local FieldCell = class("FieldCell", BaseCell) function FieldCell:refresh(name, heroInfo, field, isString) self.name = name self.value = heroInfo[field] self.field = field self.isString = isString local uiMap = self:getUIMap() local inputField = uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD) inputField.text = self.value uiMap["field_cell.desc1"]:setText(name, uiMap["field_cell.desc1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT)) uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).text = self.value or GConst.EMPTY_STRING uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).enabled = field ~= "ishero" end function FieldCell:getKV() local uiMap = self:getUIMap() local value = uiMap["field_cell.InputField_1"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).text if not self.isString then value = tonumber(value) end return self.field, value end return FieldCell