local DungeonRuneManager = class("DungeonRuneManager", BaseModule) function DungeonRuneManager:showMainUI() UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_main_ui") end function DungeonRuneManager:showFightUI(id) local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN) if not runeData:canFight(id) then GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.PASS_REQUIRE)) end end return DungeonRuneManager