c1_lua/lua/app/config/battle_move.lua
2023-04-03 10:59:13 +08:00

311 lines
4.0 KiB
Lua

local battle_move = {
[1]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
-200,
0
},
["refresh"]=1,
["speed"]=600,
["end_distance"]=0
},
[2]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
-250,
0
},
["refresh"]=1,
["speed"]=700,
["end_distance"]=0
},
[3]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
-350,
0
},
["refresh"]=1,
["speed"]=300,
["end_distance"]=0
},
[4]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
-1000,
0
},
["refresh"]=1,
["speed"]=300,
["end_time"]=1000,
["collision_type"]=1
},
[5]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["speed"]=300,
["end_distance"]=1000
},
[6]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
-1000,
0
},
["refresh"]=1,
["speed"]=300,
["end_time"]=2000,
["collision_type"]=1
},
[7]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["speed"]=10000,
["end_time"]=100,
["collision_type"]=1
},
[8]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
1000,
0
},
["across"]=1,
["speed"]=5000,
["end_time"]=500,
["collision_type"]=1
},
[9]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["speed"]=800,
["end_time"]=2000,
["collision_type"]=1
},
[10]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["speed"]=300,
["end_distance"]=650
},
[11]={
["horizontal"]=1,
["target"]=2,
["target_offset"]={
200,
0
},
["across"]=1,
["end_distance"]=0
},
[12]={
["horizontal"]=1,
["target"]=1,
["target_offset"]={
10000,
0
},
["refresh"]=1,
["across"]=1,
["speed"]=5000,
["end_time"]=200,
["collision_type"]=1
},
[13]={
["horizontal"]=1,
["target"]=1,
["target_offset"]={
-500,
0
},
["refresh"]=1,
["speed"]=600,
["end_time"]=1000,
["collision_type"]=1
},
[14]={
["horizontal"]=1,
["target"]=2,
["target_offset"]={
0,
0
},
["speed"]=2000,
["end_time"]=300
},
[15]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["speed"]=600,
["end_distance"]=1000
},
[16]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
-1000,
0
},
["refresh"]=1,
["speed"]=600,
["end_time"]=2000,
["collision_type"]=1
},
[17]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["speed"]=1000,
["end_time"]=200,
["collision_type"]=1
},
[18]={
["horizontal"]=1,
["target"]=2,
["target_offset"]={
500,
0
},
["across"]=1,
["speed"]=2000,
["end_time"]=300
},
[19]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["across"]=1,
["end_distance"]=0
},
[20]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["across"]=1,
["speed"]=500,
["end_time"]=3000
},
[21]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
-250,
0
},
["refresh"]=1,
["speed"]=400,
["end_distance"]=0
},
[22]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["speed"]=13000,
["end_time"]=100,
["collision_type"]=1
},
[23]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["across"]=1,
["end_time"]=1000
},
[24]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["across"]=1,
["end_time"]=500
},
[25]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
0,
0
},
["refresh"]=1,
["across"]=1,
["end_time"]=2000
},
[26]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
1000,
0
},
["across"]=1,
["speed"]=3500,
["end_time"]=200,
["collision_type"]=1
},
[27]={
["horizontal"]=2,
["target"]=2,
["target_offset"]={
1000,
0
},
["across"]=1,
["speed"]=7000,
["end_time"]=200,
["collision_type"]=1
}
}
local config = {
data=battle_move,count=27
}
return config