local battle_move = { [1]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ -200, 0 }, ["refresh"]=1, ["speed"]=600, ["end_distance"]=0 }, [2]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ -250, 0 }, ["refresh"]=1, ["speed"]=700, ["end_distance"]=0 }, [3]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ -350, 0 }, ["refresh"]=1, ["speed"]=300, ["end_distance"]=0 }, [4]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ -1000, 0 }, ["refresh"]=1, ["speed"]=300, ["end_time"]=1000, ["collision_type"]=1 }, [5]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["speed"]=300, ["end_distance"]=1000 }, [6]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ -1000, 0 }, ["refresh"]=1, ["speed"]=300, ["end_time"]=2000, ["collision_type"]=1 }, [7]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["speed"]=10000, ["end_time"]=100, ["collision_type"]=1 }, [8]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 1000, 0 }, ["across"]=1, ["speed"]=5000, ["end_time"]=500, ["collision_type"]=1 }, [9]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["speed"]=800, ["end_time"]=2000, ["collision_type"]=1 }, [10]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["speed"]=300, ["end_distance"]=650 }, [11]={ ["horizontal"]=1, ["target"]=2, ["target_offset"]={ 200, 0 }, ["across"]=1, ["end_distance"]=0 }, [12]={ ["horizontal"]=1, ["target"]=1, ["target_offset"]={ 10000, 0 }, ["refresh"]=1, ["across"]=1, ["speed"]=5000, ["end_time"]=200, ["collision_type"]=1 }, [13]={ ["horizontal"]=1, ["target"]=1, ["target_offset"]={ -500, 0 }, ["refresh"]=1, ["speed"]=600, ["end_time"]=1000, ["collision_type"]=1 }, [14]={ ["horizontal"]=1, ["target"]=2, ["target_offset"]={ 0, 0 }, ["speed"]=2000, ["end_time"]=300 }, [15]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["speed"]=600, ["end_distance"]=1000 }, [16]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ -1000, 0 }, ["refresh"]=1, ["speed"]=600, ["end_time"]=2000, ["collision_type"]=1 }, [17]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["speed"]=1000, ["end_time"]=200, ["collision_type"]=1 }, [18]={ ["horizontal"]=1, ["target"]=2, ["target_offset"]={ 500, 0 }, ["across"]=1, ["speed"]=2000, ["end_time"]=300 }, [19]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["across"]=1, ["end_distance"]=0 }, [20]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["across"]=1, ["speed"]=500, ["end_time"]=3000 }, [21]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ -250, 0 }, ["refresh"]=1, ["speed"]=400, ["end_distance"]=0 }, [22]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["speed"]=13000, ["end_time"]=100, ["collision_type"]=1 }, [23]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["across"]=1, ["end_time"]=1000 }, [24]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["across"]=1, ["end_time"]=500 }, [25]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 0, 0 }, ["refresh"]=1, ["across"]=1, ["end_time"]=2000 }, [26]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 1000, 0 }, ["across"]=1, ["speed"]=3500, ["end_time"]=200, ["collision_type"]=1 }, [27]={ ["horizontal"]=2, ["target"]=2, ["target_offset"]={ 1000, 0 }, ["across"]=1, ["speed"]=7000, ["end_time"]=200, ["collision_type"]=1 } } local config = { data=battle_move,count=27 } return config