c1_lua/lua/app/module/dungeon_rune/dungeon_rune_manager.lua
2023-09-07 19:14:39 +08:00

14 lines
477 B
Lua

local DungeonRuneManager = class("DungeonRuneManager", BaseModule)
function DungeonRuneManager:showMainUI()
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_main_ui")
end
function DungeonRuneManager:showFightUI(id)
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
if not runeData:canFight(id) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.PASS_REQUIRE))
end
end
return DungeonRuneManager