local StarInfoComp = class("StarInfoComp", LuaComponent) local STAR_CELL = "app/ui/hero/cell/star_info_cell" function StarInfoComp:init() local uiMap = self:getUIMap() self.upBtn = uiMap["star_info.upgrade.up_btn"] self.upBtnTx = uiMap["star_info.upgrade.up_btn.text"] self.lvBtn = uiMap["star_info.upgrade.lv_btn"] self.lvBtnTx = uiMap["star_info.upgrade.lv_btn.text"] self.descTx = uiMap["star_info.upgrade.desc_tx"] self.upgrade = uiMap["star_info.upgrade"] self.bg = uiMap["star_info.bg"] self.vfx04 = uiMap["star_info.bg.scrollrect.viewport.content.vfx_c1_ui_up_b04"] self.vfx04:setActive(false) self.costCell = uiMap["star_info.upgrade.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL) -- self.costCells = {} -- for i = 1, 2 do -- self.costCells[i] = uiMap["star_info.upgrade.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL) -- end -- self.currStarBg = uiMap["star_info.info_node.curr_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL) -- self.nextStarBg = uiMap["star_info.info_node.next_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL) -- self.currLvTx = uiMap["star_info.info_node.curr_lv_tx"] -- self.nextLvTx = uiMap["star_info.info_node.next_lv_tx"] self.upBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_16)) self.lvBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_18)) self.upBtn:addClickListener(function() ModuleManager.HeroManager:upgradeHeroStar(self.heroEntity:getCfgId()) end) self.lvBtn:addClickListener(function() self.parentUI:changePage(GConst.HeroConst.PANEL_TYPE.HERO) end) self.scrollrect = uiMap["star_info.bg.scrollrect"] self.scrollRectComp = uiMap["star_info.bg.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) self.scrollRectComp:addInitCallback(function() return STAR_CELL end) self.scrollRectComp:addRefreshCallback(function(index, cell) cell:refresh(self.heroEntity, index, self.starUp) end) self.scrollRectComp:clearCells() local rect = self.baseObject:getRectSize() self.bg:setSizeDeltaY(rect.height - 620) end function StarInfoComp:setParentUI(parentUI) self.parentUI = parentUI end function StarInfoComp:setHeroData(heroEntity, onlyLook) self.heroEntity = heroEntity self.onlyLook = onlyLook self:bind(self.heroEntity, "isDirty", function() self:refresh(true) end) end function StarInfoComp:refresh(starUp) self.starUp = starUp self:refreshStarBtn() self:refreshStarInfo() end function StarInfoComp:refreshStarBtn() if not self.heroEntity:isActived() or self.heroEntity:getIsStarMax() then self.upgrade:setActive(false) -- self.scrollrect:setSizeDeltaY(378) -- self.bg:setSizeDeltaY(378) -- elseif not self.heroEntity:getIsCurLvMax() then -- self.upgrade:setActive(true) -- self.upBtn:setActive(false) -- self.lvBtn:setActive(true) -- self.descTx:setActive(true) -- for i,v in ipairs(self.costCells) do -- v:setActive(false) -- end -- local nextLv = self.heroEntity:getNextLv() -- self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_21, nextLv)) -- self.scrollrect:setSizeDeltaY(268) -- self.bg:setSizeDeltaY(268) else self.upgrade:setActive(true) self.upBtn:setActive(true) self.lvBtn:setActive(false) self.descTx:setActive(false) -- local materials = self.heroEntity:getStarUpMaterialNum() -- local costs = {} -- costs[1] = {id = self.heroEntity:getFragmentId(), num = materials[1], type = 1} -- costs[2] = {id = self.heroEntity:getStarUpCostId(), num = materials[2], type = 1} -- for i,v in ipairs(self.costCells) do -- v:setActive(true) -- v:refreshByConfig(costs[i]) -- end -- self.scrollrect:setSizeDeltaY(268) -- self.bg:setSizeDeltaY(268) local cost = {id = self.heroEntity:getStarUpCostId(), num = self.heroEntity:getStarUpMaterialNum() or 0, type = 1} local hadNum = DataManager.BagData.ItemData:getItemNumById(cost.id) self.costCell:setActive(true) self.costCell:refreshByConfig(cost) if hadNum >= cost.num then self.costCell:setNumTx(hadNum .. "/" .. cost.num) else self.costCell:setNumTx("" .. hadNum .. "" .. "/" .. cost.num) end end end function StarInfoComp:refreshStarInfo() local maxStarLv = self.heroEntity:getMaxStar() self.scrollRectComp:refillCells(maxStarLv) if self.starUp then local star = self.heroEntity:getStar() self.scrollRectComp:moveToIndex(star - 1) self.vfx04:setAnchoredPositionY(-33 - (star - 1) * 56) self.vfx04:setActive(true) else self.vfx04:setActive(false) end end return StarInfoComp