129 lines
4.5 KiB
Lua
129 lines
4.5 KiB
Lua
local StarInfoComp = class("StarInfoComp", LuaComponent)
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local STAR_CELL = "app/ui/hero/cell/star_info_cell"
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function StarInfoComp:init()
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local uiMap = self:getUIMap()
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self.upBtn = uiMap["star_info.upgrade.up_btn"]
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self.upBtnTx = uiMap["star_info.upgrade.up_btn.text"]
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self.lvBtn = uiMap["star_info.upgrade.lv_btn"]
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self.lvBtnTx = uiMap["star_info.upgrade.lv_btn.text"]
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self.descTx = uiMap["star_info.upgrade.desc_tx"]
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self.upgrade = uiMap["star_info.upgrade"]
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self.bg = uiMap["star_info.bg"]
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self.vfx04 = uiMap["star_info.bg.scrollrect.viewport.content.vfx_c1_ui_up_b04"]
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self.vfx04:setActive(false)
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self.costCell = uiMap["star_info.upgrade.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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-- self.costCells = {}
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-- for i = 1, 2 do
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-- self.costCells[i] = uiMap["star_info.upgrade.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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-- end
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-- self.currStarBg = uiMap["star_info.info_node.curr_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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-- self.nextStarBg = uiMap["star_info.info_node.next_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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-- self.currLvTx = uiMap["star_info.info_node.curr_lv_tx"]
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-- self.nextLvTx = uiMap["star_info.info_node.next_lv_tx"]
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self.upBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_16))
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self.lvBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_18))
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self.upBtn:addClickListener(function()
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ModuleManager.HeroManager:upgradeHeroStar(self.heroEntity:getCfgId())
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end)
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self.lvBtn:addClickListener(function()
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self.parentUI:changePage(GConst.HeroConst.PANEL_TYPE.HERO)
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end)
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self.scrollrect = uiMap["star_info.bg.scrollrect"]
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self.scrollRectComp = uiMap["star_info.bg.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRectComp:addInitCallback(function()
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return STAR_CELL
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end)
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self.scrollRectComp:addRefreshCallback(function(index, cell)
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cell:refresh(self.heroEntity, index, self.starUp)
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end)
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self.scrollRectComp:clearCells()
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local rect = self.baseObject:getRectSize()
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self.bg:setSizeDeltaY(rect.height - 620)
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end
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function StarInfoComp:setParentUI(parentUI)
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self.parentUI = parentUI
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end
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function StarInfoComp:setHeroData(heroEntity, onlyLook)
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self.heroEntity = heroEntity
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self.onlyLook = onlyLook
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self:bind(self.heroEntity, "isDirty", function()
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self:refresh(true)
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end)
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end
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function StarInfoComp:refresh(starUp)
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self.starUp = starUp
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self:refreshStarBtn()
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self:refreshStarInfo()
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end
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function StarInfoComp:refreshStarBtn()
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if not self.heroEntity:isActived() or self.heroEntity:getIsStarMax() then
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self.upgrade:setActive(false)
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-- self.scrollrect:setSizeDeltaY(378)
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-- self.bg:setSizeDeltaY(378)
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-- elseif not self.heroEntity:getIsCurLvMax() then
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-- self.upgrade:setActive(true)
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-- self.upBtn:setActive(false)
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-- self.lvBtn:setActive(true)
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-- self.descTx:setActive(true)
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-- for i,v in ipairs(self.costCells) do
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-- v:setActive(false)
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-- end
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-- local nextLv = self.heroEntity:getNextLv()
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-- self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_21, nextLv))
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-- self.scrollrect:setSizeDeltaY(268)
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-- self.bg:setSizeDeltaY(268)
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else
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self.upgrade:setActive(true)
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self.upBtn:setActive(true)
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self.lvBtn:setActive(false)
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self.descTx:setActive(false)
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-- local materials = self.heroEntity:getStarUpMaterialNum()
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-- local costs = {}
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-- costs[1] = {id = self.heroEntity:getFragmentId(), num = materials[1], type = 1}
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-- costs[2] = {id = self.heroEntity:getStarUpCostId(), num = materials[2], type = 1}
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-- for i,v in ipairs(self.costCells) do
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-- v:setActive(true)
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-- v:refreshByConfig(costs[i])
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-- end
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-- self.scrollrect:setSizeDeltaY(268)
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-- self.bg:setSizeDeltaY(268)
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local cost = {id = self.heroEntity:getStarUpCostId(), num = self.heroEntity:getStarUpMaterialNum() or 0, type = 1}
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local hadNum = DataManager.BagData.ItemData:getItemNumById(cost.id)
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self.costCell:setActive(true)
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self.costCell:refreshByConfig(cost)
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if hadNum >= cost.num then
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self.costCell:setNumTx(hadNum .. "/" .. cost.num)
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else
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self.costCell:setNumTx("<color=#D82F2D>" .. hadNum .. "</color>" .. "/" .. cost.num)
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end
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end
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end
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function StarInfoComp:refreshStarInfo()
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local maxStarLv = self.heroEntity:getMaxStar()
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self.scrollRectComp:refillCells(maxStarLv)
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if self.starUp then
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local star = self.heroEntity:getStar()
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self.scrollRectComp:moveToIndex(star - 1)
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self.vfx04:setAnchoredPositionY(-33 - (star - 1) * 56)
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self.vfx04:setActive(true)
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else
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self.vfx04:setActive(false)
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end
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end
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return StarInfoComp |