47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
local HeroCell = class("HeroCell", BaseCell)
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function HeroCell:init()
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local uiMap = self.baseObject:genAllChildren()
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self.icon = uiMap["hero_cell.hero_bg.icon"]
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self.heroBg = uiMap["hero_cell.hero_bg"]
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self.check = uiMap["hero_cell.hero_bg.mask"]
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self.matchImg = uiMap["hero_cell.hero_bg.match_img"]
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self.isGray = false
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end
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function HeroCell:refresh(heroEntity, isGray)
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local heroInfo = heroEntity:getConfig()
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self:_refresh(heroInfo, isGray)
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end
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function HeroCell:refreshWithCfgId(id, isGray)
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local heroInfo = ConfigManager:getConfig("hero")[id]
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self:_refresh(heroInfo, isGray)
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end
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function HeroCell:_refresh(heroInfo, isGray)
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if isGray then
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_GRAY_QLT[heroInfo.qlt])
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else
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_QLT[heroInfo.qlt])
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end
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon))
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position])
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self.check:setVisible(false)
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self:setGray(isGray)
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end
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function HeroCell:setVisible(visible)
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self.baseObject:setVisible(visible)
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end
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function HeroCell:setGray(isGray)
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if self.isGray == isGray then
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return
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end
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self.icon:setImageGray(isGray)
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self.matchImg:setImageGray(isGray)
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end
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return HeroCell
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