c1_lua/lua/app/ui/gm/cell/field_cell.lua
2023-04-03 10:59:13 +08:00

28 lines
1.0 KiB
Lua

local FieldCell = class("FieldCell", BaseCell)
function FieldCell:refresh(name, heroInfo, field, isString)
self.name = name
self.value = heroInfo[field]
self.field = field
self.isString = isString
local uiMap = self:getUIMap()
local inputField = uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD)
inputField.text = self.value
uiMap["field_cell.desc1"]:setText(name, uiMap["field_cell.desc1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT))
uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).text = self.value or GConst.EMPTY_STRING
uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).enabled = field ~= "ishero"
end
function FieldCell:getKV()
local uiMap = self:getUIMap()
local value = uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).text
if not self.isString then
value = tonumber(value)
end
return self.field, value
end
return FieldCell