(buildInfo))
{
result = true;
}
#endif
if (result)
{
watch.Stop();
@ -140,8 +137,7 @@ namespace BFEditor.Build
var watch = new System.Diagnostics.Stopwatch();
watch.Start();
// var buildTarget = buildInfo.IsIOSPlatform() ? BuildTarget.iOS : BuildTarget.Android;
var isRelease = buildInfo.IsReleaseChannel();
var isRelease = true;
Debug.Log("[bfinfo]开始打包资源, bundleName : " + buildInfo.bundleName + " version : " + buildInfo.version + " mode : " + buildInfo.mode);
// // 检查平台
@ -197,7 +193,7 @@ namespace BFEditor.Build
}
// 本地缓存ab
if (buildInfo.IsReleaseChannel())
if (buildInfo.IsPublish())
{
Debug.Log("[bfinfo]正在缓存assetbundles...");
BFEditorUtils.CopyDirWithIgnore(outputPath, Path.Combine(AssetBundleCachePath, buildInfo.version), new List<string> { ".meta" });

View File

@ -6,20 +6,19 @@ namespace BFEditor.Build
public enum BFPlatformOptions
{
AndroidDev = 1,
IOSDev,
AndroidRelease,
AndroidTest,
AndroidGP,
AndroidGPRU
}
public class BuildProjectWindow : EditorWindow
{
private static int versionCode = 18;
private static string versionName = "1.6.5";
private static int VersionCode = 4;
private static string VersionName = "1.2.10";
private static int VersionCodeRU = 12;
private static string VersionNameRU = "0.4.9";
BFPlatformOptions platform = BFPlatformOptions.AndroidDev;
const string ANDROID_DEV_PACKAGE_NAME = "com.juzu.b6.dev.android";
const string ANDROID_RELEASE_PACKAGE_NAME = "com.juzu.b6.release.android";
const string ANDROID_GP_PACKAGE_NAME = "com.combo.heroes.puzzle.rpg";
const string IOS_PACKAGE_NAME = "com.juzu.b6.dev.ios";
const string ANDROID_GP_PACKAGE_NAME = "com.juzu.b6.dev.android";
public BuildProjectWindow()
{
@ -30,53 +29,93 @@ namespace BFEditor.Build
void OnGUI()
{
GUILayout.BeginVertical("box");
EditorGUILayout.LabelField("选择渠道");
platform = (BFPlatformOptions)EditorGUILayout.EnumPopup("", platform);
EditorGUILayout.Space();
EditorGUILayout.LabelField("版本: " + versionName);
EditorGUILayout.Space();
string packageName;
string mode;
string versionName = VersionName;
int versionCode = VersionCode;
bool skipVersion = false;
string appType;
if (platform == BFPlatformOptions.AndroidDev)
{
packageName = ANDROID_DEV_PACKAGE_NAME;
packageName = ANDROID_GP_PACKAGE_NAME;
skipVersion = true;
mode = "dev_debug";
mode = BuildMode.DEV;
versionName = "0.1.0";
versionCode = 1;
appType = "内网测试包";
}
else if(platform == BFPlatformOptions.AndroidRelease)
else if(platform == BFPlatformOptions.AndroidTest)
{
packageName = ANDROID_RELEASE_PACKAGE_NAME;
mode = "release_release";
packageName = ANDROID_GP_PACKAGE_NAME;
mode = BuildMode.TEST;
versionName = "0.1.0";
versionCode = 1;
appType = "外网测试包";
}
else if(platform == BFPlatformOptions.AndroidGP)
{
packageName = ANDROID_GP_PACKAGE_NAME;
mode = "publish_release";
mode = BuildMode.PUBLISH;
appType = "外网正式包";
}
else
{
packageName = IOS_PACKAGE_NAME;
mode = "dev_debug";
packageName = ANDROID_GP_PACKAGE_NAME;
skipVersion = true;
mode = BuildMode.DEV;
versionName = "0.1.0";
versionCode = 1;
appType = "内网测试包";
}
GUILayout.BeginVertical("box");
EditorGUILayout.LabelField("选择");
platform = (BFPlatformOptions)EditorGUILayout.EnumPopup("", platform);
EditorGUILayout.Space();
EditorGUILayout.LabelField("版本: " + versionName);
EditorGUILayout.Space();
EditorGUILayout.LabelField("包名: " + packageName);
EditorGUILayout.LabelField("mode: " + mode);
EditorGUILayout.Space();
EditorGUILayout.LabelField(appType);
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
if (GUILayout.Button("一键打包"))
{
var buildInfo = new BuildInfo();
buildInfo.version = versionName;
buildInfo.version_code = versionCode;
buildInfo.versionCode = versionCode;
buildInfo.mode = mode;
buildInfo.bundleName = packageName;
buildInfo.skipVersion = skipVersion;
if (GUILayout.Button("一键APK"))
{
buildInfo.exportProject = false;
buildInfo.onlyAssetBundle = false;
BuildProjectTools.BuildBFPlayer(buildInfo);
}
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
if (GUILayout.Button("仅导出工程"))
{
buildInfo.exportProject = true;
buildInfo.onlyAssetBundle = false;
BuildProjectTools.BuildBFPlayer(buildInfo);
}
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
if (GUILayout.Button("仅打ab包"))
{
buildInfo.exportProject = true;
buildInfo.onlyAssetBundle = true;
BuildProjectTools.BuildBFPlayer(buildInfo);
}

View File

@ -77,25 +77,12 @@ namespace BFEditor.Build
Directory.CreateDirectory(outputPath);
}
AssetBundleManifest manifest;
if (release)
{
manifest = BuildPipeline.BuildAssetBundles(outputPath, options |
AssetBundleManifest manifest = BuildPipeline.BuildAssetBundles(outputPath, options |
BuildAssetBundleOptions.StrictMode |
BuildAssetBundleOptions.DisableLoadAssetByFileName |
BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension |
BuildAssetBundleOptions.DeterministicAssetBundle,
target);
}
else
{
manifest = BuildPipeline.BuildAssetBundles(outputPath, options |
BuildAssetBundleOptions.StrictMode |
BuildAssetBundleOptions.DisableLoadAssetByFileName |
BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension |
BuildAssetBundleOptions.DeterministicAssetBundle,
target);
}
if (manifest == null)
{
@ -365,12 +352,12 @@ namespace BFEditor.Build
SetProtoABName(Path.Combine(Application.dataPath, "proto"), index++ / total);
SetSpineABName(Path.Combine(Application.dataPath, "arts", "spines"), index++ / total);
SetFirstABName(Path.Combine(Application.dataPath, "first"), index++ / total);
// SetTimelineABName(Path.Combine(Application.dataPath, "arts", "timeline"), 16f / total);
// SetTimelineABName(Path.Combine(Application.dataPath, "arts", "timeline"), index++ / total);
SetVideoABName(Path.Combine(Application.dataPath, "arts", "video"), index++ / total);
// SetLanguageResABName(Resource.ResourceProcessConfig.LANGUAGE_PATH, 19f / total);
// SetBakedatasABName(Path.Combine(Application.dataPath, "arts", "bakedatas"), 21f / total);
// SetLightProbesABName(Path.Combine(Application.dataPath, "arts", "lightprobes"), 22f / total);
// SetReflectionsABName(Path.Combine(Application.dataPath, "arts", "reflections"), 23f / total);
// SetLanguageResABName(Resource.ResourceProcessConfig.LANGUAGE_PATH, index++ / total);
// SetBakedatasABName(Path.Combine(Application.dataPath, "arts", "bakedatas"), index++ / total);
// SetLightProbesABName(Path.Combine(Application.dataPath, "arts", "lightprobes"), index++ / total);
// SetReflectionsABName(Path.Combine(Application.dataPath, "arts", "reflections"), index++ / total);
EditorUtility.ClearProgressBar();
AssetDatabase.SaveAssets();
@ -572,11 +559,11 @@ namespace BFEditor.Build
{
EditorUtility.DisplayProgressBar("提示", "正在设置spine ABName", progress);
var dirInfo = new DirectoryInfo(dirPath);
var dirs = dirInfo.GetDirectories();
for (var i = 0; i < dirs.Length; i++)
string[] dirList = { "ui" , "characters" };
for (var i = 0; i < dirList.Length; ++i)
{
SetABNameBySubDir(dirs[i]);
var dirInfo = new DirectoryInfo(Path.Combine(dirPath, dirList[i]));
SetABNameBySubDir(dirInfo);
}
}
@ -596,6 +583,11 @@ namespace BFEditor.Build
var dirInfo = new DirectoryInfo(Path.Combine(dirPath, dirList[i]));
SetABNameBySubDir(dirInfo);
}
var dirInfo2 = new DirectoryInfo(Path.Combine(dirPath, "ui", "activity"));
if (dirInfo2.Exists)
{
SetABNameBySubDir(dirInfo2);
}
}
static void SetBackgroundABName(string dirPath)

View File

@ -3,9 +3,9 @@ using UnityEditor;
using System.IO;
using UnityEditor.Build.Reporting;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using System;
using System.Threading;
using System.Collections.Generic;
namespace BFEditor.Build
{
@ -24,13 +24,13 @@ namespace BFEditor.Build
static string BuglyPath = Application.dataPath + "/../Bugly";
static string BuglySOPath = Application.dataPath + "/../Bugly/so";
static string GradleExcuteProjectPath = Application.dataPath + "/../BFVersions/android/ub-release";
static string DevAsProjectPath = Application.dataPath + "/../BFVersions/android/dz_dev";
static string LanReleaseAsProjectPath = Application.dataPath + "/../BFVersions/android/dz_release";
static string GoogleAsProjectPath = Application.dataPath + "/../BFVersions/android/dz_google_apk";
static string GoogleCommonProjectPath = Application.dataPath + "/../BFVersions/android/google_common";
static string GPAsProjectPath = Application.dataPath + "/../BFVersions/android/ub-gp"; // gp删档测试渠道
static string GPOfficialAsProjectPath = Application.dataPath + "/../BFVersions/android/ub-google"; // gp正式渠道
static string RuStoreProjectPath = Application.dataPath + "/../BFVersions/android/ru_store";
static string RuProjectPath = Application.dataPath + "/../BFVersions/android/ru";
static string GoogleServicesProjectPath = Application.dataPath + "/../BFVersions/android/google-services";
static string PublishAsProjectPath = Application.dataPath + "/../BFVersions/android/publish_release";
static string KeystoreFilePath = Application.dataPath + "/../BFVersions/android/keystore/dz_keystore.txt";
static string SignShellPath = Application.dataPath + "/../BFFiles/androidkey";
static string GpAlginShellPath = Application.dataPath + "/../BFFiles/androidkey";
static HashSet<string> AABInPackageFileHashSet = new HashSet<string>()
@ -77,10 +77,19 @@ namespace BFEditor.Build
var bpOptions = GetBuildOptions(buildInfo);
var report = BuildPipeline.BuildPlayer(bpOptions);
// 打包成功
// 导出工程成功
if (report.summary.result == BuildResult.Succeeded)
{
return BuildAndroidAPK(buildInfo);
MergeProject(buildInfo, GoogleAsProjectPath);
FixGradleVersion(buildInfo.versionCode, buildInfo.version);
if (buildInfo.exportProject)
{
return true;
}
else
{
return BuildAPK(buildInfo);
}
}
else
{
@ -98,7 +107,7 @@ namespace BFEditor.Build
PlayerSettings.bundleVersion = buildInfo.version;
// 设置VersionCode
PlayerSettings.Android.bundleVersionCode = buildInfo.version_code;
PlayerSettings.Android.bundleVersionCode = buildInfo.versionCode;
// 设置竖屏
PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
@ -118,41 +127,33 @@ namespace BFEditor.Build
// 设置包名
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, buildInfo.bundleName);
Debug.Log("[bfinfo]设置包名:" + buildInfo.bundleName);
// 跳过版本控制
var symbols = ANDROID_DEFINE_SYMBOLS;
if (buildInfo.skipVersion)
{
symbols = symbols + ";SKIP_VERSION;";
symbols = symbols + ";SKIP_VERSION";
}
if (buildInfo.mode == BuildMode.DEV)
{
symbols = symbols + ";BF_APP_DEV";
}
else if (buildInfo.mode == BuildMode.TEST)
{
symbols = symbols + ";BF_APP_TEST";
}
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, symbols);
Debug.Log("[bfinfo]设置defineSymbols: " + symbols);
// 是否是dev
var development = buildInfo.IsDevChannel() ? true : false;
EditorUserBuildSettings.development = development;
// 商品名称
// 应用名
if (buildInfo.IsPublish())
{
PlayerSettings.productName = "Knights Combo";
}
else
{
PlayerSettings.productName = development ? "b6-dev" : "b6-release";
}
// BuildType设置dev/release
EditorUserBuildSettings.androidBuildType = development ? AndroidBuildType.Debug : AndroidBuildType.Release;
PlayerSettings.productName = "C1";
EditorUserBuildSettings.development = false;
EditorUserBuildSettings.androidBuildType = AndroidBuildType.Release;
// 是否导出as工程
// EditorUserBuildSettings.exportAsGoogleAndroidProject = development ? false : true;
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
// dev使用Mono release使用IL2CPP
var scriptImp = development ? ScriptingImplementation.Mono2x : ScriptingImplementation.IL2CPP;
var scriptImp = ScriptingImplementation.IL2CPP;
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, scriptImp);
}
@ -164,29 +165,9 @@ namespace BFEditor.Build
var bpOptions = new BuildPlayerOptions();
bpOptions.scenes = AssetBundleUtils.GetBuildScenes();
bpOptions.target = BuildTarget.Android;
// if (buildInfo.IsDevChannel())
// {
// bpOptions.locationPathName = GetDevApkPathName(buildInfo);
// Debug.Log("[bfinfo]apk path : " + bpOptions.locationPathName);
// }
// else
// {
// bpOptions.locationPathName = GetASProjectPathName();
// Debug.Log("[bfinfo]asProject path : " + bpOptions.locationPathName);
// }
bpOptions.locationPathName = GetASProjectPathName(buildInfo);
BuildOptions options;
if (buildInfo.IsReleaseChannel())
{
options = BuildOptions.None;
}
else
{
options = BuildOptions.Development;
}
BuildOptions options = BuildOptions.None;
bpOptions.options = options;
return bpOptions;
}
@ -200,7 +181,7 @@ namespace BFEditor.Build
static string GetASProjectPathName(BuildInfo buildInfo)
{
var dir = Path.Combine(AS_PROJECT_PATH, buildInfo.mode);
var dir = Path.Combine(AS_PROJECT_PATH, "publish_release");
if (Directory.Exists(dir))
{
Directory.Delete(dir, true);
@ -208,32 +189,53 @@ namespace BFEditor.Build
return dir;
}
static bool BuildAPK(BuildInfo buildInfo)
static bool BuildAPK(BuildInfo buildInfo, bool isAAB = false)
{
if (buildInfo.IsGPChannel())
// 设置jdk环境变量
string javaHomePath = System.Environment.GetEnvironmentVariable("JAVE_HOME");
if (string.IsNullOrEmpty(javaHomePath))
{
MergeGPToReleaseProject(buildInfo);
FixGradleVersion(buildInfo.version_code, buildInfo.version);
Debug.LogError("[bferror] 找不到环境变量JAVE_HOME");
return false;
}
if (buildInfo.IsLanRelease())
var gradleFilePath = Path.Combine(PublishAsProjectPath, "gradle.properties");
var gradleFileText = File.ReadAllText(gradleFilePath);
if (!gradleFileText.Contains("org.gradle.java.home"))
{
AddBuglyParamsToReleaseProject();
gradleFileText = gradleFileText + "\norg.gradle.java.home=" + javaHomePath.Replace("\\", "/");
}
File.WriteAllText(gradleFilePath, gradleFileText);
// 设置密钥密码
if (File.Exists(KeystoreFilePath))
{
var password = File.ReadAllText(KeystoreFilePath).Replace("\n", "").Replace("\r", "");
var buildGradlePath = Path.Combine(PublishAsProjectPath, "launcher/build.gradle");
var text = File.ReadAllText(buildGradlePath);
var regex = new Regex("REPLACE_PASSWORD");
text = regex.Replace(text, password);
File.WriteAllText(buildGradlePath, text);
}
Debug.Log("[bfinfo]正在buildApk...");
var success = true;
var args = "";
if (buildInfo.IsReleaseChannel())
var args = "assembleRelease";
if (isAAB)
{
args += " assembleRelease";
args = "bundleRelease";
}
else
string gradleHomePath = System.Environment.GetEnvironmentVariable("GRADLE_HOME");
if (string.IsNullOrEmpty(gradleHomePath))
{
args += " assembleDebug";
Debug.LogError("[bferror] 找不到环境变量GRADLE_HOME");
return false;
}
BFEditorUtils.RunCommond(GRADLE_PATH, args, GradleExcuteProjectPath,
#if UNITY_EDITOR_OSX
var gradleCommondPath = Path.Combine(gradleHomePath, "gradle");
#else
var gradleCommondPath = Path.Combine(gradleHomePath, "gradle.bat");
#endif
BFEditorUtils.RunCommond(gradleCommondPath, args, PublishAsProjectPath,
(msg) =>
{
},
@ -245,80 +247,35 @@ namespace BFEditor.Build
Debug.LogError("[bferror] " + errorMsg);
}
});
if (buildInfo.IsGPChannel())
{
// 尝试制作并上传bugly符号表 开新Thread不影响打包流程
if (success)
{
CopySOAndUploadBuglySymbol(buildInfo.bundleName, buildInfo.version);
}
}
return success;
}
static bool BuildAAB(BuildInfo buildInfo)
{
var result = true;
if(buildInfo.IsGPChannel())
{
// MergeGPToReleaseProject(buildInfo);
// FixGradleVersion(buildInfo.version_code, buildInfo.version);
}
return result;
}
static bool BuildAndroidAPK(BuildInfo buildInfo)
{
var result = true;
if(buildInfo.IsDevChannel())
{
MergeProject(buildInfo, DevAsProjectPath);
var dir = Path.Combine(Application.dataPath, "../", AS_PROJECT_PATH, buildInfo.mode);
BFEditorUtils.RunCommond("gradle", " assembleDebug", dir, (msg) => {
}, (errorMsg) => {
Debug.LogError("[bferror] " + errorMsg);
});
}
else if(buildInfo.IsLanRelease())
{
MergeProject(buildInfo, LanReleaseAsProjectPath);
}
else if(buildInfo.IsGPChannel())
{
MergeProject(buildInfo, GoogleAsProjectPath);
FixGradleVersion(buildInfo.version_code, buildInfo.version);
}
return result;
}
/// <summary>
/// 合并dev工程
/// 合并工程
/// </summary>
static void MergeProject(BuildInfo buildInfo, String asProjectPath)
{
Debug.Log("[bfinfo]正在整合dev project...");
Debug.Log("[bfinfo]正在整合 project...");
var dir = Path.Combine(Application.dataPath, "../", AS_PROJECT_PATH, buildInfo.mode);
var dir = Path.Combine(Application.dataPath, "../", AS_PROJECT_PATH, "publish_release");
var javaPath = Path.Combine(dir, "unityLibrary/src/main/java");
var manifestPath = Path.Combine(dir, "unityLibrary/src/main/AndroidManifest.xml");
// 老版本unity需要替换这个2021之后的新版本不需要
// 获取到unity打出的build-id
var reader = new StreamReader(new FileStream(manifestPath, FileMode.Open));
string buildIdLine;
while ((buildIdLine = reader.ReadLine()) != null)
{
if (buildIdLine.Contains("unity.build-id"))
{
Debug.Log("[bfinfo]修正build-id: " + buildIdLine);
break;
}
}
reader.Close();
reader.Dispose();
// var reader = new StreamReader(new FileStream(manifestPath, FileMode.Open));
// string buildIdLine;
// while ((buildIdLine = reader.ReadLine()) != null)
// {
// if (buildIdLine.Contains("unity.build-id"))
// {
// Debug.Log("[bfinfo]修正build-id: " + buildIdLine);
// break;
// }
// }
// reader.Close();
// reader.Dispose();
if (Directory.Exists(javaPath))
{
@ -326,6 +283,33 @@ namespace BFEditor.Build
di.Delete(true);
}
// 如果是俄罗斯支付 则需要覆盖为俄罗斯相关文件
// if (buildInfo.bundleName == BF.BFPlatform.ANDROID_GP_PACKAGE_NAME_RU)
// {
// BFEditorUtils.CopyDir(RuProjectPath, dir);
// // 获取到build.gradle和AndroidManifest
// var buildGradlePath = Path.Combine(dir, "launcher/build.gradle");
// var text = File.ReadAllText(buildGradlePath);
// var regex = new Regex("REPLACE_APPLICATION_ID");
// text = regex.Replace(text, buildInfo.bundleName);
// File.WriteAllText(buildGradlePath, text);
// var androidManifestPath = Path.Combine(dir, "launcher/src/main/AndroidManifest.xml");
// text = File.ReadAllText(androidManifestPath);
// regex = new Regex("REPLACE_APPLICATION_ID");
// text = regex.Replace(text, buildInfo.bundleName);
// File.WriteAllText(androidManifestPath, text);
// // 还有另一个AndroidManifest
// androidManifestPath = Path.Combine(dir, "unityLibrary/src/main/AndroidManifest.xml");
// text = File.ReadAllText(androidManifestPath);
// regex = new Regex("REPLACE_APPLICATION_ID");
// text = regex.Replace(text, buildInfo.bundleName);
// File.WriteAllText(androidManifestPath, text);
// }
// // 否则使用通用谷歌
// else
// {
BFEditorUtils.CopyDir(GoogleCommonProjectPath, dir);
// 获取到google_common复制过去的build.gradle和AndroidManifest
var buildGradlePath = Path.Combine(dir, "launcher/build.gradle");
@ -341,57 +325,21 @@ namespace BFEditor.Build
File.WriteAllText(androidManifestPath, text);
BFEditorUtils.CopyDir(asProjectPath, dir);
text = File.ReadAllText(manifestPath);
regex = new Regex("REPLACE_BUILD_ID");
text = regex.Replace(text, buildIdLine);
File.WriteAllText(manifestPath, text);
}
/// <summary>
/// 合并gp工程
/// </summary>
static void MergeGPToReleaseProject(BuildInfo buildInfo)
// 还有dz_google_apk下的AndroidManifest
androidManifestPath = Path.Combine(dir, "unityLibrary/src/main/AndroidManifest.xml");
text = File.ReadAllText(androidManifestPath);
regex = new Regex("REPLACE_APPLICATION_ID");
text = regex.Replace(text, buildInfo.bundleName);
File.WriteAllText(androidManifestPath, text);
// }
// 统一替换google-services文件
var gsPath = Path.Combine(GoogleServicesProjectPath, Path.Combine(buildInfo.bundleName, "google-services.json"));
if (File.Exists(gsPath))
{
Debug.Log("[bfinfo]正在整合gp渠道sdk...");
var javaPath = GradleExcuteProjectPath + "/src/main/java";
var manifestPath = GradleExcuteProjectPath + "/src/main/AndroidManifest.xml";
// 获取到unity打出的build-id
var reader = new StreamReader(new FileStream(manifestPath, FileMode.Open));
string buildIdLine;
while ((buildIdLine = reader.ReadLine()) != null)
{
if (buildIdLine.Contains("unity.build-id"))
{
Debug.Log("[bfinfo]修正build-id: " + buildIdLine);
break;
var destFilePath = Path.Combine(dir, "launcher/google-services.json");
File.Copy(gsPath, destFilePath, true);
}
}
reader.Close();
reader.Dispose();
if (Directory.Exists(javaPath))
{
var di = new DirectoryInfo(javaPath);
di.Delete(true);
}
if (buildInfo.IsGPOfficial())
{
BFEditorUtils.CopyDir(GPOfficialAsProjectPath, GradleExcuteProjectPath);
}
else
{
BFEditorUtils.CopyDir(GPAsProjectPath, GradleExcuteProjectPath);
}
var text = File.ReadAllText(manifestPath);
var regex = new Regex("REPLACE_BUILD_ID");
text = regex.Replace(text, buildIdLine);
File.WriteAllText(manifestPath, text);
}
/// <summary>
/// fix versionCode versionName

View File

@ -1,348 +1,348 @@
#if UNITY_EDITOR_OSX
using UnityEngine;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.iOS.Xcode;
using System.IO;
#endif
// #if UNITY_EDITOR_OSX
// using UnityEngine;
// using UnityEditor;
// using UnityEditor.Build.Reporting;
// using UnityEditor.iOS.Xcode;
// using System.IO;
// #endif
namespace BFEditor.Build
{
public static class BuildIOSUtils
{
#if UNITY_EDITOR_OSX
const string IOS_DEFINE_SYMBOLS = "THREAD_SAFE;USE_AB";
const string DEV_XCODE_LOCAL_PATH = "BFVersions/ios/dev";
const string RELEASE_XCODE_LOCAL_PATH = "BFVersions/ios/release";
// namespace BFEditor.Build
// {
// public static class BuildIOSUtils
// {
// #if UNITY_EDITOR_OSX
// const string IOS_DEFINE_SYMBOLS = "THREAD_SAFE;USE_AB";
// const string DEV_XCODE_LOCAL_PATH = "BFVersions/ios/dev";
// const string RELEASE_XCODE_LOCAL_PATH = "BFVersions/ios/release";
static string devXCodePath = Application.dataPath + "/../" + DEV_XCODE_LOCAL_PATH;
static string releaseXCodePath = Application.dataPath + "/../" + RELEASE_XCODE_LOCAL_PATH;
static string devOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dev/ExportOptions.plist";
static string releaseOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/release/ExportOptions.plist";
static string publishOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dis/ExportOptions.plist";
// static string devXCodePath = Application.dataPath + "/../" + DEV_XCODE_LOCAL_PATH;
// static string releaseXCodePath = Application.dataPath + "/../" + RELEASE_XCODE_LOCAL_PATH;
// static string devOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dev/ExportOptions.plist";
// static string releaseOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/release/ExportOptions.plist";
// static string publishOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dis/ExportOptions.plist";
public static bool BuildIOSPlayer(BuildInfo buildInfo)
{
var buildTarget = BuildTarget.iOS;
// public static bool BuildIOSPlayer(BuildInfo buildInfo)
// {
// var buildTarget = BuildTarget.iOS;
// 检查平台
if (EditorUserBuildSettings.activeBuildTarget != buildTarget)
{
Debug.LogError("[bferror]当前没有在对应平台");
return false;
}
// // 检查平台
// if (EditorUserBuildSettings.activeBuildTarget != buildTarget)
// {
// Debug.LogError("[bferror]当前没有在对应平台");
// return false;
// }
// 重新生成XLua
CompileScriptsUtils.RegenerateXLuaCode(true);
// // 重新生成XLua
// CompileScriptsUtils.RegenerateXLuaCode(true);
// 打包设置
BuildSettings(buildInfo);
// // 打包设置
// BuildSettings(buildInfo);
// 开始打包
var bpOptions = GetBuildOptions(buildInfo);
var report = BuildPipeline.BuildPlayer(bpOptions);
if (report.summary.result == BuildResult.Succeeded)
{
return BuildIpaFromXCode(buildInfo);
}
else
{
Debug.LogError("[bferror]unity打包xcode失败");
return false;
}
}
// // 开始打包
// var bpOptions = GetBuildOptions(buildInfo);
// var report = BuildPipeline.BuildPlayer(bpOptions);
// if (report.summary.result == BuildResult.Succeeded)
// {
// return BuildIpaFromXCode(buildInfo);
// }
// else
// {
// Debug.LogError("[bferror]unity打包xcode失败");
// return false;
// }
// }
/// <summary>
/// 打包设置
/// </summary>
static void BuildSettings(BuildInfo buildInfo)
{
// 设置bundleVersion
PlayerSettings.bundleVersion = buildInfo.version;
// /// <summary>
// /// 打包设置
// /// </summary>
// static void BuildSettings(BuildInfo buildInfo)
// {
// // 设置bundleVersion
// PlayerSettings.bundleVersion = buildInfo.version;
// 设置buildNumber
PlayerSettings.iOS.buildNumber = buildInfo.version_code.ToString();
// // 设置buildNumber
// PlayerSettings.iOS.buildNumber = buildInfo.versionCode.ToString();
// 设置竖屏
PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
PlayerSettings.allowedAutorotateToPortrait = false;
PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
PlayerSettings.allowedAutorotateToLandscapeLeft = false;
PlayerSettings.allowedAutorotateToLandscapeRight = false;
// // 设置竖屏
// PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
// PlayerSettings.allowedAutorotateToPortrait = false;
// PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
// PlayerSettings.allowedAutorotateToLandscapeLeft = false;
// PlayerSettings.allowedAutorotateToLandscapeRight = false;
// 允许Xcode根据appleDeveloperTeamID自动签署应用程序
PlayerSettings.iOS.appleEnableAutomaticSigning = !buildInfo.IsPublish();
// // 允许Xcode根据appleDeveloperTeamID自动签署应用程序
// PlayerSettings.iOS.appleEnableAutomaticSigning = !buildInfo.IsPublish();
// 使用手动签名时iOS资源调配配置文件的类型自动
PlayerSettings.iOS.iOSManualProvisioningProfileType = buildInfo.IsPublish() ? ProvisioningProfileType.Distribution : ProvisioningProfileType.Automatic;
// // 使用手动签名时iOS资源调配配置文件的类型自动
// PlayerSettings.iOS.iOSManualProvisioningProfileType = buildInfo.IsPublish() ? ProvisioningProfileType.Distribution : ProvisioningProfileType.Automatic;
// 关闭启动动画
PlayerSettings.SplashScreen.show = false;
// // 关闭启动动画
// PlayerSettings.SplashScreen.show = false;
// 设置包名
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, buildInfo.bundleName);
Debug.Log("[bfinfo]设置包名:" + buildInfo.bundleName);
// // 设置包名
// PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, buildInfo.bundleName);
// Debug.Log("[bfinfo]设置包名:" + buildInfo.bundleName);
// 是否跳过版本控制
var symbols = IOS_DEFINE_SYMBOLS;
if (buildInfo.skipVersion)
{
symbols = symbols + ";SKIP_VERSION;";
}
// // 是否跳过版本控制
// var symbols = IOS_DEFINE_SYMBOLS;
// if (buildInfo.skipVersion)
// {
// symbols = symbols + ";SKIP_VERSION;";
// }
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, symbols);
Debug.Log("[bfinfo]设置defineSymbols: " + symbols);
// PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, symbols);
// Debug.Log("[bfinfo]设置defineSymbols: " + symbols);
// 是否是dev
var development = buildInfo.IsDevChannel();
EditorUserBuildSettings.development = development;
// // 是否是dev
// var development = buildInfo.IsDevChannel();
// EditorUserBuildSettings.development = development;
// 商品名称
if (buildInfo.IsPublish())
{
PlayerSettings.productName = "Heroic Expedition";
}
else
{
PlayerSettings.productName = development ? "b6-dev" : "b6-release";
}
// // 商品名称
// if (buildInfo.IsPublish())
// {
// PlayerSettings.productName = "Heroic Expedition";
// }
// else
// {
// PlayerSettings.productName = development ? "b6-dev" : "b6-release";
// }
// BuildType设置dev/release
EditorUserBuildSettings.iOSBuildConfigType = development ? iOSBuildType.Debug : iOSBuildType.Release;
// // BuildType设置dev/release
// EditorUserBuildSettings.iOSXcodeBuildConfig = development ? XcodeBuildConfig.Debug : XcodeBuildConfig.Release;
// 使用IL2CPP
var scriptImp = ScriptingImplementation.IL2CPP;
PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, scriptImp);
// // 使用IL2CPP
// var scriptImp = ScriptingImplementation.IL2CPP;
// PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, scriptImp);
// 目标平台架构目前支持ARM64
PlayerSettings.SetArchitecture(BuildTargetGroup.iOS, 1);
}
// // 目标平台架构目前支持ARM64
// PlayerSettings.SetArchitecture(BuildTargetGroup.iOS, 1);
// }
/// <summary>
/// 获取打包参数
/// </summary>
static BuildPlayerOptions GetBuildOptions(BuildInfo buildInfo)
{
var bpOptions = new BuildPlayerOptions();
bpOptions.scenes = AssetBundleUtils.GetBuildScenes();
bpOptions.target = BuildTarget.iOS;
// /// <summary>
// /// 获取打包参数
// /// </summary>
// static BuildPlayerOptions GetBuildOptions(BuildInfo buildInfo)
// {
// var bpOptions = new BuildPlayerOptions();
// bpOptions.scenes = AssetBundleUtils.GetBuildScenes();
// bpOptions.target = BuildTarget.iOS;
var path = buildInfo.IsReleaseChannel() ? RELEASE_XCODE_LOCAL_PATH : DEV_XCODE_LOCAL_PATH;
bpOptions.locationPathName = path;
Debug.Log("[bfinfo]xcode path : " + path);
var absolutePath = buildInfo.IsReleaseChannel() ? releaseXCodePath : devXCodePath;
if (Directory.Exists(absolutePath))
{
Directory.Delete(absolutePath, true);
}
// var path = buildInfo.IsReleaseChannel() ? RELEASE_XCODE_LOCAL_PATH : DEV_XCODE_LOCAL_PATH;
// bpOptions.locationPathName = path;
// Debug.Log("[bfinfo]xcode path : " + path);
// var absolutePath = buildInfo.IsReleaseChannel() ? releaseXCodePath : devXCodePath;
// if (Directory.Exists(absolutePath))
// {
// Directory.Delete(absolutePath, true);
// }
if (!buildInfo.IsPublish())
{
var options = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging;
bpOptions.options = options;
}
return bpOptions;
}
// if (!buildInfo.IsPublish())
// {
// var options = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging;
// bpOptions.options = options;
// }
// return bpOptions;
// }
/// <summary>
/// 打包ipa
/// </summary>
static bool BuildIpaFromXCode(BuildInfo buildInfo)
{
// 修改XCode设置
FixXCodeProject(buildInfo);
// /// <summary>
// /// 打包ipa
// /// </summary>
// static bool BuildIpaFromXCode(BuildInfo buildInfo)
// {
// // 修改XCode设置
// FixXCodeProject(buildInfo);
// 权限
UnlockKeyChain();
// // 权限
// UnlockKeyChain();
// archive
if (!Archive(buildInfo))
{
return false;
}
// // archive
// if (!Archive(buildInfo))
// {
// return false;
// }
// 导出ipa
if (!ExportIpa(buildInfo))
{
return false;
}
// // 导出ipa
// if (!ExportIpa(buildInfo))
// {
// return false;
// }
return true;
}
// return true;
// }
/// <summary>
/// xCode工程设置
/// </summary>
static void FixXCodeProject(BuildInfo buildInfo)
{
var isDev = buildInfo.IsDevChannel();
var xCodeProjectPath = isDev ? devXCodePath : releaseXCodePath;
// /// <summary>
// /// xCode工程设置
// /// </summary>
// static void FixXCodeProject(BuildInfo buildInfo)
// {
// var isDev = buildInfo.IsDevChannel();
// var xCodeProjectPath = isDev ? devXCodePath : releaseXCodePath;
var path = xCodeProjectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
var pbxProject = new PBXProject();
pbxProject.ReadFromFile(path);
var targetGuid = pbxProject.TargetGuidByName("Unity-iPhone");
pbxProject.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
pbxProject.SetBuildProperty(targetGuid, "DEVELOPMENT_TEAM", "49QQW8856Q");
if (buildInfo.IsPublish())
{
pbxProject.SetBuildProperty(targetGuid, "PROVISIONING_PROFILE_SPECIFIER", "ub_appstore_dis");
}
// var path = xCodeProjectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
// var pbxProject = new PBXProject();
// pbxProject.ReadFromFile(path);
// var targetGuid = pbxProject.TargetGuidByName("Unity-iPhone");
// pbxProject.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
// pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
// pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
// pbxProject.SetBuildProperty(targetGuid, "DEVELOPMENT_TEAM", "49QQW8856Q");
// if (buildInfo.IsPublish())
// {
// pbxProject.SetBuildProperty(targetGuid, "PROVISIONING_PROFILE_SPECIFIER", "ub_appstore_dis");
// }
// 添加系统库
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libsqlite3.tbd");
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libz.1.tbd");
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libiconv.2.tbd");
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libresolv.9.tbd");
// // 添加系统库
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libsqlite3.tbd");
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libz.1.tbd");
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libiconv.2.tbd");
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libresolv.9.tbd");
var pListPath = Path.Combine(xCodeProjectPath, "Info.plist");
var pList = new PlistDocument();
pList.ReadFromFile(pListPath);
// var pListPath = Path.Combine(xCodeProjectPath, "Info.plist");
// var pList = new PlistDocument();
// pList.ReadFromFile(pListPath);
// 版本号
var vKey = "CFBundleShortVersionString";
var vValue = new PlistElementString(buildInfo.version);
var pListRoot = pList.root;
var rootDict = pListRoot.values;
if (!rootDict.ContainsKey(vKey))
{
rootDict.Add(vKey, vValue);
}
else
{
rootDict[vKey] = vValue;
}
// // 版本号
// var vKey = "CFBundleShortVersionString";
// var vValue = new PlistElementString(buildInfo.version);
// var pListRoot = pList.root;
// var rootDict = pListRoot.values;
// if (!rootDict.ContainsKey(vKey))
// {
// rootDict.Add(vKey, vValue);
// }
// else
// {
// rootDict[vKey] = vValue;
// }
// VersionCode
var vCodeKey = "CFBundleVersion";
var vCodeValue = new PlistElementString(buildInfo.version_code.ToString());
if (!rootDict.ContainsKey(vCodeKey))
{
rootDict.Add(vCodeKey, vCodeValue);
}
else
{
rootDict[vCodeKey] = vCodeValue;
}
// // VersionCode
// var vCodeKey = "CFBundleVersion";
// var vCodeValue = new PlistElementString(buildInfo.versionCode.ToString());
// if (!rootDict.ContainsKey(vCodeKey))
// {
// rootDict.Add(vCodeKey, vCodeValue);
// }
// else
// {
// rootDict[vCodeKey] = vCodeValue;
// }
// 数美SDK会使用位置必须加入这个说明
var localtionKey = "NSLocationWhenInUseUsageDescription";
var localtionValue = new PlistElementString("We use your location to give you a better localization.");
if (!rootDict.ContainsKey(localtionKey))
{
rootDict.Add(localtionKey, localtionValue);
}
else
{
rootDict[localtionKey] = localtionValue;
}
// // 数美SDK会使用位置必须加入这个说明
// var localtionKey = "NSLocationWhenInUseUsageDescription";
// var localtionValue = new PlistElementString("We use your location to give you a better localization.");
// if (!rootDict.ContainsKey(localtionKey))
// {
// rootDict.Add(localtionKey, localtionValue);
// }
// else
// {
// rootDict[localtionKey] = localtionValue;
// }
// 提审提示缺少出口合规证明,这里直接设置为false即可
var encryptionKey = "ITSAppUsesNonExemptEncryption";
var encryptionValue = new PlistElementBoolean(false);
if (!rootDict.ContainsKey(encryptionKey))
{
rootDict.Add(encryptionKey, encryptionValue);
}
else
{
rootDict[encryptionKey] = encryptionValue;
}
// // 提审提示缺少出口合规证明,这里直接设置为false即可
// var encryptionKey = "ITSAppUsesNonExemptEncryption";
// var encryptionValue = new PlistElementBoolean(false);
// if (!rootDict.ContainsKey(encryptionKey))
// {
// rootDict.Add(encryptionKey, encryptionValue);
// }
// else
// {
// rootDict[encryptionKey] = encryptionValue;
// }
pList.WriteToFile(pListPath);
pbxProject.WriteToFile(path);
}
// pList.WriteToFile(pListPath);
// pbxProject.WriteToFile(path);
// }
//添加系统lib方法
static void AddSystemLibReferenceToProject(PBXProject pbxProject, string targetGuid, string lib)
{
var fileGuid = pbxProject.AddFile("usr/lib/" + lib, "Frameworks/" + lib, PBXSourceTree.Sdk);
pbxProject.AddFileToBuild(targetGuid, fileGuid);
}
// //添加系统lib方法
// static void AddSystemLibReferenceToProject(PBXProject pbxProject, string targetGuid, string lib)
// {
// var fileGuid = pbxProject.AddFile("usr/lib/" + lib, "Frameworks/" + lib, PBXSourceTree.Sdk);
// pbxProject.AddFileToBuild(targetGuid, fileGuid);
// }
/// <summary>
/// Archive
/// </summary>
static bool Archive(BuildInfo buildInfo)
{
Debug.Log("[bfinfo]正在archive...");
var result = true;
var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
var args = string.Format("archive -scheme Unity-iPhone -configuration Release -archivePath {0}", archivePath);
BFEditorUtils.RunCommond("xcodebuild", args, xCodeProjectPath,
(info) =>
{
Debug.Log(info);
},
(error) =>
{
if (error.Contains("ARCHIVE FAILED")) // 失败标志
{
result = false;
}
Debug.LogError("[bferror] " + error);
}
);
// /// <summary>
// /// Archive
// /// </summary>
// static bool Archive(BuildInfo buildInfo)
// {
// Debug.Log("[bfinfo]正在archive...");
// var result = true;
// var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
// var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
// var args = string.Format("archive -scheme Unity-iPhone -configuration Release -archivePath {0}", archivePath);
// BFEditorUtils.RunCommond("xcodebuild", args, xCodeProjectPath,
// (info) =>
// {
// Debug.Log(info);
// },
// (error) =>
// {
// if (error.Contains("ARCHIVE FAILED")) // 失败标志
// {
// result = false;
// }
// Debug.LogError("[bferror] " + error);
// }
// );
return result;
}
// return result;
// }
/// <summary>
/// 导出ipa
/// </summary>
static bool ExportIpa(BuildInfo buildInfo)
{
Debug.Log("[bfinfo]正在导出ipa...");
var result = false;
var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
string exportPListPath;
if (buildInfo.IsPublish())
{
exportPListPath = publishOptionsPListPath;
}
else
{
exportPListPath = buildInfo.IsDevChannel() ? devOptionsPListPath : releaseOptionsPListPath;
}
var ipaPath = xCodeProjectPath + "/build/ipa";
var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
var args = string.Format("-exportArchive -archivePath {0} -exportPath {1} -exportOptionsPlist {2} -allowProvisioningUpdates", archivePath, ipaPath, exportPListPath);
BFEditorUtils.RunCommond("xcodebuild", args, null,
(info) =>
{
if(info.Contains("EXPORT SUCCEEDED"))
{
result = true;
}
},
(error) =>
{
}
);
// /// <summary>
// /// 导出ipa
// /// </summary>
// static bool ExportIpa(BuildInfo buildInfo)
// {
// Debug.Log("[bfinfo]正在导出ipa...");
// var result = false;
// var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
// string exportPListPath;
// if (buildInfo.IsPublish())
// {
// exportPListPath = publishOptionsPListPath;
// }
// else
// {
// exportPListPath = buildInfo.IsDevChannel() ? devOptionsPListPath : releaseOptionsPListPath;
// }
// var ipaPath = xCodeProjectPath + "/build/ipa";
// var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
// var args = string.Format("-exportArchive -archivePath {0} -exportPath {1} -exportOptionsPlist {2} -allowProvisioningUpdates", archivePath, ipaPath, exportPListPath);
// BFEditorUtils.RunCommond("xcodebuild", args, null,
// (info) =>
// {
// if(info.Contains("EXPORT SUCCEEDED"))
// {
// result = true;
// }
// },
// (error) =>
// {
// }
// );
return result;
}
// return result;
// }
/// <summary>
/// 远程打包签名ipa时需要钥匙串权限
/// </summary>
static void UnlockKeyChain()
{
BFEditorUtils.RunCommond("security", "-v unlock-keychain -p '123456' /Users/aoddabao/Library/Keychains/login.keychain-db", null,
(msg) =>
{
Debug.Log(msg);
},
(msg) =>
{
Debug.LogError(msg);
}
);
}
#endif
}
}
// /// <summary>
// /// 远程打包签名ipa时需要钥匙串权限
// /// </summary>
// static void UnlockKeyChain()
// {
// BFEditorUtils.RunCommond("security", "-v unlock-keychain -p '123456' /Users/aoddabao/Library/Keychains/login.keychain-db", null,
// (msg) =>
// {
// Debug.Log(msg);
// },
// (msg) =>
// {
// Debug.LogError(msg);
// }
// );
// }
// #endif
// }
// }

View File

@ -85,6 +85,9 @@ namespace BFEditor
{
//加载lua配置测试
LuaEnv env = new LuaEnv();
env.DoString(@"
print(' Lua : ' .. _VERSION) -- Lua 5.1
");
env.AddLoader((ref string scriptPath) =>
{
var text = LoadGameLuaScriptText(scriptPath, isDeveloper);
@ -136,58 +139,58 @@ namespace BFEditor
var configFileInfos = configDirInfo.GetFiles(suffix, SearchOption.TopDirectoryOnly);
// 检查棋盘文件格式
checkBoard("chapter_board", env, sb);
checkBoard("chapter_board_bossrush", env, sb);
checkBoard("chapter_board_daily_challenge", env, sb);
checkBoard("chapter_board_dungeon_armor", env, sb);
checkBoard("chapter_board_dungeon_equip", env, sb);
checkBoard("chapter_board_dungeon_gold", env, sb);
checkBoard("chapter_board_dungeon_shards", env, sb);
checkBoard("chapter_board_rune", env, sb);
checkBoard("activity_pvp_board", env, sb);
checkBoard("arena_board", env, sb);
// checkBoard("chapter_board", env, sb);
// checkBoard("chapter_board_bossrush", env, sb);
// checkBoard("chapter_board_daily_challenge", env, sb);
// checkBoard("chapter_board_dungeon_armor", env, sb);
// checkBoard("chapter_board_dungeon_equip", env, sb);
// checkBoard("chapter_board_dungeon_gold", env, sb);
// checkBoard("chapter_board_dungeon_shards", env, sb);
// checkBoard("chapter_board_rune", env, sb);
// checkBoard("activity_pvp_board", env, sb);
// checkBoard("arena_board", env, sb);
// 检查monster
string monsterConfigListLua = "{";
foreach (var file in configFileInfos)
{
var fileName = file.Name.ToLower();
if(fileName.Contains("monster_"))
{
monsterConfigListLua += "'" + fileName.Replace(".lua", "").Replace(".bytes", "") + "',";
}
}
monsterConfigListLua += "}";
var luaScriptString = "local ids = {}\n local MONSTER_LIST = " + monsterConfigListLua + "\n";
luaScriptString += @"local str = {}
for i, name in ipairs(MONSTER_LIST) do
if name ~= 'monster_base' and name ~= 'monster_position' and name ~= 'monster_position_base' then
local data = require('app/config/' .. name).data
for k, v in pairs(data) do
if ids[k] then
table.insert(str, name .. '和' .. ids[k] .. 'mosnter id:' .. k)
end
ids[k] = name
end
end
end
if #str > 0 then
return table.concat(str, '\n');
end
return ''";
var resultStr = env.DoString(luaScriptString);
if (resultStr.Length > 0)
{
foreach(var strObj in resultStr)
{
var str = Convert.ToString(strObj);
if(!String.IsNullOrEmpty(str))
{
sb.Append(str + "\n");
}
}
}
// string monsterConfigListLua = "{";
// foreach (var file in configFileInfos)
// {
// var fileName = file.Name.ToLower();
// if(fileName.Contains("monster_"))
// {
// monsterConfigListLua += "'" + fileName.Replace(".lua", "").Replace(".bytes", "") + "',";
// }
// }
// monsterConfigListLua += "}";
// var luaScriptString = "local ids = {}\n local MONSTER_LIST = " + monsterConfigListLua + "\n";
// luaScriptString += @"local str = {}
// for i, name in ipairs(MONSTER_LIST) do
// if name ~= 'monster_base' and name ~= 'monster_position' and name ~= 'monster_position_base' then
// local data = require('app/config/' .. name).data
// for k, v in pairs(data) do
// if ids[k] then
// table.insert(str, name .. '和' .. ids[k] .. '存在相同的mosnter id:' .. k)
// end
// ids[k] = name
// end
// end
// end
// if #str > 0 then
// return table.concat(str, '\n');
// end
// return ''";
// var resultStr = env.DoString(luaScriptString);
// if (resultStr.Length > 0)
// {
// foreach(var strObj in resultStr)
// {
// var str = Convert.ToString(strObj);
// if(!String.IsNullOrEmpty(str))
// {
// sb.Append(str + "\n");
// }
// }
// }
// 检查怪物的坐标信息
// var luaScriptString2 = @"local MONSTER_POSITION_KEY = { 'monster_1','monster_2','monster_3','monster_4','monster_5','monster_6','monster_7','monster_8','monster_9','monster_10','monster_11','monster_12'}
// local list = {'enemy_id_1', 'enemy_id_2', 'enemy_id_3'}

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
namespace BFEditor.Resource
{
@ -19,7 +19,7 @@ namespace BFEditor.Resource
void OnEnable()
{
PrefabStage currentPrefabStage = PrefabStageUtility.GetCurrentPrefabStage();
UnityEditor.SceneManagement.PrefabStage currentPrefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
Transform tran;
if (currentPrefabStage == null)
tran = Selection.activeTransform;

View File

@ -92,7 +92,7 @@ namespace BFEditor
}
else
{
var currentPrefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
var currentPrefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
if (currentPrefabStage != null) //当前处于prefab编辑模式
{
var prefabRoot = currentPrefabStage.prefabContentsRoot;

View File

@ -55,7 +55,7 @@ public class JenkinsAdapter {
// 商品名称
PlayerSettings.productName = "Knights Combo";
// BuildType设置dev/release
EditorUserBuildSettings.iOSBuildConfigType = iOSBuildType.Release;
EditorUserBuildSettings.iOSXcodeBuildConfig = XcodeBuildConfig.Release;
EditorUserBuildSettings.development = false;
// 使用IL2CPP
var scriptImp = ScriptingImplementation.IL2CPP;

View File

@ -68,8 +68,9 @@ namespace BFEditor
"TMPro.SortingLayerHelper",
"UnityEngine.CloudStreaming",
"BFEditor.EditorBattleRoleAttackOperate",
"UnityEngine.QualitySettings",
"IronSourceBannerEvents", "IronSourceEvents", "IronSourceInterstitialEvents", "IronSourceRewardedVideoEvents",
"IronSourceAdQualityManifestTools"
"IronSourceAdQualityManifestTools", "TradplusSDK"
};
static bool isExcluded(Type type)
@ -77,7 +78,7 @@ namespace BFEditor
var fullName = type.FullName;
for (int i = 0; i < exclude.Count; i++)
{
if (!string.IsNullOrEmpty(fullName) && fullName.Contains(exclude[i]))
if (fullName != null && fullName.Contains(exclude[i]))
{
return true;
}
@ -93,13 +94,13 @@ namespace BFEditor
List<string> namespaces = new List<string>() // 在这里添加名字空间
{
"BF",
"UnityEngine",
"UnityEngine.UI",
"UnityEngine.U2D",
"UnityEngine.Rendering.Universal",
"TMPro",
"DG.Tweening",
"DG.Tweening.Core",
// "UnityEngine",
// "UnityEngine.UI",
// "UnityEngine.U2D",
// "UnityEngine.Rendering.Universal",
// "TMPro",
// "DG.Tweening",
// "DG.Tweening.Core",
};
var unityTypes = (from assembly in AppDomain.CurrentDomain.GetAssemblies()
where !(assembly.ManifestModule is System.Reflection.Emit.ModuleBuilder)
@ -113,8 +114,8 @@ namespace BFEditor
};
var customTypes = (from assembly in customAssemblys.Select(s => Assembly.Load(s))
from type in assembly.GetExportedTypes()
where type.Namespace == null || !type.Namespace.StartsWith("XLua")
&& type.BaseType != typeof(MulticastDelegate) && !type.IsInterface && !type.IsEnum && !isExcluded(type)
where type.Namespace == null || !type.Namespace.StartsWith("XLua") && !isExcluded(type)
&& type.BaseType != typeof(MulticastDelegate) && !type.IsInterface && !type.IsEnum
select type);
var otherTypes = new List<Type>() {
@ -143,20 +144,31 @@ namespace BFEditor
typeof(System.Collections.Generic.List<TMPro.TMP_FontAsset>),
typeof(System.Collections.Generic.List<UnityEngine.Camera>),
typeof(System.Collections.Generic.List<System.Collections.Generic.List<string>>),
typeof(System.Collections.Generic.List<BF.BFFinger>),
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>),
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2, UnityEngine.Vector2, DG.Tweening.Plugins.Options.VectorOptions>),
typeof(System.Action<string>),
typeof(System.Action<string, UnityEngine.Object>),
typeof(System.Action<string, UnityEngine.GameObject>),
typeof(UnityEngine.Camera),
typeof(UnityEngine.Camera.GateFitMode),
typeof(UnityEngine.Camera.GateFitParameters),
typeof(UnityEngine.Camera.StereoscopicEye),
typeof(UnityEngine.Camera.MonoOrStereoscopicEye),
typeof(UnityEngine.Camera.FieldOfViewAxis),
typeof(UnityEngine.Camera.RenderRequest),
typeof(UnityEngine.Camera.RenderRequestMode),
typeof(UnityEngine.Camera.RenderRequestOutputSpace),
typeof(UnityEngine.Camera.RenderRequest),
typeof(UnityEngine.Camera.SceneViewFilterMode),
typeof(UnityEngine.TextCore.FaceInfo),
typeof(UnityEngine.Rendering.LightShadowResolution),
typeof(UnityEngine.RenderTextureFormat),
typeof(UnityEngine.RenderTextureReadWrite),
typeof(UnityEngine.RigidbodyConstraints),
typeof(UnityEngine.TransparencySortMode),
typeof(UnityEngine.SystemInfo),
typeof(UnityEngine.Object),
typeof(UnityEngine.Rect),
typeof(UnityEngine.Vector2),
@ -263,11 +275,6 @@ namespace BFEditor
typeof(UnityEngine.Canvas),
typeof(UnityEngine.CanvasGroup),
typeof(UnityEngine.CanvasRenderer),
typeof(UnityEngine.Camera),
typeof(UnityEngine.Camera.GateFitMode),
typeof(UnityEngine.Camera.GateFitParameters),
typeof(UnityEngine.Camera.StereoscopicEye),
typeof(UnityEngine.Camera.MonoOrStereoscopicEye),
typeof(UnityEngine.LineRenderer),
typeof(UnityEngine.Texture2D),
typeof(UnityEngine.Texture2D.EXRFlags),
@ -294,7 +301,13 @@ namespace BFEditor
typeof(UnityEngine.LightProbes),
typeof(UnityEngine.ReflectionProbe),
typeof(UnityEngine.BatteryStatus),
typeof(UnityEngine.SystemInfo),
typeof(UnityEngine.Rigidbody),
typeof(UnityEngine.SphereCollider),
typeof(UnityEngine.ScriptableObject),
typeof(UnityEngine.Physics),
typeof(UnityEngine.PhysicMaterial),
typeof(UnityEngine.MeshCollider),
typeof(UnityEngine.UI.CanvasScaler),
typeof(UnityEngine.UI.Dropdown),
typeof(UnityEngine.UI.Dropdown.OptionData),
@ -316,6 +329,7 @@ namespace BFEditor
typeof(UnityEngine.UI.InputField),
typeof(UnityEngine.UI.InputField.ContentType),
typeof(UnityEngine.UI.InputField.InputType),
typeof(UnityEngine.UI.InputField.EndEditEvent),
typeof(UnityEngine.UI.InputField.CharacterValidation),
typeof(UnityEngine.UI.InputField.LineType),
typeof(UnityEngine.UI.InputField.SubmitEvent),
@ -347,7 +361,7 @@ namespace BFEditor
typeof(UnityEngine.UI.GridLayoutGroup.Constraint),
typeof(UnityEngine.UI.VerticalLayoutGroup),
typeof(UnityEngine.UI.LayoutGroup),
typeof(UnityEngine.GUIUtility),
typeof(UnityEngine.U2D.SpriteAtlas),
// spine
typeof(Spine.TrackEntry),
@ -365,12 +379,14 @@ namespace BFEditor
typeof(Spine.Unity.SkeletonAnimation),
typeof(Spine.Unity.SkeletonDataAsset),
typeof(Spine.Unity.MeshGenerator),
typeof(Spine.MeshAttachment),
typeof(Spine.Unity.MeshGenerator.Settings),
typeof(Spine.Unity.SkeletonRenderer),
typeof(Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials),
typeof(Spine.Unity.BoneFollower),
typeof(Spine.Unity.BoneFollowerGraphic),
typeof(Spine.Unity.BoneFollower.AxisOrientation),
typeof(Spine.Unity.SkeletonGraphic.LayoutMode),
// TextMeshPro
typeof(TMPro.TextAlignmentOptions),
@ -396,6 +412,14 @@ namespace BFEditor
typeof(TMP_AnimationCurve),
typeof(TMP_Curve),
// 数数
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TATimeZone),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TAMode),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.NetworkType),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.Token),
typeof(ThinkingAnalytics.TDPresetProperties),
//DOTween
typeof(DG.Tweening.AutoPlay),
typeof(DG.Tweening.AxisConstraint),
@ -408,7 +432,6 @@ namespace BFEditor
typeof(DG.Tweening.ScrambleMode),
typeof(DG.Tweening.TweenType),
typeof(DG.Tweening.UpdateType),
typeof(DG.Tweening.DOTween),
typeof(DG.Tweening.Core.DOTweenComponent),
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3, UnityEngine.Vector3[], DG.Tweening.Plugins.Options.Vector3ArrayOptions>),
@ -431,13 +454,11 @@ namespace BFEditor
typeof(DG.Tweening.ShortcutExtensions),
typeof(DG.Tweening.DOTweenModuleUI),
// 数数
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TATimeZone),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TAMode),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.NetworkType),
// BestHTTP
typeof(Http.RequestState),
typeof(BestHTTP.HTTPRequest),
typeof(BestHTTP.HTTPResponse),
typeof(BestHTTP.Connections.HTTP2.HTTP2Response),
typeof(BestHTTP.Forms.HTTPUrlEncodedForm),
typeof(BestHTTP.Forms.HTTPFormBase),
@ -448,13 +469,36 @@ namespace BFEditor
typeof(UnityEngine.Purchasing.ProductType),
typeof(BF.MonoSingleton<BF.BFMain>),
typeof(BF.MonoSingleton<AdManager>),
typeof(BF.BFSlider.FillDirection),
typeof(BF.ScrollRectBaseOld.MovementType),
typeof(BF.ScrollRectBaseOld.ScrollbarVisibility),
typeof(BF.NetServiceType),
typeof(BF.NetIncomingMessageType),
typeof(BF.BFGridLayout.Corner),
typeof(BF.BFGridLayout.Constraint),
// Touch
typeof(BF.BFEvent<System.Collections.Generic.List<BF.BFFinger>>),
typeof(BF.BFEvent<BF.SelectEventType, BF.BFFinger>),
typeof(BF.BFEvent<BF.TouchEventType, BF.BFFinger>),
typeof(BF.TouchEventType),
typeof(BF.SelectEventType),
typeof(BF.NativeCore.ThirdPlatform.FacebookSdk),
typeof(BF.NativeCore.ThirdPlatform.AppsFlyerSdk),
typeof(AdManager),
// 震动插件
// typeof(Lofelt.NiceVibrations.HapticPatterns),
// typeof(Lofelt.NiceVibrations.LofeltHaptics),
// typeof(Lofelt.NiceVibrations.HapticPatterns.PresetType),
typeof(UnityEngine.Purchasing.Security.AppleStoreKitTestTangle),
typeof(UnityEngine.Purchasing.Security.AppleTangle),
typeof(UnityEngine.SignInWithApple.SignInWithApple.CallbackArgs),
typeof(UnityEngine.SignInWithApple.SignInWithAppleEvent),
typeof(UnityEngine.SignInWithApple.SignInWithApple),
typeof(UnityEngine.SignInWithApple.UserInfo),
typeof(BF.EnumFlagsAttribute),
};
return unityTypes.Concat(customTypes).Concat(otherTypes);
}
@ -565,11 +609,9 @@ namespace BFEditor
new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerMixLevelDefault", "System.Int32"},
new List<string>(){"UnityEngine.AudioSource", "GamepadSpeakerSupportsOutputType", "UnityEngine.GamepadSpeakerOutputType"},
new List<string>(){"UnityEngine.AudioSource", "gamepadSpeakerOutputType",},
new List<string>(){"UnityEngine.Handheld", "SetActivityIndicatorStyle", "UnityEngine.AndroidActivityIndicatorStyle"},
new List<string>(){"UnityEngine.Handheld", "SetActivityIndicatorStyle", "UnityEngine.iOS.ActivityIndicatorStyle"},
new List<string>(){"ThinkingAnalytics.ThinkingAnalyticsAPI", "onPostProcessBuild", "UnityEditor.BuildTarget", "System.String"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "EditorUpdateMeshFilterHideFlags"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilter"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilterGlobal"},
new List<string>(){"Spine.Unity.SkeletonDataAsset", "errorIfSkeletonFileNullGlobal"},
new List<string>(){"FBWindowsPhysicalGamepadManager", "state"},
new List<string>(){"IronSourceBannerEvents", "onAdLoaded", "System.String"},
new List<string>(){"IronSourceBannerEvents", "onAdLoadFailed", "System.String"},
@ -638,6 +680,18 @@ namespace BFEditor
new List<string>(){"IronSourceRewardedVideoEvents", "onAdUnavailable"},
new List<string>(){"IronSourceRewardedVideoEvents", "onAdLoadFailed", "System.String"},
new List<string>(){"IronSourceRewardedVideoEvents", "onAdReady", "System.String"},
new List<string>(){"UnityEngine.Rendering.Universal.ShaderUtils", "GetShaderGUID", "UnityEngine.Rendering.Universal.ShaderPathID"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "EditorUpdateMeshFilterHideFlags"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilter"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilterGlobal"},
new List<string>(){"Spine.Unity.SkeletonDataAsset", "errorIfSkeletonFileNullGlobal"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "ResetRectToReferenceRectSize"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "GetReferenceRectSize"},
new List<string>(){"Spine.Unity.SpineHandles", "DrawReferenceRect", "Spine.Unity.SkeletonGraphic", "UnityEngine.Color"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "EditReferenceRect"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "RectTransformSize"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "GetPivotOffset"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "GetScaledPivotOffset"},
};
static bool hasGenericParameter(Type type)

View File

@ -14,19 +14,26 @@ MonoBehaviour:
m_EditorClassIdentifier:
defaultScale: 0.01
defaultMix: 0.2
defaultShader: BF/Spine/Skeleton
defaultShader: Spine/Skeleton
defaultZSpacing: 0
defaultInstantiateLoop: 1
defaultPhysicsPositionInheritance: {x: 1, y: 1}
defaultPhysicsRotationInheritance: 1
showHierarchyIcons: 1
reloadAfterPlayMode: 1
setTextureImporterSettings: 1
textureSettingsReference: Assets/ThirdParty/Spine/Editor/spine-unity/Editor/ImporterPresets/PMATexturePreset.preset
fixPrefabOverrideViaMeshFilter: 0
removePrefabPreviewMeshes: 0
blendModeMaterialMultiply: {fileID: 0}
blendModeMaterialScreen: {fileID: 0}
blendModeMaterialAdditive: {fileID: 0}
atlasTxtImportWarning: 1
textureImporterWarning: 1
componentMaterialWarning: 1
skeletonDataAssetNoFileError: 1
autoReloadSceneSkeletons: 1
handleScale: 1
mecanimEventIncludeFolderName: 1
timelineDefaultMixDuration: 0
timelineUseBlendDuration: 1

View File

@ -78,6 +78,7 @@ namespace BFEditor
psi.RedirectStandardOutput = true; //由调用程序获取输出信息
psi.RedirectStandardError = true; //重定向标准错误输出
psi.CreateNoWindow = true; //不显示程序窗口
psi.StandardOutputEncoding = System.Text.Encoding.UTF8; // 核心指定UTF-8解码
p.StartInfo = psi;
p.Start();

View File

@ -70,6 +70,10 @@ namespace BF
}
}
#endif
public bool GetIsHashCollision()
{
return spriteNameList.Count != spriteDict.Count;
}
public Sprite GetSprite(uint spriteName)
{
@ -86,7 +90,7 @@ namespace BF
int count = spriteNameList.Count;
for (int i = 0; i < count; i++)
{
spriteDict.Add(spriteNameList[i], spriteList[i]);
spriteDict.TryAdd(spriteNameList[i], spriteList[i]);
}
#if !UNITY_EDITOR
spriteNameList.Clear();

View File

@ -10,10 +10,8 @@ namespace BF
public class BFMain : MonoSingleton<BFMain>
{
List<ManagerBase> managerList;
// 客户端c#代码版本号每次发布新包后加1lua层存在一套代码兼容多版本c#代码
public const int CLIENT_VERSION = 2;
public const int CLIENT_VERSION = 4;
// 是否是单机版
public static bool IsStandAlone = false;
public static bool IsShenhe = false;
@ -23,6 +21,60 @@ namespace BF
public const string FILE_HEAD_BASE64 = "Zm9yX2ZpbGVfaGVhZ";
public static long ServerTime = 0;
public static long DifferenceTime = 0;
public static string ProjectId
{
get
{
#if UNITY_EDITOR
return "b13";
#else
if (BFPlatform.Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU)
{
return "b13-ru";
}
else
{
return "b13";
}
#endif
}
}
public static string ProjectEnv
{
get
{
#if UNITY_EDITOR
// 编辑器
return "release";
#else
// 如果走深度链接启动且有参数,则走深度链接地址
if (!string.IsNullOrEmpty(DPEnv))
{
return DPEnv;
}
else
{
return "release";
}
#endif
}
}
public static bool ForceEnv
{
get
{
return DPForceEnv;
}
}
// 深度链接参数
public static string DPEntrance = string.Empty; // 内外网
public static bool DPIsLan = false; // 是否为内网
public static string DPEnv = string.Empty; // env
public static bool DPSupportGM = false; // 正式环境下是否开启GM
public static bool DPSupportLog = false; // 正式环境下是否打印日志
public static string DPPackageName = string.Empty; // 模拟包名
public static bool DPForceEnv = false; // 是否强制设置env
protected override void Init()
{
@ -320,6 +372,53 @@ namespace BF
}
}
// BattleManager battleMgr;
// public BattleManager BattleMgr
// {
// get
// {
// if (battleMgr == null)
// {
// battleMgr = BattleManager.Create();
// battleMgr.SetMono(this);
// battleMgr.Init();
// managerList.Add(battleMgr);
// }
// return battleMgr;
// }
// }
BFParseClientManager parseClientMgr;
public BFParseClientManager ParseClientMgr
{
get
{
if (parseClientMgr == null)
{
parseClientMgr = BFParseClientManager.Create();
parseClientMgr.SetMono(this);
parseClientMgr.Init();
managerList.Add(parseClientMgr);
}
return parseClientMgr;
}
}
URPManager urpMgr;
public URPManager URPMgr
{
get
{
if (urpMgr == null)
{
urpMgr = URPManager.Create();
urpMgr.Init();
managerList.Add(urpMgr);
}
return urpMgr;
}
}
public static void SetServerTime(long serverTime)
{
ServerTime = serverTime;

View File

@ -105,5 +105,16 @@ namespace BF
httpRequest.RawData = Encoding.UTF8.GetBytes(data);
httpRequest.Send();
}
public void SendRequest(string url, string data, Action<HTTPRequest, HTTPResponse> callback)
{
var httpRequest = new HTTPRequest(new Uri(url), HTTPMethods.Get, (req, httpResponse) =>
{
callback?.Invoke(req, httpResponse);
});
httpRequest.SetHeader("Content-Type", "application/x-www-form-urlencoded");
httpRequest.RawData = Encoding.UTF8.GetBytes(data);
httpRequest.Send();
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 150be05a54bb5274885ce7c5a6bdcedc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,254 @@
using System.Collections.Generic;
using System;
using UnityEngine;
using Newtonsoft.Json;
using System.Linq;
namespace BF
{
public class DeepLinkManager : MonoBehaviour
{
// 深度链接参数
public static string ENTRANCE = "entrance"; // Lan/Wan 内外网
public const string ENTRANCE_LAN = "lan";
public static string ENV = "env"; // 正式环境/白名单等
public static string GM = "gm"; // gm
public static string LOG = "log"; // 日志
public static string PACKAGE = "package"; // 包名
public const string TRUE_FLAG = "true";
public const string FALSE_FLAG = "false";
private const string SIGN_FLAG = "sign"; // 签名
// 缓存上一次的地址 与 解析后的参数
private string DeepLinkURL = string.Empty;
private Dictionary<string, string> DeepLinkParams = new Dictionary<string, string>();
// 因事件触发的callback,冷启动会在login中处理
public Action<string, string> luaDeepLinkActiveCallback;
private static char[] NOTHING_CHAR_RESULT = new char[32];
private static char[] NOTHING_CHAR = new char[32] {
(char)('y' ^ (0x37 - 0)),
(char)('r' ^ (0x37 - 1)),
(char)('u' ^ (0x37 - 2)),
(char)('8' ^ (0x37 - 3)),
(char)('c' ^ (0x37 - 4)),
(char)('z' ^ (0x37 - 5)),
(char)('P' ^ (0x37 - 6)),
(char)('i' ^ (0x37 - 7)),
(char)('s' ^ (0x37 - 8)),
(char)('o' ^ (0x37 - 9)),
(char)('O' ^ (0x37 - 10)),
(char)('0' ^ (0x37 - 11)),
(char)('x' ^ (0x37 - 12)),
(char)('W' ^ (0x37 - 13)),
(char)('L' ^ (0x37 - 14)),
(char)('e' ^ (0x37 - 15)),
(char)('k' ^ (0x37 - 16)),
(char)('B' ^ (0x37 - 17)),
(char)('q' ^ (0x37 - 18)),
(char)('2' ^ (0x37 - 19)),
(char)('H' ^ (0x37 - 20)),
(char)('f' ^ (0x37 - 21)),
(char)('Y' ^ (0x37 - 22)),
(char)('n' ^ (0x37 - 23)),
(char)('X' ^ (0x37 - 24)),
(char)('4' ^ (0x37 - 25)),
(char)('A' ^ (0x37 - 26)),
(char)('9' ^ (0x37 - 27)),
(char)('N' ^ (0x37 - 28)),
(char)('a' ^ (0x37 - 29)),
(char)('U' ^ (0x37 - 30)),
(char)('G' ^ (0x37 - 31)),
};
private static bool NothingFlag = false;
private static char[] GetNothingChar()
{
if (!NothingFlag)
{
NothingFlag = true;
for (int i = 0; i < 32; ++i)
{
NOTHING_CHAR_RESULT[i] = (char)(NOTHING_CHAR[i] ^ (0x37 - i));
}
}
return NOTHING_CHAR_RESULT;
}
void Start()
{
Init();
}
public void Init()
{
// 注册监听
Application.deepLinkActivated += OnDeepLinkActivated;
if (!string.IsNullOrEmpty(Application.absoluteURL))
{
// 冷启动而且 Application.absoluteURL 不为 null因此处理深层链接。
OnDeepLinkActivated(Application.absoluteURL);
}
// 初始化 DeepLink Manager 全局变量。
else
{
DeepLinkURL = string.Empty;
}
}
private void OnDeepLinkActivated(string url)
{
DeepLinkURL = url;
UpdateMapData(DeepLinkURL);
// 不考虑中途打开 仅处理冷启动
// if (luaDeepLinkActiveCallback != null)
// {
// // 延迟的回调
// luaDeepLinkActiveCallback(DeepLinkURL, GetDeepLinkParamsJson());
// }
HandleLaunchLinkParams();
}
private void HandleLaunchLinkParams()
{
if (!DeepLinkParams.ContainsKey(SIGN_FLAG))
{
return;
}
string serverSign = DeepLinkParams[SIGN_FLAG];
if (string.IsNullOrEmpty(serverSign))
{
return;
}
string signStr = string.Empty;
foreach (var kvp in DeepLinkParams.OrderBy(kv => kv.Key, StringComparer.Ordinal))
{
if (!kvp.Key.Equals(SIGN_FLAG))
{
if (string.IsNullOrEmpty(signStr))
{
signStr += kvp.Key + "=" + kvp.Value;
}
else
{
signStr += "&" + kvp.Key + "=" + kvp.Value;
}
}
}
signStr += string.Concat(GetNothingChar());
if (!Md5Encrypt.VerifyMd5Hash(signStr, serverSign))
{
return;
}
// 冷启动 更新参数
if (DeepLinkParams.ContainsKey(ENTRANCE))
{
if (!string.IsNullOrEmpty(DeepLinkParams[ENTRANCE]))
{
BFMain.DPEntrance = DeepLinkParams[ENTRANCE];
if (BFMain.DPEntrance == ENTRANCE_LAN)
{
BFMain.DPIsLan = true;
}
Debug.Log("深度链接 更新 ENTRANCE:" + BFMain.DPEntrance + " 内网:" + BFMain.DPIsLan); // 测试日志 TODOJ
}
}
if (DeepLinkParams.ContainsKey(ENV))
{
if (!string.IsNullOrEmpty(DeepLinkParams[ENV]))
{
BFMain.DPEnv = DeepLinkParams[ENV];
BFMain.DPForceEnv = true;
Debug.Log("深度链接 更新 ENV:" + BFMain.DPEnv); // 测试日志 TODOJ
}
}
if (DeepLinkParams.ContainsKey(GM))
{
var support = DeepLinkParams[GM] == TRUE_FLAG;
BFMain.DPSupportGM = support;
Debug.Log("深度链接 更新 GM:" + BFMain.DPSupportGM); // 测试日志 TODOJ
}
if (DeepLinkParams.ContainsKey(LOG))
{
var support = DeepLinkParams[LOG] == TRUE_FLAG;
BFMain.DPSupportLog = support;
Debug.Log("深度链接 更新 LOG:" + BFMain.DPSupportLog); // 测试日志 TODOJ
}
if (DeepLinkParams.ContainsKey(PACKAGE))
{
if (!string.IsNullOrEmpty(DeepLinkParams[PACKAGE]))
{
BFMain.DPPackageName = DeepLinkParams[PACKAGE];
Debug.Log("深度链接 更新 ENV:" + BFMain.DPPackageName);
}
}
}
private void UpdateMapData(string url)
{
if (string.IsNullOrWhiteSpace(url))
{
return;
}
var splitUrl = url.Split('?', 2);
if (splitUrl.Length < 2)
{
return;
}
var parsedUrl = splitUrl[1];
if (string.IsNullOrWhiteSpace(parsedUrl))
{
return;
}
var strs = parsedUrl.Split('&');
foreach (var str in strs)
{
var keyValueStr = str.Split('=', 2);
if (keyValueStr.Length == 2)
{
var key = keyValueStr[0];
var value = keyValueStr[1];
// 更新
DeepLinkParams[key] = value;
}
}
}
// 获取缓存的深度链接
public string GetDeepLinkURL()
{
return DeepLinkURL;
}
public Dictionary<string, string> GetDeepLinkParamsDic()
{
return DeepLinkParams;
}
public string GetDeepLinkParamsJson()
{
return JsonConvert.SerializeObject(DeepLinkParams);
}
public string GetDeepLinkValueByKey(string key)
{
if (DeepLinkParams.ContainsKey(key))
{
return DeepLinkParams[key];
}
return string.Empty;
}
// 设置回调
public void SetLuaDeepLinkActiveCallback(Action<string, string> callback)
{
luaDeepLinkActiveCallback = callback;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ade1fea119719f145b768283e38c6a43
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -15,6 +15,7 @@ namespace BF
public LaunchRequester LaunchRequester { get; private set; }
public int LaunchTimes { get; private set; }
public bool LoadedFirstAb = false;
private bool isShowAtt = false;
GameLaunchProcessorBase currentProcessor;
@ -52,14 +53,23 @@ namespace BF
{
}
public void ShowIOSATTrack()
{
#if UNITY_IOS && !UNITY_EDITOR
// ATT的回调里面会初始化广告SDK所以这里处理一下如果多次调用只会生效一次
if (!isShowAtt)
{
isShowAtt = true;
IOS_ATTrack();
}
#endif
}
/// <summary>
/// 游戏启动入口
/// </summary>
public void LaunchGame()
{
#if UNITY_IOS && !UNITY_EDITOR
IOS_ATTrack();
#endif
LaunchTimes++;
#if USE_AB
GameLaunchProcessorBase processor = new LaunchSuccProcessor();

View File

@ -26,6 +26,10 @@ namespace BF
public override void Process(LaunchRequester lr)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "CalculateDiffProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
base.Process(lr);
this.lr = lr;
@ -48,6 +52,10 @@ namespace BF
}
else
{
var clientProcessorOptParams1 = new Dictionary<string, object>();
clientProcessorOptParams1.TryAdd("opt_type", "CalculateDiffProcessorOverWithoutUpdate");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams1);
// 既没有热更新也没有自动修复
lr.deleteList = lr.preCheckOverList;
lr.curVersionTempDir = Path.Combine(TempUpdateDirPath, lr.persistentAbcc.version);
@ -62,6 +70,10 @@ namespace BF
EnsureFilesInUpdate();
GetDeleteList();
var clientProcessorOptParams2 = new Dictionary<string, object>();
clientProcessorOptParams2.TryAdd("opt_type", "CalculateDiffProcessorOverWithUpdate");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams2);
totalCount = abConfigList.Count;
alreadyCount = 0;
frameAlreadyCount = 0;

View File

@ -32,6 +32,10 @@ namespace BF
public override void Process(LaunchRequester lr)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "DownloadUpdateProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
base.Process(lr);
this.lr = lr;

View File

@ -1,6 +1,7 @@
using UnityEngine;
using System.Collections;
using System.IO;
using System.Collections.Generic;
namespace BF
{
@ -18,6 +19,10 @@ namespace BF
public override void Process(LaunchRequester lr)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "FirstABProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
base.Process(lr);
this.lr = lr;

View File

@ -19,6 +19,10 @@ namespace BF
public override void Process(LaunchRequester lr)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "FixUpProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
base.Process(lr);
this.lr = lr;

View File

@ -18,6 +18,10 @@ namespace BF
public override void Process(LaunchRequester lr)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "OnGetVersionProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
base.Process(lr);
this.lr = lr;
@ -121,6 +125,11 @@ namespace BF
{
if(string.IsNullOrEmpty(lr.versionInfo.cdn_url))
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "OnGetVersionProcessorChooseCdnFail");
clientProcessorOptParams.TryAdd("err_info", "server return cdn list is empty");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
BFLog.LogError("获取不到cdn列表 服务器返回的cdn列表为空");
return;
}
@ -181,6 +190,10 @@ namespace BF
/// </summary>
void DownloadABConfig()
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "OnGetVersionProcessorDownloadABConfig");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
var address = Path.Combine(lr.firstChoiceCDN, lr.versionInfo.version, "ab_config.bytes");
var timeout = 60;
BFMain.Instance.WebRequestMgr.Get(address, OnDownloadABConfig, timeout);

View File

@ -22,6 +22,10 @@ namespace BF
public override void Process(LaunchRequester lr)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "PreCheckProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
base.Process(lr);
this.lr = lr;
@ -109,6 +113,10 @@ namespace BF
BFMain.Instance.LoomMgr.QueueOnMainThread(() =>
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "PreCheckProcessorCheckMissFile");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
checkMissFileEnd = true;
PreCheckEnd();
});
@ -129,6 +137,10 @@ namespace BF
BFMain.Instance.LoomMgr.QueueOnMainThread(() =>
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "PreCheckProcessorCheckOverFile");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
checkOverFileEnd = true;
PreCheckEnd();
});

View File

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
@ -19,13 +20,25 @@ namespace BF
base.Process(lr);
this.lr = lr;
// 这里延迟一帧处理是因为数数在当前帧未初始化完成会报错,所以这里处理为延迟一帧,等初始化完成
BFMain.Instance.OneShotManager.AddOneShot(()=>{
PrepareABConfig();
});
}
void PrepareABConfig()
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "PrepareProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
GetBytesAsync(StreamingAbccPath, (byte[] data) =>
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "PrepareProcessorOver");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
var json = AssetBundleConfigCollection.Decompress(data);
lr.streamingAbcc = AssetBundleConfigCollection.Create(json);
var needCopyABConfig = false;

View File

@ -1,3 +1,4 @@
using System.Collections.Generic;
using UnityEngine;
namespace BF
@ -13,6 +14,10 @@ namespace BF
public override void Process(LaunchRequester lr)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "RequestVersionProcessorStart");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
base.Process(lr);
this.lr = lr;
@ -28,6 +33,10 @@ namespace BF
void OnServerRespond(string json)
{
var clientProcessorOptParams = new Dictionary<string, object>();
clientProcessorOptParams.TryAdd("opt_type", "RequestVersionProcessorOver");
BF.BFMain.Instance.SDKMgr.BFThirdReportSDKMgr.PostThinkingAnalyticsEventProperties("client_processor_opt", clientProcessorOptParams);
BFLog.LogDebug(BFLog.DEBUG_GAME_LAUNCH, "green", "版本信息: " + json);
if (!BFMain.IsStandAlone) // 如果是单机就直接下一步
{

View File

@ -16,6 +16,8 @@ namespace BF
public const string MAIN_SOCKET_NAME = "0";
public const string CHAT_SOCKET_NAME = "1";
public const int MAIN_SOCKET_NAME_INT = 0;
public const int CHAT_SOCKET_NAME_INT = 1;
static NetManager instance;
private NetClient netClient;
private List<ClientInfo> clients = new List<ClientInfo>();
@ -31,8 +33,11 @@ namespace BF
public byte [] authReqData = null;
public byte [] ChatAuthReqData = null;
public string decodePbStr = null;
public string decodeChatPbStr = null;
public uint rspGroup = 0;
public uint rspChatGroup = 0;
public bool decodeFinish = false;
public bool decodeChatFinish = false;
public static NetManager Create()
{
BFLog.LogAssert(instance == null, "This method only allows BFMain to call once");
@ -198,8 +203,15 @@ namespace BF
}
public void HandleDecodePbChange(int clientId, uint group, uint seq, byte[] data)
{
if (clientId == MAIN_SOCKET_NAME_INT)
{
decodeFinish = false;
}
else if (clientId == CHAT_SOCKET_NAME_INT)
{
decodeChatFinish = false;
}
OnDecodePbCallback?.Invoke(clientId, group, seq, data);
}
@ -317,7 +329,7 @@ namespace BF
public void ConnectWithConfiguration(int clientId, NetConnectConfiguration configuration, string domainName, int port)
{
ClientInfo clientInfo = new ClientInfo();
clientInfo.Name = configuration.UniqueIdentifier;
clientInfo.Name = clientId.ToString();
clientInfo.LastConnectStatus = NetConnectStatus.InvalidConnect;
clients[clientId] = clientInfo;
netClient.Connect(configuration, domainName, port);
@ -370,16 +382,31 @@ namespace BF
return decodeFinish;
}
public bool GetDecodeChatStataus()
{
return decodeChatFinish;
}
public string GetDecodePbStr()
{
return decodePbStr;
}
public string GetDecodeChatPbStr()
{
return decodeChatPbStr;
}
public uint GetDecodeGroup()
{
return rspGroup;
}
public uint GetDecodeChatGroup()
{
return rspChatGroup;
}
public void AddLuaOnReceiveMessage(Action<int, uint, uint, byte[]> luaFunc)
{
OnReceiveMsgLuaCallback = luaFunc;

View File

@ -104,7 +104,15 @@ namespace BF
/// <returns></returns>
private bool DeserializeAuthRsp(out long status)
{
string pbData = BF.BFMain.Instance.NetMgr.GetDecodePbStr();
string pbData;
if(ownerConnection.UniqueIdentifier.CompareTo(BF.NetManager.MAIN_SOCKET_NAME) == 0)
{
pbData = BFMain.Instance.NetMgr.GetDecodePbStr();
}
else
{
pbData = BFMain.Instance.NetMgr.GetDecodeChatPbStr();
}
Dictionary<string, object> dict = Json.Deserialize(pbData) as Dictionary<string, object>;
status = (long)dict["status"];

View File

@ -214,7 +214,14 @@ namespace BF
// ResetOldSessionRc4Key();
ForceSendHeartBeatImmediately();
if(ownerConnection.UniqueIdentifier.CompareTo(BF.NetManager.MAIN_SOCKET_NAME) == 0)
{
BF.BFMain.Instance.NetMgr.decodeFinish = false;
}
else
{
BF.BFMain.Instance.NetMgr.decodeChatFinish = false;
}
return true;
}
@ -310,7 +317,16 @@ namespace BF
private bool DeserializeReconnectRsp(out long status, out long seqCs)
{
// BFLog.Log("==================================== DeserializeReconnectRsp");
string pbData = BF.BFMain.Instance.NetMgr.GetDecodePbStr();
string pbData;
if(ownerConnection.UniqueIdentifier.CompareTo(BF.NetManager.MAIN_SOCKET_NAME) == 0)
{
pbData = BF.BFMain.Instance.NetMgr.GetDecodePbStr();
}
else
{
pbData = BF.BFMain.Instance.NetMgr.GetDecodeChatPbStr();
}
Dictionary<string, object> dict = Json.Deserialize(pbData) as Dictionary<string, object>;
// BFLog.Log("==================================== DeserializeReconnectRsp pbData = " + pbData);
// BFLog.Log("==================================== DeserializeReconnectRsp status = " + (long)dict["status"]);

View File

@ -72,12 +72,14 @@ namespace BF
// BFLog.Log("visibleStatus = " + visibleStatus);
if (visibleStatus == NetConnectStatus.Decoding && !decoding)
{
if(ownerConnection.UniqueIdentifier.CompareTo(BF.NetManager.MAIN_SOCKET_NAME) == 0)
{
bool decodeFinish = BF.BFMain.Instance.NetMgr.GetDecodeStataus();
if (decodeFinish)
{
uint group = BF.BFMain.Instance.NetMgr.GetDecodeGroup();
if (group == Auth_Rsp_Group || group == Chat_Auth_Rsp_Group)
if (group == Auth_Rsp_Group)
{
decoding = true;
FilterAuthIncomingMessage2();
@ -85,8 +87,25 @@ namespace BF
}
}
}
else
{
bool decodeFinish = BF.BFMain.Instance.NetMgr.GetDecodeChatStataus();
if (decodeFinish)
{
uint group = BF.BFMain.Instance.NetMgr.GetDecodeChatGroup();
if (group == Chat_Auth_Rsp_Group)
{
decoding = true;
FilterAuthIncomingMessage2();
return;
}
}
}
}
// BFLog.Log("visibleStatus = " + visibleStatus + "decoding = " + decoding);
if (visibleStatus == NetConnectStatus.Decoding2 && !decoding)
{
if(ownerConnection.UniqueIdentifier.CompareTo(BF.NetManager.MAIN_SOCKET_NAME) == 0)
{
bool decodeFinish = BF.BFMain.Instance.NetMgr.GetDecodeStataus();
if (decodeFinish)
@ -100,6 +119,21 @@ namespace BF
}
}
}
else
{
bool decodeFinish = BF.BFMain.Instance.NetMgr.GetDecodeChatStataus();
if (decodeFinish)
{
uint group = BF.BFMain.Instance.NetMgr.GetDecodeChatGroup();
if (group == Reconnect_Rsp_Group)
{
decoding = true;
FilterReconnectIncomingMessage2();
return;
}
}
}
}
try
{

View File

@ -26,15 +26,18 @@ public partial class AdManager : BF.MonoSingleton<AdManager>
private const string Key = "9uHgeBwag3NXva9MC23ToO3q11Ve59bF1uwg4qGltdGmCQ7OSByFZ_3b1ZF7krMlkHQo5gXzIokVDsvg1rwbr-";
string bannerAdUnitId = "YOUR_BANNER_AD_UNIT_ID"; // Retrieve the ID from your account
string adInterstitialUnitId = "YOUR_AD_UNIT_ID";
string adRewardUnitId = "e54f27e345da90df";
#if UNITY_IOS || UNITY_IPHONE
string adRewardUnitId = "1043ecded04c561b";
#else
string adRewardUnitId = "3fdcc8a796773aa2";
#endif
public Action<string> luaAdRevenuePaidEventCallback;
// Start is called before the first frame update
public void Init(string init = "")
{
#if UNITY_IOS || UNITY_IPHONE
MaxSdkCallbacks.OnSdkInitializedEvent += (MaxSdkBase.SdkConfiguration sdkConfiguration) =>
{
#if UNITY_IOS || UNITY_IPHONE
if (MaxSdkUtils.CompareVersions(UnityEngine.iOS.Device.systemVersion, "14.5") != MaxSdkUtils.VersionComparisonResult.Lesser)
{
// Note that App transparency tracking authorization can be checked via `sdkConfiguration.AppTrackingStatus` for Unity Editor and iOS targets
@ -44,6 +47,7 @@ public partial class AdManager : BF.MonoSingleton<AdManager>
else
AudienceNetwork.AdSettings.SetAdvertiserTrackingEnabled(false);
}
#endif
// Show Mediation Debugger
// MaxSdk.ShowMediationDebugger();
// MaxSdk.SetVerboseLogging(true);
@ -55,7 +59,7 @@ public partial class AdManager : BF.MonoSingleton<AdManager>
MaxSdk.SetUserId(SystemInfo.deviceUniqueIdentifier);
// MaxSdk.SetVerboseLogging(true);
MaxSdk.InitializeSdk();
#endif
}
private void LoadAds()
@ -65,6 +69,11 @@ public partial class AdManager : BF.MonoSingleton<AdManager>
// InitializeInterstitialAds();
}
public void SetAdRevenuePaidEventCallback(Action<string> callback)
{
luaAdRevenuePaidEventCallback = callback;
}
public bool IsRewardedAdReady()
{
return MaxSdk.IsRewardedAdReady(adRewardUnitId);
@ -92,10 +101,11 @@ public partial class AdManager : BF.MonoSingleton<AdManager>
return MaxSdk.IsInterstitialReady(adInterstitialUnitId);
}
public void ShowInterstitial()
public void ShowInterstitial(Action<int> callback = null)
{
if (MaxSdk.IsInterstitialReady(adInterstitialUnitId))
{
_interstitialAdCallback = callback;
MaxSdk.ShowInterstitial(adInterstitialUnitId);
}
}
@ -104,10 +114,48 @@ public partial class AdManager : BF.MonoSingleton<AdManager>
public void ShowBanner()
{
MaxSdk.ShowBanner(bannerAdUnitId);
MaxSdk.StartBannerAutoRefresh(bannerAdUnitId);
}
public void HideBanner()
{
MaxSdk.StopBannerAutoRefresh(bannerAdUnitId);
MaxSdk.HideBanner(bannerAdUnitId);
}
public void DestroyBanner()
{
MaxSdk.DestroyBanner(bannerAdUnitId);
}
public bool IsPrivacyOptionsRequired()
{
#if UNITY_IOS || UNITY_IPHONE
return BF.BFUMPManager.IsPrivacyOptionsRequired();
#elif UNITY_ANDROID && !UNITY_EDITOR
return BF.BFMain.Instance.SDKMgr.BFNativeSDKMgr.IsPrivacyOptionsRequired();
#else
return false;
#endif
}
public void ShowPrivacyOptionsForm()
{
#if UNITY_IOS || UNITY_IPHONE
BF.BFUMPManager.ShowPrivacyOptionsForm();
#elif UNITY_ANDROID && !UNITY_EDITOR
BF.BFMain.Instance.SDKMgr.BFNativeSDKMgr.ShowPrivacyOptionsForm();
#endif
}
public bool CheckCanRequestAds()
{
#if UNITY_IOS || UNITY_IPHONE
return BF.BFUMPManager.IsPrivacyOptionsRequired();
#elif UNITY_ANDROID && !UNITY_EDITOR
return BF.BFMain.Instance.SDKMgr.BFNativeSDKMgr.IsPrivacyOptionsRequired();
#else
return true;
#endif
}
}

View File

@ -1,18 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Newtonsoft.Json;
public partial class AdManager
{
public void InitializeBannerAds()
{
// Banners are automatically sized to 320×50 on phones and 728×90 on tablets
// You may call the utility method MaxSdkUtils.isTablet() to help with view sizing adjustments
MaxSdk.CreateBanner(bannerAdUnitId, MaxSdkBase.BannerPosition.BottomCenter);
// Set background or background color for banners to be fully functional
MaxSdk.SetBannerBackgroundColor(bannerAdUnitId, Color.white);
MaxSdkCallbacks.Banner.OnAdLoadedEvent += OnBannerAdLoadedEvent;
MaxSdkCallbacks.Banner.OnAdLoadFailedEvent += OnBannerAdLoadFailedEvent;
MaxSdkCallbacks.Banner.OnAdClickedEvent += OnBannerAdClickedEvent;
@ -27,7 +22,34 @@ public partial class AdManager
private void OnBannerAdClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnBannerAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnBannerAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
if (luaAdRevenuePaidEventCallback == null)
{
return;
}
double revenue = adInfo.Revenue;
// Miscellaneous data
string countryCode = MaxSdk.GetSdkConfiguration().CountryCode; // "US" for the United States, etc - Note: Do not confuse this with currency code which is "USD" in most cases!
string networkName = adInfo.NetworkName; // Display name of the network that showed the ad (e.g. "AdColony")
string adUnitIdentifier = adInfo.AdUnitIdentifier; // The MAX Ad Unit ID
string placement = adInfo.Placement; // The placement this ad's postbacks are tied to
string networkPlacement = adInfo.NetworkPlacement; // The placement ID from the network that showed the ad
string adFormat = adInfo.AdFormat;
var dict = new Dictionary<string, System.Object>();
dict.Add("revenue", revenue);
dict.Add("country_code", countryCode);
dict.Add("network_name", networkName);
dict.Add("ad_unit_Id", adUnitId);
dict.Add("ad_unit_identifier", adUnitIdentifier);
dict.Add("placement", placement);
dict.Add("network_placement", networkPlacement);
dict.Add("ad_format", adFormat);
dict.Add("ad_type", "banner");
var result = JsonConvert.SerializeObject(dict);
luaAdRevenuePaidEventCallback(result);
}
private void OnBannerAdExpandedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }

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@ -1,11 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using Newtonsoft.Json;
public partial class AdManager
{
int retryAttemptInterstitial;
private Action<int> _interstitialAdCallback;
public void InitializeInterstitialAds()
{
@ -14,6 +15,7 @@ public partial class AdManager
MaxSdkCallbacks.Interstitial.OnAdLoadFailedEvent += OnInterstitialLoadFailedEvent;
MaxSdkCallbacks.Interstitial.OnAdDisplayedEvent += OnInterstitialDisplayedEvent;
MaxSdkCallbacks.Interstitial.OnAdClickedEvent += OnInterstitialClickedEvent;
MaxSdkCallbacks.Interstitial.OnAdRevenuePaidEvent += OnInterstitialAdRevenuePaidEvent;
MaxSdkCallbacks.Interstitial.OnAdHiddenEvent += OnInterstitialHiddenEvent;
MaxSdkCallbacks.Interstitial.OnAdDisplayFailedEvent += OnInterstitialAdFailedToDisplayEvent;
@ -45,12 +47,16 @@ public partial class AdManager
Invoke("LoadInterstitial", (float)retryDelay);
}
private void OnInterstitialDisplayedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnInterstitialDisplayedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
_interstitialAdCallback?.Invoke(0);
}
private void OnInterstitialAdFailedToDisplayEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo, MaxSdkBase.AdInfo adInfo)
{
// Interstitial ad failed to display. AppLovin recommends that you load the next ad.
LoadInterstitial();
_interstitialAdCallback?.Invoke(1);
}
private void OnInterstitialClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
@ -59,5 +65,35 @@ public partial class AdManager
{
// Interstitial ad is hidden. Pre-load the next ad.
LoadInterstitial();
_interstitialAdCallback?.Invoke(1);
}
private void OnInterstitialAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
if (luaAdRevenuePaidEventCallback == null)
{
return;
}
double revenue = adInfo.Revenue;
// Miscellaneous data
string countryCode = MaxSdk.GetSdkConfiguration().CountryCode; // "US" for the United States, etc - Note: Do not confuse this with currency code which is "USD" in most cases!
string networkName = adInfo.NetworkName; // Display name of the network that showed the ad (e.g. "AdColony")
string adUnitIdentifier = adInfo.AdUnitIdentifier; // The MAX Ad Unit ID
string placement = adInfo.Placement; // The placement this ad's postbacks are tied to
string networkPlacement = adInfo.NetworkPlacement; // The placement ID from the network that showed the ad
string adFormat = adInfo.AdFormat;
var dict = new Dictionary<string, System.Object>();
dict.Add("revenue", revenue);
dict.Add("country_code", countryCode);
dict.Add("network_name", networkName);
dict.Add("ad_unit_Id", adUnitId);
dict.Add("ad_unit_identifier", adUnitIdentifier);
dict.Add("placement", placement);
dict.Add("network_placement", networkPlacement);
dict.Add("ad_format", adFormat);
dict.Add("ad_type", "interstitial");
var result = JsonConvert.SerializeObject(dict);
luaAdRevenuePaidEventCallback(result);
}
}

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@ -10,7 +10,6 @@ public partial class AdManager
private Action<int> _rewardCallback;
private bool _rewardOK = false;
public Action<string> luaAdRevenuePaidEventCallback;
public void InitializeRewardedAds()
{
@ -28,11 +27,6 @@ public partial class AdManager
LoadRewardedAd();
}
public void SetAdRevenuePaidEventCallback(Action<string> callback)
{
luaAdRevenuePaidEventCallback = callback;
}
private void LoadRewardedAd()
{
MaxSdk.LoadRewardedAd(adRewardUnitId);
@ -43,7 +37,7 @@ public partial class AdManager
// Rewarded ad is ready for you to show. MaxSdk.IsRewardedAdReady(adUnitId) now returns 'true'.
// Reset retry attempt
retryAttemptInterstitial = 0;
retryAttemptReward = 0;
}
private void OnRewardedAdLoadFailedEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo)
@ -51,8 +45,8 @@ public partial class AdManager
// Rewarded ad failed to load
// AppLovin recommends that you retry with exponentially higher delays, up to a maximum delay (in this case 64 seconds).
retryAttemptInterstitial++;
double retryDelay = Math.Pow(2, Math.Min(6, retryAttemptInterstitial));
retryAttemptReward++;
double retryDelay = Math.Pow(2, Math.Min(6, retryAttemptReward));
Invoke("LoadRewardedAd", (float)retryDelay);
}
@ -63,8 +57,6 @@ public partial class AdManager
{
// Rewarded ad failed to display. AppLovin recommends that you load the next ad.
LoadRewardedAd();
Debug.Log(Tag + "==================== OnRewardedAdFailedToDisplayEvent");
_rewardCallback?.Invoke(1);
}
@ -83,17 +75,11 @@ public partial class AdManager
}
_rewardOK = false;
_rewardCallback = null;
Debug.Log(Tag + "==================== OnRewardedAdHiddenEvent");
}
private void OnRewardedAdReceivedRewardEvent(string adUnitId, MaxSdk.Reward reward, MaxSdkBase.AdInfo adInfo)
{
// The rewarded ad displayed and the user should receive the reward.
Debug.Log(Tag + "Rewarded user: " + reward.Amount + " " + reward.Label);
_rewardOK = true;
// _rewardCallback?.Invoke(0);
// _rewardCallback = null;
}
private void OnRewardedAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
@ -120,6 +106,7 @@ public partial class AdManager
dict.Add("placement", placement);
dict.Add("network_placement", networkPlacement);
dict.Add("ad_format", adFormat);
dict.Add("ad_type", "reward");
var result = JsonConvert.SerializeObject(dict);
luaAdRevenuePaidEventCallback(result);
}

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@ -0,0 +1,87 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BF
{
public class BFHWAdSDKManager : MonoBehaviour
{
public Action<int> luaShowCallback;
public Action<int> luaLoadedCallback;
public Action<int, string> luaEarnedRewardCallback;
public bool AdLoaded = false;
public bool AdInitialized = false;
void Start()
{
Init();
}
public void Init()
{
// google
BFMain.Instance.SDKMgr.BFNativeSDKMgr.InitHWAdRewardedVideo();
}
public void ShowFullScreenAds()
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.ShowHWFullScreenAds();
}
public void TryLoadRewardedAd()
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.TryLoadHWRewardedAd();
}
// public void SetAdPlacement(string placement)
// {
// BFMain.Instance.SDKMgr.BFNativeSDKMgr.SetAdPlacement(placement);
// }
public void SetAdShowCallback(Action<int> callback)
{
luaShowCallback = callback;
}
// 设置广告加载回调
public void SetAdLoadedCallback(Action<int> callback)
{
luaLoadedCallback = callback;
}
// 设置广告看完回调
public void SetAdEarnedRewardCallback(Action<int, string> callback)
{
luaEarnedRewardCallback = callback;
}
public void ShowFullScreenAdFinish(int code)
{
if (luaShowCallback != null)
{
luaShowCallback(code);
// luaShowCallback = null;
}
}
public void AdLoadedFinish(int code)
{
if (code == 0)
{
AdLoaded = true;
}
if (luaLoadedCallback != null)
{
luaLoadedCallback(code);
}
}
public void EarnedRewardFinish(int code, string result)
{
if (luaEarnedRewardCallback != null)
{
luaEarnedRewardCallback(code, result);
// luaEarnedRewardCallback = null;
}
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,123 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BF
{
public class BFHWPaySDKManager : MonoBehaviour
{
public Action<int, string> luaPayCallback;
public Action<int, string> luaQueryProductCallback;
public Action<int, string> luaQueryUncompleteOrderCallback;
public Action<int> luaConsumeCallback;
public bool StoreValid { get; private set; }
private string ProductJson;
void Start()
{
// 俄罗斯华为渠道专用支付
if (!BFPlatform.IsSupportHWPay())
{
return;
}
Init();
CheckStoreValid();
}
// 初始化
public void Init()
{
// BFMain.Instance.SDKMgr.BFNativeSDKMgr.RuInit();
}
// 检测支付可用性
public void CheckStoreValid()
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.HWCheckValid();
}
public void CheckStoreValidComplete(bool success)
{
StoreValid = success;
}
// 请求全部商品信息
public void QueryProductInfo(string productJson, Action<int, string> callback)
{
luaQueryProductCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.HWGetProducts(productJson, callback);
}
public void QueryProductComplete(bool succ, string result)
{
Debug.Log("C# call QueryProductComplete");
int code = succ?0:1;
if(luaQueryProductCallback != null)
{
Debug.Log("C# call QueryProductComplete result = " + result + " code = " + code);
Action<int, string> tempLuaQueryProductCallback = luaQueryProductCallback;
luaQueryProductCallback = null;
tempLuaQueryProductCallback(code, result);
ProductJson = string.Empty;
}
}
// 支付
public void Pay(string payType, string productId, string customMsg, Action<int, string> callback)
{
luaPayCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.HWPurchase(productId, customMsg);
}
public void PayComplete(int code, string result)
{
Debug.Log("C# call PayComplete");
// 优先当前支付的回调
if(luaPayCallback != null)
{
Debug.Log("C# call PayComplete result = " + result + " code = " + code);
luaPayCallback(code, result);
luaPayCallback = null;
}
}
// 消耗
public void ConsumePurchase(string token, Action<int> callback)
{
luaConsumeCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.HWConsume(token);
}
public void ConsumeComplete(int code)
{
Debug.Log("C# call ConsumeComplete");
if (luaConsumeCallback != null)
{
Debug.Log("C# call ConsumeComplete code = " + code);
luaConsumeCallback(code);
luaConsumeCallback = null;
}
}
// 查询未完成订单
public void QueryUncompleteOrder(Action<int, string> callback)
{
luaQueryUncompleteOrderCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.HWGetPurchase();
}
public void QueryUncompleteOrderFinish(string result)
{
Debug.Log("C# call QueryUncompleteOrderFinish");
if(luaQueryUncompleteOrderCallback != null)
{
Debug.Log("C# call QueryUncompleteOrderFinish result = " + result);
Action<int, string> tempLuaQueryUncompleteOrderCallback = luaQueryUncompleteOrderCallback;
luaQueryUncompleteOrderCallback = null;
tempLuaQueryUncompleteOrderCallback(0, result);
}
}
}
}

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@ -0,0 +1,11 @@
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@ -1,318 +0,0 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using com.adjust.sdk;
using Newtonsoft.Json;
namespace BF
{
// Example for IronSource Unity.
public class BFIronSourceSDKManager : MonoBehaviour
{
public Action<int> luaShowCallback;
public Action<int> luaLoadedCallback;
public Action<int, string> luaEarnedRewardCallback;
public Action<string> luaAdRevenuePaidEventCallback;
public bool AdLoaded = false;
public bool AdInitialized = false;
public void Start()
{
#if UNITY_ANDROID
// string appKey = "85460dcd";
string appKey = "1a6aacc25";
BFLog.Log("unity-script: IronSource.Agent.validateIntegration");
IronSource.Agent.validateIntegration();
BFLog.Log("unity-script: unity version" + IronSource.unityVersion());
// SDK init
BFLog.Log("unity-script: IronSource.Agent.init");
// IronSource.Agent.setMetaData("is_test_suite", "enable");
IronSource.Agent.init(appKey);
IronSource.Agent.setManualLoadRewardedVideo(true);
// 初始化之前先设置一下用户id
// ISAdQualityConfig adQualityConfig = new ISAdQualityConfig();
// adQualityConfig.UserId = SystemInfo.deviceUniqueIdentifier;
// // adQualityConfig.TestMode = true;
// // adQualityConfig.LogLevel = ISAdQualityLogLevel.INFO;
// IronSourceAdQuality.Initialize(appKey, adQualityConfig);
#elif UNITY_IPHONE
// string appKey = "8545d445";
// 初始化之前先设置一下用户id
// ISAdQualityConfig adQualityConfig = new ISAdQualityConfig();
// adQualityConfig.UserId = SystemInfo.deviceUniqueIdentifier;
// IronSourceAdQuality.Initialize(appKey, adQualityConfig);
#else
// string appKey = "unexpected_platform";
#endif
// BFLog.Log("unity-script: IronSource.Agent.validateIntegration");
// IronSource.Agent.validateIntegration();
// BFLog.Log("unity-script: unity version" + IronSource.unityVersion());
// // SDK init
// BFLog.Log("unity-script: IronSource.Agent.init");
// IronSource.Agent.init(appKey);
// IronSource.Agent.setManualLoadRewardedVideo(true);
}
void OnEnable()
{
//Add Init Event
IronSourceEvents.onSdkInitializationCompletedEvent += SdkInitializationCompletedEvent;
//Add Rewarded Video Events
// IronSourceEvents.onRewardedVideoAdOpenedEvent += RewardedVideoAdOpenedEvent;
// IronSourceEvents.onRewardedVideoAdClosedEvent += RewardedVideoAdClosedEvent;
// IronSourceEvents.onRewardedVideoAvailabilityChangedEvent += RewardedVideoAvailabilityChangedEvent;
// IronSourceEvents.onRewardedVideoAdStartedEvent += RewardedVideoAdStartedEvent;
// IronSourceEvents.onRewardedVideoAdEndedEvent += RewardedVideoAdEndedEvent;
// IronSourceEvents.onRewardedVideoAdRewardedEvent += RewardedVideoAdRewardedEvent;
// IronSourceEvents.onRewardedVideoAdShowFailedEvent += RewardedVideoAdShowFailedEvent;
// IronSourceEvents.onRewardedVideoAdClickedEvent += RewardedVideoAdClickedEvent;
//Add ImpressionSuccess Event
IronSourceEvents.onImpressionSuccessEvent += ImpressionSuccessEvent;
IronSourceEvents.onImpressionDataReadyEvent += ImpressionDataReadyEvent;
//Add AdInfo Rewarded Video Events
IronSourceRewardedVideoEvents.onAdOpenedEvent += ReardedVideoOnAdOpenedEvent;
IronSourceRewardedVideoEvents.onAdClosedEvent += ReardedVideoOnAdClosedEvent;
IronSourceRewardedVideoEvents.onAdAvailableEvent += ReardedVideoOnAdAvailable;
IronSourceRewardedVideoEvents.onAdUnavailableEvent += ReardedVideoOnAdUnavailable;
IronSourceRewardedVideoEvents.onAdShowFailedEvent += ReardedVideoOnAdShowFailedEvent;
IronSourceRewardedVideoEvents.onAdRewardedEvent += ReardedVideoOnAdRewardedEvent;
IronSourceRewardedVideoEvents.onAdClickedEvent += ReardedVideoOnAdClickedEvent;
}
public void SetAdRevenuePaidEventCallback(Action<string> callback)
{
luaAdRevenuePaidEventCallback = callback;
}
void OnApplicationPause(bool isPaused)
{
#if UNITY_ANDROID
BFLog.Log("unity-script: OnApplicationPause = " + isPaused);
IronSource.Agent.onApplicationPause(isPaused);
#endif
}
public void ShowFullScreenAds()
{
if(IronSource.Agent.isRewardedVideoAvailable())
{
IronSource.Agent.showRewardedVideo();
}
else
{
// TryLoadRewardedAd();
BFLog.Log("unity-script: IronSource.Agent.isRewardedVideoAvailable - False");
}
}
public void TryLoadRewardedAd()
{
IronSource.Agent.loadRewardedVideo();
}
public void SetAdPlacement(string placement)
{
// BFMain.Instance.SDKMgr.BFNativeSDKMgr.SetAdPlacement(placement);
}
public void SetAdShowCallback(Action<int> callback)
{
luaShowCallback = callback;
}
// 设置广告加载回调
public void SetAdLoadedCallback(Action<int> callback)
{
luaLoadedCallback = callback;
}
// 设置广告看完回调
public void SetAdEarnedRewardCallback(Action<int, string> callback)
{
luaEarnedRewardCallback = callback;
}
public void ShowFullScreenAdFinish(int code)
{
if (luaShowCallback != null)
{
luaShowCallback(code);
}
}
#region Init callback handlers
void SdkInitializationCompletedEvent()
{
BFLog.Log("unity-script: I got SdkInitializationCompletedEvent");
//Launch test suite
// IronSource.Agent.launchTestSuite();
}
#endregion
#region AdInfo Rewarded Video
void ReardedVideoOnAdOpenedEvent(IronSourceAdInfo adInfo) {
BFLog.Log("unity-script: I got ReardedVideoOnAdOpenedEvent With AdInfo " + adInfo.ToString());
ShowFullScreenAdFinish(0);
}
void ReardedVideoOnAdClosedEvent(IronSourceAdInfo adInfo)
{
BFLog.Log("unity-script: I got ReardedVideoOnAdClosedEvent With AdInfo " + adInfo.ToString());
}
void ReardedVideoOnAdAvailable(IronSourceAdInfo adInfo)
{
BFLog.Log("unity-script: I got ReardedVideoOnAdAvailable With AdInfo " + adInfo.ToString());
AdLoaded = true;
if (luaLoadedCallback != null)
{
luaLoadedCallback(0);
}
}
void ReardedVideoOnAdUnavailable()
{
BFLog.Log("unity-script: I got ReardedVideoOnAdUnavailable");
AdLoaded = false;
if (luaLoadedCallback != null)
{
luaLoadedCallback(1);
}
}
void ReardedVideoOnAdShowFailedEvent(IronSourceError ironSourceError,IronSourceAdInfo adInfo)
{
BFLog.Log("unity-script: I got RewardedVideoAdOpenedEvent With Error"+ironSourceError.ToString() + "And AdInfo " + adInfo.ToString());
ShowFullScreenAdFinish(1);
}
void ReardedVideoOnAdRewardedEvent(IronSourcePlacement ironSourcePlacement,IronSourceAdInfo adInfo)
{
BFLog.Log("unity-script: I got ReardedVideoOnAdRewardedEvent With Placement" + ironSourcePlacement.ToString()+ "And AdInfo " + adInfo.ToString());
if (luaEarnedRewardCallback != null)
{
luaEarnedRewardCallback(0, "");
}
}
void ReardedVideoOnAdClickedEvent(IronSourcePlacement ironSourcePlacement, IronSourceAdInfo adInfo)
{
BFLog.Log("unity-script: I got ReardedVideoOnAdClickedEvent With Placement" + ironSourcePlacement.ToString() + "And AdInfo " + adInfo.ToString());
}
#endregion
// #region RewardedAd callback handlers
// void RewardedVideoAvailabilityChangedEvent(bool canShowAd)
// {
// BFLog.Log("unity-script: I got RewardedVideoAvailabilityChangedEvent, value = " + canShowAd);
// }
// void RewardedVideoAdOpenedEvent()
// {
// BFLog.Log("unity-script: I got RewardedVideoAdOpenedEvent");
// }
// void RewardedVideoAdRewardedEvent(IronSourcePlacement ssp)
// {
// BFLog.Log("unity-script: I got RewardedVideoAdRewardedEvent, amount = " + ssp.getRewardAmount() + " name = " + ssp.getRewardName());
// }
// void RewardedVideoAdClosedEvent()
// {
// BFLog.Log("unity-script: I got RewardedVideoAdClosedEvent");
// }
// void RewardedVideoAdStartedEvent()
// {
// BFLog.Log("unity-script: I got RewardedVideoAdStartedEvent");
// }
// void RewardedVideoAdEndedEvent()
// {
// BFLog.Log("unity-script: I got RewardedVideoAdEndedEvent");
// }
// void RewardedVideoAdShowFailedEvent(IronSourceError error)
// {
// BFLog.Log("unity-script: I got RewardedVideoAdShowFailedEvent, code : " + error.getCode() + ", description : " + error.getDescription());
// }
// void RewardedVideoAdClickedEvent(IronSourcePlacement ssp)
// {
// BFLog.Log("unity-script: I got RewardedVideoAdClickedEvent, name = " + ssp.getRewardName());
// }
// #endregion
#region ImpressionSuccess callback handler
void ImpressionSuccessEvent(IronSourceImpressionData impressionData)
{
// BFLog.Log("unity - script: I got ImpressionSuccessEvent ToString(): " + impressionData.ToString());
// BFLog.Log("unity - script: I got ImpressionSuccessEvent allData: " + impressionData.allData);
}
void ImpressionDataReadyEvent(IronSourceImpressionData impressionData)
{
if (impressionData == null)
{
return;
}
if (ReferenceEquals(impressionData.revenue, null))
{
return;
}
double revenue = (double)impressionData.revenue;
AdjustAdRevenue adjustAdRevenue = new AdjustAdRevenue(AdjustConfig.AdjustAdRevenueSourceIronSource);
adjustAdRevenue.setRevenue(revenue, "USD");
// optional fields
adjustAdRevenue.setAdRevenueNetwork(impressionData.adNetwork);
adjustAdRevenue.setAdRevenueUnit(impressionData.adUnit);
adjustAdRevenue.setAdRevenuePlacement(impressionData.placement);
// track Adjust ad revenue
Adjust.trackAdRevenue(adjustAdRevenue);
if (luaAdRevenuePaidEventCallback == null)
{
return;
}
var dict = new Dictionary<string, System.Object>();
dict.Add("revenue", revenue);
dict.Add("auction_id", impressionData.auctionId);
dict.Add("country_code", impressionData.country);
dict.Add("network_name", impressionData.adNetwork);
dict.Add("ad_unit_Id", impressionData.adUnit);
dict.Add("placement", impressionData.placement);
dict.Add("ad_format_name", impressionData.instanceName);
dict.Add("ad_format_id", impressionData.instanceId);
if (!string.IsNullOrEmpty(impressionData.segmentName))
{
dict.Add("segment_name", impressionData.segmentName);
}
if (!ReferenceEquals(impressionData.lifetimeRevenue, null))
{
dict.Add("lifetime_revenue", impressionData.lifetimeRevenue);
}
if (!string.IsNullOrEmpty(impressionData.encryptedCPM))
{
dict.Add("encrypted_cpm", impressionData.encryptedCPM);
}
dict.Add("currency", "USD");
dict.Add("precision", impressionData.precision);
var result = JsonConvert.SerializeObject(dict);
luaAdRevenuePaidEventCallback(result);
}
#endregion
}
}

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@ -1,11 +0,0 @@
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@ -65,20 +65,31 @@ namespace BF
void Awake()
{
// facebook
if (BFPlatform.IsSupportFB())
{
BFLog.Log("FBSdk.Init");
FBSdk.Init();
FBSdk.SetULoginListener(this);
}
// appid 登陆
#if UNITY_IOS
signInWithApple = gameObject.AddComponent<SignInWithApple>();
#endif
if (BFPlatform.IsSupportVK())
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.VKIDInit("52913931");
}
}
void OnApplicationPause(bool pauseStatus)
{
if (BFPlatform.IsSupportFB())
{
FBSdk.OnApplicationPause(pauseStatus);
}
}
void Start()
{
@ -152,6 +163,10 @@ namespace BF
}
#endif
}
else if(type == LoginType.VKID)
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.VKIDLogin();
}
}
/// <summary>
@ -167,6 +182,10 @@ namespace BF
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.GoogleLogout();
}
else if(type == LoginType.VKID)
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.VKIDLogout();
}
}
/// <summary>
@ -266,6 +285,7 @@ namespace BF
BFLog.Log(string.Format("json = {0}", json));
luaLoginCallback((int)result, json);
luaLoginCallback = null;
}
}
@ -489,5 +509,28 @@ namespace BF
}
}
#endif
public void VKIDLoginComplete(bool succ, string msg)
{
if (succ)
{
LoginComplete(LoginType.VKID, ULoginResult.Success, msg);
}
else
{
LoginComplete(LoginType.VKID, ULoginResult.Failed, msg);
}
}
public void VKIDLogoutComplete(bool succ)
{
if(succ)
{
LogoutComplete(LoginType.VKID, ULoginResult.Success, "");
}
else
{
LogoutComplete(LoginType.VKID, ULoginResult.Failed, "");
}
}
}
}

View File

@ -41,6 +41,51 @@ namespace BF
public const int ADMOB_LOADED_FAILED = 21;
public const int ADMOB_EARNED_REWARD = 22;
public const int ADMOB_INITIALIZED = 23;
public const int UMP_REQUEST_CONSENT_ERROR = 30;
public const int UMP_LOAD_AND_PRESENT_ERROR = 31;
public const int UMP_SUCCESS_CALLBACK = 32;
public const int UMP_PARALLEL_CALLBACK = 33;
// 俄罗斯支付
public const int RU_CHECK_VALID_SUCCESS = 40;
public const int RU_CHECK_VALID_FAILED = 41;
public const int RU_GET_PRODUCTS_SUCCESS = 42;
public const int RU_GET_PRODUCTS_FAILED = 43;
public const int RU_GET_PURCHASE_SUCCESS = 44;
public const int RU_GET_PURCHASE_FAILED = 45;
public const int RU_PURCHASE_SUCCESS = 46;
public const int RU_PURCHASE_FAILED = 47;
public const int RU_PURCHASE_CANCEL = 48;
public const int RU_CONSUME_SUCCESS = 49;
public const int RU_CONSUME_FAILED = 50;
// 俄罗斯商店好评
public const int RU_STORE_REVIEW_REQUEST_SUCCESS = 51;
public const int RU_STORE_REVIEW_REQUEST_FAILED = 52;
public const int RU_STORE_REVIEW_LAUNCH_SUCCESS = 53;
public const int RU_STORE_REVIEW_LAUNCH_FAILED = 54;
public const int RU_VKID_LOGIN_SUCCESS = 55;
public const int RU_VKID_LOGIN_FAILED = 56;
public const int RU_VKID_LOGOUT_SUCCESS = 57;
public const int RU_VKID_LOGOUT_FAILED = 58;
// 华为支付
public const int HW_CHECK_VALID_SUCCESS = 59;
public const int HW_CHECK_VALID_FAILED = 60;
public const int HW_GET_PRODUCTS_SUCCESS = 61;
public const int HW_GET_PRODUCTS_FAILED = 62;
public const int HW_GET_PURCHASE_SUCCESS = 63;
public const int HW_GET_PURCHASE_FAILED = 64;
public const int HW_PURCHASE_SUCCESS = 65;
public const int HW_PURCHASE_FAILED = 66;
public const int HW_PURCHASE_CANCEL = 67;
public const int HW_CONSUME_SUCCESS = 68;
public const int HW_CONSUME_FAILED = 69;
// 华为广告
public const int HW_SHOWED_FULLSCREEN = 70;
public const int HW_FAILEDTO_SHOW_FULLSCREEN = 71;
public const int HW_LOADED = 72;
public const int HW_LOADED_FAILED = 73;
public const int HW_EARNED_REWARD = 74;
}
public class BFNativeSDKManager : MonoBehaviour
@ -57,7 +102,17 @@ namespace BF
[DllImport("__Internal")]
private static extern void FIRGetToken(IntPtr callback);
[DllImport ("__Internal")]
private static extern void _OpenURL(string url);
// [DllImport("__Internal")]
// private static extern void VKInit(string appId);
// [DllImport("__Internal")]
// private static extern void VKLogin();
#endif
[Serializable]
public class NativeResultMsg
{
@ -86,6 +141,13 @@ namespace BF
#endif
}
public void InitGDPR()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("initGDPR");
#endif
}
public void GooglePay(string payType, string productId, string customMsg)
{
#if UNITY_ANDROID && !UNITY_EDITOR
@ -214,12 +276,314 @@ namespace BF
#endif
}
public bool IsPrivacyOptionsRequired()
{
#if UNITY_ANDROID && !UNITY_EDITOR
return androidJavaClass.CallStatic<bool>("isPrivacyOptionsRequired");
#endif
return false;
}
public void ShowPrivacyOptionsForm()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("showPrivacyOptionsForm");
#endif
}
public void ResetGDPR()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("resetGDPR");
#endif
}
public void OnUMPFinish(string stateStr)
{
int state = 0;
int.TryParse(stateStr, out state);
// 审核模式下,只有正常返回 触发ATT
if (BFMain.IsShenhe)
{
if (state == BFNativeSDKMessage.UMP_REQUEST_CONSENT_ERROR || state == BFNativeSDKMessage.UMP_LOAD_AND_PRESENT_ERROR || state == BFNativeSDKMessage.UMP_SUCCESS_CALLBACK)
{
BFMain.Instance.GameLaunchMgr.ShowIOSATTrack();
}
}
else
{
BFMain.Instance.GameLaunchMgr.ShowIOSATTrack();
}
BFUMPManager.OnUMPFinish(state);
}
public string GetAppSignMD5()
{
#if UNITY_ANDROID && !UNITY_EDITOR
return androidJavaClass.CallStatic<string>("getSign", "MD5");
#endif
return string.Empty;
}
public string GetAppSignSHA1()
{
#if UNITY_ANDROID && !UNITY_EDITOR
return androidJavaClass.CallStatic<string>("getSign", "SHA1");
#endif
return string.Empty;
}
public string GetAppSignSHA256()
{
#if UNITY_ANDROID && !UNITY_EDITOR
return androidJavaClass.CallStatic<string>("getSign", "SHA256");
#endif
return string.Empty;
}
public void RequestStoreReview()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("requestStoreReview");
#endif
#if UNITY_IOS && !UNITY_EDITOR
UnityEngine.iOS.Device.RequestStoreReview();
#endif
}
#region
public void RuInit()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("ruInit");
#endif
Debug.Log("C# call RUInit");
}
public void RuCheckValid()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("ruCheckValid");
#endif
Debug.Log("C# call RuCheckValid");
}
public void RuGetProducts(string productJson, Action<int, string> callback)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("ruGetProducts", productJson);
#endif
Debug.Log("C# call RUGetProducts");
}
public void RuGetPurchase()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("ruGetPurchase");
#endif
Debug.Log("C# call RUGetPurchase");
}
public void RuPurchase(string productId, string customMsg)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("ruPurchase", productId, customMsg);
#endif
Debug.Log("C# call RUPurchase:" + productId);
}
public void RuConsume(string purchaseId)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("ruConsume", purchaseId);
#endif
Debug.Log("C# call RUConsume:" + purchaseId);
}
public void RuDelete(string purchaseId)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("ruDelete", purchaseId);
#endif
Debug.Log("C# call RUDelete:" + purchaseId);
}
#endregion
public bool IsAndroidPkgInstalled(string pkgName)
{
bool isInstalled = false;
#if UNITY_ANDROID && !UNITY_EDITOR
isInstalled = androidJavaClass.CallStatic<bool>("checkInstalled", pkgName);
#endif
return isInstalled;
Debug.Log("C# call RUDelete:" + pkgName + " isInstalled:" + isInstalled);
}
#region
public void RuRequestStoreReview()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("requestAndLaunchStoreReviewFlow");
#endif
Debug.Log("C# call RuRequestStoreReview");
}
#endregion
#region vk登录登出
public void VKIDInit(string id)
{
if (BFPlatform.IsSupportVK())
{
#if UNITY_IOS && !UNITY_EDITOR
// VKInit(id);
#endif
}
}
public void VKIDLogout()
{
if (BFPlatform.IsSupportVK())
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("vkidLogout");
#endif
#if UNITY_IOS && !UNITY_EDITOR
BFMain.Instance.SDKMgr.BFLoginSDKMgr.VKIDLogoutComplete(true);
#endif
}
}
public void VKIDLogin()
{
if (BFPlatform.IsSupportVK())
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("vkidLogin");
#endif
#if UNITY_IOS && !UNITY_EDITOR
// VKLogin();
#endif
}
}
public void IOSVKLoginCallBack(string code)
{
if (code.Equals("1"))
{
BFMain.Instance.SDKMgr.BFLoginSDKMgr.VKIDLoginComplete(false, code);
}
else
{
BFMain.Instance.SDKMgr.BFLoginSDKMgr.VKIDLoginComplete(true, code);
}
}
#endregion
public void PayDukPay(string url)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("payDukPay", url);
#endif
}
#region
public void HWCheckValid()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("hwCheckValid");
#endif
Debug.Log("C# call hwCheckValid");
}
public void HWGetProducts(string productJson, Action<int, string> callback)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("hwGetProducts", productJson);
#endif
Debug.Log("C# call HWGetProducts");
}
public void HWGetPurchase()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("hwGetPurchase");
#endif
Debug.Log("C# call HWGetPurchase");
}
public void HWPurchase(string productId, string customMsg)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("hwPurchase", productId, customMsg);
#endif
Debug.Log("C# call HWPurchase:" + productId);
}
public void HWConsume(string productJson)
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("hwConsume", productJson);
#endif
Debug.Log("C# call HWConsume:" + productJson);
}
#endregion
#region 广
public void InitHWAdRewardedVideo()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("initHWAdRewardedVideo");
#endif
}
public void ShowHWFullScreenAds()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("showHWFullScreenAds");
#endif
}
public void TryLoadHWRewardedAd()
{
#if UNITY_ANDROID && !UNITY_EDITOR
androidJavaClass.CallStatic("tryLoadHWRewardedAd");
#endif
}
public void OpenUrl(string url)
{
#if UNITY_IOS && !UNITY_EDITOR
_OpenURL(url);
#else
Application.OpenURL(url);
#endif
}
#endregion
public void MsgFromAndroidOrIOS(string content)
{
var msgResult = JsonUtility.FromJson<NativeResultMsg>(content);
BFLog.Log(msgResult.body);
int head = msgResult.head;
switch (head){
switch (head)
{
case BFNativeSDKMessage.GOOGLE_LOGIN_SUCCESS:
BFMain.Instance.SDKMgr.BFLoginSDKMgr.GoogleLoginComplete(true, msgResult.body);
break;
@ -289,6 +653,137 @@ namespace BF
case BFNativeSDKMessage.ADMOB_INITIALIZED:
// BFMain.Instance.SDKMgr.BFAdmobSDKMgr.AdInitialized = true;
break;
// 俄罗斯支付
case BFNativeSDKMessage.RU_CHECK_VALID_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.CheckStoreValidComplete(true);
break;
case BFNativeSDKMessage.RU_CHECK_VALID_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.CheckStoreValidComplete(false);
break;
case BFNativeSDKMessage.RU_GET_PRODUCTS_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.QueryProductComplete(true, msgResult.body);
break;
case BFNativeSDKMessage.RU_GET_PRODUCTS_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.QueryProductComplete(false, msgResult.body);
break;
case BFNativeSDKMessage.RU_GET_PURCHASE_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.QueryUncompleteOrderFinish(msgResult.body);
break;
case BFNativeSDKMessage.RU_GET_PURCHASE_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.QueryUncompleteOrderFinish(msgResult.body);
break;
case BFNativeSDKMessage.RU_PURCHASE_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.PayComplete(0, msgResult.body);
break;
case BFNativeSDKMessage.RU_PURCHASE_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.PayComplete(1, msgResult.body);
break;
case BFNativeSDKMessage.RU_PURCHASE_CANCEL:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.PayComplete(2, msgResult.body);
break;
case BFNativeSDKMessage.RU_CONSUME_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.ConsumeComplete(0);
break;
case BFNativeSDKMessage.RU_CONSUME_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFRuPaySDKMgr.ConsumeComplete(1);
break;
case BFNativeSDKMessage.RU_STORE_REVIEW_REQUEST_SUCCESS:
// Debug.Log(msgResult.body);
break;
case BFNativeSDKMessage.RU_STORE_REVIEW_REQUEST_FAILED:
// Debug.Log(msgResult.body);
break;
case BFNativeSDKMessage.RU_STORE_REVIEW_LAUNCH_SUCCESS:
// Debug.Log(msgResult.body);
break;
case BFNativeSDKMessage.RU_STORE_REVIEW_LAUNCH_FAILED:
// Debug.Log(msgResult.body);
break;
case BFNativeSDKMessage.RU_VKID_LOGIN_SUCCESS:
BFMain.Instance.SDKMgr.BFLoginSDKMgr.VKIDLoginComplete(true, msgResult.body);
break;
case BFNativeSDKMessage.RU_VKID_LOGIN_FAILED:
BFMain.Instance.SDKMgr.BFLoginSDKMgr.VKIDLoginComplete(false, msgResult.body);
break;
case BFNativeSDKMessage.RU_VKID_LOGOUT_SUCCESS:
BFMain.Instance.SDKMgr.BFLoginSDKMgr.VKIDLogoutComplete(true);
break;
case BFNativeSDKMessage.RU_VKID_LOGOUT_FAILED:
BFMain.Instance.SDKMgr.BFLoginSDKMgr.VKIDLogoutComplete(false);
break;
// 华为支付
case BFNativeSDKMessage.HW_CHECK_VALID_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.CheckStoreValidComplete(true);
break;
case BFNativeSDKMessage.HW_CHECK_VALID_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.CheckStoreValidComplete(false);
break;
case BFNativeSDKMessage.HW_GET_PRODUCTS_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.QueryProductComplete(true, msgResult.body);
break;
case BFNativeSDKMessage.HW_GET_PRODUCTS_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.QueryProductComplete(false, msgResult.body);
break;
case BFNativeSDKMessage.HW_GET_PURCHASE_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.QueryUncompleteOrderFinish(msgResult.body);
break;
case BFNativeSDKMessage.HW_GET_PURCHASE_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.QueryUncompleteOrderFinish(msgResult.body);
break;
case BFNativeSDKMessage.HW_PURCHASE_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.PayComplete(0, msgResult.body);
break;
case BFNativeSDKMessage.HW_PURCHASE_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.PayComplete(1, msgResult.body);
break;
case BFNativeSDKMessage.HW_PURCHASE_CANCEL:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.PayComplete(2, msgResult.body);
break;
case BFNativeSDKMessage.HW_CONSUME_SUCCESS:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.ConsumeComplete(0);
break;
case BFNativeSDKMessage.HW_CONSUME_FAILED:
// Debug.Log(msgResult.body);
BFMain.Instance.SDKMgr.BFHWPaySDKMgr.ConsumeComplete(1);
break;
// 华为广告
case BFNativeSDKMessage.HW_SHOWED_FULLSCREEN:
// BFMain.Instance.SDKMgr.BFHWAdSDKMgr.ShowFullScreenAdFinish(0);
break;
case BFNativeSDKMessage.HW_FAILEDTO_SHOW_FULLSCREEN:
// BFMain.Instance.SDKMgr.BFHWAdSDKMgr.ShowFullScreenAdFinish(1);
break;
case BFNativeSDKMessage.HW_LOADED:
// BFMain.Instance.SDKMgr.BFHWAdSDKMgr.AdLoadedFinish(0);
break;
case BFNativeSDKMessage.HW_LOADED_FAILED:
// BFMain.Instance.SDKMgr.BFHWAdSDKMgr.AdLoadedFinish(1);
break;
case BFNativeSDKMessage.HW_EARNED_REWARD:
// BFMain.Instance.SDKMgr.BFHWAdSDKMgr.EarnedRewardFinish(0, msgResult.body);
break;
default:
break;
}

View File

@ -20,6 +20,12 @@ namespace BF
void Start()
{
// 俄罗斯渠道不使用google
if (BFPlatform.IsSupportRuPay())
{
return;
}
Init();
}

View File

@ -0,0 +1,121 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BF
{
public class BFRuPaySDKManager : MonoBehaviour
{
public Action<int, string> luaPayCallback;
public Action<int, string> luaQueryProductCallback;
public Action<int, string> luaQueryUncompleteOrderCallback;
public Action<int> luaConsumeCallback;
public bool StoreValid { get; private set; }
private string ProductJson;
void Start()
{
// 俄罗斯渠道专用支付
if (!BFPlatform.IsSupportRuPay())
{
return;
}
// 临时屏蔽俄罗斯支付
if (BFPlatform.Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU)
{
return;
}
Init();
CheckStoreValid();
}
// 初始化
public void Init()
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.RuInit();
}
// 检测支付可用性
public void CheckStoreValid()
{
BFMain.Instance.SDKMgr.BFNativeSDKMgr.RuCheckValid();
}
public void CheckStoreValidComplete(bool success)
{
StoreValid = success;
}
// 请求全部商品信息
public void QueryProductInfo(string productJson, Action<int, string> callback)
{
luaQueryProductCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.RuGetProducts(productJson, callback);
}
public void QueryProductComplete(bool succ, string result)
{
int code = succ?0:1;
if(luaQueryProductCallback != null)
{
Action<int, string> tempLuaQueryProductCallback = luaQueryProductCallback;
luaQueryProductCallback = null;
tempLuaQueryProductCallback(code, result);
ProductJson = string.Empty;
}
}
// 支付
public void Pay(string payType, string productId, string customMsg, Action<int, string> callback)
{
luaPayCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.RuPurchase(productId, customMsg);
}
public void PayComplete(int code, string result)
{
// 优先当前支付的回调
if(luaPayCallback != null)
{
luaPayCallback(code, result);
luaPayCallback = null;
}
}
// 消耗
public void ConsumePurchase(string token, Action<int> callback)
{
luaConsumeCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.RuConsume(token);
}
public void ConsumeComplete(int code)
{
if (luaConsumeCallback != null)
{
luaConsumeCallback(code);
luaConsumeCallback = null;
}
}
// 查询未完成订单
public void QueryUncompleteOrder(Action<int, string> callback)
{
luaQueryUncompleteOrderCallback = callback;
BFMain.Instance.SDKMgr.BFNativeSDKMgr.RuGetPurchase();
}
public void QueryUncompleteOrderFinish(string result)
{
if(luaQueryUncompleteOrderCallback != null)
{
Action<int, string> tempLuaQueryUncompleteOrderCallback = luaQueryUncompleteOrderCallback;
luaQueryUncompleteOrderCallback = null;
tempLuaQueryUncompleteOrderCallback(0, result);
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a060c3107f223a84ba065e7134d0aff8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,7 +2,6 @@
using UnityEngine;
using BF.NativeCore.ThirdPlatform;
using Newtonsoft.Json;
using com.adjust.sdk;
using AppsFlyerSDK;
namespace BF
@ -11,8 +10,6 @@ namespace BF
{
private ThinkingAnalyticsSdk TASdk = new ThinkingAnalyticsSdk();
private AppsFlyerSdk AFSdk = new AppsFlyerSdk();
private bool isInitAFAdRevenue = false;
void Start()
{
Init();
@ -32,14 +29,9 @@ namespace BF
AFSdk.SetTaAccountId(id);
}
public void InitAppsFlyerAdRevenue()
public void CalibrateTime(long timestamp)
{
if (isInitAFAdRevenue)
{
return;
}
isInitAFAdRevenue = true;
AppsFlyerAdRevenue.start();
TASdk.CalibrateTime(timestamp);
}
// 清除账户id
@ -48,6 +40,41 @@ namespace BF
TASdk.ClearAccountId();
}
public string GetAFConversionData()
{
return AppsFlyerObjectScript.AFConversionData;
}
public bool IsGetConversionDataOver()
{
return AppsFlyerObjectScript.IsGetConversionDataOver;
}
public string GetAFAttributionData()
{
return AppsFlyerObjectScript.AFAttributionData;
}
public bool IsGetAppOpenAttributionOver()
{
return AppsFlyerObjectScript.IsGetAppOpenAttributionOver;
}
public bool IsGetAFOnRequestResponse()
{
return AppsFlyerObjectScript.IsGetAFOnRequestResponse;
}
public int GetAFOnRequestResponseStatusCode()
{
return AppsFlyerObjectScript.AFOnRequestResponseStatusCode;
}
public string GetAFOnRequestResponseErrorDescription()
{
return AppsFlyerObjectScript.AFOnRequestResponseErrorDescription;
}
// 数数科技上报
// lua端使用
public void PostThinkingAnalyticsEvent(string eventName, string data = "")
@ -102,66 +129,12 @@ namespace BF
}
}
// 设置账户id
public void PostAdjustSimpleTrackEvent(string key)
{
AdjustEvent adjustEvent = new AdjustEvent(key);
// BFLog.Log("PostAdjustSimpleTrackEvent");
Adjust.trackEvent(adjustEvent);
}
public void PostAdjustRevenueTrackEvent(string key, double currency, string currencyCode)
{
AdjustEvent adjustEvent = new AdjustEvent(key);
adjustEvent.setRevenue(currency, currencyCode);
// BFLog.Log("PostAdjustRevenueTrackEvent");
Adjust.trackEvent(adjustEvent);
}
public void PostAdjustCallbackTrackEvent(string key, string data = "")
{
var properties = JsonConvert.DeserializeObject<Dictionary<string, string>>(data);
AdjustEvent adjustEvent = new AdjustEvent(key);
foreach (var item in properties)
{
adjustEvent.addCallbackParameter(item.Key, item.Value);
}
// BFLog.Log("PostAdjustCallbackTrackEvent");
Adjust.trackEvent(adjustEvent);
}
public void PostAdjustPartnerTrackEvent(string key, string data = "")
{
var properties = JsonConvert.DeserializeObject<Dictionary<string, string>>(data);
AdjustEvent adjustEvent = new AdjustEvent(key);
foreach (var item in properties)
{
adjustEvent.addPartnerParameter(item.Key, item.Value);
}
// BFLog.Log("PostAdjustPartnerTrackEvent");
Adjust.trackEvent(adjustEvent);
}
public void PostAdjustAdRevenueAppLovinMAX(double revenue, string networkName, string adUnitIdentifier, string placement)
{
var adRevenue = new AdjustAdRevenue(AdjustConfig.AdjustAdRevenueSourceAppLovinMAX);
adRevenue.setRevenue(revenue, "USD");
adRevenue.setAdRevenueNetwork(networkName);
adRevenue.setAdRevenueUnit(adUnitIdentifier);
adRevenue.setAdRevenuePlacement(placement);
Adjust.trackAdRevenue(adRevenue);
}
public void AdjustSetDeviceToken(string token)
{
Adjust.setDeviceToken(token);
}
public void LogAppsFlyerAdRevenue(int mediationNetwork, string monetizationNetwork, double eventRevenue, string data)
{
var properties = JsonConvert.DeserializeObject<Dictionary<string, string>>(data);
var mediationNetworkType = (AppsFlyerAdRevenueMediationNetworkType)mediationNetwork;
AppsFlyerAdRevenue.logAdRevenue(monetizationNetwork, mediationNetworkType, eventRevenue, "USD", properties);
var mediationNetworkType = (AppsFlyerSDK.MediationNetwork)mediationNetwork;
var adRevenueData = new AFAdRevenueData(monetizationNetwork, mediationNetworkType, "USD", eventRevenue);
AFSdk.LogAdRevenue(adRevenueData, properties);
}
}
}

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@ -0,0 +1,83 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
namespace BF
{
public class BFUMPManager
{
#if UNITY_IOS
#region GDPR
[DllImport("__Internal")]
private static extern void _MaxInitGDPR();
public static void InitGDPR()
{
_MaxInitGDPR();
}
[DllImport("__Internal")]
private static extern bool _MaxCheckIsGDPR();
public static bool IsPrivacyOptionsRequired()
{
return _MaxCheckIsGDPR();
}
[DllImport("__Internal")]
private static extern void _MaxShowGDRP();
public static void ShowPrivacyOptionsForm()
{
_MaxShowGDRP();
}
[DllImport("__Internal")]
private static extern bool _MaxCheckCanRequestAds();
public static bool CheckCanRequestAds()
{
return _MaxCheckCanRequestAds();
}
#endregion
#endif
public static Action luaCallback;
public static bool IsUMPFinish = false;
public static int UMPState = 0;
public static void OnUMPFinish(int state)
{
UMPState = state;
// 审核模式下,只有正常返回,lua 回调
if (BFMain.IsShenhe)
{
if (state == BFNativeSDKMessage.UMP_REQUEST_CONSENT_ERROR || state == BFNativeSDKMessage.UMP_LOAD_AND_PRESENT_ERROR || state == BFNativeSDKMessage.UMP_SUCCESS_CALLBACK)
{
IsUMPFinish = true;
if (luaCallback != null)
{
luaCallback();
}
}
}
else
{
IsUMPFinish = true;
if (luaCallback != null)
{
luaCallback();
}
}
}
public static void AddLuaCallback(Action callback)
{
luaCallback = callback;
}
public static void RemoveLuaCallback()
{
luaCallback = null;
}
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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@ -1,5 +1,5 @@
fileFormatVersion: 2
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guid: 69c854ae7d148be429e876656d170acd
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -99,6 +99,7 @@ public class IAPManager : /* MonoBehaviour, */ IDetailedStoreListener {
IAPDebug($"ID:{productId}.Not found or is not available for purchase");
return false;
}
_storeC.InitiatePurchase(productId, payload);
return true;
}
@ -117,17 +118,17 @@ public class IAPManager : /* MonoBehaviour, */ IDetailedStoreListener {
//购买成功
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) {
#if UNITY_EDITOR
bool isValid = true;
#else
_localChecking (e.purchasedProduct, out bool isValid);
#endif
if (!isValid) buyCallback?.Invoke(false, e.purchasedProduct, "本地验证失败");
else {
_appsFlyerChecking(e.purchasedProduct);
// #if UNITY_EDITOR
// bool isValid = true;
// #else
// _localChecking (e.purchasedProduct, out bool isValid);
// #endif
// if (!isValid) buyCallback?.Invoke(false, e.purchasedProduct, "本地验证失败");
// else {
// _appsFlyerChecking(e.purchasedProduct);
IAPDebug($"ID:{e.purchasedProduct.definition.id}. purchase success");
buyCallback?.Invoke(true, e.purchasedProduct, string.Empty);
}
// }
return PurchaseProcessingResult.Pending;
}
@ -206,6 +207,7 @@ public class IAPManager : /* MonoBehaviour, */ IDetailedStoreListener {
private void _appsFlyerChecking(Product product) {
IAPDebug($"CURRENCY:{product.metadata.isoCurrencyCode} REVENUE:{product.metadata.localizedPrice.ToString()} CONTENT_TYPE:{product.transactionID} CONTENT_ID:{product.definition.id}");
// Dictionary<string, string> da = new Dictionary<string, string> {
// { AFInAppEventParameterName.CURRENCY, product.metadata.isoCurrencyCode },
// { AFInAppEventParameterName.REVENUE, product.metadata.localizedPrice.ToString() },
@ -219,6 +221,7 @@ public class IAPManager : /* MonoBehaviour, */ IDetailedStoreListener {
}
#endregion
#region ================================================== ==================================================
/// <summary>
@ -321,6 +324,20 @@ public class IAPManager : /* MonoBehaviour, */ IDetailedStoreListener {
// return "";
}
//IOS专用 传入uuid类型的透传参数 用于校验订单
public void SetApplicationUsername(string applicationUsername)
{
#if UNITY_IOS
if (!IsInitialized()) {
IAPDebug("SetApplicationUsername FAIL. Not init.");
return;
}
IAppleExtensions apple = _storeE.GetExtension<IAppleExtensions>();
apple.SetApplicationUsername(applicationUsername);
#endif
}
#region ================================================== ==================================================
/// <summary>
@ -379,6 +396,29 @@ public class IAPManager : /* MonoBehaviour, */ IDetailedStoreListener {
return product.metadata.localizedPriceString;
}
public string GetLocalizedIsoCurrencyCode(string productId)
{
if (!IsInitialized()) {
IAPDebug($"ID:{productId}. Not init.");
return "USD";
};
Product product = _storeC.products.WithID (productId);
return product.metadata.isoCurrencyCode;
}
public double GetLocalizedPriceAmount(string productId)
{
if (!IsInitialized())
{
IAPDebug($"ID:{productId}. Not init.");
return 0.0;
}
;
Product product = _storeC.products.WithID(productId);
double price = Decimal.ToDouble(product.metadata.localizedPrice);
return price;
}
private void IAPDebug(string mes) {
UnityEngine.Debug.Log($"IAPManager {mes}");
}

View File

@ -1,5 +1,6 @@
using UnityEngine;
#if UNITY_IOS && !UNITY_EDITOR
using System;
using System.Runtime.InteropServices;
#endif
@ -106,9 +107,15 @@ namespace BF
};
}
[DllImport("__Internal")]
private static extern IntPtr GetAllPossibleTimeZoneIdentifiers();
public static string GetTimeZone()
{
return "Asia/Shanghai";
// return "Asia/Shanghai";
IntPtr ptr = GetAllPossibleTimeZoneIdentifiers();
string msg = Marshal.PtrToStringUTF8(ptr);
return msg;
}
[DllImport("__Internal")]

View File

@ -21,6 +21,11 @@ namespace BF.NativeCore.ThirdPlatform
AppsFlyer.sendEvent(eventName, properties);
}
public void LogAdRevenue(AFAdRevenueData adRevenueData, Dictionary<string, string> additionalParameters)
{
AppsFlyer.logAdRevenue(adRevenueData, additionalParameters);
}
public void SetTaAccountId(string accountId)
{
var customData = new Dictionary<string, string>();

View File

@ -45,5 +45,10 @@ namespace BF.NativeCore.ThirdPlatform
{
return ThinkingAnalyticsAPI.GetDistinctId();
}
public void CalibrateTime(long timestamp)
{
ThinkingAnalyticsAPI.CalibrateTime(timestamp);
}
}
}

View File

@ -11,5 +11,6 @@ namespace BF.NativeCore
// QQ,
// WeChat,
Apple,
VKID,
}
}

View File

@ -0,0 +1,168 @@
using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_ANDROID
using Unity.Notifications.Android;
#elif UNITY_IOS
using Unity.Notifications.iOS;
#endif
namespace BF
{
public class NotificationInfo
{
public string title;
public string text;
public int day;
public int hour;
public int minute;
public int second;
public bool repeat;
}
public class NotificationSDKManager : MonoBehaviour
{
private int NotificationId = 1;
private string NotificationTitle = "Daily surprise";
private string NotificationContent = "Let your fingers dance with the music";
private bool isOpenAppFromNotification = false;
void Start()
{
Init();
}
public void Init()
{
// 检查一下app是从推送点开还是正常打开的
#if UNITY_ANDROID
var notificationIntentData = AndroidNotificationCenter.GetLastNotificationIntent();
if (notificationIntentData != null)
{
isOpenAppFromNotification = true;
}
else
{
isOpenAppFromNotification = false;
}
#elif UNITY_IOS
var notification = iOSNotificationCenter.GetLastRespondedNotification();
if (notification != null)
{
isOpenAppFromNotification = true;
}
else
{
isOpenAppFromNotification = false;
}
#else
isOpenAppFromNotification = false;
#endif
}
public void InitPuchContent(string title, string content)
{
NotificationTitle = title;
NotificationContent = content;
}
//重置推送
public void ResetNotificationChannel()
{
#if UNITY_ANDROID
NotificationId = 1;
AndroidNotificationCenter.CancelAllNotifications();//清除上次注册的通知
var channel = new AndroidNotificationChannel()
{
Id = "channel_id",
Name = "Default Channel",
Importance = Importance.High,
Description = "Generic notifications",
CanShowBadge = false,
EnableLights = true,
LockScreenVisibility = LockScreenVisibility.Public
};
AndroidNotificationCenter.RegisterNotificationChannel(channel);
#elif UNITY_IOS
NotificationId = 1;
iOSNotificationCenter.ApplicationBadge = 0;
iOSNotificationCenter.RemoveAllDeliveredNotifications();
iOSNotificationCenter.RemoveAllScheduledNotifications();
#endif
}
/// <summary>
/// 注册通知
/// </summary>
public void RegisterAndSendNotification(string title, string text, int day, int hour, int minute, int second, bool repeat)
{
var notificationInfo = new NotificationInfo()
{
title = title,
text = text,
day = day,
hour = hour,
minute = minute,
second = second,
repeat = repeat
};
SendNotification(notificationInfo);
}
private void SendNotification(NotificationInfo notificationInfo)
{
#if UNITY_ANDROID
var time = GetNotificationTime(notificationInfo);
var notification = new AndroidNotification()
{
Title = notificationInfo.title,
Text = notificationInfo.text,
FireTime = time,
};
AndroidNotificationCenter.SendNotification(notification, "channel_id");
#elif UNITY_IOS
var time = GetNotificationTime(notificationInfo);
var daySpan = new TimeSpan(notificationInfo.day, notificationInfo.hour, notificationInfo.minute, notificationInfo.second);
var timeTrigger = new iOSNotificationTimeIntervalTrigger()
{
TimeInterval = daySpan,
Repeats = notificationInfo.repeat
};
var notification = new iOSNotification()
{
Identifier = "_notification_"+ NotificationId,
Title = notificationInfo.title,
Body = notificationInfo.text,
Badge = 0,
ShowInForeground = true,
ForegroundPresentationOption = (PresentationOption.Alert | PresentationOption.Sound),
CategoryIdentifier = "category_a",
ThreadIdentifier = "thread1",
Trigger = timeTrigger,
};
NotificationId++;
iOSNotificationCenter.ScheduleNotification(notification);
#endif
}
/// <summary>
/// 得到注册通知的时间
/// </summary>
/// <returns></returns>
public DateTime GetNotificationTime(NotificationInfo notificationInfo)
{
var daySpan = new TimeSpan(notificationInfo.day, notificationInfo.hour, notificationInfo.minute, notificationInfo.second);
var dateTime = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second);
dateTime += daySpan;
// Debug.Log("GetNotificationTime 发出通知时间 : " + dateTime);
return dateTime;
}
public bool GetIsOpenAppFromNotification()
{
return isOpenAppFromNotification;
}
}
}

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@ -33,22 +33,24 @@ namespace BF
HttpManager.Instance.SetServerUrl("http://game.juzugame.com:1337/parse/");
HttpManager.Instance.SetParseRevocableSession("1");
HttpManager.Instance.SetParseApplicationId("1");
HttpManager.Instance.SetParseClientKey("1kYT4UrExyQ0gaFh");
HttpManager.Instance.SetParseClientKey("iQ8NRClxjSAVOc4p");
#else
// HttpManager.Instance.SetServerUrl("http://34.233.204.253:1337/parse/");
// HttpManager.Instance.SetParseRevocableSession("1");
// HttpManager.Instance.SetParseApplicationId("1");
// HttpManager.Instance.SetParseClientKey("1kYT4UrExyQ0gaFh");
HttpManager.Instance.SetServerUrl("https://b2.bigfoot-studio.link/parse/");
HttpManager.Instance.SetServerUrl("https://b9.bigfoot-studio.link/parse/");
HttpManager.Instance.SetParseRevocableSession("1");
HttpManager.Instance.SetParseApplicationId("101");
HttpManager.Instance.SetParseClientKey("Xxl3j5TBIn4ArY1m");
HttpManager.Instance.SetParseApplicationId("1");
HttpManager.Instance.SetParseClientKey("iQ8NRClxjSAVOc4p");
// HttpManager.Instance.SetServerUrl("https://b9.bigfoot-studio.link/parse/");
// HttpManager.Instance.SetParseRevocableSession("1");
// HttpManager.Instance.SetParseApplicationId("101");
// HttpManager.Instance.SetParseClientKey("Xxl3j5TBIn4ArY1m");
#endif
}
public void SetServerUrl(string url, string psarseRevocableSession = "1", string parseApplicationId = "1", string parseClientKey = "1kYT4UrExyQ0gaFh")
public void SetServerUrl(string url, string parseClientPlatform, string parseClientVersion, string psarseRevocableSession = "1", string parseApplicationId = "1", string parseClientKey = "iQ8NRClxjSAVOc4p")
{
HttpManager.Instance.SetServerUrl(url);
HttpManager.Instance.SetParseClientPlatform(parseClientPlatform);
HttpManager.Instance.SetParseClientVersion(parseClientVersion);
HttpManager.Instance.SetParseRevocableSession(psarseRevocableSession);
HttpManager.Instance.SetParseApplicationId(parseApplicationId);
HttpManager.Instance.SetParseClientKey(parseClientKey);

View File

@ -33,6 +33,8 @@ namespace Http
internal string _parseRevocableSession = string.Empty;
private string _parseApplicationId = string.Empty;
private string _parseClientKey = string.Empty;
private string _parseClientPlatform = string.Empty;
private string _parseClientVersion = string.Empty;
#region set get
@ -41,6 +43,8 @@ namespace Http
public void SetParseRevocableSession(string key) => _parseRevocableSession = key;
public void SetParseApplicationId(string appId) => _parseApplicationId = appId;
public void SetParseClientKey(string key) => _parseClientKey = key;
public void SetParseClientPlatform(string key) => _parseClientPlatform = key;
public void SetParseClientVersion(string key) => _parseClientVersion = key;
public SingleHttp Get(string id) => !_requests.TryGetValue(id, out var httpInfo) ? null : httpInfo.Http;
@ -57,8 +61,10 @@ namespace Http
Complete = complete,
});
http.AddHeader("X-Parse-Application-Id", _parseApplicationId)
.AddHeader("X-Parse-Client-Key", _parseClientKey);
http.AddHeader("X-Parse-Application-id", _parseApplicationId)
.AddHeader("X-Parse-Client-Key", _parseClientKey)
.AddHeader("platform", _parseClientPlatform)
.AddHeader("version", _parseClientVersion);
return http;
}
@ -123,8 +129,11 @@ namespace Http
}
public static void AddRevocableSession(this SingleHttp self)
{
if (!string.IsNullOrEmpty(HttpManager.Instance._parseRevocableSession))
{
self.AddHeader("X-Parse-Revocable-Session", HttpManager.Instance._parseRevocableSession);
}
}
}
}

View File

@ -9,9 +9,7 @@ namespace Http
{
Success,
Aborted,
Fail,
ConnectionTimedOut,
TimedOut
Fail
}
public class ResultInfo
@ -48,7 +46,7 @@ namespace Http
Type = HTTPMethods.Get;
CustomTimeout = 100f;
_isKeepAlive = true;
_isKeepAlive = false;
_disableCache = true;
_timeout = 60d;
_connectTimeout = 20d;
@ -206,12 +204,10 @@ namespace Http
break;
// 连接到服务器超时
case HTTPRequestStates.ConnectionTimedOut:
state = RequestState.ConnectionTimedOut;
HttpDebug.LogError("Connection Timed Out!");
break;
// 请求没有在给定时间内完成
case HTTPRequestStates.TimedOut:
state = RequestState.TimedOut;
HttpDebug.LogError("Processing the request Timed Out!");
break;
default:

View File

@ -60,11 +60,16 @@ namespace BF
//新版本登陆,支付,第三方辅助SDK
public BFLoginSDKManager BFLoginSDKMgr { get; private set; }
public BFPaySDKManager BFPaySDKMgr { get; private set; }
public BFRuPaySDKManager BFRuPaySDKMgr { get; private set; }
public BFHWPaySDKManager BFHWPaySDKMgr { get; private set; }
public IAPManager IosPaySDKMgr { get; private set; }
// public BFAdmobSDKManager BFAdmobSDKMgr { get; private set; }
public BFIronSourceSDKManager BFIronSourceSDKMgr { get; private set; }
// public BFIronSourceSDKManager BFIronSourceSDKMgr { get; private set; }
// public BFHWAdSDKManager BFHWAdSDKMgr { get; private set; }
public BFNativeSDKManager BFNativeSDKMgr { get; private set; }
public BFThirdReportSDKManager BFThirdReportSDKMgr { get; private set; }
public NotificationSDKManager NotificationSDKMgr { get; private set; }
public DeepLinkManager DeepLinkMgr { get; private set; }
static SDKManager instance;
public static SDKManager Create()
@ -85,20 +90,46 @@ namespace BF
{
sdkGo = new GameObject("SDKManager");
}
// Deeplink
DeepLinkMgr = sdkGo.AddComponent<DeepLinkManager>();
// native交互管理,需要最先初始化,其他地方可能要调用此类里面的方法
BFNativeSDKMgr = sdkGo.AddComponent<BFNativeSDKManager>();
// 登陆
BFLoginSDKMgr = sdkGo.AddComponent<BFLoginSDKManager>();
// 支付
BFPaySDKMgr = sdkGo.AddComponent<BFPaySDKManager>();
BFRuPaySDKMgr = sdkGo.AddComponent<BFRuPaySDKManager>();
BFHWPaySDKMgr = sdkGo.AddComponent<BFHWPaySDKManager>();
// 广告
// BFAdmobSDKMgr = sdkGo.AddComponent<BFAdmobSDKManager>();
BFIronSourceSDKMgr = sdkGo.AddComponent<BFIronSourceSDKManager>();
// BFIronSourceSDKMgr = sdkGo.AddComponent<BFIronSourceSDKManager>();
// 三方上报
BFThirdReportSDKMgr = sdkGo.AddComponent<BFThirdReportSDKManager>();
// native交互管理
BFNativeSDKMgr = sdkGo.AddComponent<BFNativeSDKManager>();
IosPaySDKMgr = IAPManager.Instance;
// MAX SDK安卓在这里主动初始化IOS版会在ATT弹窗后初始化
#if UNITY_ANDROID && !UNITY_EDITOR
AdManager.Instance.Init();
#endif
// 华为广告
// BFHWAdSDKMgr = sdkGo.AddComponent<BFHWAdSDKManager>();
// 本地推送
// NotificationSDKMgr = sdkGo.AddComponent<NotificationSDKManager>();
GameObject.DontDestroyOnLoad(sdkGo);
#if UNITY_IOS || UNITY_IPHONE
// BFUMPManager.InitGDPR();
// 这里不显示GDPR就直接显示ATT如果GDPR要显示则这里不要同时显示ATTATT会在GDPR显示后处理
// 这里延迟一帧处理是因为启动后会同时显示多个权限弹窗包括网络推送还有ATT这种情况下ATT可能会不显示到下一次启动才显示,这种情况下也可能会导致苹果拒审
BFMain.Instance.OneShotManager.AddOneShot(()=>{
BFMain.Instance.GameLaunchMgr.ShowIOSATTrack();
});
#elif UNITY_ANDROID && !UNITY_EDITOR
// if (BFPlatform.IsSupportGDPR())
// {
// BFMain.Instance.SDKMgr.BFNativeSDKMgr.InitGDPR();
// }
#endif
}
public override void Destroy()

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@ -0,0 +1,8 @@
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@ -0,0 +1,49 @@
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace BF
{
public class URPManager : ManagerBase
{
static URPManager instance;
public static URPManager Create()
{
BFLog.LogAssert(instance == null, "This method only allows BFMain to call once");
instance = new URPManager();
return instance;
}
URPManager() { }
public override void Init()
{
base.Init();
}
public override void Destroy()
{
base.Destroy();
instance = null;
}
// URP新增叠加相机
public void URPAddAdditionalCamera(Camera mainCamera, Camera additionalCamera)
{
var cameraData = mainCamera.GetUniversalAdditionalCameraData();
cameraData.cameraStack.Add(additionalCamera);
}
// URP移除叠加相机
public void URPRemoveAdditionalCamera(Camera mainCamera, Camera additionalCamera)
{
var cameraData = mainCamera.GetUniversalAdditionalCameraData();
cameraData.cameraStack.Remove(additionalCamera);
}
// URP清空叠加相机
public void URPClearAdditionalCamera(Camera mainCamera)
{
var cameraData = mainCamera.GetUniversalAdditionalCameraData();
cameraData.cameraStack.Clear();
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BF
{
public class BattleControlBg : MonoBehaviour
{
public float speed = 0.0f;
public float endX = 0.0f;
public float resetX = 0.0f;
public int type = 0;
public bool canMove = true;
public void SetPositionByTime(float time)
{
var transformRect = GetComponent<RectTransform>();
transformRect.anchoredPosition = new Vector2(transformRect.anchoredPosition.x + speed * time, transformRect.anchoredPosition.y);
}
void FixedUpdate()
{
if (!canMove) return;
var transformRect = GetComponent<RectTransform>();
if (transformRect.anchoredPosition.x <= endX)
{
transformRect.anchoredPosition = new Vector2(resetX, transformRect.anchoredPosition.y);
}
// if (type == 1)
// {
// speed = BF.BFMain.Instance.BattleMgr.SceneSpeedC;
// }
// else if (type == 2)
// {
// speed = BF.BFMain.Instance.BattleMgr.SceneSpeedM;
// }
// else if (type == 3)
// {
// speed = BF.BFMain.Instance.BattleMgr.SceneSpeedF;
// }
// else if (type == 4)
// {
// speed = BF.BFMain.Instance.BattleMgr.SceneSpeedCould;
// }
// else if (type == 5)
// {
// speed = BF.BFMain.Instance.BattleMgr.SceneSpeedBg;
// }
// transform.Translate(speed * Time.fixedDeltaTime, 0.0f, 0.0f);
transformRect.anchoredPosition = new Vector2(transformRect.anchoredPosition.x + speed * Time.fixedDeltaTime, transformRect.anchoredPosition.y);
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,113 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BF
{
public class DrawBezierLine : MonoBehaviour
{
public LineRenderer lineRender;
private Vector3 _startPoint = Vector3.zero;
private Vector3 _endPoint = Vector3.zero;
private Vector3 _controlPoint1 = Vector3.zero;
private Vector3 _controlPoint2 = Vector3.zero;
// 曲线上的路径点数量,值越大,取得的路径点越多,曲线越平滑
private int drawPointCount = 30;
private bool isDraw = false;
private bool useCubicBezier = true;
public void SetStartPoint(float x, float y, float z)
{
_startPoint = new Vector3(x, y, z);
}
public void SetEndPoint(float x, float y, float z)
{
_endPoint = new Vector3(x, y, z);
}
public void SetControlPoint1(float x, float y, float z)
{
_controlPoint1 = new Vector3(x, y, z);
}
public void SetControlPoint2(float x, float y, float z)
{
_controlPoint2 = new Vector3(x, y, z);
}
public void SetDrawPointCount(int count)
{
drawPointCount = count;
}
public void DrawLine()
{
isDraw = true;
}
public void ClearLine()
{
isDraw = false;
lineRender.positionCount = 0;
}
public Vector3[] GetPathList()
{
Vector3[] positions = new Vector3[lineRender.positionCount];
lineRender.GetPositions(positions);
return positions;
}
public void SetUseCubicBezier(bool use)
{
useCubicBezier = use;
}
void Update()
{
if (!isDraw)
{
return;
}
isDraw = false;
if (drawPointCount <= 0)
{
return;
}
lineRender.positionCount = drawPointCount;
lineRender.SetPosition(0, _startPoint);
for (int i = 1; i < drawPointCount; i++)
{
var t = (i + 1) / (float)drawPointCount;
if (useCubicBezier)
{
var pathPoint = GetPointInCubicBezierCurve(t, _startPoint, _controlPoint1, _controlPoint2, _endPoint);//使用贝塞尔曲线的公式取得t时的路径点
lineRender.SetPosition(i, pathPoint);
}
else
{
var pathPoint = GetBezierPoint(t, _startPoint, _controlPoint1, _endPoint);//使用贝塞尔曲线的公式取得t时的路径点
lineRender.SetPosition(i, pathPoint);
}
}
}
/// <param name="t">0到1的值0获取曲线的起点1获得曲线的终点</param>
/// <param name="start">曲线的起始位置</param>
/// <param name="center">决定曲线形状的控制点</param>
/// <param name="end">曲线的终点</param>
public static Vector3 GetBezierPoint(float t, Vector3 start, Vector3 controlPoint, Vector3 end)
{
return (1 - t) * (1 - t) * start + 2 * t * (1 - t) * controlPoint + t * t * end;
}
public Vector3 GetPointInCubicBezierCurve(float t, Vector3 startPoint, Vector3 controlPoint1, Vector3 controlPoint2, Vector3 endPoint)
{
var A = startPoint * (Mathf.Pow(-t, 3) + 3 * Mathf.Pow(t, 2) - 3 * t + 1);
var B = controlPoint1 * (3 * Mathf.Pow(t, 3) - 6 * Mathf.Pow(t, 2) + 3 * t);
var C = controlPoint2 * (-3 * Mathf.Pow(t, 3) + 3 * Mathf.Pow(t, 2));
var D = endPoint * (Mathf.Pow(t, 3));
return A + B + C + D;
}
}
}

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@ -0,0 +1,82 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace BF
{
public class DreamlandInstancingHelper : MonoBehaviour
{
Action luaUpdateAction;
MaterialPropertyBlock block;
MeshFilter meshFilter;
List<Matrix4x4> materixList = new List<Matrix4x4>();
List<Vector4> lightmapOffsetList = new List<Vector4>();
void Awake()
{
block = new MaterialPropertyBlock();
}
public void SetLuaUpdateAction(Action updateAction)
{
luaUpdateAction = updateAction;
}
public void ClearLuaUpdateAction()
{
luaUpdateAction = null;
}
public MaterialPropertyBlock GetMaterialPorpertyBlock()
{
return block;
}
public MeshFilter GetMeshFilter()
{
meshFilter = GetComponentInChildren<MeshFilter>();
return meshFilter;
}
public Vector4[] CollectLightmapOffsetArray()
{
lightmapOffsetList.Clear();
var meshRenderers = GetComponentsInChildren<MeshRenderer>();
foreach (var mr in meshRenderers)
{
lightmapOffsetList.Add(mr.lightmapScaleOffset);
}
return lightmapOffsetList.ToArray();
}
public List<Matrix4x4> CollectMaterixList()
{
materixList.Clear();
var meshRenderers = GetComponentsInChildren<MeshRenderer>();
foreach (var mr in meshRenderers)
{
materixList.Add(mr.localToWorldMatrix);
}
return materixList;
}
public void HideChild()
{
for (var i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).gameObject.SetActive(false);
}
}
void Update()
{
luaUpdateAction?.Invoke();
}
public static bool GetSupportInstancing()
{
return SystemInfo.supportsInstancing;
}
}
}

View File

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@ -0,0 +1,46 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace BF
{
[System.Serializable]
public struct GlobalInfo
{
public TextMeshProUGUI tx;
public string key;
}
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class GlobalHelper : MonoBehaviour
{
public List<GlobalInfo> globalInfoList = new List<GlobalInfo>();
public int GetListCount()
{
return globalInfoList.Count;
}
public string GetGlobalByIndex(int index)
{
if (index >= 0 && index < globalInfoList.Count)
{
return globalInfoList[index].key;
}
return "";
}
public void SetText(int index, string v)
{
if (index >= 0 && index < globalInfoList.Count)
{
globalInfoList[index].tx.text = v;
}
}
void OnDestroy()
{
globalInfoList.Clear();
globalInfoList = null;
}
}
}

View File

@ -0,0 +1,11 @@
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@ -103,6 +103,45 @@ namespace BF
}
}
public void SetPositionX(int index, float x)
{
if (index >= 0 && index < prefabList.Count)
{
var childTransform = prefabList[index].gameObject.transform;
childTransform.position = new Vector3(x, childTransform.position.y, childTransform.position.z);
}
else if (index < 0)
{
this.transform.position = new Vector3(x, this.transform.position.y, this.transform.position.z);
}
}
public void SetPositionY(int index, float y)
{
if (index >= 0 && index < prefabList.Count)
{
var childTransform = prefabList[index].gameObject.transform;
childTransform.position = new Vector3(childTransform.position.x, y, childTransform.position.z);
}
else if (index < 0)
{
this.transform.position = new Vector3(this.transform.position.x, y, this.transform.position.z);
}
}
public void SetPositionZ(int index, float z)
{
if (index >= 0 && index < prefabList.Count)
{
var childTransform = prefabList[index].gameObject.transform;
childTransform.position = new Vector3(childTransform.position.x, childTransform.position.y, z);
}
else if (index < 0)
{
this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, z);
}
}
public void CacheLocalEulerAngles(int index)
{
if (index >= 0 && index < prefabList.Count)
@ -132,6 +171,33 @@ namespace BF
}
}
public float GetLocalEulerAnglesZ(int index)
{
if (index >= 0 && index < prefabList.Count)
{
var localEulerAngles = prefabList[index].gameObject.transform.localEulerAngles;
return localEulerAngles.z;
}
else if (index < 0)
{
return this.transform.localEulerAngles.z;
}
return 0.0f;
}
public void SetLocalEulerAnglesZ(int index, float z)
{
if (index >= 0 && index < prefabList.Count)
{
var localEulerAngles = prefabList[index].gameObject.transform.localEulerAngles;
prefabList[index].gameObject.transform.localEulerAngles = new Vector3(localEulerAngles.x, localEulerAngles.y, z);
}
else if (index < 0)
{
this.transform.localEulerAngles = new Vector3(this.transform.localEulerAngles.x, this.transform.localEulerAngles.y, z);
}
}
public void SetLocalScale(int index, float x, float y, float z)
{
if (index >= 0 && index < prefabList.Count)

View File

@ -28,6 +28,8 @@ namespace BF
[DisallowMultipleComponent]
public class PrefabHelper : MonoBehaviour
{
[SerializeField]
public List<UnityEngine.GameObject> lis_AddObject = new List<UnityEngine.GameObject>();
public List<GameObjectInfo> prefabList = new List<GameObjectInfo>();
public float PositionX { get; private set; }
public float PositionY { get; private set; }

View File

@ -1,5 +1,5 @@
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MonoImporter:
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serializedVersion: 2

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@ -0,0 +1,176 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BF
{
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class WeaponHelper : MonoBehaviour
{
public GameObject modelObject;
public List<CharacterObjectInfo> objectList = new List<CharacterObjectInfo>();
public List<CharacterAnimationInfo> animationList = new List<CharacterAnimationInfo>();
public float PositionX { get; private set; }
public float PositionY { get; private set; }
public float PositionZ { get; private set; }
public GameObject GetModelObject()
{
return modelObject;
}
public int GetModelHashCode()
{
return gameObject.GetHashCode();
}
public int GetListCount()
{
return objectList.Count;
}
public GameObject GetGameObjectByIndex(int index)
{
if (index >= 0 && index < objectList.Count)
{
return objectList[index].gameObject;
}
else if (index < 0)
{
return this.gameObject;
}
return null;
}
public uint GetHashNameByIndex(int index)
{
if (index >= 0 && index < objectList.Count)
{
return objectList[index].hashName;
}
return 0;
}
// Lua层可以使用PositionXPositionYPositionZ减少直接传递localPosition的开销
public void CacheLocalPosition(int index)
{
if (index >= 0 && index < objectList.Count)
{
var localPosition = objectList[index].gameObject.transform.localPosition;
PositionX = localPosition.x;
PositionY = localPosition.y;
PositionZ = localPosition.z;
}
else if (index < 0)
{
PositionX = this.transform.localPosition.x;
PositionY = this.transform.localPosition.y;
PositionZ = this.transform.localPosition.z;
}
}
public void SetLocalPosition(int index, float x, float y, float z)
{
if (index >= 0 && index < objectList.Count)
{
objectList[index].gameObject.transform.localPosition = new Vector3(x, y, z);
}
else if (index < 0)
{
this.transform.localPosition = new Vector3(x, y, z);
}
}
// Lua层可以使用PositionXPositionYPositionZ减少直接传递position的开销
public void CachePosition(int index)
{
if (index >= 0 && index < objectList.Count)
{
var position = objectList[index].gameObject.transform.position;
PositionX = position.x;
PositionY = position.y;
PositionZ = position.z;
}
else if (index < 0)
{
PositionX = this.transform.position.x;
PositionY = this.transform.position.y;
PositionZ = this.transform.position.z;
}
}
public void SetPosition(int index, float x, float y, float z)
{
if (index >= 0 && index < objectList.Count)
{
objectList[index].gameObject.transform.position = new Vector3(x, y, z);
}
else if (index < 0)
{
this.transform.position = new Vector3(x, y, z);
}
}
public void SetLocalEulerAngles(int index, float x, float y, float z)
{
if (index >= 0 && index < objectList.Count)
{
objectList[index].gameObject.transform.localEulerAngles = new Vector3(x, y, z);
}
else if (index < 0)
{
this.transform.localEulerAngles = new Vector3(x, y, z);
}
}
public void SetLocalScale(int index, float x, float y, float z)
{
if (index >= 0 && index < objectList.Count)
{
objectList[index].gameObject.transform.localScale = new Vector3(x, y, z);
}
else if (index < 0)
{
this.transform.localScale = new Vector3(x, y, z);
}
}
public void SetMainModelLocalPosition(float x, float y, float z)
{
modelObject.transform.localPosition = new Vector3(x, y, z);
}
public float GetStateTime(uint index)
{
int count = animationList.Count;
for(int i = 0; i < count; i++)
{
if(animationList[i].hashName == index)
{
return animationList[i].animationTime;
}
}
return 0.0f;
}
public uint GetStateKeyFrame(uint hashName, int index)
{
int count = animationList.Count;
CharacterAnimationInfo characterAnimationInfo;
for(int i = 0; i < count; i++)
{
characterAnimationInfo = animationList[i];
if(characterAnimationInfo.hashName == hashName)
{
if(characterAnimationInfo.keyFrame != null && characterAnimationInfo.keyFrame.Count > index)
{
return characterAnimationInfo.keyFrame[index];
}
break;
}
}
return 0;
}
}
}

View File

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@ -138,7 +138,7 @@ namespace BF
{
if (size > 0)
{
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, - pos - size / 2);
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, - pos - size / 2 * rect.localScale.y);
}
else
{

View File

@ -12,6 +12,7 @@ namespace BF
public int downRecoveryOffset;
public BFUIDirection direction;
public bool reverse = false;
public bool centerWhenNotFull = false; // 新增参数,控制是否在不满一行时居中
Stack<BFCell> cellPool = new Stack<BFCell>();
List<BFCell> activeCells = new List<BFCell>();
@ -129,7 +130,6 @@ namespace BF
float maxHeight = Mathf.Max(UnityScrollRect.viewport.rect.height, maxLine*cellHeight + topRecoveryOffset + downRecoveryOffset);
ContentTrans.sizeDelta = new Vector2(ContentTrans.sizeDelta.x, maxHeight);
// cellWidth = (int)UnityScrollRect.viewport.rect.width;
if (reverse)
{
float posY = UnityScrollRect.content.anchoredPosition.y;
@ -179,6 +179,7 @@ namespace BF
// maxIdx = Mathf.Min(this.totalCount, maxIdx);
// BFLog.LogDebug(BFLog.DEBUG_GAME_LAUNCH, "red", " ContentTrans.sizeDelta.x = " + ContentTrans.sizeDelta.x);
// BFLog.LogDebug(BFLog.DEBUG_GAME_LAUNCH, "red", " ContentTrans.sizeDelta.y = " + ContentTrans.sizeDelta.y);
UpdateAllCellPosition();
}
public override void RefreshAll()
@ -388,6 +389,15 @@ namespace BF
{
float posX = 0.0f;
if (direction == BFUIDirection.Vertical)
{
if (centerWhenNotFull && totalCount < perLineNum)
{
float totalWidth = totalCount * cellWidth;
float startPos = (UnityScrollRect.viewport.rect.width - totalWidth) / 2;
float idx = (index - 1.0f) % perLineNum + 1.0f;
posX = startPos + (idx - 0.5f) * cellWidth;
}
else
{
if (reverse)
{
@ -401,7 +411,7 @@ namespace BF
float idx = (index - 1.0f) % perLineNum + 1.0f;
posX = (idx - 0.5f) * cellWidth1;
}
}
}
else
{
@ -436,6 +446,39 @@ namespace BF
}
}
else
{
if (centerWhenNotFull && totalCount < perLineNum)
{
// 在ContentTrans高度范围内居中
float totalHeight = totalCount * cellHeight;
float contentOffset = (ContentTrans.rect.height - totalHeight) / 2;
// 元素在ContentTrans内垂直居中
float idx = (index - 1.0f) % perLineNum + 1.0f;
if (reverse)
{
posY = -(contentOffset + (idx - 0.5f) * cellHeight);
}
else
{
posY = contentOffset + (idx - 0.5f) * cellHeight;
}
// 如果ContentTrans比viewport矮调整全局居中
if (ContentTrans.rect.height < UnityScrollRect.viewport.rect.height)
{
float viewportOffset = (UnityScrollRect.viewport.rect.height - ContentTrans.rect.height) / 2;
if (reverse)
{
posY -= viewportOffset; // 抵消视口偏移
}
else
{
posY += viewportOffset; // 抵消视口偏移
}
}
}
else
{
if (reverse)
{
@ -453,6 +496,7 @@ namespace BF
posY = offset - (idx - 1.0f) * cellHeight1;
}
}
}
return posY;
}
@ -599,7 +643,7 @@ namespace BF
{
UnityScrollRect.StopMovement();
}
[ContextMenu("UpdateAllCellPosition")]
public void UpdateAllCellPosition()
{
for (int i = 0; i < activeCells.Count; i++)

View File

@ -10,7 +10,7 @@ using XLua.Cast;
public class UIOutlineEffect : BaseMeshEffect
{
[SerializeField]
private Color outlineColor = Color.white;
private Color outlineColor = Color.black;
public Color OutlineColor
{
@ -27,11 +27,6 @@ public class UIOutlineEffect : BaseMeshEffect
base.Awake();
if (base.graphic)
{
if (base.graphic.material == null || base.graphic.material.shader.name != "BF/UI/TEXT_OUTLINE")
{
BF.BFLog.Log("uitext没有设置对应描边材质");
}
if (base.graphic.canvas)
{
var shaderChannelOrigin = base.graphic.canvas.additionalShaderChannels;
@ -67,18 +62,6 @@ public class UIOutlineEffect : BaseMeshEffect
base.graphic.SetVerticesDirty();
}
}
#if UNITY_EDITOR
protected override void OnValidate()
{
base.OnValidate();
if (base.graphic.material.shader.name != "BF/UI/TEXT_OUTLINE")
{
base.graphic.material =
AssetDatabase.LoadAssetAtPath<Material>("assets/arts/materials/ui/ui_text_outline.mat");
}
base.graphic.SetVerticesDirty();
}
#endif
public override void ModifyMesh(VertexHelper vh)
{
@ -129,7 +112,6 @@ public class UIOutlineEffect : BaseMeshEffect
//uv框
var uvOriginMin = Min(v1.uv0, v2.uv0, v3.uv0);
var uvOriginMax = Max(v1.uv0, v2.uv0, v3.uv0);
var color_rg = new Vector2(outlineColor.r, outlineColor.g);
var color_ba = new Vector4(0 ,0 , outlineColor.b, outlineColor.a);
var normal = new Vector3(0, 0, OutlineWidth);
@ -198,5 +180,4 @@ public class UIOutlineEffect : BaseMeshEffect
{
return new Vector2(Max(a.x, b.x, c.x), Max(a.y, b.y, c.y));
}
}

View File

@ -0,0 +1,11 @@
namespace BF
{
public partial class BFPlatform
{
public const string ANDROID_GP_PACKAGE_NAME = "com.gearpaw.defenders.td.game";
public const string ANDROID_GP_PACKAGE_NAME_GLOBAL = "com.fortune.td.game.global";
public const string ANDROID_GP_PACKAGE_NAME_RU = "com.gearpaw.defenders.td.game.ru";
public const string ANDROID_GP_PACKAGE_NAME_RUSTORE = "com.fortune.td.game.rustore";
public const string ANDROID_GP_PACKAGE_NAME_RU_HW = "com.fortune.td.game.ru.hw";
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -64,22 +64,9 @@ namespace BF
public partial class BFPlatform
{
const String LoginCenterURL = "https://entrance.bigfoot-studio.link";
static Dictionary<string, string> BFLoginCenterURLDict = new Dictionary<string, string>()
{
// dev
{"com.juzu.b6.dev", "http://game.juzugame.com:3000"},
{"com.juzu.b6.dev.android", "http://game.juzugame.com:3000"},
{"com.juzu.b6.dev.ios", "http://game.juzugame.com:3000"},
// release
{"com.juzu.b6.release.android", "http://game.juzugame.com:3000"},
{"com.juzu.b6.release.ios", "http://game.juzugame.com:3000"},
// gp
{"com.combo.heroes.puzzle.rpg", "https://entrance.bigfoot-studio.link"},
};
const String LoginCenterURLDev = "https://entrance.wdd817.link";
const String LoginCenterURL = "https://entrance.wdd817.link";
const String LoginCenterURLRU = "https://entrance.wdd817.link";
//combine url解析的数据
static ClusterType clusterType;
@ -112,109 +99,6 @@ namespace BF
//登陆中心返回的信息齐全且格式正常
static bool isLoginCenterConfigValid;//请求的域名信息是否正确
/// <summary>
/// 解析json数据 获取cluter,gate,chat,vsn,pay的地址
/// </summary>
/// <param name="json"></param>
public static void InitUrlsFromLoginCenter(string json)
{
if (!string.IsNullOrEmpty(json))
{
CombineURL urls = JsonUtility.FromJson<CombineURL>(json);
BFLog.Log("C#解析后的urls:" + urls.ToString());
clusterType = (ClusterType)urls.cluster_type;
string tmpGateUrl = urls.ugate_addr;
string tmpChatUrl = urls.uchat_addr;
string tmpVsnUrl = urls.vsn_addr;
string tmpPayUrl = urls.upay_addr;
string tmpCommunityWebUrl = urls.community_web_addr;
string tmpCommunitySrvUrl = urls.community_srv_addr;
string tmpAicsHttpUrl = urls.aics_http_addr;
string tmpAicsWebSocketUrl = urls.aics_ws_addr;
bool clusterValid = clusterType != ClusterType.None;
bool gateValid = !string.IsNullOrEmpty(tmpGateUrl);
bool chatValid = !string.IsNullOrEmpty(tmpChatUrl);
bool vsnValid = !string.IsNullOrEmpty(tmpVsnUrl);
bool payValid = !string.IsNullOrEmpty(tmpPayUrl);
bool communityWebValid = !string.IsNullOrEmpty(tmpCommunityWebUrl);
bool communitySrvValid = !string.IsNullOrEmpty(tmpCommunitySrvUrl);
bool aicsHttpValid = !string.IsNullOrEmpty(tmpAicsHttpUrl);
bool aicsWebSocketValid = !string.IsNullOrEmpty(tmpAicsWebSocketUrl);
BFLog.Log(string.Format("check valid clusterValid:{0} gateValid:{1} chatValid:{2} vsnValid:{3} payValid:{4} communityWebValid:{5} communitySrvValid:{6} aicsHttpValid:{7} aicsWebSocketValid:{8}", clusterValid, gateValid, chatValid, vsnValid, payValid, communityWebValid, communitySrvValid, aicsHttpValid, aicsWebSocketValid));
//判断参数是否正常
if (clusterValid && gateValid && chatValid && vsnValid && payValid)
{
if (IsPublishChannel()) // 正式渠道不验证社区与客服地址
{
SetLoginCenterConfigValid(true);
}
else
{
if (communityWebValid && communitySrvValid && aicsHttpValid && aicsWebSocketValid)
{
SetLoginCenterConfigValid(true);
}
else
{
SetLoginCenterConfigValid(false);
}
}
}
else
{
SetLoginCenterConfigValid(false);
}
//拆分域名url与port
int gatePortIndex = tmpGateUrl.LastIndexOf(':');
int chatPortIndex = tmpChatUrl.LastIndexOf(':');
int vsnPortIndex = tmpVsnUrl.LastIndexOf(':');
string gatePortStr = tmpGateUrl.Substring(gatePortIndex + 1, tmpGateUrl.Length - gatePortIndex - 1);
string chatPortStr = tmpChatUrl.Substring(chatPortIndex + 1, tmpChatUrl.Length - chatPortIndex - 1);
string vsnPortStr = tmpVsnUrl.Substring(vsnPortIndex + 1, tmpVsnUrl.Length - vsnPortIndex - 1);
int gatePort = 0;
int chatPort = 0;
int vsnPort = 0;
int.TryParse(gatePortStr, out gatePort);
int.TryParse(chatPortStr, out chatPort);
int.TryParse(vsnPortStr, out vsnPort);
string tmpGateUrlWithoutPort = tmpGateUrl.Substring(0, gatePortIndex);
string tmpChatUrlWithoutPort = tmpChatUrl.Substring(0, chatPortIndex);
string tmpVsnUrlWithoutPort = tmpVsnUrl.Substring(0, vsnPortIndex);
mainGateUrl = tmpGateUrlWithoutPort;
mainGatePort = gatePort;
chatGateUrl = tmpChatUrlWithoutPort;
chatGatePort = chatPort;
vsnHttpUrl = tmpVsnUrlWithoutPort;
vsnHttpPort = vsnPort;
//暂时保留原格式
_channelGate = new BFGateInfo(mainGateUrl, mainGatePort, chatGateUrl, chatGatePort);
_vsnUrl = new BFHttpsInfo(vsnHttpUrl, vsnHttpPort);
payUrl = tmpPayUrl;
communityWebUrl = tmpCommunityWebUrl;
communitySrvUrl = tmpCommunitySrvUrl;
aicsHttpUrl = tmpAicsHttpUrl;
aicsWebSocketUrl = tmpAicsWebSocketUrl;
BFLog.Log("解析后的地址 gate:{0} gatePort:{1} chat:{2} chatPort:{3} vsn:{4} vsnPort:{5} payUrl:{6} communityWebUrl:{7} communitySrvUrl:{8} aicsHttpUrl:{9} aicsWebSocketUrl:{10}", mainGateUrl, gatePort, chatGateUrl, chatPort, vsnHttpUrl, vsnPort, payUrl, communityWebUrl, communitySrvUrl, aicsHttpUrl, aicsWebSocketUrl);
}
else
{
BFLog.LogError("GetUrlsFromLoginCenter Error,JSON is null or empty");
}
}
/// <summary>
/// 获得集群类型 (1-普通,2-审核,3-测试)
/// </summary>
@ -255,31 +139,117 @@ namespace BF
}
}
/// <summary>
/// 是否是内网渠道
/// </summary>
public static bool IsDevChannel()
{
return Identifier == "com.juzu.b6.dev" ||
Identifier == "com.juzu.b6.dev.android" ||
Identifier == "com.juzu.b6.dev.ios";
}
/// <summary>
/// 是否是外网测试渠道
/// </summary>
public static bool IsReleaseChannel()
{
return Identifier == "com.juzu.b6.release.android" ||
Identifier == "com.juzu.b6.release.ios";
}
/// <summary>
/// 是否是正式发布渠道
/// </summary>
public static bool IsPublishChannel()
{
return !IsDevChannel() && !IsReleaseChannel();
#if UNITY_EDITOR || BF_APP_DEV || BF_APP_TEST
return false;
#else
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME ||
Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_GLOBAL ||
Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE ||
Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW ||
Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU)
{
// 深度链接可以强制改为内网环境
if (BFMain.DPIsLan)
{
return false;
}
return true;
}
return false;
#endif
}
public static bool IsRuPackage()
{
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return true;
}
return false;
}
/// <summary>
/// 是否使用ru支付
/// </summary>
public static bool IsSupportRuPay()
{
#if BF_APP_DEV || BF_APP_TEST
return false;
#else
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return true;
}
return false;
#endif
}
/// <summary>
/// 是否使用ru商店好评
/// </summary>
public static bool IsSupportRuStoreReview()
{
#if BF_APP_DEV || BF_APP_TEST
return false;
#else
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return true;
}
return false;
#endif
}
// 这是Facebook SDK
public static bool IsSupportFB()
{
#if BF_APP_DEV || BF_APP_TEST
return true;
#else
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return false;
}
return true;
#endif
}
public static bool IsSupportGDPR()
{
#if BF_APP_DEV || BF_APP_TEST
return true;
#else
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return false;
}
return true;
#endif
}
// 这是Facebook广告SDK
public static bool IsSupportFBAD()
{
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return false;
}
return true;
}
public static bool IsSupportVK()
{
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RUSTORE || Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return true;
}
return false;
}
/// <summary>
@ -345,11 +315,19 @@ namespace BF
public static string GetLoginCenterURL()
{
if (BFLoginCenterURLDict.TryGetValue(Identifier, out string url))
#if BF_APP_DEV || UNITY_EDITOR
return LoginCenterURLDev;
#else
if (BFMain.DPIsLan)
{
return url;
return LoginCenterURLDev;
}
if (IsRuPackage())
{
return LoginCenterURLRU;
}
return LoginCenterURL;
#endif
}
public static string GetPayCenterURL()
@ -383,5 +361,22 @@ namespace BF
{
return aicsWebSocketUrl;
}
//region 华为支付
/// <summary>
/// 是否使用hw支付
/// </summary>
public static bool IsSupportHWPay()
{
#if BF_APP_DEV || BF_APP_TEST
return false;
#else
if (Identifier == BFPlatform.ANDROID_GP_PACKAGE_NAME_RU_HW)
{
return true;
}
return false;
#endif
}
//regionend
}
}

View File

@ -42,14 +42,14 @@ namespace BF
// 渠道对应的语言配置
public static Dictionary<string, BFLanguageInfo> languageInfos = new Dictionary<string, BFLanguageInfo>()
{
{"com.juzu.b6.dev", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b6.dev.android", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b6.dev.ios", new BFLanguageInfo(new List<string>{"en", "cn"})},
{"com.juzu.b6.release.android", new BFLanguageInfo(new List<string>{"en"})},
{"com.juzu.b6.release.ios", new BFLanguageInfo(new List<string>{"en"})},
// 这个是gp渠道
{"com.combo.heroes.puzzle.rpg", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b6.ios", new BFLanguageInfo(new List<string>{"en"})},
{"com.juzu.b13.dev", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b13.dev.android", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b13.dev.ios", new BFLanguageInfo(new List<string>{"en", "cn"})},
{"com.juzu.b13.release.android", new BFLanguageInfo(new List<string>{"en"})},
{"com.juzu.b13.release.ios", new BFLanguageInfo(new List<string>{"en"})},
{"com.gearpaw.defenders.td.game", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.gearpaw.defenders.td.game.ru", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b13.ios", new BFLanguageInfo(new List<string>{"en"})},
};
public static BFLanguageInfo GetLanguageInfo(string identifier)

View File

@ -37,6 +37,20 @@ namespace BF
public const bool SKIP_VERSION = false;
#endif
#if BF_APP_DEV
public const bool BF_APP_DEV = true;
public const bool BF_APP_TEST = false;
public const bool BF_APP_PUBLISH = false;
#elif BF_APP_TEST
public const bool BF_APP_DEV = false;
public const bool BF_APP_TEST = true;
public const bool BF_APP_PUBLISH = false;
#else
public const bool BF_APP_DEV = false;
public const bool BF_APP_TEST = false;
public const bool BF_APP_PUBLISH = true;
#endif
public static char[] C_FREE_CHAR = new char[16] {
(char)('g' ^ (0x29 - 0)),
(char)('w' ^ (0x29 - 1)),

View File

@ -0,0 +1,28 @@
using System;
namespace BF
{
public static class TimeHelper
{
public static long GetDayBeginTimestamp(long timestamp, int timeZoneOffset)
{
// 将时间戳转换为UTC时间
DateTime utcTime = DateTimeOffset.FromUnixTimeSeconds(timestamp).UtcDateTime;
// 应用时区偏移(不考虑夏令时)
if (timeZoneOffset != 0)
{
utcTime = utcTime.AddHours(timeZoneOffset);
}
// 构造当天0点的UTC时间
DateTime utcDayBegin = new DateTime(utcTime.Year, utcTime.Month, utcTime.Day, 0, 0, 0, DateTimeKind.Utc);
// 减去时区偏移量恢复UTC时间
if (timeZoneOffset != 0)
{
utcDayBegin = utcDayBegin.AddHours(-timeZoneOffset);
}
// 转换为时间戳并减去时区偏移
long utcDayBeginTimestamp = new DateTimeOffset(utcDayBegin).ToUnixTimeSeconds();
return utcDayBeginTimestamp;
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -22,6 +22,8 @@ namespace BF
private static bool c_free_flag = false;
private static bool c_config_flag = false;
private static string DefaultSpecialPatternStr = "[【】\\[\\]\\^*×―%@#$…&¥=<>《》::•`·~;\\\\/\'\"{}‘’“”]";
public static string CustomSpecialPatternStr = "[【】\\[\\]\\^*×―%@#$…&¥=<>《》::•`·~;\\\\/\'\"{}‘’“”]";
public static char[] GetFreeChar()
{
@ -98,6 +100,15 @@ namespace BF
return lp;
}
public static Vector3 LocalPointInRectangleToWorld(RectTransform rt, float planeZ, Camera uiCam, Camera main)
{
var screenPoint = uiCam.WorldToScreenPoint(rt.transform.position);
Vector3 position = new Vector3(screenPoint.x, screenPoint.y, 0);
Vector3 result = main.ScreenToWorldPoint(position);
result.z = planeZ;
return result;
}
public static bool RectangleContainsScreenPoint(RectTransform rt, float x, float y, Camera cam)
{
return RectTransformUtility.RectangleContainsScreenPoint(rt, new Vector2(x, y), cam);
@ -271,5 +282,22 @@ namespace BF
};
return Convert.ToBase64String(sha1);
}
public static bool IsSpecialChar(string str, bool useDefaultPattern)
{
Regex regExp;
if (useDefaultPattern)
{
regExp = new Regex(DefaultSpecialPatternStr);
}
else
{
regExp = new Regex(CustomSpecialPatternStr);
}
if(regExp.IsMatch(str)){
return true;
}
return false;
}
}
}

View File

@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
namespace AppsFlyerSDK
{
public enum MediationNetwork : ulong
{
GoogleAdMob = 1,
IronSource = 2,
ApplovinMax = 3,
Fyber = 4,
Appodeal = 5,
Admost = 6,
Topon = 7,
Tradplus = 8,
Yandex = 9,
ChartBoost = 10,
Unity = 11,
ToponPte = 12,
Custom = 13,
DirectMonetization = 14
}
public static class AdRevenueScheme
{
/**
* code ISO 3166-1 format
*/
public const string COUNTRY = "country";
/**
* ID of the ad unit for the impression
*/
public const string AD_UNIT = "ad_unit";
/**
* Format of the ad
*/
public const string AD_TYPE = "ad_type";
/**
* ID of the ad placement for the impression
*/
public const string PLACEMENT = "placement";
}
/// <summary>
// Data class representing ad revenue information.
//
// @property monetizationNetwork The name of the network that monetized the ad.
// @property mediationNetwork An instance of MediationNetwork representing the mediation service used.
// @property currencyIso4217Code The ISO 4217 currency code describing the currency of the revenue.
// @property eventRevenue The amount of revenue generated by the ad.
/// </summary>
public class AFAdRevenueData
{
public string monetizationNetwork { get; private set; }
public MediationNetwork mediationNetwork { get; private set; }
public string currencyIso4217Code { get; private set; }
public double eventRevenue { get; private set; }
public AFAdRevenueData(string monetization, MediationNetwork mediation, string currency, double revenue)
{
monetizationNetwork = monetization;
mediationNetwork = mediation;
currencyIso4217Code = currency;
eventRevenue = revenue;
}
}
}

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@ -0,0 +1,11 @@
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View File

@ -1,34 +0,0 @@
using System.Collections;
using UnityEngine;
public class AFAdRevenueEvent {
/**
*Pre-defined keys for non-mandatory dictionary
*Code ISO 3166-1 format
**/
public const string COUNTRY = "country";
/**
*ID of the ad unit for the impression
**/
public const string AD_UNIT = "ad_unit";
/**
*Format of the ad
**/
public const string AD_TYPE = "ad_type";
/**
*ID of the ad placement for the impression
**/
public const string PLACEMENT = "placement";
/**
*Provided by Facebook Audience Network only, and will be reported to publishers
*approved by Facebook Audience Network within the closed beta
**/
public const string ECPM_PAYLOAD = "ecpm_payload";
}

View File

@ -1,11 +0,0 @@
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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
namespace AppsFlyerSDK
{
public enum AFPurchaseType
{
Subscription = 0,
OneTimePurchase = 1
}
/// <summary>
//
/// </summary>
public class AFPurchaseDetailsAndroid
{
public AFPurchaseType purchaseType { get; private set; }
public string purchaseToken { get; private set; }
public string productId { get; private set; }
public string price { get; private set; }
public string currency { get; private set; }
public AFPurchaseDetailsAndroid(AFPurchaseType type, String purchaseToken, String productId, String price, String currency)
{
this.purchaseType = type;
this.purchaseToken = purchaseToken;
this.productId = productId;
this.price = price;
this.currency = currency;
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
namespace AppsFlyerSDK
{
/// <summary>
//
/// </summary>
public class AFSDKPurchaseDetailsIOS
{
public string productId { get; private set; }
public string price { get; private set; }
public string currency { get; private set; }
public string transactionId { get; private set; }
private AFSDKPurchaseDetailsIOS(string productId, string price, string currency, string transactionId)
{
this.productId = productId;
this.price = price;
this.currency = currency;
this.transactionId = transactionId;
}
public static AFSDKPurchaseDetailsIOS Init(string productId, string price, string currency, string transactionId)
{
return new AFSDKPurchaseDetailsIOS(productId, price, currency, transactionId);
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
namespace AppsFlyerSDK
{
public enum AFSDKValidateAndLogStatus
{
AFSDKValidateAndLogStatusSuccess,
AFSDKValidateAndLogStatusFailure,
AFSDKValidateAndLogStatusError
}
/// <summary>
//
/// </summary>
public class AFSDKValidateAndLogResult
{
public AFSDKValidateAndLogStatus status { get; private set; }
public Dictionary<string, object> result { get; private set; }
public Dictionary<string, object> errorData { get; private set; }
public string error { get; private set; }
private AFSDKValidateAndLogResult(AFSDKValidateAndLogStatus status, Dictionary<string, object> result, Dictionary<string, object> errorData, string error)
{
this.status = status;
this.result = result;
this.errorData = errorData;
this.error = error;
}
public static AFSDKValidateAndLogResult Init(AFSDKValidateAndLogStatus status, Dictionary<string, object> result, Dictionary<string, object> errorData, string error)
{
return new AFSDKValidateAndLogResult(status, result, errorData, error);
}
}
}

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